Recovering to Operating Income of 100 Billion

Total Page:16

File Type:pdf, Size:1020Kb

Recovering to Operating Income of 100 Billion FY Ending March 2014 Interim Results Presentation November 5th, 2013 SEGA SAMMY HOLDINGS INC. [Disclaimer] The contents of this material and comments made during the questions and answers etc of this briefing session are the judgment and projections of the Company’s management based on currently available information. These contents involve risk and uncertainty and the actual results may differ materially from these contents/comments. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Contents 【FY Ending March 2014 Interim Results / Full Year Forecasts】 Consolidated Income Statements 3 Results Highlights 4 Major Business Measures 5 Costs and Expenses 6 Consolidated Balance Sheet 7 Segment Results / Forecast Pachislot and Pachinko Machines 8 Amusement Machine Sales 11 Amusement Center Operations 13 Consumer Business 15 Future Activities 19 Appendix 26 - 1 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved. FY Ending March 2014 Interim Results / Full Year Forecasts © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Consolidated Income Statements (Summary) (JPY Billion) FY Ended Mach 2012 FY Ended Mach 2013 FY Ending Mach 2014 Initial Forecasts Results Full Year Results Full Year Results YoY Full year YoY Through 2Q Through 2Q Results Through 2Q Results Through 2Q Change Forecasts Change (announced on May 10) Net Sales 152.6 395.5 136.5 321.4 198.0 162.2 +19% 485.0 +51% Pachislot and Pachinko Machines 74.8 212.1 54.3 142.2 109.0 71.2 +31% 270.0 +90% Amusement Machine Sales 19.3 49.9 18.7 39.1 18.0 18.0 -4% 45.5 +16% Amusement Center Operations 23.2 44.6 21.7 42.7 23.0 21.9 +1% 45.5 +7% Consumer Business 33.4 85.6 35.3 83.8 41.0 43.8 +24% 109.5 +31% Other 1.6 3.0 6.3 13.4 7.0 7.1 +13% 14.5 +8% Operating Income 15.1 58.3 7.8 19.0 17.5 12.3 +58% 73.0 +284% Pachislot and Pachinko Machines 20.6 71.0 10.4 23.5 25.2 15.1 +45% 74.0 +215% Amusement Machine Sales 1.5 7.4 0.8 1.9 -0.1 -0.0 - 2.7 +42% Amusement Center Operations 1.6 0.3 0.8 1.1 0.4 0.2 -75% 0.2 -82% Consumer Business -6.0 -15.1 -0.7 -0.7 -3.7 1.1 - 3.9 - Other 0.2 0.2 -0.1 -0.4 -0.3 -0.4 - -0.3 - Eliminations -2.9 -5.4 -3.2 -6.3 -4.0 -3.6 - -7.5 - Operating Margin 9.9% 14.7% 5.7% 5.9% 8.8% 7.6% +1.9pt 15.1% +9.2pt Ordinary Income 14.7 58.1 7.2 20.9 17.0 14.2 +97% 72.0 +244% Extraordinary Gain 1.1 3.3 0.3 10.1 3.0 3.8 - 3.3 - Extraordinary Loss 5.3 18.5 0.3 5.4 - 0.6 - 4.8 - Income before income taxes and minority interests 10.4 42.9 7.3 25.6 20.0 17.4 +138% 70.5 +175% Net Income 3.9 21.8 3.8 33.4 9.0 11.3 +197% 47.0 +41% Dividends per share (JPY) 20 40 20 40 20 20 - 40 - Earnings per share (JPY) 15.79 86.73 15.74 137.14 37.18 46.76 - 194.17 - Net Assets per share (JPY) 1,115.46 1,167.59 1,125.09 1,304.44 - 1,401.90 - - - - 3 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Results Highlights ・Year-on-year, sales and profits increased Net Sales/Profits ・Downward revision of interim forecasts on September 20, no change for full year forecasts Other ・Recorded extraordinary loss of 609 million yen due to costs resulting from response to unforeseen issues of digital game ・Year-on-year, sales and profits increased due to sales of mainstay pachislot machines Pachislot and ・Year-on-year, pachislot unit sales increased Pachinko Machines ・Year-on-year, pachinko unit sales decreased due to the sales period for mainstay titles being changed to the second half of the fiscal year ・Recorded losses due to sales decreasing year-on-year Amusement ・Results are solid compared to the initial forecast Machine Sales ・Income from revenue sharing model