BB Competition Rules V2

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BB Competition Rules V2 BLOOD BOWL BLOOD BOWL COMPETITION RULES This rules pack contains a set of alternative game rules that have been developed in order to maintain game balance in leagues that last for long periods of time (e.g. for months or years rather than weeks), and for use in tournaments where very precise play balance and exact wording of the rules are important. They have been heavily tested by Blood Bowl coaches around the world, to ensure the best long-term balance and minimum of confusion. However, by necessity this makes the competition rules longer and more complex than the standard rules, and because of this their use is entirely optional. League commissioners and tournament organisers should therefore feel free to use either the competition rules or the standard rules included with the Blood Bowl game, whichever they consider to be the most appropriate for the league or tournament they plan to run. Note that the Competition Rules pack only includes the information and rules that you will need during play. All descriptions of game components, the history of Blood Bowl, and all illustrations and ‘Did You Knows’ have been removed, both in order to save repeating information already in the Blood Bowl Rulebook, and to save time and money when printing the document out. We recommend printing two pages to a sheet to save further paper. Also note that the original page numbering has been preserved as much as possible, to ensure that page references in the text remain correct, and this sometimes means that the page numbers ‘jump forward’ or that pages have a certain amount of empty space. In other words, the Competition Rules pack is a functional document, rather than an attractive one! TABLE OF CONTENTS SETTING UP THE GAME ................................... 6 ASSISTING A BLOCK ..........................................21 SPECIAL PLAY CARDS ..........................................55 THE KICK-OFF ............................................... 6 INTERCEPTIONS & FUMBLES ............................22 MISCELLANEOUS MAYHEM DECK....................55 THE SEQUENCE OF PLAY ................................ 7 FOULS....................................................................23 SPECIAL TEAM PLAYS DECK.............................56 MOVING THE TURN MARKER ................... 7 SKILLS .....................................................................23 MAGIC ITEMS DECK............................................57 PLAYER ACTIONS ........................................ 7 BLOOD BOWL LEAGUES .......................................24 DIRTY TRICKS DECK...........................................58 TURNOVERS … ................................................ 7 STARTING THE LEAGUE ...................................24 GOOD KARMA DECK...........................................59 MOVEMENT ........................................................ 8 TEAM ROSTER ...................................................24 RANDOM EVENTS DECK ....................................61 TACKLE ZONES................................................... 8 TREASURY ....................................................24 DESPERATE MEASURES DECK ........................62 PICKING UP THE BALL ................................. 8 TEAM VALUE .................................................25 SKILL DESCRIPTIONS ............................................63 BLOCKS .............................................................. 9 MATCH RECORDS ........................................25 INDUCEMENT DESCRIPTIONS .............................69 BLITZ MOVES ................................................ 9 INJURIES ............................................................25 BLOODWEISER BABES.......................................69 STRENGTH .................................................... 9 CASUALTY TABLE ........................................25 BRIBES ..................................................................69 KNOCK DOWNS & INJURIES ............................ 11 STAR PLAYER POINTS ......................................25 EXTRA TEAM TRAINING .....................................69 INJURIES ....................................................... 11 HOW TO EARN STAR PLAYER POINTS ...........26 HALFLING MASTER CHEF ..................................69 SUBSTITUTES ............................................... 11 STAR PLAYER POINTS TABLE ..........................26 IGOR......................................................................69 THE INJURY TABLES .................................... 11 IMPROVEMENT ROLLS.......................................26 MERCENARIES ....................................................69 THROWING THE BALL ....................................... 12 IMPROVEMENT TABLE ..................................26 STAR PLAYERS ...................................................69 THROWING ..................................................... 12 NEW SKILLS ....................................................26 WANDERING APOTHECARIES..........................69 CATCHING THE BALL .................................... 13 CHARACTERISTIC INCREASES....................26 WIZARD................................................................70 BOUNCING BALLS ........................................ 13 ROLLING DOUBLES .......................................27 TEAM ROSTERS .....................................................71 THROW-INS ................................................... 13 IMPROVEMENTS & PLAYER VALUES ..........27 AMAZON TEAMS.................................................71 TURNOVERS ................................................. 13 VALUE MODIFIERS TABLE ............................27 CHAOS TEAMS....................................................71 RE-ROLLS ........................................................... 14 PLAYING LEAGUE MATCHES ...............................28 CHAOS DWARF TEAMS .....................................71 TEAM RE-ROLLS ........................................... 14 PRE-MATCH SEQUENCE....................................28 DARK ELF TEAMS...............................................72 PLAYER RE-ROLLS ...................................... 14 THE WEATHER ...............................................28 DWARF TEAMS ...................................................72 SKILLS ............................................................ 14 PETTY CASH ...................................................28 ELF TEAMS..........................................................72 WINNING THE MATCH ....................................... 15 INDUCEMENTS ...............................................28 GOBLIN TEAMS...................................................73 SCORING TOUCHDOWNS POST-MATCH SEQUENCE .................................29 HALFLING TEAMS...............................................73 IN YOUR TURN ............................................... 15 IMPROVEMENT ROLLS..................................29 HIGH ELF TEAMS................................................73 SCORING ON THE OPPONENT’S UPDATING TEAM ROSTER............................29 HUMAN TEAMS ...................................................73 TURN ............................................................... 15 JOURNEYMEN ................................................29 KHEMRI TEAMS ..................................................74 RESTARTING THE MATCH ........................... 15 SPIRALLING EXPENSES.....................................29 LIZARDMAN TEAMS ...........................................74 CONCEDING THE MATCH ............................. 15 CONCEDING ........................................................29 NECROMANTIC TEAMS .....................................74 EXTRA RULES ......................................................... 16 TOURNAMENTS .....................................................30 NORSE TEAMS....................................................74 CREATING A BLOOD BOWL TEAM.................... 16 RUNNING A TOURNAMENT................................30 NURGLE TEAMS .................................................75 TEAM ROSTER SHEETS .............................. 16 THE GLITTERING PRIZES ..................................31 OGRE TEAMS......................................................75 BUYING PLAYERS ........................................ 16 OPTIONAL LEAGUE RULES ..................................32 ORC TEAMS ........................................................75 TEAM RE-ROLLS & FAN FACTOR ................ 16 AWARDING THE MVP.........................................32 SKAVEN TEAMS..................................................76 COACHING STAFF ........................................ 16 SPIRALLING EXPENSE MODIFICATION............32 UNDEAD TEAMS .................................................76 APOTHECARY ............................................... 17 EXCLUDING INDUCEMENTS IN VAMPIRE TEAMS ................................................76 THE KICK-OFF TABLE ........................................ 18 LEAGUE PLAY.................................................32 WOOD ELF TEAMS .............................................76 THE FANS ...................................................... 18 INDUCEMENT USE IN ONE-OFF PLAY..............32 FREQUENTLY ASKED QUESTIONS ......................78 THE WEATHER ................................................... 20 FREE FAN FACTOR.............................................32 STAR PLAYER LIST ................................................80 HANDING-OFF THE BALL .................................. 20 ADDITIONAL WINNINGS FOR GOING FOR
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