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Dave Arneson’s Blackmoor: the MMRPG

Official FAQ

Version 4.0 May 1, 2008

New questions and answers are in Blue text. This document takes effect on the date listed above. This document may be superseded at any time with a new release of the FAQ. Please check the download area at http://www.dablackmoor.com periodically to ensure you have the latest version.

Requires the use of Dungeons & Dragons® Player’s Handbook, v 3.5 Published by ® Based on the original Blackmoor Setting, associated characters and places owned by Wizards of the Coast, Inc. Used with permission, all rights reserved© 1975 Wizards, Zeitgeist Games, Inc. Zeitgeist Games is a trademark of Zeitgeist Games, Inc. All Rights Reserved.

Dave Arneson’s Blackmoor FAQ Table of Contents Races ...... - 3 - Custom Item Creation ...... - 17 - Peshwah ...... - 3 - Table Size Limits ...... - 17 - Base Classes...... - 3 - Cohorts at Full Tables ...... - 17 - Arcane Warrior ...... - 3 - Leadership Class Ability ...... - 17 - Druid ...... - 3 - Level Cap by Episode ...... - 18 - Elderkin ...... - 3 - Age Modifiers ...... - 18 - Idolater ...... - 4 - Playing Someone Else’s Character ...... - 18 - Monk of the Clan of the Fallen Star ...... - 4 - Weapon Resizing...... - 18 - Noble ...... - 4 - Enchantment Bonus ...... - 18 - Ranger ...... - 5 - Playtesting ...... - 18 - Sorcerer ...... - 5 - Elemental Resistance ...... - 18 - Wokan ...... - 5 - Length of a Week ...... - 18 - Wizard ...... - 5 - Steppes Chargers ...... - 19 - Prestige Classes ...... - 6 - General Questions ...... - 6 - Dragon Knight ...... - 6 - Elven Elementalist ...... - 7 - Fey Lord ...... - 8 - Sunsinger ...... - 8 - Feats ...... - 8 - The Wizard’s Cabal ...... - 9 - Skills ...... - 9 - Craft: Poison Making ...... - 9 - Craft: Clockwork ...... - 9 - Diplomacy ...... - 9 - Item Creation and earning money through skills ...... - 10 - Magic Item Creation ...... - 10 - Earning Money Through Skills ...... - 10 - Feat/Item/Skill/Spell Access ...... - 10 - Questions about specific spells ...... - 11 - Specific items ...... - 12 - Spell Foci ...... - 14 - Arcane Warrior/Sorcerer Arrests ...... - 15 - Time Units ...... - 16 - Determining ATL ...... - 16 - Online Play ...... - 16 - Miscellaneous ...... - 17 - Egg of Coot ...... - 17 - Book Versions ...... - 17 - Henrin ...... - 17 - Duration of Effects ...... - 17 - Episode Gold Cap ...... - 17 - Maximum Gold ...... - 17 -

Dave Arneson’s Blackmoor FAQ v. 4 - 2 - Dave Arneson’s Blackmoor FAQ

10 + the spell level in order to cast spells of Races that level. Peshwah If I take the Horse Bond feat, does this allow The Elderkin class description states that a me to take the horse with me on adventures? cleric can use a turn attempt and the rules for Yes. Like the Paladin’s mount, as long as the casting Greater Dispel Magic to determine the episode does not specifically state that you effect. Can you explain this? cannot take your horse with you or it doesn’t A Cleric may burn Turn attempts to try and make sense for the horse to come with you dispel a spell effect. The Cleric makes a (i.e. a dungeon) then you can bring your Turning check (1d20 + charisma modifier, horse with you. maximum +5) and apply the rules given under the Greater Dispel Magic. This may be Base Classes attempted as an area-effect dispel or a targeted dispel attempt. This operates within Arcane Warrior the 60’ burst that a Turn attempt would Does an Arcane Warrior lose his powers when occupy, not at the range of a Dispel Magic he violates one of the laws listed in the spell. There is no difference between a Turn Wizard’s Cabal book? Undead attempt and a Rebuke Undead No. It's not a divine connection like a attempt for this purpose. paladin. The skills are taught. There may be in-character consequences for the player. If an ally of the Elderkin uses a turn attempt does that disrupt the spells of the Elderkin Arcane Warriors get bonus feats every four like a dispel magic would affect allies? levels and they can be fighter bonus feats. Yes. Does this include weapon specialization,

greater weapon focus and greater weapon How would the presence of undead creatures specialization? affect a Cleric’s attempt to dispel an Elderkin's An Arcane Warrior may take any of these spell? feats as a bonus feat; however they must still The Cleric must turn the undead first. meet the prerequisites for taking those feats.

This means that they would still have to have Can I use the Spellcraft skill to determine the minimum Fighter levels in order to take what an Elderkin is casting or what Spirit those feats. Guides are currently in effect?

Yes. Druid Can a Druid wear Spidersilk armor without Do magic items created by an Elderkin detect losing their druid abilities? as magic? Spidersilk armor is non-metallic, so Druid No, they are haunted, meaning that a spirit is characters can wear Spidersilk armor without living inside of the item. However, the item penalty, assuming they can find it. can be detected with a Detect Undead spell. If Remember that Spidersilk is Peshwah racial a Cleric tries to use a Turning attempt it equipment, meaning that Peshwah characters works the same way as Dispel Magic in terms may purchase it while in their lands, but other of items being dispelled, see question above. races must find access during an adventure. How does an anti-magic area affect Elderkin magic? Elderkin Anti-magic areas, including an Inquisitor’s Are the spells based off charisma, wisdom or anti-magic field, have no effect on Elderkin both? magic or items. Bonus spells come from wisdom. Spell DC is based on charisma and is equal to 10 + spell level + the Elderkin’s charisma modifier. The Elderkin must also have a charisma score of Dave Arneson’s Blackmoor FAQ v. 4 - 3 - Dave Arneson’s Blackmoor FAQ

Are Elderkin considered divine or arcane for Do an Elderkin's spells count as incorporeal the purpose of using scrolls? Can they use undead for the purposes of the Idolater’s Turn scrolls made by other classes at all? Spirit ability? Neither. Elderkin can only use Elderkin No. scrolls. They don't make them often. That's why they have Use Magic Device as a class In the Player’s Guide to Blackmoor it says that skill. If a non-Elderkin finds an Elderkin Idolaters do not get any armor proficiencies. scroll they would have to Use Magic Device Does this mean that if they take a feat to gain in order to use it. proficiency that they will have arcane spell failure? Can Elderkin use spell-trigger items crafted by No, they are divine casters and as such they non-Elderkin, and vice-versa? are able to cast spells normally without the No. Due to the different types of magic being arcane spell failure percentage regardless of used, neither is able to use spell-trigger items, armor worn. regardless if it is on their spell list, of the other caster type other than through the Use Magic Device skill. Monk of the Clan of the Fallen Star The Monk of the Clan of the Fallen Star

references a feat called Inner Sight. Where is How do Consecrated / Hallowed / Unhallowed that referenced? areas affect an Elderkin’s magic? This feat has been removed. It has been An Elderkin’s allied spirits cannot be replaced with the Diehard feat. bolstered by an allied Cleric nor can they be assisted by magic like Unhallow or Hallow. How does the flurry of blows from the Fallen Their special relationship with the Elderkin Star Monk stack with the flurry of blows of removes them from such interference or the Monk class from the PHB? Is that class assistance. now obsolete?

