A Revisionist History of Algorithmic Game Theory
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Going Beyond Dual Execution: MPC for Functions with Efficient Verification
Going Beyond Dual Execution: MPC for Functions with Efficient Verification Carmit Hazay abhi shelat ∗ Bar-Ilan University Northeastern Universityy Muthuramakrishnan Venkitasubramaniamz University of Rochester Abstract The dual execution paradigm of Mohassel and Franklin (PKC’06) and Huang, Katz and Evans (IEEE ’12) shows how to achieve the notion of 1-bit leakage security at roughly twice the cost of semi-honest security for the special case of two-party secure computation. To date, there are no multi-party compu- tation (MPC) protocols that offer such a strong trade-off between security and semi-honest performance. Our main result is to address this shortcoming by designing 1-bit leakage protocols for the multi- party setting, albeit for a special class of functions. We say that function f (x, y) is efficiently verifiable by g if the running time of g is always smaller than f and g(x, y, z) = 1 if and only if f (x, y) = z. In the two-party setting, we first improve dual execution by observing that the “second execution” can be an evaluation of g instead of f , and that by definition, the evaluation of g is asymptotically more efficient. Our main MPC result is to construct a 1-bit leakage protocol for such functions from any passive protocol for f that is secure up to additive errors and any active protocol for g. An important result by Genkin et al. (STOC ’14) shows how the classic protocols by Goldreich et al. (STOC ’87) and Ben-Or et al. (STOC ’88) naturally support this property, which allows to instantiate our compiler with two-party and multi-party protocols. -
Potential Games. Congestion Games. Price of Anarchy and Price of Stability
8803 Connections between Learning, Game Theory, and Optimization Maria-Florina Balcan Lecture 13: October 5, 2010 Reading: Algorithmic Game Theory book, Chapters 17, 18 and 19. Price of Anarchy and Price of Staility We assume a (finite) game with n players, where player i's set of possible strategies is Si. We let s = (s1; : : : ; sn) denote the (joint) vector of strategies selected by players in the space S = S1 × · · · × Sn of joint actions. The game assigns utilities ui : S ! R or costs ui : S ! R to any player i at any joint action s 2 S: any player maximizes his utility ui(s) or minimizes his cost ci(s). As we recall from the introductory lectures, any finite game has a mixed Nash equilibrium (NE), but a finite game may or may not have pure Nash equilibria. Today we focus on games with pure NE. Some NE are \better" than others, which we formalize via a social objective function f : S ! R. Two classic social objectives are: P sum social welfare f(s) = i ui(s) measures social welfare { we make sure that the av- erage satisfaction of the population is high maxmin social utility f(s) = mini ui(s) measures the satisfaction of the most unsatisfied player A social objective function quantifies the efficiency of each strategy profile. We can now measure how efficient a Nash equilibrium is in a specific game. Since a game may have many NE we have at least two natural measures, corresponding to the best and the worst NE. We first define the best possible solution in a game Definition 1. -
Information Theory Methods in Communication Complexity
INFORMATION THEORY METHODS IN COMMUNICATION COMPLEXITY BY NIKOLAOS LEONARDOS A dissertation submitted to the Graduate School—New Brunswick Rutgers, The State University of New Jersey in partial fulfillment of the requirements for the degree of Doctor of Philosophy Graduate Program in Computer Science Written under the direction of Michael Saks and approved by New Brunswick, New Jersey JANUARY, 2012 ABSTRACT OF THE DISSERTATION Information theory methods in communication complexity by Nikolaos Leonardos Dissertation Director: Michael Saks This dissertation is concerned with the application of notions and methods from the field of information theory to the field of communication complexity. It con- sists of two main parts. In the first part of the dissertation, we prove lower bounds on the random- ized two-party communication complexity of functions that arise from read-once boolean formulae. A read-once boolean formula is a formula in propositional logic with the property that every variable appears exactly once. Such a formula can be represented by a tree, where the leaves correspond to variables, and the in- ternal nodes are labeled by binary connectives. Under certain assumptions, this representation is unique. Thus, one can define the depth of a formula as the depth of the tree that represents it. The complexity of the evaluation of general read-once formulae has attracted interest mainly in the decision tree model. In the communication complexity model many interesting results deal with specific read-once formulae, such as disjointness and tribes. In this dissertation we use information theory methods to prove lower bounds that hold for any read-once ii formula. -
Price of Competition and Dueling Games