continues to be strong Amusement Center ・Year-on-year, profits decreased as a result of same-store sales struggling to increase Operations ・“Orbi Yokohama” opened on August 19 ・Year-on-year, sales increased and returned to profit due to expansion of earnings in the digital business ・Sales of Packaged Game, “Total War: ROME II” are solid Segment breakdown Consumer Business ・Mainstay digital title of the previous fiscal period “Phantasy Star Online 2” surpassed 3 million registered IDs ・Applications “Puyopuyo!! Quest” and “CHAIN CHRONICLE” for smartphones are robust ・Year-on-year, sales increased mainly due to strengthening the management capabilities of Phoenix Resort Others ・Preliminary expenses in resort related activities occurred, such as the establishment of SEGA SAMMY BUSAN INC. - 4 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Major Business Measures (first half of 2013) ・Business Description: Development, manufacture and sales of casino equipment Address: 3-1-1 Higashi-Ikebukuro, Toshima-ku, Tokyo Sunshine 60 39F Established SEGA SAMMY ・ ■ ・Established: June 3, 2013 CREATION, INC. ・Capital: 10 million yen ・President and Representative Director: Hisao Oguchi (Director and CCO at SEGA SAMMY HOLDINGS INC.) (announced on July 19, 2013) <SEGA SAMMY HOLDINGS INC. First Unsecured Straight Bond (with inter-bond pari passu clause)> ・Total value of bond: 5 billion yen ■Issuance of Straight ・Interest rate: 0.732% Corporate Bonds ・Term: 5 years ・Maturity date: July 25, 2018 <SEGA SAMMY HOLDINGS INC. Second Unsecured Straight Bond (with inter-bond pari passu clause)> ・Total value of bond: 5 billion yen ・Interest rate: 0.493% ・Term: 3 years ・Maturity date: July 25, 2016 (announced on September 18, 2013) ・Outline of business transfer: The operations conducted by Index Corporation including the Digital Game Business (design and development of console games and social games); Contents & Solutions Business (delivery of contents, ■Business Transfer of Index development of systems, consigned development related to amusement machines, internet advertising, etc.); Corporation Amusement Business (development and sales of commercial amusement machines) and related businesses. ・Assets and liabilities to be transferred: Tangible and intangible fixed assets as well as intellectual property assets related to the above operations to be transferred. *In principle, liabilities including interest-bearing debts will not be taken over ・Value of acquisition:14.1 billion yen ・Date for the transfer of operations: November 1, 2013 - 5 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Costs and Expenses Results/Forecasts (JPY Billion) FY Ended Mach 2012 FY Ended Mach 2013 FY Ending Mach 2014 Initial Forecasts Results Full Year Results Full Year Results YoY Full year YoY Through 2Q Through 2Q Results Through 2Q Results Through 2Q Change Forecasts Change (announced on May 10) R&D Expense / 19.7 53.3 19.1 45.2 24.1 23.0 +20% 54.9 +21% Content Production Expense Cap-ex 9.4 36.1 21.6 32.8 17.1 22.6 +5% 32.5 -1% Depreciation 6.4 16.1 7.4 18.1 10.7* 9.2 +24% 23.0* +27% Advertising 7.6 17.2 5.6 13.1 10.0 7.0 +25% 19.5 +49% ※ We’ve made a correction to the forecasts of the depreciation cost due to error in counting. - 6 - © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Consolidated Balance Sheet (Summary) (JPY billion) 【 Assets 】 【 Liabilities and Net Assets 】 End of Previous Fiscal End of Previous Fiscal End of 2Q End of 2Q Account Year Change Account Year Change Cash and Deposits 176.5 110.4 -66.1 Accounts Payable 50.1 28.6 -21.5 Accounts Receivable 63.8 40.2 -23.6 Corporate Bond 5.8 1.7 -4.1 Securities 4.2 66.3 +62.1 Short Term Borrowings 12.8 