You may not take levels in Fallen Star Monk if Are Elderkin able to qualify for arcane or you already have a level in the Monk class divine prestige classes such as Mystic from the PHB and visa versa. Consider the Theurge, Arcane Trickster, Archmage and Arcane Archer? Fallen Star Monk as a variant Monk class; a character cannot have levels in both any more Elderkin are neither arcane casters nor divine than they could have levels in more than one casters and as such cannot qualify for arcane of the different Paladin classes. or divine prestige classes. However, they could qualify for the Elven Elementalist and Loremaster if they met all of the other Noble prerequisites. If taking a level in the Elven Do Nobles get 6 or 8 skill points (plus INT Elementalist Prestige Class, the Elderkin bonus) per level? The Noble description says spells do not change type to divine spells. 8; however the example Noble says 6. Which is This also means that the +1 to spell casting correct? level gained from Elven Elementalist cannot Nobles get 8 skill points. The description is be added to the Elderkin’s spells. correct.

Idolater The Player’s Guide to Blackmoor details a number of ways that Nobles may gain and use Can any divine caster use a spell scribed on an noble points. How are these adjudicated? idol or other abnormal storage medium? These abilities are only available to the Noble No. The idol is a spell completion item, but if the episode specifically states they may use only the Idolater knows how to activate it. them. This may change in the future with the However, Use Magic Device may be used to release of a meta-org for the Noble class. activate these items.

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How do I determine which areas are caster level. considered my family’s lands as a Noble? There will be a special metaorg just for Noble In Dave Arneson’s Blackmoor it says that characters that will detail the uses of these Wokan do not get any armor proficiencies, new abilities. does this mean that if they take the feat to gain proficiency that they will have arcane spell failure? Ranger Wokan do not suffer arcane spell failure when What additions are there to the PHB list of they are in light armor if they take the feat favored enemies? Light Armor Proficiency. Otherwise they suffer Per the PHB, each Humanoid race is taken the normal arcane spell failure. individually by race (i.e. Humanoid (Dwarf), (Cumasti), (Gnome), etc). Up to this point, this rule has been applied to all races of Wizard Humans as well as they are lumped into one Do all 1st Level Wizards start out being in the main group (i.e. Humanoid (Human)). In Wizard’s Cabal? Blackmoor, this rule is also applied in the No. They must join the Wizard’s Cabal Meta- same manner with one notable exception: Org. If they do not join by 2nd level, then they Afridhi. All Human races in Blackmoor can be are considered rogue Wizards and are counted under the Favored Enemy: therefore subject to arrest by an Arcane Humanoid (Humans) with the exception of Warrior just as a Sorcerer is. Why second Afridhi, which requires a separate level? Because that gives new players the designation as a Favored Enemy. ability to learn about the Wizard’s Cabal Meta-Org and also incorporates the ability that players have of changing their characters Sorcerer till their first episode of 2nd level. This does Can a Sorcerer ever be considered fully not mean that Wizards can’t join the Wizard’s rehabilitated? What if one arcane warrior at a Cabal Meta-Org after second level, but once table considers him rehabilitated while they hit second level they are subject to arrest another does not? until they do join the Wizard’s Cabal. Yes. It is believed that a Sorcerer can be fully rehabilitated. If a 1st Level Wizard wants to begin the game with a familiar, they have to expend 100gp for Can Sorcerer be taken as a second class for a materials. This effectively means that when a multiclass character? The background info Wizard starts the game with a familiar, the seems to imply that this class "manifests" itself character has 20gp left to spend on equipment. early in life and must therefore be a PCs first Is this correct? class. Correct. That is why some Wizards wait until Yes. The manifestation is just one aspect of they have adventured a bit before selecting a the Sorcerer type caster. There are many familiar. aspects to magic that are not understood. If I am multi-classing a Wizard that is a Wokan member of the Wizard’s Cabal, how many spells does he gain per level? Does this The Wokan "borrow nature's power" ability is change if he is taking levels in a prestige class incorrectly described. It says you gain a bonus that adds to his caster level? to your caster level, which can be used to "increase the effective caster level of the spell" A Wizard gains two spells per level for or to "power a metamagic feat." Metamagic increasing the Wizard spell casting level. feats have nothing to do with caster level, but Cabal membership adds one spell for gaining rather with what spell level the spell uses up. a level. Therefore, a character leveling in a The powering of metamagic feats was left class that grants a caster level of Wizard but over from feats that we had cut out of the which is not Wizard would gain 3 free spells: manuscript. It's a typo and only increases the two for leveling caster level and one for Dave Arneson’s Blackmoor FAQ v. 4 - 5 - Dave Arneson’s Blackmoor FAQ

gaining a class level and being a member of How does a prestige class work for a cohort if the Cabal. Here's an example using an arcane there is a special requirement, such as with the trickster: war wizard? • Rog 1 - 0 spells gained Cohorts are assumed to have met any special • Rog 1/Wiz 1 - initial spells gained per the requirements before the PC met them if they wizard entry in the PHB start with a prestige class that requires them. • Rog 2/Wiz 1 - 0 spell However, if they add a level of a prestige • Rog 3/Wiz 1 – 1 spell, joined the Wizard’s class after they have begun adventuring with Cabal your PC, they will need to meet all special • Rog 3/Wiz 2 - 3 spells requirements. i.e. If a Wizard cohort who • Rog 3/Wiz 3 - 3 spells starts adventuring with your PC as a 7th level • Rog 3/Wiz 4 - 3 spells character could start as a wizard5 / • Rog 3/Wiz 5 - 3 spells warwizard2 without meeting the special • Rog 3/Wiz 5/ArT 1 - 3 spells etc. requirements prerequisite since it is assumed Rogue levels do not give the caster level they did so before your PC met them. If they increase and so do not grant any free spells start adventuring with your PC at 5th level when leveling unless the character is a and upon gaining 6th level want to take a member of the Wizard’s Cabal. level of warwizard, at that time they must have documentation stating that they met the

