Toy Story." Toy Story: How Pixar Reinvented the Animated Feature
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To Infinity and Back Again: Hand-Drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation
To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation Haswell, H. (2015). To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation. Alphaville: Journal of Film and Screen Media, 8, [2]. http://www.alphavillejournal.com/Issue8/HTML/ArticleHaswell.html Published in: Alphaville: Journal of Film and Screen Media Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2015 The Authors. This is an open access article published under a Creative Commons Attribution-NonCommercial-NoDerivs License (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits distribution and reproduction for non-commercial purposes, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:28. Sep. 2021 1 To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation Helen Haswell, Queen’s University Belfast Abstract: In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation. -
To Infinity and Back Again: Hand-Drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation
To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation Haswell, H. (2015). To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation. Alphaville: Journal of Film and Screen Media, 8, [2]. http://www.alphavillejournal.com/Issue8/HTML/ArticleHaswell.html Published in: Alphaville: Journal of Film and Screen Media Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2015 The Authors. This is an open access article published under a Creative Commons Attribution-NonCommercial-NoDerivs License (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits distribution and reproduction for non-commercial purposes, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:28. Sep. 2021 1 To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation Helen Haswell, Queen’s University Belfast Abstract: In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation. -
Press Release
Press release CaixaForum Madrid From 21 March to 22 June 2014 Press release CaixaForum Madrid hosts the first presentation in Spain of a show devoted to the history of a studio that revolutionised the world of animated film “The art challenges the technology. Technology inspires the art.” That is how John Lasseter, Chief Creative Officer at Pixar Animation Studios, sums up the spirit of the US company that marked a turning-point in the film world with its innovations in computer animation. This is a medium that is at once extraordinarily liberating and extraordinarily challenging, since everything, down to the smallest detail, must be created from nothing. Pixar: 25 Years of Animation casts its spotlight on the challenges posed by computer animation, based on some of the most memorable films created by the studio. Taking three key elements in the creation of animated films –the characters, the stories and the worlds that are created– the exhibition reveals the entire production process, from initial idea to the creation of worlds full of sounds, textures, music and light. Pixar: 25 Years of Animation traces the company’s most outstanding technical and artistic achievements since its first shorts in the 1980s, whilst also enabling visitors to discover more about the production process behind the first 12 Pixar feature films through 402 pieces, including drawings, “colorscripts”, models, videos and installations. Pixar: 25 Years of Animation . Organised and produced by : Pixar Animation Studios in cooperation with ”la Caixa” Foundation. Curator : Elyse Klaidman, Director, Pixar University and Archive at Pixar Animation Studios. Place : CaixaForum Madrid (Paseo del Prado, 36). -
The Animated Movie Guide