12.8 +0.0 Inventories 42.5 44.6 +2.1 Other 34.9 29.0 -5.9 Other 31.5 21.9 -9.6 Total Current Liabilities 103.6 72.1 -31.5 Total Current Assets 318.5 283.4 -35.1 Corporate Bond 29.5 38.6 +9.1 Tangible Fixed Assets 87.0 99.0 +12.0 Long Term Debt 44.9 40.2 -4.7 Intangible Fixed Assets 22.9 21.6 -1.3 Other 30.4 33.6 +3.2 Investment Securities 72.7 100.6 +27.9 Total Noncurrent Liabilities 104.8 112.4 +7.6 Other 27.3 24.9 -2.4 Total Liabilities 208.4 184.5 -23.9 Shareholders Equity 307.6 315.5 +7.9 Total accumulated other comprehensive income 8.0 25.1 +17.1 Warrants 1.1 1.0 -0.1 Minority Interest 3.1 3.3 +0.2 Total Noncurrent Assets 209.9 246.1 +36.2 Total Net Assets 320.0 345.0 +25.0 Total Assets 528.5 529.6 +1.1 Total Liabilities and Net Assets 528.5 529.6 +1.1 (JPY billion) End of Previous Summary of Results Through 2Q End of 2Q Difference Fiscal Year ■Current Assets: Down 35.1 billion yen primarily due to the decrease of cash and deposits, accounts receivable while conversely, Total assets 528.5 529.6 +1.1 securities increased (short-term fund management) ■Noncurrent Assets: Up 36.2 billion yen primarily due to the increase in Net assets 320.0 345.0 +25.0 investment securities (increase of shares market price) and the purchase of land in Busan Equity ratio 59.7% 64.3% +4.6pt ・Total Assets:529.6 billion yen increased by 1.1 billion yen ■Equity ratio: 64.3% (+4.6pt) Current ratio 307.4% 393.1% +85.7pt ■Current ratio: 393.1% (+85.7pt) - 7 - © SEGA SAMMY HOLDINGS INC.
Recommended publications
  • Du Devenir-Parasite. Le Corps Manga Entre Posthumanité Et Horreur Corporelle Antonio Dominguez Leiva
    Document generated on 09/28/2021 3:21 p.m. Captures Figures, théories et pratiques de l'imaginaire Du devenir-parasite. Le corps manga entre posthumanité et horreur corporelle Antonio Dominguez Leiva Le corps augmenté dans la bande dessinée Article abstract Volume 4, Number 2, November 2019 Hitoshi Iwaaki’s masterpiece Parasyte (1988-1994), though ignored by academic critics, encapsulates in a particularly striking way the different URI: https://id.erudit.org/iderudit/1068771ar issues surrounding manga bodies as they are torn between body horror and DOI: https://doi.org/10.7202/1068771ar the pleasures and disgraces of becoming-posthuman. See table of contents Publisher(s) Figura, Centre de recherche sur le texte et l'imaginaire ISSN 2371-1930 (digital) Explore this journal Cite this article Dominguez Leiva, A. (2019). Du devenir-parasite. Le corps manga entre posthumanité et horreur corporelle. Captures, 4(2). https://doi.org/10.7202/1068771ar © Antonio Dominguez Leiva, 2020 This document is protected by copyright law. Use of the services of Érudit (including reproduction) is subject to its terms and conditions, which can be viewed online. https://apropos.erudit.org/en/users/policy-on-use/ This article is disseminated and preserved by Érudit. Érudit is a non-profit inter-university consortium of the Université de Montréal, Université Laval, and the Université du Québec à Montréal. Its mission is to promote and disseminate research. https://www.erudit.org/en/ Version enrichie de cet article : http://revuecaptures.org/node/3883 Du devenir-parasite Le corps manga entre posthumanité et horreur corporelle Antonio Dominguez Leiva Résumé : Œuvre essentielle peu étudiée par la critique, Parasite (Kiseiju), écrit et dessiné par Hitoshi Iwaaki et publié en magazine entre 1988 et 1994, condense de façon particulièrement frappante les enjeux du corps mangaesque tiraillé entre l’horreur corporelle et les heurs et malheurs du devenir-posthumain.
    [Show full text]
  • Protoculture Addicts
    PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do.