special requirements needed to join the class. Prestige Classes Can a cohort start with a restricted prestige General Questions class if my character has access to the class? What happens if a character no longer meets No. A cohort has to earn their own way into the prerequisite for its current prestige class? a restricted prestige class. If the character no longer meets the prerequisites for a current prestige class, he or she is no longer able to advance in that Dragon Knight prestige class until the prerequisites are met If the armor a person chooses is adamantine again. If it is a divine prestige class and the do the DRs of the class and the armor stack? PC does something that would normally The DR does not stack, it overlaps. The cause the deity to no longer grant spells in the Dragon Knight gains the benefit of whichever base class then the PC would lose any benefits DR is highest. gained from the prestige class as well. In effect the PC would only gain the BAB, saving Dragon Knights receive a Draconic Infusion at throw, and hit points of the prestige class level 10. Rules for it are not listed anywhere. until meeting the requirements to regain This was a mistake in the core book. It’s an spells from the deity. ability that was pulled, but a reference was left in the book. Can my character’s cohort start with a prestige class? What happens if my character’s bonded Yes, as long as the cohort meets all the weapon/armor is destroyed? Can the PC bond prerequisites for the prestige class. with another weapon/armor? No, but it may be possible to have the item Does a cohort have to pay the upfront TU cost repaired. Refer to the Dave Arneson’s for finding a mentor when they are first Blackmoor Campaign Sourcebook for how to do created? so. No, but the next time they level they will have to pay the appropriate TU and gold cost for the year.

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Elven Elementalist The exact quote you are referencing states Can an Elven Elementalist add spells of an "Elven Elementalist manipulates the world's opposing elemental school and cast those energies in a divine state - their magic spells using the feat Elemental Substitution surpasses the arcane. All an Elven (chosen school)? For example, can an Elven Elementalist spells are considered divine, Elementalist who took the water school and even if she belonged to an arcane spellcasting who has the feat Elemental Substitution class before taking a level in this prestige (water) cast a fireball (subbed water)? class." Yes, the description of the Elemental Conflicts This statement applies only to the base says that an Elven Elementalist cannot cast a spellcasting class(es) to which the Elven spell of an opposing school, not that it cannot Elementalist applies their +1 spellcaster level. learn a spell of an opposing school. So the PC For example if a multiclassed sorcerer/bard could learn fireball and then cast the fireball became an Elven Elementalist and applied the using Elemental Substitution (water) which +1 spellcaster level from Elven Elementalist to effectively changes the descriptor of the spell his sorcerer class his sorcerer spells would be so it is no longer the opposed school. In the considered divine, but his bard spells would same vein, an Elven Elementalist would not be considered arcane. be able to cast Cone of Cold with Elemental This statement has several implications for Substitution (Fire) since it is the opposed an Elven Elementalist who applies their +1 school of water. spellcaster level to an arcane spellcasting class. The Elven Elementalist class requirements The Elven Elementalist now meets any specify that the PC must have the “Ability to prerequisites requiring a character to be able cast 10 spells from one of the elemental to cast divine spells (the ability to cast schools of (air, earth, fire, metal, water, or particular spells or spells of a certain level wood) as appropriate.” Does this mean that must be met separately). For example, an the PC has to have 10 spells of that element Elven Elementalist may activate and use a type, or does it mean the PC has to know 10 strand of prayer beads, or potentially take spells from that "elemental school"? levels in the Hierophant prestige class. It means the PC needs 10 spells with the If the Elven Elementalist possessed only appropriate elemental descriptor to the school one arcane spellcasting class, he or she now the PC is looking to join. It's a tough Prestige no longer meets prerequisites requiring a Class and is designed to represent a character character to be able to cast arcane spells. For who is dedicated to the elements from almost example, a Wizard/Elven Elementalist no day one. School is to be interpreted as longer meets the spellcasting prerequisite of "elemental school" (Fire, Water, Air, etc). the Arcane Archer prestige class. This means Please see the Elementalist Spells for the the PC will no longer be able to take levels in MMRPG document on the Blackmoor website the Arcane Archer prestige class until it again or the Yahoo Group for more detailed meets the prerequisites. information. The Elven Elementalist is no longer able to activate arcane spell completion magic items If an arcane caster becomes an Elven using the spell list of an arcane spellcasting Elementalist it says their spells are now class to which was applied the +1 spellcaster considered divine. Does this mean they get all level from Elven Elementalist. For example, a of their spells from their god and no longer Wizard/Bard/Elven Elementalist who have to study their spells from a spell book, or applied the +1 spellcaster level from Elven do they still have to study the spells from a Elementalist to his or her Wizard class would spell book, but now they are just considered be unable to use arcane spell completion divine? items from his Wizard spell list, but would be The short answer is that the Elven able to use arcane spell completion items Elementalist continues to learn, prepare and from his Bard spell list. cast spells the same way as their base The Elven Elementalist may use divine spellcasting class(es) dictate. spell completion magic items for spells which

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appear on his class spell list. For example, the For the special cohorts do I use the ability Wizard/Bard/Elven Elementalist in the scores they have listed in the example above would be able to use a divine or do I use the rules for a cohort? If I use the scroll of Protection From Evil (a first level rules for a creating a cohort, how do I know spell that appears on the Sorcerer/Wizard what the bonuses are for ability scores for that class spell list) but be unable to use an arcane creature? scroll of Protection From Evil. The same You would use the same rules for creating a character would be unable to use a scroll of cohort, meaning you would have 28 points to Divine Favor (a spell that is not on the spend on their ability scores. To determine Sorcerer/Wizard spell list). The Elven what bonuses to ability scores a creature has Elementalist may use the Use Magic Device refer to the Monster Manual pg 6-7. skill normally. The Elven Elementalist may still use spell trigger items normally. If I choose to take the Pixie as a special cohort can I choose to have it have the Irresistible What ability score do the Elven Elementalist’s Dance ability? new spells use? No. Any Pixie chosen as a special cohort does The Elven Elementalist continues to use the not get the Irresistible Dance ability. same rules for bonus spells and spell save DCs as her base spellcasting class(es) dictate. Sunsinger

The Sunsinger’s Create Light ability states that Fey Lord it acts as a Continual Light Spell. That Spell According to the Fey Lord prestige class I can does not exist. What should this ability be? choose any fey or plant type from the Monster This should function as per the Daylight spell. Manual that I want, is there an approved list for this? Does the Dispel Darkness and Silence ability For the MMRPG we are only allowing dispel normal darkness, or just magical creatures that are on the chart listed in the darkness? core book with the exception of dryad. Only magical darkness is affected by this ability. Do the special cohorts listed in the table in the core book come with their racial magical equipment? Feats No, as with all other cohorts the creatures The Improved Familiar feat says "Arcane listed on the table can only start with caster level" not "class level" so does it have to be just your Wizard/Sorcerer levels or can standard gear. For example a Pixie would not prestige classes that add to your caster level start with any of the special arrows (sleep, count too? memory loss) and a Grig would not start with a fiddle. However, a Satyr could start with For the purpose of the type of familiar you pipes since their pipes are not magical. may acquire, use your character’s highest arcane caster level. However, when

determining familiar abilities any classes or If I choose a Nymph as my PCs cohort and I prestige classes that specifically state that add a level of Druid, how does that affect the Druid’s spellcasting? their levels stack when determining your familiar abilities will stack. If it does not The Nymph would gain any special abilities, specifically state this for the class, it does not hit points, saves, and BAB as a 1st level Druid. stack. Their spells would be raised to be able to cast as if they were an 8th level Druid. Is there any way to multi-class a monk or

paladin? Yes, we have added this feat to the campaign to allow you to multi-class.

