Anuario Ac/E 2016 De Cultura Digital
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Making Music Sustainable: the Ac Se of Marketing Summer Jamband Festivals in the U.S., 2010 Melissa A
Western Kentucky University TopSCHOLAR® Masters Theses & Specialist Projects Graduate School 8-2012 Making Music Sustainable: The aC se of Marketing Summer Jamband Festivals in the U.S., 2010 Melissa A. Cary Western Kentucky University, [email protected] Follow this and additional works at: http://digitalcommons.wku.edu/theses Part of the Environmental Indicators and Impact Assessment Commons, Environmental Monitoring Commons, and the Sustainability Commons Recommended Citation Cary, Melissa A., "Making Music Sustainable: The asC e of Marketing Summer Jamband Festivals in the U.S., 2010" (2012). Masters Theses & Specialist Projects. Paper 1206. http://digitalcommons.wku.edu/theses/1206 This Thesis is brought to you for free and open access by TopSCHOLAR®. It has been accepted for inclusion in Masters Theses & Specialist Projects by an authorized administrator of TopSCHOLAR®. For more information, please contact [email protected]. MAKING MUSIC SUSTAINABLE: THE CASE OF MARKETING SUMMER JAMBAND FESTIVALS IN THE U.S., 2010 A Thesis Presented to The Faculty of the Department of Geography and Geology Western Kentucky University Bowling Green, Kentucky In Partial Fulfillment Of the Requirements for the Degree Master of Science By Melissa A. Cary August 2012 I dedicate this thesis to the memory my grandfather, Glen E. Cary, whose love and kindness is still an inspiration to me. ACKNOWLEDGMENTS During the past three years there have been many people who have supported me during the process of completing graduate school. First and foremost, I would like to thank the chair of my thesis committee, Dr. Margaret Gripshover, for helping me turn my love for music into a thesis topic. -
Tennessee, United States of America Destination Guide
Tennessee, United States of America Destination Guide Overview of Tennessee Key Facts Language: English is the most common language spoken but Spanish is often heard in the south-western states. Passport/Visa: Currency: Electricity: Electrical current is 120 volts, 60Hz. Plugs are mainly the type with two flat pins, though three-pin plugs (two flat parallel pins and a rounded pin) are also widely used. European appliances without dual-voltage capabilities will require an adapter. Travel guide by wordtravels.com © Globe Media Ltd. By its very nature much of the information in this travel guide is subject to change at short notice and travellers are urged to verify information on which they're relying with the relevant authorities. Travmarket cannot accept any responsibility for any loss or inconvenience to any person as a result of information contained above. Event details can change. Please check with the organizers that an event is happening before making travel arrangements. We cannot accept any responsibility for any loss or inconvenience to any person as a result of information contained above. Page 1/8 Tennessee, United States of America Destination Guide Travel to Tennessee Climate for Tennessee Health Notes when travelling to United States of America Safety Notes when travelling to United States of America Customs in United States of America Duty Free in United States of America Doing Business in United States of America Communication in United States of America Tipping in United States of America Passport/Visa Note Page 2/8 Tennessee, United States of America Destination Guide Airports in Tennessee Memphis International (MEM) Memphis International Airport www.flymemphis.com Location: Memphis The airport is situated seven miles (11km) southeast from Memphis. -
Feminist and Queer Formations in Digital Networks
A University of Sussex DPhil thesis Available online via Sussex Research Online: http://sro.sussex.ac.uk/ This thesis is protected by copyright which belongs to the author. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the Author The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the Author When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given Please visit Sussex Research Online for more information and further details Remediating politics: feminist and queer formations in digital networks Aristea Fotopoulou University of Sussex Thesis submitted September 2011 in partial fulfilment of the requirements of the degree of Doctor of Philosophy. Acknowledgements Particular thanks go to my supervisors Caroline Bassett and Kate O'Riordan for their unreserved encouragement, support and feedback. I am grateful to Olu Jenzen, Beth Mills, Russell Pearce, Polly Ruiz, Rachel Wood and Lefteris Zenerian for commenting on drafts and to Ruth Charnock and Dan Keith for proof-reading. I'd also like to thank my colleagues in the School of