Dave Arneson's Blackmoor: the MMRPG Official

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Dave Arneson's Blackmoor: the MMRPG Official Dave Arneson’s Blackmoor: the MMRPG Official FAQ Version 4.0 May 1, 2008 New questions and answers are in Blue text. This document takes effect on the date listed above. This document may be superseded at any time with a new release of the FAQ. Please check the download area at http://www.dablackmoor.com periodically to ensure you have the latest version. Requires the use of Dungeons & Dragons® Player’s Handbook, v 3.5 Published by Wizards of the Coast® Based on the original Blackmoor Setting, associated characters and places owned by Wizards of the Coast, Inc. Used with permission, all rights reserved© 1975 Wizards, Zeitgeist Games, Inc. Zeitgeist Games is a trademark of Zeitgeist Games, Inc. All Rights Reserved. Dave Arneson’s Blackmoor FAQ Table of Contents Races .............................................................. - 3 - Custom Item Creation ............................ - 17 - Peshwah ..................................................... - 3 - Table Size Limits ..................................... - 17 - Base Classes.................................................. - 3 - Cohorts at Full Tables ............................. - 17 - Arcane Warrior .......................................... - 3 - Leadership Class Ability ........................ - 17 - Druid ........................................................... - 3 - Level Cap by Episode ............................. - 18 - Elderkin ...................................................... - 3 - Age Modifiers .......................................... - 18 - Idolater ........................................................ - 4 - Playing Someone Else’s Character ....... - 18 - Monk of the Clan of the Fallen Star ........ - 4 - Weapon Resizing..................................... - 18 - Noble ........................................................... - 4 - Enchantment Bonus ................................ - 18 - Ranger ......................................................... - 5 - Playtesting ................................................ - 18 - Sorcerer ....................................................... - 5 - Elemental Resistance .............................. - 18 - Wokan ......................................................... - 5 - Length of a Week .................................... - 18 - Wizard ........................................................ - 5 - Steppes Chargers ..................................... - 19 - Prestige Classes ........................................... - 6 - General Questions ..................................... - 6 - Dragon Knight ........................................... - 6 - Elven Elementalist .................................... - 7 - Fey Lord ..................................................... - 8 - Sunsinger .................................................... - 8 - Feats ............................................................ - 8 - The Wizard’s Cabal ................................... - 9 - Skills .............................................................. - 9 - Craft: Poison Making ................................ - 9 - Craft: Clockwork ....................................... - 9 - Diplomacy .................................................. - 9 - Item Creation and earning money through skills ............................................................. - 10 - Magic Item Creation ............................... - 10 - Earning Money Through Skills ............. - 10 - Feat/Item/Skill/Spell Access ................... - 10 - Questions about specific spells .............. - 11 - Specific items ............................................. - 12 - Spell Foci .................................................... - 14 - Arcane Warrior/Sorcerer Arrests ............ - 15 - Time Units .................................................. - 16 - Determining ATL ...................................... - 16 - Online Play ................................................. - 16 - Miscellaneous ............................................ - 17 - Egg of Coot ............................................... - 17 - Book Versions .......................................... - 17 - Henrin ....................................................... - 17 - Duration of Effects .................................. - 17 - Episode Gold Cap ................................... - 17 - Maximum Gold ....................................... - 17 - Dave Arneson’s Blackmoor FAQ v. 4 - 2 - Dave Arneson’s Blackmoor FAQ 10 + the spell level in order to cast spells of Races that level. Peshwah If I take the Horse Bond feat, does this allow The Elderkin class description states that a me to take the horse with me on adventures? cleric can use a turn attempt and the rules for Yes. Like the Paladin’s