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Pious Lord [General] Craft: Clockwork Your subjects see your piety as a boon to Can I take Craft: Clockwork for my character? them. Yes. The uses are in the Clockwork and Steam Benefit: Choose either the monk or the supplement, but are currently restricted for Paladin class. You may freely character use. Some of these will be released, multiclass between Noble and this other but will require campaign documentation to class. do so. Until then, you can use it in game if Normal: A Paladin who gains a level in any the opportunity arises, or you may use it class other than Paladin may never again under the rules in the Dave Arneson’s raise their Paladin level. A Monk who gains a Blackmoor Campaign Sourcebook to make level in any class other than Monk may never money between adventures. again raise their Monk level."

Special: This feat may be taken two times, once for Paladin and once for Monk. Diplomacy My player has a noble whose diplomacy and bluff are maximized. It's breaking the game! The Wizard’s Cabal What can I do? There are some feats listed on page 60 of the Remember a few things: Wizard's Cabal book that I cannot find 1. The diplomacy skill, when judged mention of. These include Disguise Spell, according to the rules takes 1 minute to use Energy Substitution, and Subdual properly. An attempt to quickly stop a fight Substitution. is a rushed usage and made at an additional - Those feats were intended to be removed 10 to the roll. from the book, but it did not happen before it 2. You need to be able to speak the language was released. Please refer to the Dave of the creature you are trying to reason with. Arneson’s Blackmoor Campaign Sourcebook for a If you can’t do that, no amount of diplomacy list of available, restricted, or excluded feats. is going to help. 3. There are times when diplomacy simply Skills won’t work. If the bad guy has hired a group Craft: Poison Making of thugs to kill your group, they may be a Are we allowed to use poisons? If so, do we lawful evil group who stick to their word. If have general access to them? you successfully use diplomacy against them Craft: Poison making is not an allowed skill. and move them from hostile to friendly, the That may change. If, hypothetically, one were may simply say, “Wow. I’m really sorry for to find poisons for sale in an episode, or to your situation, but I still have to kill you.” manage to secure it as booty from someone, it 4. Diplomacy is not domination. This means would be an ethical decision for the character they will not do anything they would not in question to decide to acquire and use it or normally do. not. That is the purview of your character. 5. Diplomacy also only improves their Note: The possession of poison can open attitude towards you, not your allies. For your character up to some difficult social example, if slavers were trying to capture situations. A belt pouch full of poison while your group, they may say “I really like you, traveling in the swap fighting Froglin will we will let you go, but we are going to have most likely fail to provoke the ire of a patrol to take your friends.” of Uther's finest. That same poison found on 6. Have fun! If this is causing you or the your person as you visit the Wizard's Cabal other players at the table to not enjoy the might generate a different response. game tell them to chill out on the use of So, if you got it, use it if you think its ok. diplomacy. Just be aware... All choices have 7. Diplomacy also is ineffective with consequences. individuals who are religious fanatics no matter how high the diplomacy check. There’s no reasoning with some people.

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Item Creation and earning Smoking Whumpity, all participants in the creation must spend a TU. money through skills Relevant skills and feats must be possessed by the crafter of the item in question. These Magic Item Creation may not be borrowed from another player to How is item crafting going to be handled after fulfill a requirement to make an item. an Episode? Can I use NPC spell casting or an The entire creation process must be item to assist me in creating an item? documented on the log sheets of all involved. Player characters must have all feats The contributions of each PCc must also be necessary to create an item. In effect, you noted on the log sheets of all involved. So, if cannot cooperate to create magic items during Johnny McBoom and Sally O'Smitey each the normal course of play. You can only trade contribute spells and feats to help Allen D. magic items that your character created after Nukem craft Armor of Unending Bling, then they have been certed at a bazaar. each PC's log sheet must have a full list of The reasons for this are manifold and who contributed what to the process. involve bookkeeping and tracking items.

Spreading the responsibility for item creation across several characters results in an Earning Money Through Skills untraceable audit trail. Is there a limit to the number of time units I At this point, we are allowing PCs to access can spend between episodes crafting items or spells they do not personally know to create making skill checks? items if they have access to these spells No. You can take a year off adventuring and through another magic item or if they choose spend it cobbling shoes if you choose to do so. to pay for that access with an NPC caster. Items used to create an item need to be How many checks do I get for each TU I spend attached to the log sheet and any NPC spell trying to earn money through skills? casting needs to be documented on the PCs You get one skill check per TU spent. You log sheet. may burn as many TU's as you wish in this manner, however. How is item crafting going to be handled at a Bazaar? Can two characters work together to create an item? Feat/Item/Skill/Spell Access The character who crafts the item pays gold & What does restricted access mean? XP for the item in question. This character is Many things in the game are considered known as the crafter. restricted. These feats, items, skills, spells, and combinations thereof are not normally Other characters may contribute gold to the available to all characters in the game. Access crafting, and this transaction must be noted to these things can come in several ways: on the log sheets of both characters. The • A certificate may represent an otherwise transaction should look like this, "I gave restricted item. The character owning the item XX gold to assist in crafting is allowed to use that item, but may not craft " and on the other side of additional ones (but may repair it as normal). the transaction "Received XX gold The item is tradable unless specified from to help in crafting otherwise. ." PCs who contribute only • A restricted spell might be found in a gold have no other commitment to the certified spellbook. The character may learn process. the spell from the spellbook and use the spell Casters who want to contribute spells or as long as he possesses the certificate. If he non-item crafting feats to the creation of the trades the spellbook away he trades away that item must each spend the full amount of time access. Likewise another character cannot required to craft the item according to the learn the spell from him unless they already rules relevant to the creation of the item. So, have access to the spell as normal. if it takes one TU to craft Mighty Bracers of • A character may receive open access to