    [Show full text]
  • Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312
    MEDIA CONTACT: Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312 FOR IMMEDIATE RELEASE BOOK☆WALKER CELEBRATES ANIME BOSTON WITH GIVEAWAYS, NEW TITLES KADOKAWA's Online Store for Manga & Light Novels MARCH 15, 2016 – BookWalker returns to N. America with its first anime con appearance of 2016 at Anime Boston. Anime Boston will be held on March 25-27 at the Hynes Convention Center in Boston, Massachusetts. Manga and light novel readers, visit booth #308 for your chance to win prizes, like Sword Art Online, Fate/ and Kill La Kill figures, limited edition Sword Art Online clear file folders, or a $10 gift card good toward purchasing any digital manga or light novel title on BookWalker Global. WIN PRIZES FROM BOOKWALKER AT ANIME BOSTON There are several ways to win! If you’re new to BookWalker, just visit http://global.bookwalker.jp and subscribe to our mailing list. Show your “My Account” page to BookWalker booth staff at Anime Boston, and you’ll get a chance to try for one of the prizes. For a second chance to win, use your $10 gift card to purchase any eBook on BookWalker. Want another chance to take home a prize? Take a photo at the BookWalker booth, follow BookWalker on Twitter at @BOOKWALKER_GL and post your photo on Twitter with the hashtags #AnimeBoston and #BOOKWALKER. Show your tweet to BookWalker booth staff, and you’ll get a chance to win one of three Neon Genesis Evangelion figures. Haven’t tried BookWalker yet? Anime Boston is also your chance to get a hands-on look at our eBook store.
    [Show full text]
  • 11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
    11eyes A­Channel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub Ben­To Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokuro­chan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba D­Frag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon Enma­Kun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! Juuden­Chan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes Ga­Rei Zero Gatchaman Crowds Genshiken Getbackers Ghost
    [Show full text]
  • Watch Deadman Wonderland Online
    1 / 2 Watch Deadman Wonderland Online Bloody Hell—this is what Deadman Wonderland literally is! ... List of Elfen Lied episodes Very rare Lucy/Nyu & Nana figures from Elfen Lied. ... Dream Tech Series Elfen Lied Lucy & Nyu figures with extra faces set. at the best online prices at …. Watch Deadman Wonderland online animestreams. Other name: デッドマン・ワンダーランド. Plot Summary: Ganta Igarashi has been convicted of a crime that .... AnimeHeaven - watch Deadman Wonderland OAD (Dub) - Deadman Wonderland OVA (Dub) Episode anime online free and more animes online in high quality .... Deadman wonderland episode 1 english dubbed. Deadman . Crunchyroll deadman wonderland full episodes streaming online for free.Dead man wonderland .... Watch Deadman Wonderland 2011 full Series free, download deadman wonderland 2011. Stars: Kana Hanazawa, Greg Ayres, Romi Pak.. BOOK ONLINE. Kids go free before 12 ... Pledge your love as your nearest and dearest watch, with the Canadian Rockies as your witness. Then, head inside for .... [ online ] Available http://csii.usc.edu/documents/Nationalisms of and against ... ' Deadman Wonderland .... Nov 2, 2020 — This show received positive comments from the viewers. However, does it mean there will be a second season? Gandi Baat 5 All Episodes Free ( watch online ) #gandi_baat #webseries tags ... Watch Deadman Wonderland Online English Dubbed full episodes for Free.. Best anime series you can watch in 2021 Apr 09, 2014 · 1st 2 Berserk Films Stream on Hulu for 1 Week. Berserk: The ... Deadman Wonderland (2011). Ganta is .... 2 hours ago — Just like Sword Art Online these 5 are ... 1 year ago. 1,252,109 views. Why DEADMAN WONDERLAND isn't getting a Season 2.
    [Show full text]
  • It Depends on the Series. Some Anime Contain Graphic Violence
    Christian Parents Guide to Anime and Manga You’ve seen it in your children’s backpacks and a captivating way. Anime also primarily gives on their computers. Your kids stay up late main roles to teenagers. And finally, the sheer watching it. They may even attend output of series (some three to four dozen are conventions celebrating it. Anime and manga released each season, with four seasons are mediums that have become a prime form running per year) almost guarantees that one of entertainment for kids all over the country. can find a series of interest. And much of it is just really good. Anime isn’t simply “just You may be concerned about what your child is cartoons” – this creative form often results in consuming. What exactly is this form? Is it excellent works. For instance, a whole anti-Christian? While some may want to generation of Disney and Pixar animators have exclude any media that includes elements that been influenced as much by Hayao Miyazaki don’t reflect Biblical values, this guide takes (Spirited Away, My Neighbor Totoro) as any the position that even media not specifically American animator. intended for Christian audiences can be viewed and may be valuable, though parents will set their limits what is appropriate. Naruto is a popular anime and manga What is anime? with themes of Anime, very simply put, is Japanese animation. Its literary counterpart is manga, the comic redemption and form from which anime is often adopted. sacrifice. It also Historically, anime has been just a small portion of the animation viewed in the U.S., contains violence, though some series and movies like Speed fanservice, mystical Racer, Pokemon, and the Oscar-winning Spirited Away have received attention on these powers, and coarse shores.