Media, Film and Music and especially Sarah Maddox for being so understanding; my fellows in English, Global Studies, Institute of Development Studies, and Sociology at Sussex for their companionship. I am grateful for discussions that took place in the intellectual environments of the Brighton and Sussex Sexualities Network (BSSN), the Digital Communication and Culture Section of the European Communication Research and Education Association (ECREA), the ECREA Doctoral Summer School 2009 in Estonia, the 2011 Feminist Technoscience Summer School in Lancaster University, the Feminist and Women's Studies Association (FWSA), the 18th Lesbian Lives Conference, the Ngender Doctoral seminars 2009-2011 at the University of Sussex, the Research Centre for Material Digital Culture, and the Sussex Centre for Cultural Studies. -
Sparking a Steam Revolution: Examining the Evolution and Impact of Digital Distribution in Gaming
Sparking a Steam Revolution: Examining the Evolution and Impact of Digital Distribution in Gaming by Robert C. Hoile At this moment there’s a Renaissance taking place in games, in the breadth of genres and the range of emotional territory they cover. I’d hate to see this wither on the vine because the cultural conversation never caught up to what was going on. We need to be able to talk about art games and ‘indie’ games the ways we do about art and indie film. (Isbister xvii) The thought of a videogame Renaissance, as suggested by Katherine Isbister, is both appealing and reasonable, yet she uses the term Renaissance rather casually in her introduction to How Games Move Us (2016). She is right to assert that there is diversity in the genres being covered and invented and to point out the effectiveness of games to reach substantive emotional levels in players. As a revival of something in the past, a Renaissance signifies change based on revision, revitalization, and rediscovery. For this term to apply to games then, there would need to be a radical change based not necessarily on rediscovery of, but inspired/incited by something perceived to be from a better time. In this regard the videogame industry shows signs of being in a Renaissance. Videogame developers have been attempting to innovate and push the industry forward for years, yet people still widely regard classics, like Nintendo’s Legend of Zelda: Ocarina of Time (1998), as the best games of all time. As with the infatuation with sequels in contemporary Hollywood cinema, game companies are often perceived as producing content only for the money while neglecting quality. -
Art Worlds for Art Games Edited
Loading… The Journal of the Canadian Game Studies Association Vol 7(11): 41-60 http://loading.gamestudies.ca An Art World for Artgames Felan Parker York University [email protected] Abstract Drawing together the insights of game studies, aesthetics, and the sociology of art, this article examines the legitimation of ‘artgames’ as a category of indie games with particularly high cultural and artistic status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space’, changes in independent game production, distribution, and reception, and the emergence of a critical discourse, collectively produce an assemblage or ‘art world’ (Baumann, 2007a; 2007b) that constitutes artgames as legitimate art. Author Keywords Artgames; legitimation; art world; indie games; critical discourse; authorship; Passage; Rohrer Introduction The seemingly meteoric rise to widespread recognition of ‘indie’ digital games in recent years is the product of a much longer process made up of many diverse elements. It is generally accepted as a given that indie games now play an important role in the industry and culture of digital games, but just over a decade ago there was no such category in popular discourse – independent game production went by other names (freeware, shareware, amateur, bedroom) and took place in insular, autonomous communities of practice focused on particular game-creation tools or genres, with their own distribution networks, audiences, and systems of evaluation, only occasionally connected with a larger marketplace. Even five years ago, the idea of indie games was still burgeoning and becoming stable, and it is the historical moment around 2007 that I will address in this article. -
Handmade 2.0: Women, DIY Networks and the Cultural Economy of Craft