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something otherwise restricted. This means that normally would do 1d8+4 on a successful that for this character the item, spell or feat is hit would deal 2d8+4 on a successful hit considered open just like any other open under the effects of the spell, and 3d8+8 on a thing of that type. This does not make it open critical hit. for others, and any items crafted as a result of this change in access are not certifiable. Beaver's Bite: Can this be used on sunder attempts? If I have a certificate that says I have access to Yes. any spell does this include restricted or excluded spells? How do I break a spell / enchantment / curse If you have a certificate from an episode that that requires a wish or other excluded spell? states your PC has access to 'any spell' off of a NPCs still have access to these spells. They spell list to be placed into an item or to be cast may be able to do it for you. This access must for your PC, you may not choose restricted or be certed. excluded spells for that purpose. So, if you got a cert that lets your PC get a Is there a unique reincarnation table for wand of any fourth level spell, you could not Blackmoor? get a wand of mass elongated arms, because it Yes. See the reincarnation table below. is a restricted spell. Reincarnation Table If your PC, however, had open access to D% Incarnation Str Dex Con the mass elongated arms spell then the above 01 Bugbear +4 +2 +2 would not apply and you could indeed 02-13 Dwarf +0 +0 +2 choose such a wand. 14-25 (Cumasti) +0 +0 -2 This also goes for certs that state that 26-29 Docrae -2 +2 +0 someone will cast a spell for you. 30-41 Gnome -2 +2 +0 42 Goblin -2 +2 +0 Can my PC learn restricted spells from another 43-52 Half-elf +0 +0 +0 PC? 53-62 Half- +2 +0 +0 No. You must have a certificate that says 63-74 -2 +2 +0 your PC has access to the spell. This could be 75-89 Human (Thonian) +0 +0 +0 90 Kobold -4 +2 -2 a certed scroll of the spell, a cert saying they 91-94 Human (Peshwah) +0 +0 +0 will teach your PC that specific spell, or a 95 Orc +4 +0 +0 spellbook that includes the spell in it. In any 96-99 Elf (Westryn) +2 +2 +0 case retain the certificate to demonstrate such 100 Human (High +0 -2 +0 access (even if the scroll has been scribed, Thonian) retain it with ‘scribed’ written on it). When Reincarnated do you get both favored classes? Questions about specific Your character keeps its old favored class. It spells represents what your character gained from Rhino's Charge: Is strength damage doubled? her/his upbringing, not special abilities of the Weapon Specialization? A magic weapon’s race. enhancement bonus? How does this interact with other doublings (such as from a critical Do the elemental blade spells (Airy Blades of hit, spirited charge, or the spiked charger's Slashing Retaliation, Earthen Mallets of abilities)? Smashing Retribution, Fiery Blades of No. Only the weapon damage itself is Burning Vengeance, Watery Blades of doubled. Resolve other multipliers using the Vengeful Striking, Wooden Hammers of normal stacking rules for multipliers, thus the Unforgiving Bashing) stack with each other, rhino’s charge spell only adds the weapon meaning my PC can potentially do 12d6 extra damage to what the damage would have been elemental damage? otherwise. That is a medium +1 longsword No. If you have two different blade spells up -- say fire and water -- you would roll 2d6 for Dave Arneson’s Blackmoor FAQ v. 4 - 11 - Dave Arneson’s Blackmoor FAQ

the fire and 2d6 for the water. If you roll a 7 for fire and 8 for water, your PC would then How are Spell Storing items handled in the do 8 water damage and the fire damage MMRPG? would be ignored. However, if the target was All Spell Storing items are considered empty susceptible to fire then it would take 14 fire at the beginning of an Episode. They may be (instead of 8 water). charged at the beginning of subsequent rounds of a multi-round episode, provided Limited Wish: Can my PC use limited wish to they were charged by player characters or cast restricted or excluded spells? NPCs in a prior round. No. Limited Wish can only be used to cast spells the caster has access to. Are characters with a Peshwah name (from the Battle Interactive) considered Peshwah for Mustang’s Speed: Does Mustang’s Speed requirements on either certs or access to feats? stack with Haste? No. This is an honorific title, nothing more. No. The movement bonus given by Mustang’s Speed is an enhancement bonus The describes the Elven and therefore does not stack with Haste or Longblade as having fine craftsmanship and any other enhancement bonus. If multiple fitting comfortably in the hand. Is there an enhancement bonuses to speed are applied at effect on the game by this description at all, or a time then you use the one that gives you the is it just lovely for purposes of role-playing? highest movement rate. I'm wondering how such an expensive, exotic weapon became popular among Humans near Cumasti lands, if it isn't any more effective Specific items than a (much cheaper) longsword. Can you use a Grail of Holy Water to make Those proficient with the weapon may use it money? as a finessable weapon as if they had the No. The holy water created by the grail is weapon finesse feat. In a nutshell those that only holy for a short time. It does not stay are proficient with the Elven Longblade and magical long enough for it to be of any have a +1 BAB may automatically use monetary value to anyone. weapon finesse when they wield it.

Robe of Missiles: can the wearer choose not to Can two PCs breed their Cumasti puppies in take the extra missile, or is it automatic? order to get more Cumasti puppies (whether as back-ups or to give to other characters, etc)? This is automatic. No. You cannot breed Cumasti puppies and

have them certed as such. Nor can you breed Reliquary of Ancestors: I have one of these items, but I don’t know how it actually works. Steppes Chargers. However, you may Can you clarify this for me? purchase a standard dog or wardog and declare its lineage is Cumasti for role-playing Reliquary of Ancestors: This totemic bracelet purposes, without the benefits associated holds a relic from a long dead Elderkin. It is with being a Cumasti dog. You can also claim imbued with the magic of a spell from the that it is a dog raised by your own hands if Elderkin’s Spell list. After wearing the you are so inclined. bracelet for twenty-four hours, the Elderkin is able to bond with the spirit within and interact with it as if it was his or her guardian. Can I take my Cumasti puppy as my familiar? This allows the Elderkin to cast this spell if he If you have not chosen a familiar, he may or she is sufficient level to do so. become your familiar. If you already have a Does not detect as magic, it is Elderkin familiar, you must dismiss the current magic; CL 15, must have Extra Guardian, familiar, making sure to take all the penalties Craft Wondrous Item, Spell to be imbued; associated with doing so, before taking the Price: 1st 1,000 gp. 2nd 4,000 gp, 3rd 9,000 gp, Cumasti puppy as a familiar. 4th 16,000 gp, 5th 25,000gp, 6th 36,000 gp, 7th There are also the following restrictions... 49,000 gp, 8th 64,000 gp, 9th 81,000 gp 1. The puppy may never grow to normal size Dave Arneson’s Blackmoor FAQ v. 4 - 12 - Dave Arneson’s Blackmoor FAQ

and remains small sized (you get the runt). Just because it is a racial weapon does not 2. You use the stat block for a standard PHB mean that that race is proficient with it. dog with regards to abilities and saves. However, if you are of the appropriate race, 3. Its HP, skills, saves, etc. will be tied to yours the weapon counts as martial rather than in the normal way a familiars are. exotic. In essence all races receive racial 4. Instead of choosing one of the familiar familiarity with their racial weapons. benefits from the list, the puppy gets the dash feat. This applies only to the dog, not to the According to the item description on page 107, a Bullova is a horseman's axe. However, the owner as normal familiar benefits would. chart on page 106 has it listed as a 2-handed