    [Show full text]
  • Aachi Wa Ssipak Afro Samurai Afro Samurai Resurrection Air Air Gear
    1001 Nights Burn Up! Excess Dragon Ball Z Movies 3 Busou Renkin Druaga no Tou: the Aegis of Uruk Byousoku 5 Centimeter Druaga no Tou: the Sword of Uruk AA! Megami-sama (2005) Durarara!! Aachi wa Ssipak Dwaejiui Wang Afro Samurai C Afro Samurai Resurrection Canaan Air Card Captor Sakura Edens Bowy Air Gear Casshern Sins El Cazador de la Bruja Akira Chaos;Head Elfen Lied Angel Beats! Chihayafuru Erementar Gerad Animatrix, The Chii's Sweet Home Evangelion Ano Natsu de Matteru Chii's Sweet Home: Atarashii Evangelion Shin Gekijouban: Ha Ao no Exorcist O'uchi Evangelion Shin Gekijouban: Jo Appleseed +(2004) Chobits Appleseed Saga Ex Machina Choujuushin Gravion Argento Soma Choujuushin Gravion Zwei Fate/Stay Night Aria the Animation Chrno Crusade Fate/Stay Night: Unlimited Blade Asobi ni Iku yo! +Ova Chuunibyou demo Koi ga Shitai! Works Ayakashi: Samurai Horror Tales Clannad Figure 17: Tsubasa & Hikaru Azumanga Daioh Clannad After Story Final Fantasy Claymore Final Fantasy Unlimited Code Geass Hangyaku no Lelouch Final Fantasy VII: Advent Children B Gata H Kei Code Geass Hangyaku no Lelouch Final Fantasy: The Spirits Within Baccano! R2 Freedom Baka to Test to Shoukanjuu Colorful Fruits Basket Bakemonogatari Cossette no Shouzou Full Metal Panic! Bakuman. Cowboy Bebop Full Metal Panic? Fumoffu + TSR Bakumatsu Kikansetsu Coyote Ragtime Show Furi Kuri Irohanihoheto Cyber City Oedo 808 Fushigi Yuugi Bakuretsu Tenshi +Ova Bamboo Blade Bartender D.Gray-man Gad Guard Basilisk: Kouga Ninpou Chou D.N. Angel Gakuen Mokushiroku: High School Beck Dance in
    [Show full text]
  • Samurai Champloo: Transnational Viewing Jiwon Ahn
    Samurai Champloo: Transnational Viewing Jiwon Ahn From the original edition of How to Watch Television published in 2013 by New York University Press Edited by Ethan Thompson and Jason Mittell Accessed at nyupress.org/9781479898817 This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License (CC BY-NC-ND). 39 Samurai Champloo Transnational Viewing Jiwon Ahn Abstract: Television criticism usually addresses “what” TV is watched, and ofen “who” watches, but “where” TV is watched is less commonly considered vital to understanding it. In this look at the anime program Samurai Champloo, Jiwon Ahn argues for the importance of “where” to the meanings and pleasures of texts which—like anime—circulate in television’s global fows. Watching an imported or translated text on television is an increasingly ordinary experience in the current state of globalization. But what unique critical questions should we consider in order to make sense of such viewings? To understand our de- sire for and pleasure in viewing imported television texts, we need to consider how texts produced for overseas distribution are designed diferently for international audiences, and how this design may infect (or not) our viewing of them. Anime ofers a productive example in that the format’s long history of international circula- tion inevitably involved the development of textual strategies suited to transnational consumption, including, notably, an efort to balance exoticism with familiarity in terms of appeal. While the popularity of shows such as Dragon Ball Z (Cartoon Net- work, 1998–2005), Ranma ½ (Fuji Television, 1989–1992), and InuYasha (Cartoon Network, 2000–2004) on U.S.
