WORLDS and THEIR POTENTIAL an Intertextual Approach to Worldbuilding
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Worldbuilding in Tolkien's Middle-Earth and Beyond
KULT_online. Review Journal for the Study of Culture journals.ub.uni-giessen.de/kult-online (ISSN 1868-2855) Issue 61 (May 2020) Worldbuilding in Tolkien’s Middle-earth and Beyond Dennis Friedrichsen Justus-Liebig-Universität Gießen [email protected] Abstract: The field of worldbuilding in literary studies is experiencing a revitalization and it is therefore unsurprising that interest in Tolkien’s Middle-earth is renewed. Many aspects of Tolkien’s world have been analyzed and discussed, but it remains a relevant topic for both specific questions concerning Tolkien’s world and general questions concerning worldbuilding in literature. Sub-creating Arda , edited by Dimitra Fimi and Thomas Honegger, makes a valuable contribution that expands on both theoretical areas, applies theories of worldbuilding to Middle-earth, and draws interesting parallels to other fictional worlds. Because the field of worldbuilding is incredibly rich, Sub-creating Arda is not exhaustive, but nevertheless makes significant contributions to contemporary academic problematizations of the field and will undoubtedly inspire new arguments and new approaches within the field of worldbuilding. How to cite: Friedrichsen, Dennis: “Worldbuilding in Tolkien’s Middle-earth and Beyond [Review of: Fimi, Dimitra and Thomas Honegger (eds.): Sub-creating Arda. World-building in J.R.R. Tolkien’s Work, Its Precursors, and Its Legacies. Zurich: Walking Tree Publishers, 2019.]“. In: KULT_online 61 (202o). DOI: https://doi.org/10.22029/ko.2020.1034 Creative Commons Attribution 4.0 International KULT_online. Review Journal for the Study of Culture 61 / 2020 journals.ub.uni-giessen.de/kult-online Worldbuilding in Tolkien’s Middle-earth and Beyond Dennis Friedrichsen Justus-Liebig-Universität Gießen Fimi, Dimitra and Thomas Honegger (eds.). -
Spring 2020 Adult Catalog
SPRING 2020 MCPG ADULT This edition of the catalogue was printed on November 12, 2019. To view updates, please see the Spring 2020 Raincoast eCatalogue or visit www.raincoast.com 20S Macm MCPG Adult Child Star by Brian "Box" Brown Child star Owen Eugene had it all: a hit sitcom on prime time, a Saturday morning cartoon, and a memoir on the bestseller list. The secret to his success was his talent for improvisation . and his small size. On screen he made the whole world laugh, but behind the scenes his life was falling apart. Hollywood ate him alive. Inspired by real-life child stars, Brian Box" Brown created Owen Eugene, a composite character whose tragic life is an amalgam of 1980s pop culture. In this fictional documentary-style graphic novel, we see how growing up in the spotlight robs young actors of a true childhood. Author Bio Box Brown is an Ignatz Award - winning cartoonist, illustrator, and comic publisher from Philadelphia. His books include the New York Times - bestselling Andre the Giant: Life and Legend and Tetris. Box Brown's First Second independent comics publishing house, Retrofit Comics, was launched in 2011. On Sale: Jun 30/20 6 x 8.5 • 240 pages two-color illustrations thoughout 9781250154071 • $26.99 • pb Comics & Graphic Novels / Literary Notes Promotion Page 1 of 5 20S Macm MCPG Adult LEAD The Adventure Zone: Petals to the Metal by Clint McElroy and Griffin McElroy, illustrated by Carey Pietsch START YOUR ENGINES, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times Bestselling books The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited . -
Document.Docx
“Serial Fiction Podcasting and Participatory Culture” - Robert Yeates | 1 Serial Fiction Podcasting and Participatory Culture: Fan Influence and Representation in The Adventure Zone Technology journalist Frank Rose, in his book The Art of Immersion (2012/2011), argues that we are entering a third age of the Internet. The first of these began with the introduction of the World Wide Web in 1991, which ‘made the Net accessible to ordinary people’. The second was marked by a ‘cornucopia of participation (blogs, wikis, social media) known as Web 2.0’ (Rose, 2012/2011: 7). The third, into which we are now transitioning, is an artistic era: ‘The future beckons, but we’re only partway through inventing it. We can see the outlines of a new art form, but its grammar is as tenuous and elusive as the grammar of cinema a century ago’ (8). As the uses and affordances of new media become better understood and experimental online formats find their footing, this artistic era is beginning to be evidenced in