Price of Competition and Dueling Games Sina Dehghani ∗† MohammadTaghi HajiAghayi ∗† Hamid Mahini ∗† Saeed Seddighin ∗† Abstract We study competition in a general framework introduced by Immorlica, Kalai, Lucier, Moitra, Postlewaite, and Tennenholtz [19] and answer their main open question. Immorlica et al. [19] considered classic optimization problems in terms of competition and introduced a general class of games called dueling games. They model this competition as a zero-sum game, where two players are competing for a user’s satisfaction. In their main and most natural game, the ranking duel, a user requests a webpage by submitting a query and players output an or- dering over all possible webpages based on the submitted query. The user tends to choose the ordering which displays her requested webpage in a higher rank. The goal of both players is to maximize the probability that her ordering beats that of her opponent and gets the user’s at- tention. Immorlica et al. [19] show this game directs both players to provide suboptimal search results. However, they leave the following as their main open question: “does competition be- tween algorithms improve or degrade expected performance?” (see the introduction for more quotes) In this paper, we resolve this question for the ranking duel and a more general class of dueling games. More precisely, we study the quality of orderings in a competition between two players. This game is a zero-sum game, and thus any Nash equilibrium of the game can be described by minimax strategies. Let the value of the user for an ordering be a function of the position of her requested item in the corresponding ordering, and the social welfare for an ordering be the expected value of the corresponding ordering for the user. -
The Next Digital Decade Essays on the Future of the Internet
THE NEXT DIGITAL DECADE ESSAYS ON THE FUTURE OF THE INTERNET Edited by Berin Szoka & Adam Marcus THE NEXT DIGITAL DECADE ESSAYS ON THE FUTURE OF THE INTERNET Edited by Berin Szoka & Adam Marcus NextDigitalDecade.com TechFreedom techfreedom.org Washington, D.C. This work was published by TechFreedom (TechFreedom.org), a non-profit public policy think tank based in Washington, D.C. TechFreedom’s mission is to unleash the progress of technology that improves the human condition and expands individual capacity to choose. We gratefully acknowledge the generous and unconditional support for this project provided by VeriSign, Inc. More information about this book is available at NextDigitalDecade.com ISBN 978-1-4357-6786-7 © 2010 by TechFreedom, Washington, D.C. This work is licensed under the Creative Commons Attribution- NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. Cover Designed by Jeff Fielding. THE NEXT DIGITAL DECADE: ESSAYS ON THE FUTURE OF THE INTERNET 3 TABLE OF CONTENTS Foreword 7 Berin Szoka 25 Years After .COM: Ten Questions 9 Berin Szoka Contributors 29 Part I: The Big Picture & New Frameworks CHAPTER 1: The Internet’s Impact on Culture & Society: Good or Bad? 49 Why We Must Resist the Temptation of Web 2.0 51 Andrew Keen The Case for Internet Optimism, Part 1: Saving the Net from Its Detractors 57 Adam Thierer CHAPTER 2: Is the Generative -
Prophylaxy Copie.Pdf
Social interactions and the prophylaxis of SI epidemics on networks Géraldine Bouveret, Antoine Mandel To cite this version: Géraldine Bouveret, Antoine Mandel. Social interactions and the prophylaxis of SI epi- demics on networks. Journal of Mathematical Economics, Elsevier, 2021, 93, pp.102486. 10.1016/j.jmateco.2021.102486. halshs-03165772 HAL Id: halshs-03165772 https://halshs.archives-ouvertes.fr/halshs-03165772 Submitted on 17 Mar 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Social interactions and the prophylaxis of SI epidemics on networkssa G´eraldineBouveretb Antoine Mandel c March 17, 2021 Abstract We investigate the containment of epidemic spreading in networks from a nor- mative point of view. We consider a susceptible/infected model in which agents can invest in order to reduce the contagiousness of network links. In this setting, we study the relationships between social efficiency, individual behaviours and network structure. First, we characterise individual and socially efficient behaviour using the notions of communicability and exponential centrality. Second, we show, by computing the Price of Anarchy, that the level of inefficiency can scale up to lin- early with the number of agents. -
On SZK and PP