THE ANIMATED MOVIE GUIDE Jerry Beck Contributing Writers Martin Goodman Andrew Leal W. R. Miller Fred Patten An A Cappella Book Library of Congress Cataloging-in-Publication Data Beck, Jerry. The animated movie guide / Jerry Beck.— 1st ed. p. cm. “An A Cappella book.” Includes index. ISBN 1-55652-591-5 1. Animated films—Catalogs. I. Title. NC1765.B367 2005 016.79143’75—dc22 2005008629 Front cover design: Leslie Cabarga Interior design: Rattray Design All images courtesy of Cartoon Research Inc. Front cover images (clockwise from top left): Photograph from the motion picture Shrek ™ & © 2001 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Photograph from the motion picture Ghost in the Shell 2 ™ & © 2004 DreamWorks L.L.C. and PDI, reprinted with permission by DreamWorks Animation; Mutant Aliens © Bill Plympton; Gulliver’s Travels. Back cover images (left to right): Johnny the Giant Killer, Gulliver’s Travels, The Snow Queen © 2005 by Jerry Beck All rights reserved First edition Published by A Cappella Books An Imprint of Chicago Review Press, Incorporated 814 North Franklin Street Chicago, Illinois 60610 ISBN 1-55652-591-5 Printed in the United States of America 5 4 3 2 1 For Marea Contents Acknowledgments vii Introduction ix About the Author and Contributors’ Biographies xiii Chronological List of Animated Features xv Alphabetical Entries 1 Appendix 1: Limited Release Animated Features 325 Appendix 2: Top 60 Animated Features Never Theatrically Released in the United States 327 Appendix 3: Top 20 Live-Action Films Featuring Great Animation 333 Index 335 Acknowledgments his book would not be as complete, as accurate, or as fun without the help of my ded- icated friends and enthusiastic colleagues. -
Theatrical Shorts Home Entertainment Shorts Sparkshorts Toy Story Toons Disney + Cars Toons
Documento número 1 THEATRICAL SHORTS HOME ENTERTAINMENT SHORTS SPARKSHORTS TOY STORY TOONS DISNEY + CARS TOONS 35 Las aventuras de André y Wally B. Luxo Jr. Año 1984 Año 1986 Duración 2 minutos Duración 92 segundos Dirección Alvy Ray Smith Dirección John Lasseter El Sueño de Red Tin Toy Año 1987 Año 1988 Duración 4 minutos Duración 5 minutos Dirección John Lasseter Dirección John Lasseter 36 La Destreza de Knick Geri’s game Año 1989 Año 1997 Duración 4 minutos Duración 5 minutos Dirección John Lasseter Dirección Jan Pinkava Vuelo de Pájaros Boundin’ Año 2000 Año 2003 Duración 3 minutos y 27 Duración 5 minutos segundos Dirección Ralph Eggleston Dirección Bud Luckey 37 El hombre orquesta Lifted Año 2006 Año 2007 Duración 4 minutos y 33 Duración 5 minutos segundos Dirección Andrew Jimenez Dirección Gary Rydstrom Presto Parcialmente nublado Año 2008 Año 2009 Duración 5 minutos y 17 Duración 5 minutos y 45 segundos segundos Dirección Doug Sweetland Dirección Peter Sohn 38 Día & Noche La Luna Año 2010 Año 2012 Duración 5 minutos y 57 Duración 7 minutos segundos Dirección Teddy Newton Dirección Enrico Casarosa Party central Azulado Año 2014 Año 2013 Duración 6 minutos Duración 7 minutos Dirección Kelsey Mann Dirección Saschka Unseld 39 Lava Sanjay’s Super Team Año 2015 Año 2015 Duración 7 minutos Duración 7 minutos Dirección James Ford Murphy Dirección Sanjay Patel Piper: Esperando la Marea Lou Año 2016 Año 2017 Duración 6 minutos Duración 6 minutos Dirección Alan Barillaro Dirección Dave Mullins 40 Bao Mike’s New Car Año 2018 Año 2002 Duración 8 minutos Duración 4 minutos Dirección Domee Shi Dirección Pete Docter Roger L. -
CHAPTER III FINDINGS and DISCUSSIONS A. Synopsis of Toy
CHAPTER III FINDINGS AND DISCUSSIONS A. Synopsis of Toy Story Woody (Tom Hanks) is a pull-string cowboy doll and leader of a group of toys that belong to a boy named Andy Davis (John Morris), which act lifeless when humans are present. With his family moving homes one week before his birthday, Andy is given a week early party to spend with his friends. The toys stage a reconnaissance mission to discover Andy's new presents. Andy receives a space ranger Buzz Lightyear (Tim Allen) action figure, whose impressive features see him replacing Woody as Andy's favorite toy. Woody is resentful, especially as Buzz also gets attention from the other toys. However Buzz believes himself to be a real space ranger on a mission to return to his home planet, as Woody fails to convince him he is a toy. Andy prepares for a family outing at the space themed Pizza Planet restaurant. His mother tells him he can only bring one toy. Woody attempts to be picked instead of Buzz by trapping Buzz in a gap behind Andy's desk, but the plan goes disastrously wrong when he accidentally knocks Buzz out the window, resulting in the other toys accusing him of murdering Buzz out of jealousy. With Buzz missing, Andy takes Woody to Pizza Planet, but Buzz climbs into the car and confronts Woody when they stop at a gas station. The two fight and fall out of the car, which drives off and leaves them behind. Woody spots a truck bound for Pizza 31 Planet and plans to rendezvous with Andy there, convincing Buzz to come with him by telling him it will take him to his home planet. -