weapon. Unless I totally missed that day in Is racial equipment from Dave Arneson’s Human physics class, it’s utterly impossible to Blackmoor available for purchase? wield a melee weapon 2-handed while in Yes. Racial equipment, armor and weapons combat upon horseback. The text claims the can only be bought by members of that race, notch cut from the center is responsible for the or if they are found as a certed item during wicked damage level while the chart implies play in the Blackmoor campaign. Racial that it’s because of being a 2-handed weapon. equipment is defined as any equipment that Does anyone know which it is? Is it 2-handed, has the name of a race in its name. For and thus melee weapon or is it a horseman's example, the Dwarven slugbow from axe? Blackmoor is a Dwarven weapon; only Dwarves can buy this without campaign When you consider the length of the Bullova's documentation. Half-breed races can buy shaft in comparison to the longer weapons on racial equipment from either parent race (thus the same page like the sickle mace, it would a Half-Orc can buy an Orc double axe, and a be possible to use the Bullova in a polo styled Half-Elf can buy Elven equipment). swing with one hand to brace it, but it is most definitely intended to be a melee weapon. Special: The Sickle Sword and Spidersilk Armor are both considered Peshwah Racial Generally, horseman's axes in the classical equipment. Please see the Dave Arneson’s definition are much smaller and more Blackmoor Campaign Sourcebook for a balanced. I think its representation here is intended to mean that horsemen frequently comprehensive list of racial equipment. carry them along on horseback and not the

normal medieval connotation. Are the weapons in the Dave Arneson's Blackmoor core book martial, or exotic? Can a player Cabalist Wizard or Arcane All weapons in the Dave Arneson's Blackmoor Warrior (with leadership) choose a cohort that core book are exotic with the exception of the is a sorcerer? special arrows. No.

The Dwarven slugbow states that it 'appears to Other than the two obvious ones, what's the be a smallish light crossbow', but says nothing difference between elemental /elemental burst about requiring a move action or full round weapons and their energy variants (and the action to reload, like a light or heavy crossbow elemental resistance armors)? respectively. Is this correct? If so, how many rounds can a slugbow hold at a time? Or does Elemental types draw their efficacy directly it work like a bow, where you reload at your from the elemental plane associated with rate of fire? them. Energy types are distinct from The slug bow works just like a light crossbow elemental types and require different for reloading. protections. To clarify, Energy (fire) is raw flame. Elemental (fire) is the raw power of the

Regarding racial weapons, am I automatically plane of fire. Each requires different and proficient with them if I am of the right race or specific protections. do they qualify as a martial weapon for that race or still be considered an exotic weapon? Dave Arneson’s Blackmoor FAQ v. 4 - 13 - Dave Arneson’s Blackmoor FAQ

Are elementals affected by elemental damage of their type? What are the statistics of a spell focus? No, elementals are immune to the effects of Hardness? Hit points? Size? elemental damage of their type. For example The spell focus varies in size, hardness and hit if you are fighting a fire elemental and points and is determined by the type of attacked it with a elemental fire burst material being used, refer to the table below weapon, the weapon damage would effect the to determine hardness and hit points. As for elemental, but the elemental fire damage the size of the spell foci, each must be the would not effect the fire elemental. In equivalent of 1 karat per level of the spell addition elementals are vulnerable to focus (i.e. Novice’s focus is 1 karat, Initiate’s elements of their direct opposite elemental focus is 2 karats, etc.) The cut of the gemstone type. For a list of which element is opposite is up to the character to decide. of each element, refer to Dave Arneson’s Blackmoor Elven Elementalist prestige class. School Material Hard Hit -ness Points Universal Diamond 10 20 Spell Foci Enchantment Amethyst 7 10 If a spell is memorized from a spellbook, can I Evocation Emerald 8 15 still gain the benefits of focus use when Transmutation Heliodor 8 15 casting that spell? Necromancy Obsidian 5 5 No. The benefits of focus preparation can only or Schorl be gained by spells within the focus. Abjuration Opal 6 10 Conjuration Ruby 9 20

Divination Topaz 8 15 Does a spell focus have any effect on the Illusion Turquoise 6 10 number of spells you can cast in a given day? No. When you begin play as a Wizard for the first time, do you have to show that you expended

the Time Units (TU's) to place all the spells The spell focus rules say each Wizard is given from your book into your focus? one by the Cabal. Does this mean it is bonus equipment? Are Wizards required to pay part No. It's assumed that you spent all the years of their starting gold for it? before your adventuring learning such things. If the Wizards are members of the Cabal, they get a Novice focus. It's assumed that this was Can a Wizard go without ever purchasing a paid for with the high tuition at Ard's School spellbook or spell component pouch should of Wizardry. he so desire as long as he has his spell focus? In other words, can a Wizard basically keep all

his spells in his spell focus and memorize new A Wizard who specializes in a particular ones from it every day? school of Magic receives +1 caster level when casting spells from their chosen school with Yes. The purpose of the spell focus was to their Focus. How exactly does this bonus encapsulate all arcane spellcasting into the work? For example if an Enchanter casts gems. The reason this wasn't blasted Charm Person, is the resulting DC for the Will everywhere is because some Wizards still save also increased by 1? If a 2nd level Evoker choose to use the older method. The focus casts Magic Missile will there be one or two should contain all of your known spells just missiles? like a spellbook. No. The DC to resist a spell is determined by the spell level, not the caster level. However, Is it possible to cast spells memorized from a the duration and range of the spell (as well as focus once the focus has been destroyed or any other effect based off of caster level) lost? would change. A second level Evoker with These are called Spell Shards and are further an emerald Spell Focus would get 2 missiles, detailed in The Wizard’s Cabal book. since the spell is cast as if by a 3rd level Evoker.

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What happens if a spell focus is destroyed or An Appraise or Spellcraft check (DC 25) sundered? Will the Cabal furnish the Wizard reveals that a particular gemstone is actually with another one? an arcane spell focus (characters with 5 ranks If it's lost, you have to purchase or craft of Craft (Gemcutter) receive a +2 synergy another one. There are Crafting feats in The bonus to this check). A detect magic spell cast Wizard's Cabal book to allow shattered foci to on an arcane spell focus shows that it has be used to create spell shards (rules also in spells locked within it. Though it requires an Wizards Cabal) which are just like scrolls. identify or an Analyze Dweomer spell to determine exactly what spells are within the Once a Wizard loses a spell focus, can they arcane spell focus, and what class of focus it recover their spells? may be (Arcane Warrior, bard, Cabalist, or You can recover spells through the use of an Wizard). older focus or through reuse of your Additional Spellcraft checks (DC 25 + the spellbook. This assumes you are already spell’s level) gives the person studying the attuned to the focus. arcane spell focus one spell that it contains for each successful check. When checking for When I scribe a scroll into my spellbook (at spells in this manner, the spells are revealed the cost of 100gp per spell level) are those from lowest to highest spell level, beginning spells also placed into my focus? with any 0-level spells that may be present. No. It is not automatically in your focus. The order in which spells of the same level There is a process to take spells from a appear is left entirely up to the GM. Each of spellbook or other location (like a scroll) and these checks requires the person studying the place them into your focus. This costs 100gp arcane spell focus 1 minute per spell level per level of the spell, just like scribing it into (minimum of 1 minute) to determine what your spellbook. spells are available. If a check fails, the person studying this arcane spell focus is not able to When I gain a level and learn new spells, do I understand the spell helix formulae of that have to pay to scribe them in my spell book particular spell. and pay to scribe them into my focus? Yes. Each procedure is a separate process and My DM mentioned something about a spell has its own requirements for time and cost. focus losing charges and burning out. I saw You may choose one method that will be free nothing in the rules to indicate this. Am I as per usual when gaining a level. missing something? Also, if a spell focus gets used up, how does one replace it?

