Virtual Stereo Display Techniques for Three-Dimensional Geographic Data

Total Page:16

File Type:pdf, Size:1020Kb

Virtual Stereo Display Techniques for Three-Dimensional Geographic Data Virtual Stereo Display Techniques for Three-Dimensional Geographic Data Abstract (Beaton et al., 1987; Moellering, 1989; Robinson, 1990; Techniques have been developed which allow display of Hodges, 1992). While these technological innovations are volumetric geographic data in three-dimensionalform using likely to contribute to broader use of stereo images, new con- concepts of parallactic displacement. Image stereo pairs and cepts of vision have established that this leftlright separation synthetic stereo of digitized photographs, SPOT, Landsat m, is not necessary to establish a virtual three-dimensional im- shaded relief, GIs layers, and DLG vector data are imple- age Uules, 1971; Marr, 1982; Jones et al., 1984). mented. The synthetic stereo pair is generated from a single Stereovision is not a reflex action but is in fact an intel- image through computation of a parallax shifl proportional lectual activity in which one depth map, for example, the to the volumetric values at each location in the image. A left image of a stereo pair, is received by the eye-brain com- volumetric dataset, such as elevation or population density, bination and stored, and later merged with a second depth provides the single requirement for generation of the stereo map, the right image of the stereo pair (Marr, 1982). This image from an original digital dataset. To view the resulting concept of vision opens new approaches to the display of stereo images, softcopy methods, including traditional ana- three-dimensional geographic information and, with the use glyph techniques requiring complementary colored lenses of current computer graphics technology, can be imple- and an autostereoscopic procedure requiring no special mented at low-cost. Simultaneously, the development and viewing equipment, are used. Hardcopy methods include an- distribution of large-format color hardcopy devices, such as aglyph displays of combined vectorlraster datasets on large electrostatic plotters, have provided opportunities to use tra- format electrostatic plotters. Stereo results for the Driftess ditional anaglyph image separation techniques to yield pano- area of Wisconsin, for northern Georgia, and for the Grand ramic views of extensive geographic areas. Canyon are presented. Current alternatives for achieving virtual three-dimen- sional displays include motion parallax systems based on Introduction single images, stereo and alternating pair systems using two Extracting geographic information for topographic mapping images, and varifocal mirror and holographic systems using from image sources has been traditionally accomplished more than two images (Kraak, 1988; Hodges, 1992). Not all of using stereoscopic methods. However, the application of these technologies are applicable to cartographic feature ex- stereoscopy to support display and analysis of geographic traction and display of geographic phenomena, but the stereo phenomena in geographic information systems (GIS) has not and alternating pair methods hold particular promise for en- been effective because of prohibitive costs, data processing hancing the productive capability of cartographic systems limitations, and requirements for specialized equipment, in- (Fornaro et al., 1985). cluding visual aids for the analyst. With current develop- It is the primary objective of this paper to present virtual ments in computer graphics technology and an improved three-dimensional images as a viable alternative for display, understanding of human vision, these impediments are being mensuration, and analysis of geographic phenomena. The removed. thesis is that increased technological capability through digi- Cartographic and image processing researchers have de- tal and electronic media, and a better theoretical understand- veloped synthetic stereo generation techniques for both con- ing of human visual processing of depth information, now tinuous and discrete data distributions (Batson et al., 1976; permit virtual three-dimensional images to be used economi- Jensen, 1980). The methods of display have required visual cally for simple display, mensuration, and analysis tasks. separation of the left and right images of a stereo pair to the The approach is to provide the theoretical background of the left and right eyes, respectively (Wolf, 1983; Kraak, 1988). methods and discuss implementation alternatives and result- Separation of the left and right images has traditionally been ing images. accomplished passively in a simultaneous view time-parallel To accomplish the objective, the application of angular method with stereoscopes, polarized lenses, or anaglyph and motion parallax from volumetric data to the display of methods. Recently, new computer-based technologies offer- both raster and vector geographic datasets is explored. Spe- ing alternating views for time-multiplexing stereo images cifically, Landsat Thematic Mapper (TM)and SPOT stereo im- have been introduced. These techniques provide separation ages and digitized photographic data in both real and on 120 hertz non-interlaced displays with liquid crystal synthetic stereo forms are used. Monoscopic raster images shutters and radially polarized lenses or, alternatively, by ac- and U.S. Geological Survey (uSGS) digital line graphs (DLGS) tive lenses which include the liquid crystal shutters and are are modified using digital elevation models (DEMS) to create synchronized with the display by an infrared transmitter synthetic stereomates. The concepts of angular parallax and motion parallax are analyzed in the context of these datasets using anaglyph and VISIDEPt" realizations (Jones et a]., 1984). - Photogrammetric Engineering & Remote Sensing, These concepts are implemented within current computer Vol. 59, No. 12, December 1993, pp. 1737-1744. 