forms of storytelling which take advantage of the contemporary technologies at hand. One example of this is podcast fiction, a format which draws heavily upon established media, radio fiction programming in particular, but which utilizes the unique capabilities associated with the digital file format and online distribution and consumption. Podcasts such as Welcome to Night Vale (2012-present), The Truth (2012- present), and The Message (2015) have acquired large audiences, and certain programs have achieved syndication with media giants American Public Media and National Public Radio. Despite the recent surge in the popularity of podcasts, little scholarly attention has been placed on the format, except to discuss it as merely a continuation of radio programming or a part of a transmedia landscape for texts which are centred in more established media such as television and film. -
The Ultimate Guide to Worldbuilding: How to Write Fantasy, Scifi And
writersedit.com The Ultimate Guide To WorldBuilding: How To Write Fantasy, SciFi And RealLife Worlds Worldbuilding is so much more than just a framing device. It’s the very essence of any good fantasy or science fiction story, and the basis of a sense of place in other genres. Good worldbuilding lends an immersive richness to your writing, while also giving readers the information they need to understand characters and plotlines. Table of Contents 1 IMAGINARY WORLDS 1.1 Deciding on a starting point 1.2 Asking questions about your world 1.3 Drawing inspiration from real life 1.4 Where reality and fantasy collide 2 ALTERNATE REALITY 2.1 What if? 2.2 Belief and disbelief 2.3 Past, present or future? 2.4 Know your building blocks 2.5 The end of the world as we know it 3 ACTUAL LOCATIONS 3.1 Pack your bags 3.2 Do your research 3.3 Speak with your senses So, how exactly should writers go about building worlds in their fiction? To find out, we’ll break down the concept of worldbuilding into three main categories: ● Imaginary worlds – the construction of entirely fictional universes, found primarily in fantasy genres. ● Alternate reality – reimaginings of the details of our existing world; popular with writers of science fiction. ● Actual locations – the invocation of a real place in the world, utilised in novels with no elements of the fantastic. Let’s begin by entering the wondrous realm of fantasy fiction. IMAGINARY WORLDS Creating an imaginary world is one of the most complex types of worldbuilding. -
Dragon Magazine #236
The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found. -
University of Oklahoma Graduate College
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By Severin Justin Poirot Norman, Oklahoma 2019 THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION APPROVED FOR THE GAYLORD COLLEGE OF JOURNALISM AND MASS COMMUNICATION BY Dr. David Craig, Chair Dr. Eric Kramer Dr. Jill Edy Dr. Ralph Beliveau Dr. Julie Jones © Copyright by SEVERIN JUSTIN POIROT 2019 All Rights Reserved. iv Acknowledgments I’ve spent a lot of time and hand wringing wondering what I was going to say here and whom I was going to thank. First of all I’d like to thank my committee chair Dr. David Craig. Without his guidance, patience and prayers for my well-being I don’t know where I would be today. I’d like to also thank my other committee members: Dr. Eric Kramer, Dr. Julie Jones, Dr. Jill Edy, and Dr. Ralph Beliveau. I would also like to thank former member Dr. Namkee Park for making me feel normal for researching video games. Second I’d like to thank my colleagues at the University of Oklahoma who were there in the trenches with me for years: Phil Todd, David Ferman, Kenna Griffin, Anna Klueva, Christal Johnson, Jared Schroeder, Chad Nye, Katie Eaves, Erich Sommerfeldt, Aimei Yang, Josh Bentley, Tara Buehner, Yousuf Mohammad and Nur Uysal. I also want to extend a special thanks to Bryan Carr, who possibly is a bigger nerd than me and a great help to me in finishing this study. -
Commitment – Episode 1 Published on October 19Th, 2017 Listen on Themcelroy.Family