Handmade 2.0: Women, DIY Networks and the Cultural Economy of Craft Jacqueline Wallace A Thesis in the Department of Communication Studies Presented in Partial Fulfillment of the Requirements For the Degree of Doctor of Philosophy (Communication) Concordia University Montreal, Quebec, Canada June, 2014 © Jacqueline Wallace 2014 CONCORDIA UNIVERSITY SCHOOL OF GRADUATE STUDIES This is to certify that the thesis prepared By: Jacqueline Wallace Entitled: Handmade 2.0: Women, DIY Networks and the Cultural Economy of Craft and submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY (Communication) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: _________________________________________________Chair Dr. Brian Gabrial _________________________________________________External Examiner Dr. R. Gajjala _________________________________________________External to Program Dr. N. Rantisi _________________________________________________Examiner Dr. J. Pidduck _________________________________________________Examiner Dr. K. Sawchuk _________________________________________________Thesis Supervisor Dr. M. Soar Approved by __________________________________________ Dr. Jeremy Stolow, Graduate Program Director June 11, 2014 __________________________________________ Professor J. Locke, Interim Dean Faculty of Arts and Science ii ABSTRACT Handmade 2.0: Women, DIY Networks and the Cultural Economy of Craft Jacqueline Wallace, PhD Concordia University, 2014 This dissertation is a feminist ethnography of the contemporary craft scene in North America. It examines do-it-yourself (DIY) networks of indie crafts as a significant cultural economy and site of women’s creative labour, moving beyond existing research, which has historically focused on craft as primarily associated with women’s domestic activity, or as a salon refusé subordinated to the fine arts, or affiliations with turn of the 20th century industrialization. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
V=Gqhbzlo4exo
MITOCW | watch?v=gQHbZlo4Exo The following content is provided under a Creative Commons license. Your support will help MIT OpenCourseWare continue to offer high-quality educational resources for free. To make a donation or view additional materials from hundreds of MIT courses, visit MIT OpenCourseWare at ocw.mit.edu. SPEAKER 1: So the schedule for today-- once again, another one of those one hour lecture, two hour group work things. We've got a guest lecturer today. We're got Luigi, here, to talk to us about art and artists, especially when it comes to games and, particularly, visual artists. Yeah? LUIGI GUATIERI: Yes. SPEAKER 1: Yeah, so visual artists when it comes to game development. After his lecture, and after Q&A, we don't have any scheduled play tests today, but we do have a couple of guests here who have some really good experience making games. So if you'd like to set aside 10 to 15 minutes per team, have a person come and play your game, I'd highly recommend taking advantage of it. I mean, it all depends, I think, on what state your games are in. I do want to know that. How many teams are now working in what is going to be their final development environment. So if you're working in Phaser, you're building in Phaser now, if you're working in Unity, you're working in Unity now. Looks like one team, two teams, three teams-- is that two different teams over there? AUDIENCE: [INAUDIBLE] SPEAKER 1: Here. -
Mass Gatherings, Health, and Well‐Being
Social Issues and Policy Review, Vol. 00, No. 0, 2020, pp. 1--32 DOI: 10.1111/sipr.12071 Mass Gatherings, Health, and Well-Being: From Risk Mitigation to Health Promotion ∗ Nick Hopkins University of Dundee Stephen Reicher University of St. Andrews Mass gatherings are routinely viewed as posing risks to physical health. How- ever, social psychological research shows mass gathering participation can also bring benefits to psychological well-being. We describe how both sets of outcomes can be understood as arising from the distinctive forms of behavior that may be found when people—even strangers—come to define themselves and each other in terms of a shared social identity. We show that many of the risks and benefits of participation are products of group processes; that these different outcomes can have their roots in the same core processes; and that knowledge of these process provides a basis for health promotion interventions to mitigate the risks and max- imize the benefits of participation. Throughout, we offer practical guidance as to how policy makers and practitioners should tailor such interventions. Mass gatherings take many forms: large-scale religious pilgrimages (e.g., the hajj), sporting events (e.g., the World Cup), music festivals (e.g., Glaston- bury), regional and national commemorative events (e.g., St Patrick’s Day cele- brations), etc. Some are short-lived, others span days, even weeks. Some attract a few thousand, others, hundreds of thousands. Perhaps the most striking of all are the Kumbh Mela and the Magh Mela, each of which attract millions of Hindu pil- grims to the banks of the Ganga (north India) for a full month (Buzinde, Kalavar, Kohli, & Manuel-Navarrete, 2014; Hopkins et al., 2015; Maclean, 2008). -
10,000 SEATS Time Has Been a Friend to Lolla- Angeles