    [Show full text]
  • Friday Sept. 13 Saturday Sept. 14 Sunday Sept. 15
    FRIDAY SEPT. 13 Main Panels: Panels: Panels: eGaming: Birch Table Top: Walnut Table Top: Walnut Screening 1 Screening 2 Vendors / Programming Chestnut Elm Cedar Artist Alley 12:00 PM Open Open Gaming Open Gaming Bodacious Space Pirates Tsubasa: Reservoir Closed 12:00 PM 12:30 PM (Episodes 1-4) Chronicles (Episodes 1-4) 12:30 PM 1:00 PM Cosplay Advanced (Wig Wig) Puyo Puyo Tetris Open 1:00 PM 1:30 PM 1:30 PM 2:00 PM Love Live (Episodes 1-4) Persona 4: The Animation 2:00 PM 2:30 PM The Villains of Paul St. Peter T-Doll Training: An Intro Horror as Social **Splendor Tutorial** (Episodes 1-4) 2:30 PM 3:00 PM to Girls Frontline Commentary Splendor Tournament 3:00 PM 3:30 PM 3:30 PM 4:00 PM Ludo Light Sabre Academy Autograph Session Guess that Pokemon! Intro to AnimeFargo: Dragonball FighterZ Azumanga Daioh Pretear (Episodes 1-4) 4:00 PM 4:30 PM Volunteering or Staffing (Episodes 1-4) 4:30 PM 5:00 PM 5:00 PM 5:30 PM Opening 5:30 PM 6:00 PM Open Gaming Relic Knights Carp Captor Sakura: xxxHolic (Episodes 1-4) 6:00 PM 6:30 PM Consent Culture in Anime Wonderful Wigs (Wig Clear Card (Episodes 1-4) 6:30 PM 7:00 PM Cosplay chess Multiplayer Oreo: Choose and Manga Wig) Super Smash Bros 7:00 PM 7:30 PM Your Group Adventure Ultimate 4-Player 7:30 PM 8:00 PM InuYasha Season 1 Anime Court Kiddy Grade (Episodes 1- Save Me! Lolipop Closed 8:00 PM 8:30 PM Cyber-Dance 8:15 - 9:15 4) (Episodes 1-4) 8:30 PM 9:00 PM Karaoke Open Gaming (After Dark) Open Gaming (After Dark) 9:00 PM 9:30 PM Shino and friends (DSP) MaximumWeeaboo: 80s- 9:30 PM 10:00 PM HD Remastered Open Digital Breakdown Hetalia: Axis Powers Cowboy Bebop (Episodes 10:00 PM 10:30 PM (Paranoia Game) (Episodes 1-26) 1-4) 10:30 PM 11:00 PM Red Dragon Inn (18+) - How I Remember It (18+) BDSM 101 safety (18+) 11:00 PM 11:30 PM (Snowmen) 11:30 PM 12:00 AM Closed Closed 12:00 AM 12:30 AM Werewolf Spiral into horror 2: 12:30 AM 1:00 AM The Panel That Doesn't Exist Uzumaki Boogaloo (18+) Closed 1:00 AM 1:30 AM (18+) 1:30 AM SATURDAY SEPT.
    [Show full text]
  • O Remix Midiático Das Séries De Televisão Cowboy Bebop E Samurai Champloo
    O remix midiático das séries de televisão Cowboy Bebop e Samurai Champloo Roberta Regalcce de Almeida Centro Universitário Senac Índice como as modulações desse processo na cul- tura pop ao longo do século XX como Lev Introdução1 Manovich (2005), Eduardo Navas (2008), 1 Um samurai sem clã3 Nicolas Bourriaud (2009) e Lucia Santaella Conclusão8 (2007). Referências 10 Palavras-chave: Animê, Remix, Japão, Televisão, Comunicação. Resumo O artigo propõe analisar duas séries de Introdução animações japonesas para TV, Cowboy Be- O uso original do termo remix surgiu nas pis- bop (1998) e Samurai Champloo (2004) de tas de dança ou ainda como uma faixa bônus, Shinichiro Watanabe. Trata-se de duas séries em singles de determinadas bandas e artis- emblemáticas por remixar em um mesmo tas do mundo Pop ou em destaque na agenda cenário o tradicional e o moderno, a cultura cultural. É um produto Pop, seu papel é o japonesa e a ocidental, engendrando meta- consumo imediato e a promoção de um es- morfoses inusitadas e criando múltiplas in- paço (no caso de pistas de dança), de even- terfaces entre vários contextos e experiên- tos (partys, raves etc.) de artistas e ban- cias midiáticas (TV, cinema, jogos eletrôni- das. Historicamente, remete-se à música e cos, mangás etc). a figura do DJ. Esse personagem começa a Assim, a análise se concentra em desven- ter destaque a partir do uso de ferramentas dar as estratégias de remix, típicas da eletrônicas e depois computacionais na cri- chamada pós-produção, em sua dinâmica ação/produção e até mesmo na performance de seleção/apropriação de produtos midiáti- de bandas e artistas.