The Adventure Zone: Commitment – Episode 1 Published on October 19th, 2017 Listen on TheMcElroy.family [theme music plays] Clint: Okay, hi everybody! Welcome to The Adventure Zone. I am your internet father, Clint McElroy. Griffin: Don‘t say that! That‘s bad. That‘s kind of a creepy title. Travis: That‘s weird! Clint: Is that a bad thing? Justin: That‘s a weird look. Griffin: Yeah, it‘s no good. Definitely a weird look. Clint: Alright, I‘ll back off of that. I am your GM. Your game master— Justin: Your Griffin McElroy? Clint: The general manager. Justin: Oh. Clint: Along with my three sons. Go ahead and identify yourself, guys. Travis: This is a—I wanna say, this is a weird start. Are we assuming people listening to this episode have never heard this before? Clint: Yeah! I‘m anticipating a whole new influx of new blood. Justin: It‘s a fresh start. My name is Justin McElroy, I‘m the oldest brother, and I‘m portraying the dual roles of Irene Baker and Kardala. Travis: I‘m Travis McElroy. I‘m the middlest brother, and I am portraying Nadiya Jones. Griffin: Folks ‗round here call me Griffin McElroy. I‘m playing the role of Remy, and I‘m going to try to watch how much I talk, because I got a lot of tweets from people, maybe a little mean-spirited, accusing me of backseat DMing during the world-building episode we did. Clint: [laughs] Griffin: And so, I‘ma watch that, because I was very sensitive about that, and it did hurt my feelings. -
The Parthenon, October 20, 2017
Marshall University Marshall Digital Scholar The aP rthenon University Archives 10-20-2017 The aP rthenon, October 20, 2017 Jared Casto [email protected] Follow this and additional works at: http://mds.marshall.edu/parthenon Recommended Citation Casto, Jared, "The aP rthenon, October 20, 2017" (2017). The Parthenon. 692. http://mds.marshall.edu/parthenon/692 This Newspaper is brought to you for free and open access by the University Archives at Marshall Digital Scholar. It has been accepted for inclusion in The aP rthenon by an authorized administrator of Marshall Digital Scholar. For more information, please contact [email protected], [email protected]. OPINION, 2 SPORTS, 3 NEWS, 4 LIFE, 6 • Editorial: #Metoo isn’t just • Marshall football heads to • Cyber Security month • Jacob’s journey with the a celebrity movement Murfreesboro • School of Pharmacy Fall house that love built • Let Me Be Frank Preview Day FRIDAY, OCTOBER 20, 2017 | VOL. 121 NO. 15 | MARSHALL UNIVERSITY’S STUDENT NEWSPAPER | marshallparthenon.com | SINGLE COPY FREE McElroy family podcasts to School of Pharmacy gala record at Keith-Albee to raise funds for By REBECCA TURNBULL UNIVERSITY COMMUNICATIONS Marshall University’s Society of Huntington City Yeager Scholars is inviting well- known Huntington natives of the McElroy family to give a live recording of two of their podcasts, “Shmanners” Mission and “Sawbones,” at 7 p.m. Thursday, Nov. 2, at the Keith-Albee Performing By CAROLINE KIMBRO Arts Center. THE PARTHENON The McElroys’ live podcasting will October is American Pharmacists serve as the 30th anniversary sym- Month and the Marshall University posium for the Yeager society. -
Extending Arda: Mapping Beyond the Lord of the Rings and Silmarillion
Journal of Tolkien Research Volume 11 Issue 1 Article 8 2020 Extending Arda: Mapping beyond the Lord of the Rings and Silmarillion Stentor Danielson Slippery Rock University of Pennsylvania, [email protected] Follow this and additional works at: https://scholar.valpo.edu/journaloftolkienresearch Part of the Human Geography Commons, Literature in English, British Isles Commons, and the Physical and Environmental Geography Commons Recommended Citation Danielson, Stentor (2020) "Extending Arda: Mapping beyond the Lord of the Rings and Silmarillion," Journal of Tolkien Research: Vol. 11 : Iss. 1 , Article 8. Available at: https://scholar.valpo.edu/journaloftolkienresearch/vol11/iss1/8 This Peer-Reviewed Article is brought to you for free and open access by ValpoScholar. It has been accepted for inclusion in Journal of Tolkien Research by an authorized administrator of ValpoScholar. For more information, please contact a ValpoScholar staff member at [email protected]. Danielson: Extending Arda Extending Arda: Mapping beyond the Lord of the Rings and Silmarillion J.R.R. Tolkien is famous for creating an entire world (known as Arda), but his writings about it leave much of its territory sketched in only the vaguest terms. This has not prevented fans from wondering what lies beyond the edges of our canonical knowledge. In both fiction and cartography, they have sought to flesh out the geography of Arda. In doing so, they have revealed much about the ideas they have about both our primary world and the secondary world of the legendarium. Examination of such maps provides a window into the process of sub-creation: the remixing of elements the sub-creator sees in those worlds (Wolf 2019). -
KEVIN DICKSON and JACK KETSOYAN Guilty Pleasure