Clockwise from left: London's top festival finalist Download; top amphitheater finalist Red Rocks Amphitheatre in Morrison, Colo.; MARCO ANTONIO SOUS at under -10,000 finalist Auditorio Nacional in Mexico City; inset: San Francisco's Fillmore, finalist for top club. Morrison, Colo.; the Tweeter Center for the Performing TOP VENUE UNDER partner in LoL'a producer C3, says Arts in Mansfield, Mass.; and the Greek Theatre in Los 10,000 SEATS time has been a friend to Lolla- Angeles. Tweeter Center has been finalist for top am- (NONRESIDENT) palooza, in its third year as a resur- phitheater three years running, winning in 2004 and 2005. Venues of 10,000 seats or fewer have rected brand and stand -alone event. Red Rocks is known for passionate fans and m-iltiple become the sweet spot for many tour- "Like most of the festivals, it takes a dates by artists. "We enjoyed a record -breaking summer ing artis:s today, and the three finalists in little while to get momentum going," concert season, with 20 more bookings than any other this category exemplify their potential and Walker says. "We had a great lineup this year, year in the amphitheater's 46 -year history," Red Rocks chief range: Auditorio Nacional in Mexico City, the but more importantly, we had repeat fans, peo- marketing officer Erik Dyce says. "We're thrilled to be con- Fox Theatre in Atlanta and the Gibson ple have become familiar with Grant Park, and it re- sidered for the top amphitheater honor and are Amphitheatre at Universal Citywalk in Univer- ally helps that Chicago is such a great town." enormously proud of our accomplishments this ial City, Calif. -
Tour Dates May, June & July
TOUR DATES MAY, JUNE & JULY ALDOUS HARDING http://www.aldousharding.com/ May 18 - Paganini Ballroom, Great Escape, Brighton, UK May 19 - NZ Showcase, The Great Escape, Brighton, UK May 20 - L’Olympic Café, Paris, FRANCE May 21 - Huis 23, Brussels, BELGIUM May 22 - Omeara, London, UK May 23 - Thekla, Bristol, UK May 24 - Eagle Inn, Manchester, UK May 25 - Broadcast, Glasgow, UK May 28 - Schellingwouderkerk, THE NETHERLANDS May 29 - Nochtwache, Hamburg, GERMANY June 3 - Royale, Boston, MA, USA May 30 - Auster Club, Berlin, GERMANY June 6 - Ram’s Head Live, Baltimore, MD, USA June 3 – 4 - Nelsonville Music Festival, OH, USA June 7 - Cat’s Cradle, Carrboro, NC, USA June 5 - DC9, Washington, DC, USA June 8 - Mercury Ballrooom, Louisville, KY, USA June 6 - Johnny Brenda’s, Philadelphia, PA, USA June 9 - Delmar Hall, Saint Louis, MO, USA June 7 - Great Scott, Allston, MA, USA June 11 - Le Divan Orange , Montreal, QC, CANADA DELANEY DAVIDSON http://www.delaneydavidson.com June 12 - Velvet Underground, Toronto, ON, CANADA May 19 - NZ Showcase, The Great Escape, Brighton, UK June 13 - El Club, Detroit, MI, USA May 19 - Harbour Hotel, The Great Escape, Brighton UK June 14 - Empty Bottle, Chicago, IL, USA May 24 - Polka Bar, Munich, GERMANY June 16 - The Earl, Atlanta, GA, USA May 27 - Café Kairo, Bern, SWITZERLAND June 17 - Gasa Gasa, New Orleans, LA, USA June 19 - The Mohawk (Inside), Austin, TX, USA DEVILSKIN http://www.devilskin.co.nz June 20 - The Monarch, El Paso, TX, USA June 6 - The Academy, Dublin, IRELAND June 21 - Hotel Congress, Tucson, -
TWENTY ONE PILOTS with ECHOSMITH
TWENTY ONE PILOTS with ECHOSMITH OCTOBER 1 | South Side Ballroom *** Tickets on sale Friday, May 22 at 10am *** TWENTY ONE PILOTS RELEASE HIGHLY ANTICIPATED SOPHOMORE STUDIO ALBUM BLURRYFACE Currently at #1 on the iTunes Album Chart DUO WILL KICK OFF RELEASE WEEK WITH iHEARTRADIO LIVE PERFORMANCE MAY 19th AND JIMMY KIMMEL LIVE! ON MAY 22nd HEADLINING BLURRYFACE WORLD TOUR THIS FALL MAINSTAGE FESTIVAL APPEARANCES AT BONNAROO AND LOLLAPALOOZA THIS SUMMER NEW SHOW DATES ANNOUNCED DALLAS, TX, (May 19, 2015) – After multiple Top 5 charting singles, sold out tour dates months out, the album pre-order being a fixture in the Top 10 and currently sitting at #1 on the iTunes Album Chart, Twenty One Pilots, one of the most buzzed about bands of 2014, have released their highly anticipated sophomore album, Blurryface, available at music retailers worldwide today: http://smarturl.it/blurryface. Since announcing the album’s imminent release in March via the Twenty One Pilots Twitter account, their dedicated fan base created a social media frenzy, leading Twenty One Pilots to trend worldwide on Twitter and Tumblr. Fans have been clamoring to hear the new record, and singles teasing the album’s release have been giving listeners a taste of what Tyler Joseph (lead vocals, piano, and the band’s songwriter) and Josh Dun (drums) have in store. Blurryface takes Twenty One Pilots’ explosive mix of hip-hop, indie rock and punk to the next level, with soaring pop melodies and eclectic sonic landscapes. The fan track, “Fairly Local,” reached #1 on iTunes’ Alternative Chart, and top 5 on Billboard’s Twitter Chart.