Haswell, Helen. " Story Is King: Understanding the Toy Story
Haswell, Helen. " Story Is King: Understanding the Toy Story Franchise as an Allegory for the Studio Narrative of Pixar Animation." Toy Story: How Pixar Reinvented the Animated Feature. By Susan Smith, Noel Brown and Sam Summers. London: Bloomsbury Academic, 2017. 181–196. Bloomsbury Collections. Web. 27 Sep. 2021. <http://dx.doi.org/10.5040/9781501324949.ch-012>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 27 September 2021, 09:33 UTC. Copyright © Susan Smith, Sam Summers and Noel Brown 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 1 81 Chapter 12 S TORY IS KING: UNDERSTANDING THE TOY STORY FRANCHISE AS AN ALLEGORY FOR THE STUDIO NARRATIVE OF PIXAR ANIMATION Helen Haswell When Toy Story (John Lasseter) was released in 1995, analyses of the fi lm suggested it was an allegory for the popularization of computer- generated (CG) animation and the subsequent displacement of hand- drawn methods.1 According to this view, Toy Story ’s narrative implies that Disney’s traditional 2- D animation, represented by Woody, the outdated pull- string cowboy doll, has been rendered irrelevant by Pixar’s pioneering digital animation, represented by Buzz Lightyear, the new and more advanced space ranger toy. While this is apparent, I would argue that the Toy Story franchise as a whole is representative of the history and development of Pixar Animation Studios and its relationship with the Walt Disney Company. Th is twenty- fi ve- year relationship, which was formalized in 1991 when Disney agreed to fi nance the development, produc- tion and distribution of Pixar’s fi rst feature fi lm, has been both turbulent and mutually benefi cial. -
Road to the Oscars the Social Network (2010): Trent Reznor, Atticus Ross Wish 143 (2009): Ian Barnes, Samantha Waite Up-To-The-Minute Updates
NOMINEES FOR THE 83rd ANNUAL ACADEMY AWARDS Best Motion Picture of the Year Best Writing, Screenplay Best Achievement in Music Written 127 Hours (2010): Christian Colson, Danny Boyle, Based on Material Previously for Motion Pictures, Original Song John Smithson Produced or Published 127 Hours (2010): A.R. Rahman, Rollo Armstrong, Black Swan (2010): Mike Medavoy, Brian Oliver, 127 Hours (2010): Danny Boyle, Simon Beaufoy Dido(“If I Rise”) Scott Franklin The Social Network (2010): Aaron Sorkin Country Strong (2010): Tom Douglas, Hillary Lindsey, The Fighter (2010): David Hoberman, Todd Lieberman, Toy Story 3 (2010): Michael Arndt, John Lasseter, Troy Verges(“Coming Home”) Mark Wahlberg Andrew Stanton, Lee Unkrich Tangled (2010): Alan Menken, Glenn Slater Inception (2010): Christopher Nolan, Emma Thomas True Grit (2010): Joel Coen, Ethan Coen (“I See the Light”) The Kids Are All Right (2010): Gary Gilbert, Winter’s Bone (2010): Debra Granik, Anne Rosellini Toy Story 3 (2010): Randy Newman Jeffrey Levy-Hinte, Celine Rattray (“We Belong Together”) The King’s Speech (2010): Iain Canning, Emile Sherman, Best Animated Feature Film Gareth Unwin of the Year Best Achievement in Sound Mixing The Social Network (2010): Scott Rudin, Dana Brunetti, How to Train Your Dragon (2010): Dean DeBlois, Inception (2010): Lora Hirschberg, Gary Rizzo, Ed Novick Michael De Luca, Ceán Chaffin Chris Sanders The King’s Speech (2010): Paul Hamblin, Martin Jensen, Toy Story 3 (2010): Darla K. Anderson The Illusionist (2010): Sylvain Chomet John Midgley True Grit (2010): Ethan Coen, Joel Coen, Scott Rudin Toy Story 3 (2010): Lee Unkrich Salt (2010): Jeffrey J. Haboush, William Sarokin, Winter’s Bone (2010): Anne Rosellini, Alix Madigan Scott Millan, Greg P. -
1 to Infinity and Back Again: Hand-Drawn Aesthetic and Affection
