Hubble Revisited on NASA's 50Th Anniversary
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Review Ovr18
REVIEW 2018 REVIEW 2018 MÁLAGA SOUTHERN EUROPE TECHNOLOGY CENTRE New Technologies Observatory is the annual reference event in the sector where attendees can learn first-hand the latest developments and trends in sectors such as Immersive Experiences, Artificial Intelligence, IoT, eSports, Video Games, Serious Games, eHealth, eTourism, among others. Videosummary : https://vimeo.com/281965362 REVIEW 2018 THE SECOND EDITION OF OBSERVATORY IN FIGURES: MORE THAN 350 ATTENDEES 200 PROFESIONALS 100 PARTICIPATING COMPANIES 11 SPONSORS REVIEW 2018 TOP LEVEL AGENDA TWO BIG MOBILE OPERATORS: TELEFÓNICA Y VODAFONE MULTINATIONAL CORPORATIONS SAMSUNG, NOKIA, DELOITTE, YBVR, SNGULAR, GRUPO PREMO, AMFITECH AND INSTITUTIONS: NASA, UNIVERSITY OF CAMBRIDGE, RTVE, AYUNTAMIENTO DE MÁLAGA, HOSPITAL UNIVERSITARIO GREGORIO MARAÑÓN… REVIEW 2018 NETWORKING AND BUSINESS OPPORTUNITIES The Observatory of New Technologies has become a first class technological networking point. Company presidents, managers, technicians, professors and experts share their impressions and concerns during networking lunches and breaks. REVIEW 2018 INAUGURATION WITH AUTHORITIES 18 JULY – 10:30 REVIEW 2018 The 2018 Observatory has had the best international speakers on new immersive technologies, who have contributed their views on the most relevant issues of this industry. : FRANCISCO ASENSI CHIEF CONTENT & BUSINESS INNOVATION REFLECTIONS ON SPORTS AND VR ONE YEAR LATER TARKINIA ÁLVARO VILLEGAS BELL LABS ESPAÑA DIRECTOR DISTRIBUTED REALITY IN FUTUREX NETWORKS NOKIA MARÍA PÉREZ POSTDOCTORAL -
Story By: Judi Jordan Design By: Carlos Cuevas Photo: Jonah Gilmore
Story by: Judi Jordan Photo: Jonah Gilmore Design by: Carlos Cuevas 50 • March / April 2017 Her dreamy eyes envisioned the impossible—until it wasn’t. Her accomplishments are legion, and while NASA has awarded Things got better. “The job started to get interesting after my “Space exploration, it’s a passion for me. I want to see the technol- Evelyn Miralles is not your basic rocket scientist. In a department her the 2009 NASA Exceptional Award for Innovation for the first year. A manager asked me, “Can you build this for me?” ogy flourish beyond me. Imagine somebody standing on the moon overwhelmingly populated by bearded, bespectacled men, she’s Engineering DOUG Graphics for Exploration software (EDGE), At that time we had engineers working on a few projects at a looking at the earth through a VR helmet that allows all the chil- a feminine force of nature. Her intellectual gifts landed her at and the prestigious NASA Flight Safety Award in 2012, the non- time, when projects got funded we went forward. We did many dren in one school to see what that astronaut is looking at. I love NASA, but her innate survival skills; a warm personality, intense space world is just catching up with Evelyn. She was named one different things, programming graphics software; I worked in to empower people. Right now we’re sending a new helmet into curiosity, personal initiative and collaborative nature has kept of BBC’s 100 Inspirational Women in the World, 2016, CNET in software development, software integration. In the face of con- space, so we’re working on that upgrade. -
Software Software Was an Integral Part in the Space Shuttle Hardware Systems and It Played a Vital Role in the Design and Operations of the Shuttle
Software Software was an integral part in the Space Shuttle hardware systems and it played a vital role in the design and operations of the shuttle. The longevity of the program demanded the on-orbit performance Introduction of the vehicle to be flexible under new and challenging environments. Gail Chapline Because of the flexibility required, quick-turnaround training, Steven Sullivan simulations, and virtual reality tools were invaluable to the crew Primary Software Aldo Bordano for new operational concepts. In addition, ground operations Geminesse Dorsey also benefited from software innovations that improved vehicle James Loveall processing and flight-readiness testing. The innovations in software Personal Computer Ground occurred throughout the life of the program. The topics in this Operations Aerospace Language Offered Engineers a “View” chapter include specific areas where engineering innovations in Avis Upton software enabled solutions to problems and improved overall The Ground Launch Sequencer vehicle and process performance, and have carried over to the next Orchestrated Launch Success generation of space programs. Al Folensbee Integrated Extravehicular Activity/Robotics Virtual Reality Simulation David Homan Bradley Bell Jeffrey Hoblit Evelyn Miralles Integrated Solutions for Space Shuttle Management…and Future Endeavors Samantha Manning Charles Hallett Dena Richmond Joseph Schuh Three-Dimensional Graphics Provide Extraordinary Vantage Points David Homan Bradley Bell Jeffrey Hoblit Evelyn Miralles 256 Engineering Innovations Primary Software use. This prompted NASA to continue NASA had begun developing a its search for a viable solution. high-order software language— HAL/S—for the shuttle. This software NASA faced notable challenges in NASA soon concluded that core would ultimately become the standard the development of computer software memory was the only reasonable for Orbiter operations during the Space for the Space Shuttle in the early choice for Orbiter computers, with the Shuttle Program. -
