Magic in the Shadows
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® ™ By Stephen Kenson Gavin Lowry (order #25533) 64.90.193.6 Chummer, I can write a book on what you don’t know. Can you design a spell or enchant a dag- ger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You’ve got a lot to learn—not even dragons know all there is to know about Magic in the Shadows. Magic in the Shadows is a source- book for the Shadowrun® roleplay- ing game that expands on the basic magic concepts and provides advanced magic rules. For players, this book offers new magical paths, metamagic, totems and more than 75 new spells. For the gamemaster, there are new rules for initiation, spirits, astral security, magical threats and more! For use with Shadowrun, Third Edition. ® Gavin Lowry (order #25533) 64.90.193.6 Gavin Lowry (order #25533) 64.90.193.6 TABLE OF CONTENTS INTRODUCTION 6 Path of the Steward 21 Developer’s Say 6 Path of the Bard 21 THE AWAKENED WORLD 8 Path of the Druid 21 The Magical Child 8 Path of the Rígh 21 Religion 10 Aspected Path Magicians 21 The Law 11 Path of the Adept 21 Business 12 Athlete’s Way 21 Medicine 13 Artist’s Way 22 Popular Culture 13 Warrior’s Way 22 Street Magic 13 Invisible Way 22 THE PATHS OF MAGIC 14 Spirit Way 22 Path of the Shaman 16 Totem Way 22 Wilderness and Urban Shamans 16 Magician’s Way 22 Spirits of the Elements 16 Magical Traditions 24 Ancestor Shamans 16 Awakened Oddities 26 Pantheism 16 Psionics 26 Path of the Mage 17 Miracles 27 Hermetic Schools 17 Madness 27 Elemental Mages 17 THE AWAKENED CHARACTER 28 Path of Wuxing 17 Creating an Awakened Character 28 Wujen Aspected Magicians 19 Priorities 30 Path of Voodoo 19 Race 30 Patron Loa 19 Awakened Skills 30 The Hounfour 19 Magic Loss 30 Loa Spirits 20 Stim Patches 31 Zombies 20 Astral Projection 31 Voodounistas 20 Cyberware 31 Obeyifa 20 Geasa 31 Paths of the Wheel 20 Creating a Geas 31 Path of the Warrior 20 Accepting a Geas 32 2 Magic in the Shadows Gavin Lowry (order #25533) 64.90.193.6 Fulfilling a Geas 33 Masking 76 Removing a Geas 33 Possessing 76 Adepts and Geasa 33 Quickening 77 MAGICAL SKILLS 34 Reflecting 78 Ritual Sorcery 34 Shielding 79 Requirements 34 THE PLANES 80 The Ritual Team 36 Astral Terrain 80 Casting the Spell 36 Passing Through Earth 80 Beginning the Casting 36 Getting Lost 82 Targeting Test 36 Astral Visibility 82 Sending Test 37 Astral Barriers 83 Sorcery Test 37 Pressing Through a Barrier 83 Spell Resistance Test 38 Background Count 83 Spell Effect 38 Power Sites 84 Drain Resistance Test 38 Aspected Power 85 Sustaining Ritual Sorcery 38 Mana Warps 85 Ritual Tracking 39 Mana Surges 86 Enchanting 39 Sorcery Effects 87 Enchanting Gear 40 Conjuring Effects 87 Talismongering 40 Wild Magic 87 Alchemy 42 Astral Security 88 Artificing 42 Astral Patrolling 88 New Foci 45 Fooling Astral Barriers 88 Focus Addiction 45 Wards 89 Unique Enchantments 46 Passive Security Options 89 Analyzing Magical Items 47 The Metaplanes 91 Spell Design 47 Astral Quest 92 Spell Formulas 47 The Dweller on the Threshold 92 Designing New Spells 48 Metaplaces 92 INITIATION AND METAMAGIC 57 Quest Tests 93 Initiation 58 Types of Quest 94 Grades