Electronic Colloquium on Computational Complexity, Revision 2 of Report No. 140 (2016) On SZK and PP Adam Bouland1, Lijie Chen2, Dhiraj Holden1, Justin Thaler3, and Prashant Nalini Vasudevan1 1CSAIL, Massachusetts Institute of Technology, Cambridge, MA USA 2IIIS, Tsinghua University, Beijing, China 3Georgetown University, Washington, DC USA Abstract In both query and communication complexity, we give separations between the class NISZK, con- taining those problems with non-interactive statistical zero knowledge proof systems, and the class UPP, containing those problems with randomized algorithms with unbounded error. These results significantly improve on earlier query separations of Vereschagin [Ver95] and Aaronson [Aar12] and earlier commu- nication complexity separations of Klauck [Kla11] and Razborov and Sherstov [RS10]. In addition, our results imply an oracle relative to which the class NISZK 6⊆ PP. This answers an open question of Wa- trous from 2002 [Aar]. The technical core of our result is a stronger hardness amplification theorem for approximate degree, which roughly says that composing the gapped-majority function with any function of high approximate degree yields a function with high threshold degree. Using our techniques, we also give oracles relative to which the following two separations hold: perfect zero knowledge (PZK) is not contained in its complement (coPZK), and SZK (indeed, even NISZK) is not contained in PZK (indeed, even HVPZK). Along the way, we show that HVPZK is contained in PP in a relativizing manner. We prove a number of implications of these results, which may be of independent interest outside of structural complexity. Specifically, our oracle separation implies that certain parameters of the Polariza- tion Lemma of Sahai and Vadhan [SV03] cannot be much improved in a black-box manner. -
Strategic Behavior in Queues
Strategic behavior in queues Lecturer: Moshe Haviv1 Dates: 31 January – 4 February 2011 Abstract: The course will first introduce some concepts borrowed from non-cooperative game theory to the analysis of strategic behavior in queues. Among them: Nash equilibrium, socially optimal strategies, price of anarchy, evolutionarily stable strategies, avoid the crowd and follow the crowd. Various decision models will be considered. Among them: to join or not to join an M/M/1 or an M/G/1 queue, when to abandon the queue, when to arrive to a queue, and from which server to seek service (if at all). We will also look at the application of cooperative game theory concepts to queues. Among them: how to split the cost of waiting among customers and how to split the reward gained when servers pooled their resources. Program: 1. Basic concepts in strategic behavior in queues: Unobservable and observable queueing models, strategy profiles, to avoid or to follow the crowd, Nash equilibrium, evolutionarily stable strategy, social optimization, the price of anarchy. 2. Examples: to queue or not to queue, priority purchasing, retrials and abandonment, server selection. 3. Competition between servers. Examples: price war, capacity competition, discipline competition. 4. When to arrive to a queue so as to minimize waiting and tardiness costs? Examples: Poisson number of arrivals, fluid approximation. 5. Basic concepts in cooperative game theory: The Shapley value, the core, the Aumann-Shapley prices. Ex- amples: Cooperation among servers, charging customers based on the externalities they inflict on others. Bibliography: [1] M. Armony and M. Haviv, Price and delay competition between two service providers, European Journal of Operational Research 147 (2003) 32–50. -
László Lovász Avi Wigderson De L’Université Eötvös Loránd À De L’Institute for Advanced Study De Budapest, En Hongrie Et À Princeton, Aux États-Unis
2021 L’Académie des sciences et des lettres de Norvège a décidé de décerner le prix Abel 2021 à László Lovász Avi Wigderson de l’université Eötvös Loránd à de l’Institute for Advanced Study de Budapest, en Hongrie et à Princeton, aux États-Unis, « pour leurs contributions fondamentales à l’informatique théorique et aux mathématiques discrètes, et pour leur rôle de premier plan dans leur transformation en domaines centraux des mathématiques contemporaines ». L’informatique théorique est l’étude de la puissance croissante sur plusieurs autres sciences, ce et des limites du calcul. Elle trouve son origine qui permet de faire de nouvelles découvertes dans les travaux fondateurs de Kurt Gödel, Alonzo en « chaussant des lunettes d’informaticien ». Church, Alan Turing et John von Neumann, qui ont Les structures discrètes telles que les graphes, conduit au développement de véritables ordinateurs les chaînes de caractères et les permutations physiques. L’informatique théorique comprend deux sont au cœur de l’informatique théorique, et les sous-disciplines complémentaires : l’algorithmique mathématiques discrètes et l’informatique théorique qui développe des méthodes efficaces pour une ont naturellement été des domaines étroitement multitude de problèmes de calcul ; et la complexité, liés. Certes, ces deux domaines ont énormément qui montre les limites inhérentes à l’efficacité des bénéficié des champs de recherche plus traditionnels algorithmes. La notion d’algorithmes en temps des mathématiques, mais on constate également polynomial mise en avant dans les années 1960 par une influence croissante dans le sens inverse. Alan Cobham, Jack Edmonds et d’autres, ainsi que Les applications, concepts et techniques de la célèbre conjecture P≠NP de Stephen Cook, Leonid l’informatique théorique ont généré de nouveaux Levin et Richard Karp ont eu un fort impact sur le défis, ouvert de nouvelles directions de recherche domaine et sur les travaux de Lovász et Wigderson. -