    [Show full text]
  • Protoculture Addicts Is ©1987-2006 by Protoculture • the REVIEWS Copyrights and Trademarks Mentioned Herein Are the Property of LIVE-ACTION
    Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ P r o t o c u l t u r e A d d i c t s # 8 7 December 2005 / January 2006. Published by Protoculture, P.O. Box 1433, Station B, Montreal, Qc, Canada, H3B 3L2. ANIME VOICES Letter From The Publisher ......................................................................................................... 4 E d i t o r i a l S t a f f Page Five Editorial ................................................................................................................... 5 [CM] – Publisher Christopher Macdonald Contributor Spotlight & Staff Lowlight ......................................................................................... 6 [CJP] – Editor-in-chief Claude J. Pelletier Letters ................................................................................................................................... 74 [email protected] Miyako Matsuda [MM] – Contributing Editor / Translator Julia Struthers-Jobin – Editor NEWS Bamboo Dong [BD] – Associate-Editor ANIME RELEASES (R1 DVDs) ...................................................................................................... 7 Jonathan Mays [JM] – Associate-Editor ANIME-RELATED PRODUCTS RELEASES (UMDs, CDs, Live-Action DVDs, Artbooks, Novels) .................. 9 C o n t r i b u t o r s MANGA RELEASES .................................................................................................................. 10 Zac Bertschy [ZB], Sean Broestl [SB], Robert Chase [RC], ANIME & MANGA NEWS: North
    [Show full text]
  • Anime Publisher Year a Tree of Palme ADV Films 2005 Abenobashi ADV
    Anime Publisher Year A Tree of Palme ADV Films 2005 Abenobashi ADV Films 2005 Ah! My Goddess Pioneer 2000 Air Gear ADV Films 2007 Akira Pioneer 1994 Alien Nine US Manga 2003 Android Kikaider Bandai Entertainment 2002 Angelic Layer ADV Films 2005 Aquarian Age ADV Films 2005 Arjuna Bandai Entertainment 2001 Black Cat Funimation 2005 Black Heaven Pioneer 1999 Black Lagoon Funimation 2006 Blood: The Last Vampire Manga Entertainment 2001 Blood+ Sony Pictures 2005 BoogiePop Phantom NTSC 2001 Brigadoon Tokyo Pop 2003 C Control Funimation 2011 Ceres: Celestial Legend VIS Media 2000 Chevalier D'Eon Funimation 2006 Cowboy Bebop Bandai Entertainment 1998 Cromartie High Scool ADV Films 2006 Dai-Guard ADV Films 1999 Dears Bandai Visual 2004 DeathNote VIS Media 2003 Elfen Lied ADV Films 2006 Escaflowne Bandai Entertainment 1996 Fate Stay/Night TBS Animation 2013 FLCL Funimation 2000 Fruits Basket Funimation 2002 Full Metal Achemist: Brotherhood Funimation 2010 Full Metal Alchemist Funimation 2004 Full Metal Panic? ADV Films 2004 G Gundam Bandai Entertainment 1994 Gankutsuou Gnzo Media Factory 2004 Gantz ADV Films 2004 Geneshaft Bandai Entertainment 2001 Getbackers ADV Films 2005 Ghost in the Shell Bandai Entertainment 2002 Ghost Stories ADV Films 2000 Grave of the Fireflies Central Pak Media 1988 GTO Great Teacher Onizuka Tokyo Pop 2004 Gungrave Pioneer 2004 Gunslinger Girl Funimation 2002 Gurren Lagann Bandai Entertainment 2007 Guyver ADV Films 2007 Heat Guy J Pioneer 2002 Hellsing Pioneer 2002 Infinite Ryvius Bandai Entertainment 1999 Jin-Roh Bandai
    [Show full text]