0099-111219315912-1737$03.00/0 E. Lynn Usery 01993 American Society for Photogrammetry Department of Geography, University of Wisconsin-Madison, and Remote Sensing 384 Science Hall, 550 North Park street, Madison, WI 53706. PEER-REVIEWED ARTICLE 1 I graphics capabilities embedded in GI~and image processing are used to explain depth perception in photos and paint- systems. ings. This group of cues include relative size, linear perspec- tive, height of objects above the line of sight, shadow, relative brightness, and atmospheric attenuation. Motion par- Background allax is the only cue which involves motion of either parts of Three-Dimensional Display of Geographic Data the visual scene or the observer that has been considered by ~erce~tualtheorists. The focus of this paper is display and measurement of geo- . A graphic data in true three-dimensional form rather than as Motion parallax is a monocular physiological cue which perspectives, contours, shaded relief, or other techniques can be easily observed by scanning the objects in view. As which allow interpretation of volumetric information from a the eye moves from one position to another, close objects two-dimensional presentation. Two-dimensional presentation move faster across the retina than far objects. This cue is of three-dimensional geographic data is well-represented in consistently in use through motion of the body as a whole as the cartographic literature in standard textbooks and will not in walking or through motion of the eyes themselves as they be examined here [Keates, 1982; Wolf, 1983; Robinson et al., scan a scene and interpret phenomena. 1984). Kraak (1988) examines some aspects of three-dimen- Recent research indicates that human three-dimensional sional displays but also includes two-dimensional presenta- perception is not a reflex reaction to stimuli from two tions. Jensen (1978) reserves the term three-dimensional for sources received by the two eyes independently (Marr, 1982; only those displays resulting in a virtual image such as ana- McLaurin et al., 1986). Studies of persons with exceptional glyph stereo, holograms, and plastic relief models. This ap- eidetic ability have demonstrated human capacity to fuse proach will be followed in this paper, such that any image random dot stereograms and interpret the three-dimensional termed three-dimensional will use three full dimensions for information when time separation of the images spans two or display, although the third dimension may be virtual as in more days (Jules, 1971). This ability indicates a retention of an inaglyph display. the depth map in memory and later fusing that map with a Any spatial dataset containing quantitative information new source also containing a depth map. Ogle (1963; 1967), over an area creates a surface and may be represented as a Jules (1971), and others have demonstrated that this ability is three-dimensional virtual image. Human visual perception not unique to eidetikers but is a part of normal human visual requires two separate views of these surfaces to generate the perception when the time delay is reduced to 100 millisec- virtual three-dimensional image, and methods to generate the onds. Marr (1982) hypothesized that a depth map is actually second view by introduction of parallax based on the volu- stored in short term memory to be fused with a second depth metric information have been termed synthetic stereo in the map received after the time delay. image processing community (Batson et al., 1976). Jensen Jones et al. (1984) have used this concept to develop a (1980)discusses methods of applying this concept to point, three-dimensional imaging technique based on visual depth line, and area cartographic objects as well as raster-based perception by parallax induction
Recommended publications
  • Stereo Capture and Display At
    Creation of a Complete Stereoscopic 3D Workflow for SoFA Allison Hettinger and Ian Krassner 1. Introduction 1.1 3D Trend Stereoscopic 3D motion pictures have recently risen to popularity once again following the success of films such as James Cameron’s Avatar. More and more films are being converted to 3D but few films are being shot in 3D. Current available technology and knowledge of that technology (along with cost) is preventing most films from being shot in 3D. Shooting in 3D is an advantage because two slightly different images are produced that mimic the two images the eyes see in normal vision. Many take the cheaper route of shooting in 2D and converting to 3D. This results in a 3D image, but usually nowhere near the quality as if the film was originally shot in 3D. This is because a computer has to create the second image, which can result in errors. It is also important to note that a 3D image does not necessarily mean a stereo image. 3D can be used to describe images that have an appearance of depth, such as 3D animations. Stereo images refer to images that make use of retinal disparity to create the illusion of objects going out of and into the screen plane. Stereo images are optical illusions that make use of several cues that the brain uses to perceive a scene. Examples of monocular cues are relative size and position, texture gradient, perspective and occlusion. These cues help us determine the relative depth positions of objects in an image. Binocular cues such as retinal disparity and convergence are what give the illusion of depth.