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction Renato Paes Leme Eva´ Tardos Department of Computer Science Department of Computer Science Cornell University, Ithaca, NY Cornell University, Ithaca, NY [email protected] [email protected] Abstract—The Generalized Second Price Auction has for advertisements and slots higher on the page are been the main mechanism used by search companies more valuable (clicked on by more users). The bids to auction positions for advertisements on search pages. are used to determine both the assignment of bidders In this paper we study the social welfare of the Nash equilibria of this game in various models. In the full to slots, and the fees charged. In the simplest model, information setting, socially optimal Nash equilibria are the bidders are assigned to slots in order of bids, and known to exist (i.e., the Price of Stability is 1). This paper the fee for each click is the bid occupying the next is the first to prove bounds on the price of anarchy, and slot. This auction is called the Generalized Second Price to give any bounds in the Bayesian setting. Auction (GSP). More generally, positions and payments Our main result is to show that the price of anarchy is small assuming that all bidders play un-dominated in the Generalized Second Price Auction depend also on strategies. In the full information setting we prove a bound the click-through rates associated with the bidders, the of 1.618 for the price of anarchy for pure Nash equilibria, probability that the advertisement will get clicked on by and a bound of 4 for mixed Nash equilibria. -
The Flajolet-Martin Sketch Itself Preserves Differential Privacy: Private Counting with Minimal Space
The Flajolet-Martin Sketch Itself Preserves Differential Privacy: Private Counting with Minimal Space Adam Smith Shuang Song Abhradeep Thakurta Boston University Google Research, Brain Team Google Research, Brain Team [email protected] [email protected] [email protected] Abstract We revisit the problem of counting the number of distinct elements F0(D) in a data stream D, over a domain [u]. We propose an ("; δ)-differentially private algorithm that approximates F0(D) within a factor of (1 ± γ), and with additive error of p O( ln(1/δ)="), using space O(ln(ln(u)/γ)/γ2). We improve on the prior work at least quadratically and up to exponentially, in terms of both space and additive p error. Our additive error guarantee is optimal up to a factor of O( ln(1/δ)), n ln(u) 1 o and the space bound is optimal up to a factor of O min ln γ ; γ2 . We assume the existence of an ideal uniform random hash function, and ignore the space required to store it. We later relax this requirement by assuming pseudo- random functions and appealing to a computational variant of differential privacy, SIM-CDP. Our algorithm is built on top of the celebrated Flajolet-Martin (FM) sketch. We show that FM-sketch is differentially private as is, as long as there are p ≈ ln(1/δ)=(εγ) distinct elements in the data set. Along the way, we prove a structural result showing that the maximum of k i.i.d. random variables is statisti- cally close (in the sense of "-differential privacy) to the maximum of (k + 1) i.i.d. -
6.5 X 11.5 Doublelines.P65
Cambridge University Press 978-0-521-87282-9 - Algorithmic Game Theory Edited by Noam Nisan, Tim Roughgarden, Eva Tardos and Vijay V. Vazirani Copyright Information More information Algorithmic Game Theory Edited by Noam Nisan Hebrew University of Jerusalem Tim Roughgarden Stanford University Eva´ Tardos Cornell University Vijay V. Vazirani Georgia Institute of Technology © Cambridge University Press www.cambridge.org Cambridge University Press 978-0-521-87282-9 - Algorithmic Game Theory Edited by Noam Nisan, Tim Roughgarden, Eva Tardos and Vijay V. Vazirani Copyright Information More information cambridge university press Cambridge, New York,Melbourne, Madrid, Cape Town, Singapore, Sao˜ Paulo, Delhi Cambridge University Press 32 Avenue of the Americas, New York, NY 10013-2473, USA www.cambridge.org Information on this title: www.cambridge.org/9780521872829 C Noam Nisan, Tim Roughgarden, Eva´ Tardos, Vijay V. Vazirani 2007 This publication is in copyright. Subject to statutory exception and to the provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University Press. First published 2007 Printed in the United States of America A catalog record for this book is available from the British Library. Library of Congress Cataloging in Publication Data Algorithmic game theory / edited by Noam Nisan ...[et al.]; foreword by Christos Papadimitriou. p. cm. Includes index. ISBN-13: 978-0-521-87282-9 (hardback) ISBN-10: 0-521-87282-0 (hardback) 1. Game theory. 2. Algorithms. I. Nisan, Noam. II. Title. QA269.A43 2007 519.3–dc22 2007014231 ISBN 978-0-521-87282-9 hardback Cambridge University Press has no responsibility for the persistence or accuracy of URLS for external or third-party Internet Web sites referred to in this publication and does not guarantee that any content on such Web sites is, or will remain, accurate or appropriate.