FEIWEL & FRIENDS • MAY 2018 SOCIAL SCIENCE / FEMINISM & FEMINIST THEORY ASSORTED CONTRIBUTORS; EDITED BY KATE FARRELL Period Twelve Voices Tell the Bloody Truth Periods enter the spotlight in this essay collection that raises a variety of voices on a topic long shrouded in shame and secrecy. In this collection, writers of various ages and across racial, cultural, and gender identities share stories about the period. Each of our twelve authors brings an individual perspective and sensibility. They write about homeless periods, nonexistent periods, male periods, political periods, and more. Told with warmth and humor, these essays celebrate MAY all kinds of period experiences. Feiwel & Friends Social Science / Feminism & Feminist Theory Periods are a fact of life—they're in the news, they're in our On Sale5/8/2018 conversations, and they affect half the population. It's time Ages 0 And Up to talk about them. Hardcover , 208 pages 7.5 in H | 5 in W Carton Quantity: 28 Arisleyda Dilone, Ann Friedman, Kiran Gandhi, Santina Muha, ISBN:9781250141941 Ingrid Nilsen, Wiley Reading, Ashley Reese, Kylyssa Shay, $21.99 / $28.99 Can. Aminatou Sow, Emma Straub, Jennifer Weiss-Wolf, and Elizabeth Yuko 309 IMPRINT • JUNE 2018 FICTION / CONTEMPORARY WOMEN KEVIN DICKSON AND JACK KETSOYAN Guilty Pleasure In this jaw-dropping sequel to Blind Item, a publicist, tabloid journalist, and rising celebrity strive to keep scandals under wraps before awards season. Three young Hollywood professionals hustle to keep the industry’s dirtiest secrets in this addictive and salacious sequel to Blind Item. Nicola is forced to represent her superstar ex-boyfriend, Seamus, when he returns from rehab. -
World Building
TRANSMEDIA Boni (ed.) Transmedia, Fans, Industries Fans, Transmedia, World Building World Edited by Marta Boni World Building Transmedia, Fans, Industries World Building Transmedia: Participatory Culture and Media Convergence The book series Transmedia: Participatory Culture and Media Convergence provides a platform for cutting-edge research in the field of media studies, with a strong focus on the impact of digitization, globalization, and fan culture. The series is dedicated to publishing the highest-quality monographs (and exceptional edited collections) on the developing social, cultural, and economic practices surrounding media convergence and audience participation. The term ‘media convergence’ relates to the complex ways in which the production, distribution, and consumption of contemporary media are affected by digitization, while ‘participatory culture’ refers to the changing relationship between media producers and their audiences. Interdisciplinary by its very definition, the series will provide a publishing platform for international scholars doing new and critical research in relevant fields. While the main focus will be on contemporary media culture, the series is also open to research that focuses on the historical forebears of digital convergence culture, including histories of fandom, cross- and transmedia franchises, reception studies and audience ethnographies, and critical approaches to the culture industry and commodity culture. Series editors Dan Hassler-Forest, Utrecht University, the Netherlands Matt Hills, University -
Worldbuilding Questions
Worldbuilding Questions Questions About How the World Looks • Is your world one concentrated area, or dispersed across different environments? • What part of the world will the story take place in? • What aspects of the physical terrain affect the story? • How is the weather? Is it temperate or severe? What are its seasons? • How does the landscape look? • What are its borders? • What languages are spoken? • What natural resources are there? • What are the cultures present and what are their cultural practices? Questions About the Characters or Inhabitants • Are the inhabitants human, alien, magical beings, or hybrids? • How many are there? • Have they always lived there? If not, how did they come to live there? • Do they have a class system? If yes, how is it defined? • Do they have gender or race? • How do the characters relate to one another? • Who are their friends and enemies? • What occupation do they have? Questions About the History of Your World • What is the ruling system in place? • Who has ruled the world throughout history? • What major events have influenced this world's development? • How have the leaders impacted the government—and consequently, life—in the world? • Did anything historical happen recently? • How did the country or settlement reach where it is now? • Are there religious or political events in history that have an impact on your plot? • Have there been any major environmental catastrophe, such as plagues, tsunamis, or famine? How have these events affected the land and the inhabitants? • Has the country