The description of spell foci indicates it may It does not run out of charge. The Wizard's be possible to cast more spells than a spell real ability here is to draw the White magic book would let you memorize. However, it into the gem to energize the spell formations was my understanding that the number of inside the crystal. That's why he still needs to spells you can memorize is based solely on prep spells. your class level and bonus spells from a high Intelligence. Can a spell focus indeed grant a Wizard extra spells every day? Arcane Warrior/Sorcerer No. The passage in question references Arrests rumors about very powerful (read: Epic The rules under Arcane Warriors and Arrests Level) Wizards. in the Dave Arneson’s Blackmoor Campaign Sourcebook indicate that a Sorcerer PC who is My group has defeated an opponent that we caught by an Arcane Warrior needs to pay 1 believe to be a Wizard. We found this gem on TU and 100 gp at the end of the episode. What her. Do we know what it is? if the Sorcerer does not have 100 gp? You can't squeeze blood from a stone. If the Sorcerer is caught and doesn't have 100gp, he will be required to sell items to get the money. If he literally has nothing of value and no gold, Dave Arneson’s Blackmoor FAQ v. 4 - 15 - Dave Arneson’s Blackmoor FAQ

then he pays an additional TU, for a total of 2 Time Units TU. How are Time Units supposed to work? Is it simply that a player cannot use more than one Can magic be used to enhance skill checks year's worth in a campaign year? made by either side? Eagles Splendor, Foxes You can have as many Blackmoor characters Cunning, Disguise Self, Alter Self, Zone of as you want. Each character gets 37 TU. You Truth, Discern Lies, etc. Are any of these valid can expend them on episodes or special to use for the opposed skill checks? What about permanent magic items or class abilities situations (such as the MIC, Cumasti Puppy, that do the same thing such as a hat of vision quest, etc...) disguise. You as the player may only play each event I think that depends on the circumstances. If once (with certain exceptions, identified in you're using Disguise Self or Alter Self and those episodes). You can bring a new or an leaving it up, then you'll get the +10 to old character into each event that you play. If Disguise checks if they're looking for you. your Peshwah runs out of TUs, you can create However, casting these things right in front of another character to play for the remainder of the Arcane Warrior would not be wise. the year. The campaign year is from January Similarly, if you have Eagle's Splendor up, it 1 to January 1. Therefore, January 1, your would help you on your Bluff check, but characters will again have 37 TUs. casting it in front of the Arcane Warrior sort of defeats the purpose. Circumstance modifiers should be used in most circumstances by the GM adjudicating the Determining ATL How do you determine ATL? conflict. The boilerplate at the start of each episode I would point out that while using those details how we recommend that the ATL be spells and additional assists at the table determined. It now only serves as a guideline would work, Arcane Warriors can detect for the level of challenge that we feel is magic at will and would know of the spell's appropriate for such a group. However, the effect on the person. This could cause them to players at the table may decide to play any of approach for a different reason altogether. the offered ATLs for the episode they are about to play and as such the ATL formula

If there are multiple Sorcerers or Arcane need not even be employed at all. The Warriors at the table, are they allowed to assist players know which is most likely to bring one another in the checks? Do they each make them the most enjoyment and after all it is their own? their characters that will be facing those They are allowed to assist each other. The challenges. The rewards for the episode will word of two Arcane Warriors is much more of course match the level of challenge convincing and two Sorcerers can distract the selected. Arcane Warrior as they are trying to figure things out. Online Play

If I play a game online, how is the judge Do the same rules for arrest listed for Arcane supposed to sign my log sheet? Warriors work for NPCs? In other words, can a PC get commendations from attempted arrests Please put the email address of the judge in from NPCs? the place for the judge’s signature. Certs must Absolutely! It wouldn't be fruitful to just sit in still be signed and individually mailed. the middle of town waiting for someone who looked like a Sorcerer to come by? If I eat an episode and run it online, can I still Nonetheless, if there's one in the episode that get an “Ate an Episode Cert”? How do my crosses your path, put him or her away! players sign it? Please put the email address of the players in the place for the player’s signatures.

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Miscellaneous Maximum Gold What is the appropriate amount of gold that Egg of Coot should be handed out at the end of the I have heard that the Egg of Coot can mess episode? Do I have to calculate all the non- with teleportation magic, what type of in game certed items found and divide that among the effects does that have? party or do I just give them the max gold that The Egg of Coot likes to play practical jokes is listed? and has the power to do so. One trick he likes The max gold at the end of the episode is the to play is mess with people during amount of gold that each party member earns teleportation. Not all of the effects are at the end of the episode. This takes into known, but some of the more common ones consideration all of the non-certed items and are taking magical equipment and reward offered to the PCs. This also makes it misdirecting teleportation magic. much easier on the GM if they do not have to do all of the calculations. Book Versions Since there are two versions of Dave Arneson’s Custom Item Creation Blackmoor (hardcover and softcover), which Can a character with the appropriate feats takes precedence? create custom or non-standard magic items The soft cover version of the book takes from the guidelines in the DMG? precedence. No.

Henrin Table Size Limits Is Henrin to stay Chaotic Good or is he still What are the correct limits on table sizes? Lawful Good? How many players must I have to make a legal He's still Lawful Good. table? The table should consist of 4-7 players. However, you should try to limit your table Duration of Effects size to 6 people. Do all effects (i.e. Disease, permanent

blindness, stat loss) carry on to the next mod if not cured? Cohorts at Full Tables Yes. This should be noted on your character Can I bring my cohort if the table is at 6 log sheet by the GM if you have not gotten it characters? cured. Yes, as long as everyone at the table agrees that it is ok for you to do so. This includes the Episode Gold Cap GM as some GMs are averse to running tables of more than 6 people/characters. Can selling items found during the game put

you over the “gold cap” listed at the end of the mod? Leadership Class Ability The players are rewarded with gold and Item I have a Noble that gets the Leadership feat as Certificates. If the players wish to sell Item a class ability. Can he bring his cohort along Certificates, they are sold for half price regardless of table size? (unless they are commodity items) and the No. The Leadership feat is the class ability, gold from the sale may push their adventure not the cohort itself. Please refer to the Dave income over the gold cap set in the Episode. Arneson’s Blackmoor Campaign Sourcebook to substitute a feat for the Leadership feat.