    [Show full text]
  • Fast-Response Switchable Lens for 3D and Wearable Displays
    Fast-response switchable lens for 3D and wearable displays Yun-Han Lee, Fenglin Peng, and Shin-Tson Wu* CREOL, The College of Optics and Photonics, University of Central Florida, Orlando, Florida 32816, USA *[email protected] Abstract: We report a switchable lens in which a twisted nematic (TN) liquid crystal cell is utilized to control the input polarization. Different polarization state leads to different path length in the proposed optical system, which in turn results in different focal length. This type of switchable lens has advantages in fast response time, low operation voltage, and inherently lower chromatic aberration. Using a pixelated TN panel, we can create depth information to the selected pixels and thus add depth information to a 2D image. By cascading three such device structures together, we can generate 8 different focuses for 3D displays, wearable virtual/augmented reality, and other head mounted display devices. ©2016 Optical Society of America OCIS codes: (230.3720) Liquid-crystal devices; (080.3620) Lens system design. References and links 1. O. Cakmakci and J. Rolland, “Head-worn displays: a review,” J. Display Technol. 2(3), 199–216 (2006). 2. B. Furht, Handbook of Augmented Reality (Springer, 2011). 3. H. Ren and S. T. Wu, Introduction to Adaptive Lenses (Wiley, 2012). 4. K. Akeley, S. J. Watt, A. R. Girshick, and M. S. Banks, “A stereo display prototype with multiple focal distances,” ACM Trans. Graph. 23(3), 804–813 (2004). 5. S. Liu and H. Hua, “A systematic method for designing depth-fused multi-focal plane three-dimensional displays,” Opt. Express 18(11), 11562–11573 (2010).
    [Show full text]
  • Digital 3DTV
    Digital 3DTV Alexey Polyakov The advent of the digital 3DTV era is a fait accompli. The question is: how is it going to develop in the future? Currently the Standard definition(SD) TV is being changed into High definition(HD) TV. As you know, quantitative changes tend to transform into qualitative ones. Many observers believe that the next quantum leap will be the emergence of 3D TV. They predict that such TV will appear within a decade. In this article I will explain how it is possible to create stereoscopic video systems using commercial devices. Brief historical retrospective The following important stages can be singled out in the history of TV and digital video development: 1—black and white TV – image brightness is transmitted. 2 – colored TV – image brightness and color components are transmitted. From the data volume perspective, adding color is a quantitative change. From the viewer perspective, it is a qualitative change. 3 – digital video emergence (Video CD, DVD) – a qualitative change from the data format perspective. 4 – HD digital video and TV (Blu-Ray, HDTV) – from the data volume perspectiveit is a quantitative change. However, exactly the same components are transmitted: brightness and color. Specialists and viewers have been anticipating for the change that had been predicted by sci-fi writers long ago, - 3D TV emergency. For a long time data volume was a bottleneck preventing stereoscopic video demonstration as the existing media couldn’t transmit it. Digital TV enabled to transmit enough data and became the basis for a number of devices that helped to realize 3D visualization.
    [Show full text]
  • The Role of Focus Cues in Stereopsis, and the Development of a Novel Volumetric Display
    The role of focus cues in stereopsis, and the development of a novel volumetric display by David Morris Hoffman A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Vision Science in the GRADUATE DIVISION of the UNIVERSITY OF CALIFORNIA, BERKELEY Committee in charge: Professor Martin S. Banks, Chair Professor Austin Roorda Professor John Canny Spring 2010 1 Abstract The role of focus cues in stereopsis, and the development of a novel volumetric display by David Morris Hoffman Doctor of Philosophy in Vision Science University of California, Berkeley Professor Martin S. Banks, Chair Typical stereoscopic displays produce a vivid impression of depth by presenting each eye with its own image on a flat display screen. This technique produces many depth signals (including disparity) that are consistent with a 3-dimensional (3d) scene; however, by using a flat display panel, focus information will be incorrect. The accommodation distance to the simulated objects will be at the screen distance, and blur will be inconsistent with the simulated depth. In this thesis I will described several studies investigating the importance of focus cues for binocular vision. These studies reveal that there are a number of benefits to presenting correct focus information in a stereoscopic display, such as making it easier to fuse a binocular image, reducing visual fatigue, mitigating disparity scaling errors, and helping to resolve the binocular correspondence problem. For each of these problems, I discuss the theory for how focus cues could be an important factor, and then present psychophysical data showing that indeed focus cues do make a difference.