of Initiation 58 Quest Duration 95 Advantages of Initiation 58 SPIRITS 96 Cost of Initiation 58 Spirit Rules 96 Initiation Ordeals 58 Astral Movement 96 Magical Groups 61 Disruption 98 Purpose 62 Spontaneous Appearances 98 Strictures 62 Extending Elemental Service 98 Individual Strictures 63 Binding Elemental Guards 98 Group Strictures 63 Healing Spirits 98 Customs 64 Spirit Powers 98 Group Resources 64 Watcher Spirits 98 Patrons 64 Characteristics of Watchers 101 Finding a Group 64 Watchers and Astral Tracking 101 Joining a Group 65 Tasks for Watchers 101 Founding a Group 65 Loa Spirits 102 Creating a Group 65 Conjuring Loa Spirits 102 Pre-Generated Magical Groups 67 Loa Spirit Services 103 Avatars 68 Loa Spirit Powers 103 Using an Avatar 69 Serviteurs 104 Metamagic 69 Zombies 104 Learning Metamagic 69 Grande Zombies 104 Anchoring 70 Spirits of the Elements 105 Centering 72 Domains 105 Cleansing 74 Summoning 105 Divining 74 Powers 105 Invoking 75 Ancestor Spirits 106 Magic in the Shadows 3 Gavin Lowry (order #25533) 64.90.193.6 Summoning Ancestor Spirits 106 Conjuring and Ghosts 122 Great Form Spirits 107 Unique Spirits 122 Physical Bonus 107 The Wild Hunt 122 Great Blood Spirits 107 MAGICAL THREATS 123 Great Elementals 107 Potency 124 Great Loa 107 Spirit Pact 124 Great Nature Spirits 107 Toxic Shamans 124 Great Spirits of the Elements 107 Toxic Totems 124 Ally Spirits 107 Toxic Potency 126 Native Planes of Allies 107 Toxic Domains 126 Powers of Allies 107 Toxic Nature Spirits 127 Services of Allies 109 Rare Toxics 127 Designing an Ally 109 Insect Shamans 127 Ally Formula 111 Insect Totems 127 Ritual of Summoning 111 Insect Potency 127 Ritual of Change 112 Insect Forms 128 Losing an Ally 112 Summoning Insect Spirits 128 Banishing an Ally 113 Hive Insect Spirits 129 Free Spirits 113 Building the Hive 129 Born Free 113 Queen Spirits 130 Motivations 113 Solitary Insect Spirits 130 Spirit Energy 114 Building the Nest 132 True Names 114 Free Insect Spirits 132 Free Spirits and Good Karma 115 Insect Spirit Powers 132 Powers of Free Spirits 116 Blood Magic 133 Designing Free Spirits 118 Sacrifice Geas 133 Ghosts 120 Sacrificing Metamagic 133 Haunts 120 Blood Spirits 134 Chain 121 The Corrupted 134 Types of Ghosts 121 Petro Voodoo 135 4 Magic in the Shadows Gavin Lowry (order #25533) 64.90.193.6 The Twisted Way 135 Cover Art Twisted Potency 135 Doug Andersen THE GRIMOIRE 138 Back Cover Art Combat Spells 138 Mark Zug Detection Spells 140 Cover Design Health Spells 141 Fred Hooper Illusion Spells 142 Jim Nelson Directed Illusion Spells 142 Project Director and Layout Indirect Illusion Spells 143 Fred Hooper Manipulation Spells 144 Illustration Control Manipulations 144 Tom Baxa, Peter Bergting, Fred Hooper, Clint Langley, Elemental Manipulations 145 Larry MacDougall, Ian Miller, Jeff Miracola, Jim Nelson, Telekinetic Manipulations 145 Paolo Parente, Steve Prescott, Ron Spencer, Michael Transformation Manipulations 146 Sutfin, Mark Tedin, Mark Zug ADEPT POWERS 149 TOTEMS 152 Playtesters Animal Totems 152 All of them went the distance for me—Thanks, MM Nature Totems 157 Natalie Aked, Rob Aked, Jon Bellando, Russ Bigham, Mike