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Level Cap by Episode What is an enchantment bonus? (It’s in the Is there a limit to what level character can play PHB multiple times) what episode? That is a typo. It should say enhancement No. Please try to keep the game fun for all bonus. those involved (GM included), and playing a character that is greatly removed from the Playtesting threat level of an episode tends to detract How do I get to playtest new Episodes? from the enjoyment of the episode. Using the 1. Send an email to the executive producer rules at the beginning of the episode, requesting the ability to playtest episodes. determine the ATL that your group would be. 2. You must be able to make a legal table, and This should serve as a good guideline for the you will need to provide your own judge. level of threat that the party can handle, but 3. Once a module is ready for playtests, your one variable cannot describe all groups. Play group will be contacted. at the ATL that you feel will offer the most 4. There is a questionnaire for both the judge enjoyment for all involved. and players that need to be fill out and sent back to DAB HQ. It must be returned in 8 Age Modifiers days. Can I make a Wizard who is really old, to gain the bonuses to the mental stats? Elemental Resistance While you can make your character whatever Resistance is different from Elemental age, height, or weight you choose, Dave Resistance. Ex: Fire Resistance is different Arneson's Blackmoor: the MMRPG does not from Elemental Fire Resistance. Fire use the character aging rules. This means you Resistance only protects you from spells that do not gain the penalties or benefits that come do fire damage (i.e. Fireball, Scorching Ray, from playing a venerable Wizard. etc). Elemental Fire Resistance protects you from spells that do elemental fire damage (i.e. Playing Someone Else’s Character Elemental Bolt Fire, Elemental Shield Fire, Is it possible that I GM a game and have my Conglomerating Elemental Exploding Sphere wife run my PC? Fire, Elemental Blade Fire, etc). No. A PC is attached to a player and may only be run by that player. Besides, it would Length of a Week look bad having you, as the DM, signing your The Nomad suffers from a condition known as character's log sheet. Wanderlust. According to the description on pg 55, "This restlessness begins when wakes up in a new place (or at dawn, The certs I have seen do not mention size for if he hasn't slept), but doesn't impose the the weapons or armor we found. Do these distracted condition upon him for one week items resize to whoever picked them up? plus 1 day per point of Wisdom bonus (if positive)." The example that follows states "So, Yes, weapons and armor do resize to fit the a nomad with a 14 Wisdom would wake character wielding them. distracted on the morning of the ninth day..." Here's where my problem lies - aren't Enchantment Bonus Blackmoor weeks 10 days long? You are correct and that’s a typo. A week in Blackmoor is 10 days, which is also the length of a Time Unit (TU).

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Steppes Chargers I have seen conflicting stats for the Light and Heavy Steppes Chargers. What are the correct stats? Steppes Charger Steppes chargers might appear small and unattractive, but these horses boast great endurance and strength. Steppes chargers are stocky, with thick, shaggy coats that are normally tan or light brown with lighter yellow patches down the nose and flanks. Beneath this ugly exterior is a remarkable horse. A steppes charger is tough and stubborn. Its thick coat and hide give it better protection than its more graceful cousins. Even with its short legs, a charger can move swiftly for long distances. It is strong and able to carry as much as a warhorse. Combat: Since the Afridhi invasions, Peshwah are training steppes charger foals to defend their riders in combat. Light chargers are trained to use their front hooves in combat, while the larger heavy chargers are taught to use their front hooves and to bite, as well. The Peshwah rely on their horses’ keen senses to alert them to any trouble, normally posting at least two guards to watch how the horses react at night. Die Hard: Steppes charges are very durable. When in the presence of their bonded rider they gain the Diehard Feat. Durable Mounts (Ex): Steppes chargers are durables mounts. When spurred by their riders, they do not take damage, and as result are capable of hard rides over long distance. Carrying Capacities: A light load for a light charger is up to 230 pounds; a medium load, 231– 460 pounds; and a heavy load, 461–690 pounds. A light charger can drag 3,450 pounds. A light load for a heavy charger is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy charger can drag 4,500 pounds. Please see the chart below for the stat block information for these horses

Table 8-6: Steppes Charger Light Steppes Charger Heavy Steppes Charger Large Augmented Animal Large Augmented Animal Hit Dice: 3d8+12 (25 hp) 5d8+20 (42 hp) Initiative: +2 +2 Speed: 60 ft. (12 squares) 50 ft. (10 squares) Armor Class: 17 (-1 size, +2 Dex, +6 Natural) 19 (–1 size, +2 Dex, +8 natural) Base Attack/Grapple: : +2/+9 +3/+11 Attack: Hoof +4 melee (1d4+3 ) Hoof +6 melee (1d6+4) Full Attack: 2 hooves +4 melee (1d4+3) 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. 10 ft./5 ft. Special Attacks: -- -- Special Qualities: Scent, Durable Mount, Diehard Scent, Durable Mount, Diehard Saves: Fort +7, Ref +3, Will +2 Fort +8, Ref +3, Will +2 Abilities: Str 16, Dex 15, Con 18, Int 4, Wis 12, Str 18, Dex 14, Con 18, Int 4, Wis 12, Cha 2 Cha 2 Skills: Listen +4, Spot +4 Listen +5, Spot +5 Feats: Run, Endurance Run, Endurance Environment: Plains Plains Organization: Herd (2-24) Herd (2-24) Challenge Rating: 2 3 Alignment: Neutral Neutral Treasure: None None Advancement: -- -- Level Adjustment: -- --

Is a Steppes Charger an animal? It is consider an "Augmented animal" as per the Rider’s of Hak supplement book.

Dave Arneson’s Blackmoor FAQ v. 4 - 19 - Dave Arneson’s Blackmoor FAQ

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System Rules Document Copyright 2000 Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. and Dave Arneson. Dave Arneson’s Blackmoor: Campaign Setting by Dave Arneson, Dustin Clingman, Jeff Quinn, Richard Pocklington, Richard Iorio II,Harley Stroh, Copyright 2008 Zeitgeist Games, Inc. Dave Arneson’s Player’s Guide to Blackmoor by Ken Austin, Tim Barth, Joe Cirillo, Dustin Clingman, Dawn Coakly, Nathan Collins, Richard Iorio II, Tad Kilgore, Christopher Reed, Harley Stroh, Rodney Thompson, Kristofer Wade, Copyright 2008 Zeitgeist Games, Inc. Dave Arneson’s Blackmoor: Campaign FAQ, Copyright 2008 Zeitgeist Games, Inc.

Dave Arneson’s Blackmoor FAQ v. 4 - 20 -