    [Show full text]
  • Development of a Real 3D Display System
    2020 IEEE 20th International Conference on Software Quality, Reliability and Security Companion (QRS-C) Development of A Real 3D Display System Chong Zeng Weihua Li Hualong Guo College of Mathematics and College of Mathematics and College of Mathematics and information Engineering information Engineering information Engineering Longyan University Longyan University Longyan University Longyan, China Longyan, China Longyan, China Tung-lung Wu School of Mechanical and Automotive Engineering Dennis Bumsoo Kim Zhaoqing University College of Mathematics and information Engineering Zhaoqing, China Longyan University Longyan, China Abstract—This paper introduces a three-dimensional light achieve high fidelity of the reproduced objects by recording field display system, which is composed of a high-speed total object information on the phase, the amplitude, and the projector, a directional scattering mirror, a circular stainless- intensity at each point in the light wave [4]. steel bearing plate, a rotating shaft and a high-speed micro motor. The system reduces information redundancy and Recently, Cambridge Enterprise invented a novel 360e computational complexity by reconstructing the light intensity 3D light-field capturing and display system which can have distribution of the observed object, thus generating a real three- applications in gaming experiences, an enhanced reality and dimensional suspended image. The experimental results show autonomous vehicle infotainment and so on [5]. Motohiro et that the suspension three-dimensional image can be generated al. presented an interactive 360-degree tabletop display system by properly adjusting the projection rate of the image and the for collaborative works around a round table so that users rotation speed of the rotating mirror (i.e.
    [Show full text]
  • 3D TV: a Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes
    3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Matusik, Wojciech, and Hanspeter Pfister. 2004. 3D TV: A scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes. Proceedings International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2004 Papers: August 08-12, 2004, Los Angeles, California, 814-824. New York, NY: ACM. Also published in ACM Transactions on Graphics 23(3): 814-824. Published Version doi:10.1145/1186562.1015805;doi:10.1145/1015706.1015805 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4726196 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA 3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes Wojciech Matusik Hanspeter Pfister∗ Mitsubishi Electric Research Laboratories, Cambridge, MA. Figure 1: 3D TV system. Left (top to bottom): Array of 16 cameras and projectors. Middle: Rear-projection 3D display with double-lenticular screen. Right: Front-projection 3D display with single-lenticular screen. Abstract 1 Introduction Three-dimensional TV is expected to be the next revolution in the Humans gain three-dimensional information from a variety of cues. history of television. We implemented a 3D TV prototype system Two of the most important ones are binocular parallax, scientif- with real-time acquisition, transmission, and 3D display of dynamic ically studied by Wheatstone in 1838, and motion parallax, de- scenes.
    [Show full text]
  • Hmds, Caves & Chameleon: a Human-Centric Analysis of Interaction in Virtual Space
    HMDs, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space tied to what is displayed to the user, such which we contrast the various approaches. It is systems also typically permit some means of obvious that other concerns such as cost, input, such as a dataglove [21] or some other speed, fidelity, space requirements, etc. affect high degree of freedom input to support inter- the choice of which technology to adopt_We action with the displayed virtual world. will touch on some of these, but our overall As the art has progressed, alternative tech- objective is more modest: to shed some light nical approaches to VR have emerged. Of on those areas that we feel we best under- these, we distinguish among three: stand. • Head mounted VR: systems as described briefly above, where one typically has a Head Mounted Display head mounted wide view stereo display (HMD)VR coupled with head tracking, and some In HMD VR, the user '~vears" a stereo display, other means of input to support interac- much like a pair of glasses that provides a view tion. into the virtual world. The physical form of • Cave based VI~ where some or all of the these "glasses" can range from something on walls of a room are rear-projection the scale of a motorcycle helmet to a pair of Figure I : Modern inexpensiveHMD: The General Reality stereo displays.The user wears glasses to sunglasses. Figure I illustrates one example of CE-2OOW.(Photo:General Reality Carp.) See page 104 enable viewing the stereo images, and a HMD.