An Onboard ISS Virtual Reality Trainer
An Onboard ISS Virtual Reality Trainer Evelyn Miralles Principle Software Engineer L-3 STRATIS Division NASA JSC Engineering Directorate Software, Robotics, and Simulation Division Simulation and Graphics Branch Motivation: Prior to the retirement of the Space Shuttle, many exterior repairs on the International Space Station (ISS) were carried out by shuttle astronauts, trained on the ground and flown to the station to perform these repairs. After the retirement of the shuttle, this is no longer an available option. As such, the need for the ISS crew members to review scenarios while on flight, either for tasks they already trained or for contingency operations has become a very critical subject. In many situations, the time between the last session of Neutral Buoyancy Laboratory (NBL) training and an Extravehicular Activity (EVA) task might be 6 to 8 months. In order to help with training for contingency repairs and to maintain EVA proficiency while on flight, the Johnson Space Center Virtual Reality Lab (VRLab) designed an onboard immersive ISS Virtual Reality Trainer (VRT), incorporating a unique optical system and making use of the already successful Dynamic Onboard Ubiquitous Graphical (DOUG) graphics software, to assist crew members with current procedures and contingency EVAs while on flight. The VRT provides an immersive environment similar to the one experienced at the VRLab crew training facility at NASA Johnson Space Center. EVA tasks are critical for a mission since as time passes the crew members may lose proficiency on previously trained tasks. In addition, there is an increased need for unplanned contingency repairs to fix problems arising as the ISS ages. -
Zin Technologies Inc
GAIN A NEW PERSPECTIVE JULY 6-9, 2015 » BOSTON PROGRAM BOOK PLATINUM SPONSOR TABLE OF CONFERENCE CONTENTS OVERVIEW PAGE 4 EVENT HIGHLIGHTS PAGE 5 HOTEL MAP PAGES 6 FEATURED SPEAKERS PAGES 7 AGENDA PAGES 8-15 TECHNICAL BREAKOUT SESSIONS PAGES 16-18 SPONSORS PAGES 19-21 CONFERENCE EVENT OVERVIEW HIGHLIGHTS DESTINATION STATION: NASA’s International Space Station Program national awareness campaign and traveling exhibit is making a stop in Boston during the 2015 ISS R&D Conference. elcome! The 2015 ISS R&D Conference is your connection to the Destination Station promotes research opportunities, educates communities about activities on the International latest innovations, breakthroughs and discoveries onboard the Space Station, and communicates the real and potential International Space Station. We’ve brought together the leading impacts of space station activity on our everyday lives. W Stop by the registration desk for more information. minds in scientific research from commercial and academic communities. The fourth annual conference focuses on new discoveries in microgravity in a range of focus areas including life sciences, physical sciences, technology development and remote sensing. ISS 3D DISPLAY: REGISTRATION: Your conference registration Explore the International Space Station like you’ve fee includes all sessions, continental breakfasts, never seen it before. Stop by Floor 4 to gain a new breaks and receptions, and two of the three hosted perspective on the space station with this hands-on exhibit that offers 360-degree internal and external lunches. The keynote luncheon featuring CNN’s views of the space station. Rachel Crane is an additional $50.00; see the registration desk on Floor 4 to inquire if space is still available. -
May / June 2014 Issue 5 the American Institute of Aeronautics and Astronautics