Bobroff, Mythic Totems 158 Duane Brickler, David Buehrer, Bull, David Cane, John Cary, Lisa Idols 160 Chemleski, Bryan Covington, Greg Davidson, Lehlan Decker, Wayne DeLisle Jr., Michael DeVita, Eric Duckworth, Daniel Ducret, Christi Ewart, Loa 162 Bob Farnsworth, Perry Fausett, Daniel Felts, Greg Ferguson, Flake, Tony ARCANE LORE 164 Glinka, Rocky Goodenough, Jeremy Guillemette, Robert Habanicht, Adept Powers Table 164 Keith Henry, Jen Helleiner, Stephen Helleiner, Jonathan Henry, Cary Hill, Spell Table 165 David Hitt, Jon Hollar, Will Jackson, Erik Jameson, Chris Jardon, James Magical Gear Table 169 “Loki” Jones, Jeff Jones, Mara Kaehn, Craig Knefelkamp, George Kraus, INDEX 171 Donald Larkin, Peter Leitch, Timothy Link, Craig Loos, Gregory B. Lusby, Sean Matheis, Tim Mathena, Chris Maxfield, Paul Meyer, Michael “Harpoon” Miller, Danieal Mooneyham, Neal Moss, Jon Naughton, Wes CREDITS Nicholson, Joe Nuth, Chris Nye, Tarek Okail, Rich Osterhout, Scott Preston, Jamie Prill, Marvin Pringer, Adam Reeve, Max Rible, Kenna Writing Rice, Kenneth Riehle, Asher Rosenberg, Seth Rutledge, Sandra K. Stephen Kenson Schmitz, Matt Sebrasky, Thomas Shook, Mark Somers, Paul Stevenson, Jon Szeto, Lori Tharp, John Thornton, Steve Tinner, Richard Tomasso, Additional Writing Malik “Running Wolf” Toms, Ted Turnietta, Thomas Vielkanowitz, Darren Walt, Nikki Wieleta, Sebastian Wiers, Jon Wooley, and Guido in Rob Boyle Germany Mike Mulvihill Special Thanks Project Development To Steve and Rob: You gave it all to make SR magic Michael Mulvihill work. I can never thank you enough. MM Project Editing Rob Boyle Copyright© 1999–2005 WizKids Inc. All Rights Reserved. Magic in the Shadows, Sharon Turner Mulvihill Shadowrun and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any Shadowrun Line Developer means, without the prior permission in writing of the Copyright Owner, nor be oth- Michael Mulvihill erwise circulated in any form other than that in which it is published. Permission granted to photocopy for personal use only. Editorial Staff Version 1.0 (January 2005), based on the corrected 4th printing (2003), with additional corrections]. Published by FanPro LLC, Chicago, Illinois, USA. Editorial Director Donna Ippolito Find us online: Managing Editor [email protected] (email address for Shadowrun questions) Sharon Turner Mulvihill http://www.shadowrunrpg.com Assistant Editor (official Shadowrun web pages) Robert Boyle http://www.fanprogames.com (FanPro web pages) http://www.wizkidsgames.com Art Staff (WizKids web pages) Art Director http://www.studio2publishing.com Jim Nelson (Studio 2 Publishing—Online Sales) Magic in the Shadows 5 Gavin Lowry (order #25533) 64.90.193.6 INTRODUCTION agic in the Shadows is the advanced magic sourcebook groups, some beneficial, others demonic, explains why such for the Shadowrun game system. The material in this organizations represent the fastest way to initiate and to gain book expands the magic rules in the Shadowrun, Third insight into magical libraries and new spells. M Edition rulebook (SR3) and introduces additional systems With greater power comes the ability to call forth even that add to the game’s depth.