    [Show full text]
  • Head Mounted Display Optics II
    Head Mounted Display Optics II Gordon Wetzstein Stanford University EE 267 Virtual Reality Lecture 8 stanford.edu/class/ee267/ Lecture Overview • focus cues & the vergence-accommodation conflict • advanced optics for VR with focus cues: • gaze-contingent varifocal displays • volumetric and multi-plane displays • near-eye light field displays • Maxwellian-type displays • AR displays Magnified Display • big challenge: virtual image appears at fixed focal plane! d • no focus cues d’ f 1 1 1 + = d d ' f Importance of Focus Cues Decreases with Age - Presbyopia 0D (∞cm) 4D (25cm) 8D (12.5cm) 12D (8cm) Nearest focus distance focus Nearest 16D (6cm) 8 16 24 32 40 48 56 64 72 Age (years) Duane, 1912 Cutting & Vishton, 1995 Relative Importance of Depth Cues The Vergence-Accommodation Conflict (VAC) Real World: Vergence & Accommodation Match! Current VR Displays: Vergence & Accommodation Mismatch Accommodation and Retinal Blur Blur Gradient Driven Accommodation Blur Gradient Driven Accommodation Blur Gradient Driven Accommodation Blur Gradient Driven Accommodation Blur Gradient Driven Accommodation Blur Gradient Driven Accommodation Top View Real World: Vergence & Accommodation Match! Top View Screen Stereo Displays Today (including HMDs): Vergence-Accommodation Mismatch! Consequences of Vergence-Accommodation Conflict • Visual discomfort (eye tiredness & eyestrain) after ~20 minutes of stereoscopic depth judgments (Hoffman et al. 2008; Shibata et al. 2011) • Degrades visual performance in terms of reaction times and acuity for stereoscopic vision
    [Show full text]
  • Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
    EUROGRAPHICS 2019 Volume 38 (2019), Number 2 A. Giachetti and H. Rushmeier STAR – State of The Art Report (Guest Editors) Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality G. A. Koulieris1 , K. Ak¸sit2 , M. Stengel2, R. K. Mantiuk3 , K. Mania4 and C. Richardt5 1Durham University, United Kingdom 2NVIDIA Corporation, United States of America 3University of Cambridge, United Kingdom 4Technical University of Crete, Greece 5University of Bath, United Kingdom Abstract Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufac- turing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, which have to tackle many challenges related to ergonomics, comfort, visual quality and natural interaction. These challenges are related to the core elements of these near-eye display hardware and tracking technologies. In this state-of-the-art report, we investigate the background theory of perception and vision as well as the latest advancements in display engineering and tracking technologies. We begin our discussion by describing the basics of light and image formation. Later, we recount principles of visual perception by relating to the human visual system. We provide two structured overviews on state-of-the-art near-eye display and tracking technologies involved in such near-eye displays. We conclude by outlining unresolved research questions to inspire the next generation of researchers. 1. Introduction it take to go from VR ‘barely working’ as Brooks described VR’s technological status in 1999, to technologies being seamlessly inte- Near-eye displays are an enabling head-mounted technology that grated in the everyday lives of the consumer, going from prototype immerses the user in a virtual world (VR) or augments the real world to production status? (AR) by overlaying digital information, or anything in between on the spectrum that is becoming known as ‘cross/extended reality’ The shortcomings of current near-eye displays stem from both im- (XR).
    [Show full text]
  • Information Display November/December 2014 Issue 6
    Nov-Dec Cover2_SID Cover 11/9/2014 7:23 PM Page 1 ADVANCED TELEVISION TECHNOLOGY ISSUE Nov./Dec. 2014 Official Monthly Publication of the Society for Information Display • www.informationdisplay.org Vol. 30, No. 6 Your Customers’ Experience Should Be Nothing Less Than Radiant Ensure Display Quality with Automated Visual Inspection Solutions from Radiant Zemax • Automated Visual Inspection Systems for flat panel displays ensure that each display delivers the perfect experience your customers expect. • Reduce returns and protect brand integrity with accuracy and consistency that is superior to human inspection. • Customize pass/fail criteria to detect defects including line and pixel defects, light leakage, non-uniformity, mura defects and more. • Integrated solutions from Radiant Zemax bring repeatability, flexibility and high throughput to the most demanding production environments. Learn more at www.radiantzemax.com/FPDtesting Radiant Zemax, LLC | Global Headquarters - Redmond, WA USA | +1 425 844-0152 | www.radiantzemax.com | [email protected] ID TOC Issue6 p1_Layout 1 11/9/2014 8:34 PM Page 1 SOCIETY FOR INFORMATION DISPLAY Information SID NOVEMBER/DECEMBER 2014 DISPLAY VOL. 30, NO. 6 On The cOver: The state of the art of large- screen Tv continues to evolve whether it be UhD or curvedNov-Dec Cover2_SID Cover screens. 11/9/2014 7:23 PM Page 1And the rich diversity and potentialADVANCED that TELEVISION light-field TECHNOLOGY displays ISSUE offer will contents enhance the viewing experience for both multiple- 2 Editorial: Ending the Year with a Look at Trends and TV user systems and personal/portable devices. Nov./Dec. 2014 By Stephen P. Atwood Official Monthly Publication of the Society for Information Display • www.informationdisplay.org Vol.
