Blood Bowl Rulebook 2016 with Errata Well After One and a Half Decade, Games Workshop Has Officially Re-Released Blood Bowl
Total Page:16
File Type:pdf, Size:1020Kb
Blood Bowl 2016 October 2017 ★ BLOOD BOWL Rules Included: ● Bugman’s Star Players (May 2016) ● Rulebook (November 2016) ● Death Zone Season 1! (November 2016) ● Early Bird Special Play card (2016) ● Match Events (App December 2016) ● Winter Weather Table (Winter Pitch January 2017) ● Subterranean Stadium Conditions (Dwarf/Skaven Pitch January 2017) ● Warhammer Open Special Play card (January 2017) ● Referees (White Dwarf January 2017) ● Errata and FAQ(pdf May 2017) ● Winterbowl Inducements (January 2017) ● Savage Orcs, Human Nobility, Star Players, Inducements, Match Events (App, February 2017) ● Blitzmania Kick-off table (App update, February 2017) ● Blitzmania Special Play cards (League Event February 2017) ● Special Play Variant rules v3 (pdf, April 2017) ● Team-specific ball rules (White Dwarf March 2017) ● White Dwarf and Black Gobbo (White Dwarf May 2017) ● Death Zone Season 2! (May 2017) ● Dwarf Slayer Hold, Skaven Pestilent Vermin, Star Players, Inducements, Match Events (App, May 2017) ● Gobbo balls (White Dwarf June 2017) ● Updated Grak & Crumbleberry rules (PDF July 2017) ● Special Play Card “Gassy Eurption”, Warhammer World Exclusive (August 2017) Limitations and decisions: These rules are a collection of all new Blood Bowl rules merged together with previous Living Rulebook version 6. Please note that some of these rules are optional and have limited to no play testing. Some optional rules and play cards from the previous edition are also supplied here for reference. Minor modifications by the author: ● Added “apply to both teams” for some Blitzmania kick-off table results if a result required a roll from both players and the result would be a tie. ● Added limited duration for some match events which originally had no limit and severely affected the game. ● Incorporated White Dwarf Goblin & Halfling Referees to the Death Zone Season 2 Referee table. Author: Baxx @ dakkadakka Todo: -Skaven Vermin Pestilent match events (missing details for 1) -Team descriptions: Savage Orcs, Human Nobility, Slayer Hold, Vermin Pestilent 2 BLOOD BOWL ★ Blood Bowl Rulebook 2016 with errata Well after one and a half decade, Games Workshop has officially re-released Blood Bowl. This is a combination of the new rulebook and Death Zone Season books. In addition, faqs, erratas, White Dwarf articles and numerous limited or special additions have been included. Additional Weather tables, Kick-off table, stadium rules, sponsorships, rostered star players and referee rules have also been added. All changes and typographical corrections from version LRB6 to Games Workshop 2016 have been highlighted in red so they are easy to spot. CONTENTS SETTING UP THE GAME …………………. 4 BLOOD BOWL LEAGUES ………………….. 28 THE SEQUENCE OF PLAY ………………. 5 Starting The League ………………………….. 28 Moving The Turn Marker………………….... 5 Team Roster ………………………………….... 28 Player Actions ………………………………. 5 Treasury ………………………………………... 28 List Of Actions ………………………………. 5 Team Value …………………………………….. 28 Turnovers ……………………………………. 5 Match Records ………………………………... 28 MOVEMENT ………………………………... 6 Injuries ………………………………………….. 29 Tackle Zones……………………………….... 6 Star Player Points …………………………….. 29 Picking Up The Ball ……………………….... 6 Casualty Table ……………………………….... 29 BLOCKS …………………………………….. 7 How To Earn Star Player Points …………….. 30 Blitz Moves ………………………………….. 7 Star Player Points Table …………………….... 30 Strength………………………………………. 7 Casualty Table ……………………………….... 30 KNOCK DOWNS & INJURIES ………….... 9 Improvement Rolls ……………………………. 30 Injuries ……………………………………….. 9 New Skill ……………………………………….. 30 Standing Up …………………………………. 9 Characteristics Increases …………………….. 30 Substitutes …………………………………... 9 Rolling Doubles ……………………………….. 30 The Injury Table …………………………….. 9 Improvements & Player Values …………….... 30 THROWING THE BALL …………………... 10 PLAYING LEAGUE MATCHES ……………... 31 Throwing …………………………………….. 10 Pre-match Sequence …………………………. 31 Catching The Ball …………………………... 11 Post-match Sequence ………………………... 32 Bouncing Balls …………………………….... 12 Expensive Mistakes …………………………... 33 Throw-ins ……………………………………. 12 Inducements In Detail ……………………….... 34 Turnovers ……………………………………. 12 (IN)FAMOUS COACHING STAFF ………….. 35 RE-ROLLS ………………………………….. 12 OPTIONAL LEAGUE RULES ………………. 36 Team Re-rolls ……………………………….. 12 ROSTERED STAR PLAYERS ………………. 38 Player Re-rolls ………………………………. 12 SPONSORSHIP DEALS …………………….. 39 Skills …………………………………………. 12 One-time Sponsorship ………………………... 39 WINNING THE MATCH ……………………. 13 Ongoing Sponsorship ……………………….... 39 Scoring Touchdowns In Your Turn ………... 13 Major Sponsorships …………………………... 39 Restarting The Match ………………………. 13 STADIUMS …………………………………….. 40 Conceding The Match ……………………... 13 Becoming Residents ………………………….. 