mount, as long as the casting Greater Dispel Magic to determine the episode does not specifically state that you effect. Can you explain this? cannot take your horse with you or it doesn’t A Cleric may burn Turn attempts to try and make sense for the horse to come with you dispel a spell effect. The Cleric makes a (i.e. a dungeon) then you can bring your Turning check (1d20 + charisma modifier, horse with you. maximum +5) and apply the rules given under the Greater Dispel Magic. This may be Base Classes attempted as an area-effect dispel or a targeted dispel attempt. This operates within Arcane Warrior the 60’ burst that a Turn attempt would Does an Arcane Warrior lose his powers when occupy, not at the range of a Dispel Magic he violates one of the laws listed in the spell. There is no difference between a Turn Wizard’s Cabal book? Undead attempt and a Rebuke Undead No. It's not a divine connection like a attempt for this purpose. paladin. The skills are taught. There may be in-character consequences for the player. If an ally of the Elderkin uses a turn attempt does that disrupt the spells of the Elderkin Arcane Warriors get bonus feats every four like a dispel magic would affect allies? levels and they can be fighter bonus feats. Yes. Does this include weapon specialization, greater weapon focus and greater weapon How would the presence of undead creatures specialization? affect a Cleric’s attempt to dispel an Elderkin's An Arcane Warrior may take any of these spell? feats as a bonus feat; however they must still The Cleric must turn the undead first. meet the prerequisites for taking those feats. This means that they would still have to have Can I use the Spellcraft skill to determine the minimum Fighter levels in order to take what an Elderkin is casting or what Spirit those feats. Guides are currently in effect? Yes. Druid Can a Druid wear Spidersilk armor without Do magic items created by an Elderkin detect losing their druid abilities? as magic? Spidersilk armor is non-metallic, so Druid No, they are haunted, meaning that a spirit is characters can wear Spidersilk armor without living inside of the item. However, the item penalty, assuming they can find it. can be detected with a Detect Undead spell. If Remember that Spidersilk is Peshwah racial a Cleric tries to use a Turning attempt it equipment, meaning that Peshwah characters works the same way as Dispel Magic in terms may purchase it while in their lands, but other of items being dispelled, see question above. races must find access during an adventure. How does an anti-magic area affect Elderkin magic? Elderkin Anti-magic areas, including an Inquisitor’s Are the spells based off charisma, wisdom or anti-magic field, have no effect on Elderkin both? magic or items. Bonus spells come from wisdom. Spell DC is based on charisma and is equal to 10 + spell level + the Elderkin’s charisma modifier. The Elderkin must also have a charisma score of Dave Arneson’s Blackmoor FAQ v. 4 - 3 - Dave Arneson’s Blackmoor FAQ Are Elderkin considered divine or arcane for Do an Elderkin's spells count as incorporeal the purpose of using scrolls? Can they use undead for the purposes of the Idolater’s Turn scrolls made by other classes at all? Spirit ability? Neither. Elderkin can only use Elderkin No. scrolls. They don't make them often. That's why they have Use Magic Device as a class In the Player’s Guide to Blackmoor it says that skill. If a non-Elderkin finds an Elderkin Idolaters do not get any armor proficiencies. scroll they would have to Use Magic Device Does this mean that if they take a feat to gain in order to use it. proficiency that they will have arcane spell failure? Can Elderkin use spell-trigger items crafted by No, they are divine casters and as such they non-Elderkin, and vice-versa? are able to cast spells normally without the No. Due to the different types of magic being arcane spell failure percentage regardless of used, neither is able to use spell-trigger items, armor worn. regardless if it is on their spell list, of the other caster type other than through the Use Magic Device skill. Monk of the Clan of the Fallen Star The Monk of the Clan of the Fallen Star references a feat called Inner Sight. Where is How do Consecrated / Hallowed / Unhallowed that referenced? areas affect an Elderkin’s magic? This feat has been removed. It has been An Elderkin’s allied spirits cannot be replaced with the Diehard feat. bolstered by an allied Cleric nor can they be assisted by magic like Unhallow or Hallow. How does the flurry of blows from the Fallen Their special relationship with the Elderkin Star Monk stack with the flurry of blows of removes them from such interference or the Monk class from the PHB? Is that class assistance. now obsolete? You may not take levels in Fallen Star Monk if Are Elderkin
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