    [Show full text]
  • Perceptual Depth Cue Evaluation on an Autostereoscopic Display Examensarbete Utfört I Medieteknik Vid Linköpings Tekniska Högskola, Campus Norrköping Jens Jönsson
    Examensarbete LITH-ITN-MT-EX--07/005--SE Perceptual depth cue evaluation on an autostereoscopic display Jens Jönsson 2007-02-05 Department of Science and Technology Institutionen för teknik och naturvetenskap Linköpings Universitet Linköpings Universitet SE-601 74 Norrköping, Sweden 601 74 Norrköping LITH-ITN-MT-EX--07/005--SE Perceptual depth cue evaluation on an autostereoscopic display Examensarbete utfört i medieteknik vid Linköpings Tekniska Högskola, Campus Norrköping Jens Jönsson Handledare Thomas Ericson Examinator Matt Cooper Norrköping 2007-02-05 Datum Avdelning, Institution Date Division, Department Institutionen för teknik och naturvetenskap 2007-02-05 Department of Science and Technology Språk Rapporttyp ISBN Language Report category _____________________________________________________ Svenska/Swedish Examensarbete ISRN LITH-ITN-MT-EX--07/005--SE x Engelska/English B-uppsats _________________________________________________________________ C-uppsats Serietitel och serienummer ISSN x D-uppsats Title of series, numbering ___________________________________ _ ________________ _ ________________ URL för elektronisk version Titel Title Perceptual depth cue evaluation on an autostereoscopic display Författare Author Jens Jönsson Sammanfattning Abstract In this work an application for evaluating different 3D displays is developed. The work is carried out in collaboration with Setred AB that develops an autostereoscopic display. A stereoscopic display lets the user see different perspectives of a scene with each eye. A presentation of previous research within depth perception and stereoscopic 3D displays is made. Based on results from previous evaluations, a test environment is designed. It is implemented in C++ and OpenGL and a small Interface Library is developed. A couple of test sessions are carried out with a relative small number of subjects to provide results for an evaluation of the test environment.
    [Show full text]
  • Stereoscopic Filmmaking Whitepaper the Business and Technology of Stereoscopic Filmmaking
    Autodesk ® Stereoscopic Filmmaking Whitepaper The Business and Technology of Stereoscopic Filmmaking. The stereoscopic cinema renaissance is upon us. Fuelled by a convergence of economic need and technical possibility, more and more studios are releasing animated and live-action feature films in stereoscopic 3D (S3D) format. This whitepaper examines the S3D business case, New, affordably priced stereo camera rigs and Stereoscopy, or the current state of the industry and the technical other tools are also being developed that will and creative considerations faced by those looking make S3D production accessible to independent stereoscopic imagery, to make compelling stereoscopic movies. The producers on limited budgets. At the present time, uses the characteristics reader is also given background information however, most S3D productions are simply stereo on stereopsis and perception, which should versions of computer graphics (CG) animated of human binocular strengthen his or her understanding of the science movies because, of course, the medium lends vision to create the underlying stereosocopy. It is hoped that increased itself naturally to the creation of compelling illusion of depth, making knowledge of the science and technology of S3D stereo effects. However, the number of planned will empower the reader to create effective and live-action stereo projects is significant and shows objects appear to be compelling movie entertainment. the support studios have for the format. Some in front of or behind of the live-action S3D features in production The Business Cases include Avatar, Horrorween, and a remake of The the cinema screen. The It is clear that S3D productions have a strong potential Stewardess (Stewardesses 4D).
    [Show full text]