42 EXTRA RULES …………………………….. 14 Taking Ownership ……………………………... 42 CREATING A TEAM ……………………….. 14 Partial Payments …………………………….... 42 Team Roster Sheets ……………………….. 14 Selling Up …………………………………….... 42 Buying Players …………………………….... 14 MATCH EVENTS ……………………………... 43 Team Re-rolls & Fan Factor ……………….. 14 Special Play Card Variants …………………... 49 Coaching Staff ………………………………. 14 Special Play Cards - Random Events ………. 51 Head Coach …………………………………. 14 Special Play Cards - Miscellaneous Mayhem 52 Assistant Coaches ………………………….. 14 Special Play Cards - Magic Memorabilia …... 54 Cheerleaders ………………………………... 14 Special Play Cards - Heroic Feats ………….. 55 Apothecary ………………………………….. 15 Special Play Cards - Benefits Of Training ….. 57 The Kick-off Tables ………………………….. 15 Special Play Cards - Dirty Tricks ……………. 59 Fame …………………………………………. 15 Various Cards ………………. ……………….... 60 The Weather Tables ….…………………….. 18 OPTIONAL LEAGUE RULES FROM LRB6 . 69 Handing-off The Ball ……………………….. 20 Special Play Cards - LRB6 …………………... 70 Going For It! …………………………………. 20 HALL OF FAME ………………………………. 78 Assisting a Block ………………………….... 20 STAR PLAYERS ……………………………… 80 INTERCEPTIONS & FUMBLES ………….. 21 SKILL DESCRIPTIONS …………………….... 84 Fouls, Or Kicking Players That Are Down .. 22 TEAM ROSTERS ……………………………... 92 Skills …………………………………………. 22 FAQ …………………………………………….. 101 REFEREES …………………………………. 23 Team Specific Balls ……………………….... 24 3 ★ BLOOD BOWL SETTING UP THE GAME Before you start, it’s a good idea to read through these rules at If you cannot set up 3 players on the Line of Scrimmage you must least once so you get some idea of what you are doing. Once you either concede the match, or carry on playing by placing as many have done this, lay out the board and assemble the plastic players on the line of scrimmage as possible. players. One coach should take all of the Orc players, the other the Human ones. The owner of the game always gets the first THE KICK-OFF choice as to which team he will play! Each coach will also need a Dugout, the appropriate team card and a set of counters. Each After both teams have set up, the coach of the kicking team coach should place his or her Dugout behind one of the End places the ball in any square in the opponent’s half of the pitch, Zones. This shows which half of the pitch belongs to each team. including the opponent’s End Zone if he likes. The ball will then You score a touchdown by getting the ball into the opposing scatter in a random direction. Using the Scatter template, roll the team’s End Zone. eight-sided dice once for the direction of scatter, and then roll a D6 to see how many squares the ball will go. Each coach should place a Turn counter in the First Half square on the turn track, and a Score counter in the Score track on the Important note: The kick-off is the only time that you roll a D6 to board nearest their own End Zone. Finally, each coach should see how many squares the ball moves when it scatters. This is refer to their team card to see how many Re-roll counters their because kicks are very inaccurate. When rolling scatter for a team is entitled to, and should place that many counters on the missed pass, or when the ball bounces, the ball only moves one Re-roll track of the Dugout. square per Scatter roll. Flip the Blood Bowl coin or roll a D6 to see which coach will A kick-off must land in the opponent's half of the pitch. Assuming choose who will set up first. The team that sets up first is called the ball lands in the receiving team’s half of the pitch, then it will the kicking team, because they will kick-off the ball. The other either land in an empty square or a square occupied by a player. If team is called the receiving team, because they will receive the the ball lands in an empty square it will bounce one more square. kick-off. Each coach must set up 11 players, or if they can't field If the ball lands on a square occupied by a player, the player must 11 then as many players as they have in Reserves, between their try to catch the ball. If the ball scatters or bounces off the pitch or end zone and the halfway line, and within the following into the kicking team’s half, the receiving coach is awarded a restrictions: ‘touchback’ and must give the ball to any player in his team. Once the kick-off has been taken you are ready to proceed to the first 1. The kicking team always sets up first. turn of the game. 2. No more than two players may be set up in each wide zone (i.e., a maximum of four players may be split wide, two on each flank). 3. At least three players must be set up next to the half way line, on the line of scrimmage. SLOW-MOTION REPLAY Jim: As any coach will tell you, Bob, a team’s starting formation is vitally important. Here we can see an example of the Orcland Raiders’ famous 5-4-2 or “Deep Defence” formation. This formation is used by the Raiders