Horizons Volume 39 The Newsletter of AIAA Houston Section May / June 2014 Issue 5 The American Institute of Aeronautics and Astronautics www.aiaahouston.org MORPHEUS THE UPS AND DOWNS OF AN AUTONOMOUS LANDER This bar on every page is a link to return to this page. May / June 2014 Horizons, Newsletter of AIAA Houston Section TABLE OF CONTENTS Chair’s Corner 3 Editor’s Corner 4 Morpheus, The Ups & Downs of an Autonomous Lander: Cover Story 5 L’Oiseau Canari, Odds & Ends 12 May 9, 2014: Our Section’s Annual Technical Symposium (ATS 2014) 13 Horizons is a bimonthly publication of the SWOT, AirSWOT, & InSight: Staying Informed 14 Houston Section of the Chapter 12 (Houston) of the Experimental Aircraft Association (EAA) 15 American Institute of Aeronautics and Astronautics. AIAA Historic Aerospace Site, the 1940 Air Terminal Museum 16 Horizons team: Douglas Yazell, Editor, Dr. Steven E. Everett, Shen D. Yazell’s bimonthly column, Climate Change & Local Responses 17 Ge, Ellen Gillespie, Ryan Miller (& Don Kulba & Alan Simon) Part 6 of 6, Address to our Section, The Late James C. McLane, Jr. 18 Regular contributors: Philippe Mairet, Wes Kelly, Triton Systems LLC (Kelly’s Corner), Dr. Steven E. Everett (Cranium Crunch- The Johnson Space Center (JSC) Astronomical Society (JSCAS) 20 ers) JSCAS: Part 7 of 7: Building an Astronomer’s Chair, Jim Wessel 20 Contributors this issue: Jon Olansen, Jim Wessel, Larry Jay Friesen, Laura Sarmiento, Bill West, James C. McLane III JSCAS: Dr. Stanley G. Love, Challenges of Traveling to Mars 22 ESA Swarm Satellites & Earth’s Magnetic Field: Current Events 25 AIAA Houston Section Council 45th Lunar and Planetary Science Conference, Larry Jay Friesen 26 Michael Frostad, Chair The Martian, by Andy Weir; Reviewed by Bill West: Book Review 32 Dr. -
Ready to Take on the T-6? Pearl Harbor I Was There
Wear This Helmet and You’re Walking on Mars Ready to Take On The T-6? Pearl Harbor I Was There North American T-6 Texan www.airspacemag.com JANUARY 2016 National Air and Space Museum WALL OF HONOR Make a special name last forever... Help support the National Air and Space Museum by contributing $100 or more and your name, or the name of someone you wish to honor, will be seen by millions of visitors for generations to come. You will also receive a handsome Certificate of Registry suitable for framing and have the opportunity to submit a Wall of Honor profile and photograph of your honoree that will be available for viewing on the Museum’s web site. To make a Wall of Honor donation, visit airandspace.si.edu/Honor For more information, contact [email protected] or 202.633.2603. Smithsonian National Air and Space Museum Contents DECEMBER 2015/JANUARY 2016 | VOL. 30, NO. 6 » Mystery Star Every five and a half years, one of the most baffling stars in the sky gets even wilder. BY DAVID DEVORKIN AIRSPACEMAG.COM ESO/IDA/DANISH 1.5 M Features » “The Best-Built Airplane That Ever Was” The North American T-6: Can the air forces of 60 nations be wrong? BY PAUL GLENSHAW » Almost Like Being There Going to Mars is expensive and scary, so let’s bring Mars to us. BY TONY REICHHARDT Boeing’s prototype » Boeing: A Century of a stealthy I WAS THERE unmanned combat air of Flight vehicle is one of the A Fighter Pilot at Pearl Harbor The company that latest inventions in the » company’s 100-year His first warnings: a buddy screaming and a dive gave us the 787 and The humanoid history. -
An On-Board Iss Virtual Reality Trainer
8/1/2013 NASA/L3 AN ON-BOARD ISS VIRTUAL REALITY TRAINER The Virtual Reality Laboratory/ NASA Johnson Space Center An On-board ISS Virtual Reality Trainer Evelyn Miralles Virtual Reality Laboratory L3 STRATIS – Houston Office NASA Johnson Space Center Houston, Texas 77058 281-483-3780 [email protected] Abstract: Prior to the retirement of the Space repairs to fix problems arising as the Station Shuttle, many exterior repairs on the ages. In order to help the ISS crew members International Space Station (ISS) were carried maintain EVA proficiency or train for out by shuttle astronauts, trained on the ground contingency repairs during their mission, the and flown to the Station to perform these Johnson Space Center’s VRLab designed an specific repairs. With the retirement of the immersive ISS Virtual Reality Trainer (VRT). shuttle, this is no longer an available option. As such, the need for ISS crew members to review The VRT incorporates a unique optical system scenarios while on flight, either for tasks they that makes use of the already successful already trained for on the ground or for Dynamic On-board Ubiquitous Graphics contingency operations has become a very (DOUG) software to assist crew members with critical issue. procedure reviews and contingency EVAs while on board the Station. NASA astronauts prepare for Extra-Vehicular Activities (EVA) or Spacewalks through The need to train and re-train crew members for numerous training media, such as: self-study, EVAs and contingency scenarios is crucial and part task training, underwater training in the extremely demanding. ISS crew members are Neutral Buoyancy Laboratory (NBL), hands-on now asked to perform EVA tasks for which they hardware reviews and training at the Virtual have not been trained and potentially have never Reality Laboratory (VRLab).