1 To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation Helen Haswell, Queen’s University Belfast Abstract: In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation. La Luna (Enrico Casarosa) marks a pivotal shift in Pixar’s short film canon by displaying hand-drawn artwork and man-made textures. Widely considered the innovators of computer-generated animation, Pixar is now experimenting with 2D animation techniques and with textures that oppose the clean and polished look of mainstream American animation. This article aims to outline the significant technological developments that have facilitated an organic aesthetic by suggesting that nostalgia dictates a preference for a more traditional look. It will also argue that this process pioneered by Pixar has in turn influenced the most recent short films of Walt Disney Animation Studios. Pixar Animation Studios has been at the forefront of cutting-edge digital animation for over twenty-five years. The phenomenal success of Toy Story (John Lasseter, 1995), the world’s first fully computer-generated animated feature film, saw the “widespread popularization of 3D computer animation technologies in both animated and live action cinema” (Montgomery 7). Not only has the technology developed by Pixar become an industry standard for filmmaking, but the studio’s aesthetic style epitomises contemporary mainstream animation. While Colleen Montgomery argues that the technology pioneered by Pixar has “displaced hand-drawn traditions in mainstream American animation” (8), we are now witnessing Pixar’s experimentation with traditional 2D animation techniques and with textures that are organic and imperfect. -
Thinking Animation: Bridging the Gap Between 2D and CG the Magic of Animation
TEAM LinG ©2007 Angie Jones and Jamie Oliff. All rights reserved. No part of Publisher and General Manager, this book may be reproduced or transmitted in any form or by any Thomson Course Technology PTR: means, electronic or mechanical, including photocopying, recording, Stacy L. Hiquet or by any information storage or retrieval system without written Associate Director of Marketing: permission from Thomson Course Technology PTR, except for the Sarah O’Donnell inclusion of brief quotations in a review. Manager of Editorial Services: The Thomson Course Technology PTR logo and related trade dress are Heather Talbot trademarks of Thomson Course Technology, a division of Thomson Learning Inc., and may not be used without written permission. Marketing Manager: Heather Hurley “OSCAR®,” “OSCARS®,” “ACADEMY AWARD®,” “ACADEMY AWARDS®,” Executive Editor: “OSCAR NIGHT®,” “A.M.P.A.S.®” and the “Oscar” design mark are trade- Kevin Harreld marks and service marks of the Academy of Motion Picture Arts and Marketing Coordinator: Sciences. All other trademarks are the property of their respective owners. Meg Dunkerly Important: Thomson Course Technology PTR cannot provide software Project Editor/Copy Editor: support. Please contact the appropriate software manufacturer’s Cathleen D. Snyder technical support line or Web site for assistance. Technical Reviewer: Thomson Course Technology PTR and the authors have attempted Scott Holmes throughout this book to distinguish proprietary trademarks from PTR Editorial Services Coordinator: descriptive terms by following the capitalization style used by the Elizabeth Furbish manufacturer. Interior Layout Tech: Information contained in this book has been obtained by Thomson Bill Hartman Course Technology PTR from sources believed to be reliable. -
The Following Is a Supplement to Dave Smith's Book, Disney a to Z
The following is a supplement to Dave Smith’s book, Disney A to Z: The Official Encyclopedia (New York, Disney Editions, 2006). Dave Smith has prepared new entries, which are followed by a list of additions to entries in the book, along with changes and corrections which have come to light since publication. Additions: Aaron Stone (television) Action-adventure series premiering on Disney XD on February 13, 2009. Charlie Landers, a teenage boy who has mastered playing Hero Rising, an online game in which his avatar defends the world from members of the Omega Defiance, is enlisted by its creator, billionaire recluse T. Abner Hall, to become the real-life version of the legendary crime-fighting avatar, Aaron Stone. Hall informs Charlie that the Omega Defiance is real and out to destroy mankind, and he encourages the teen that he has what it takes to bring Aaron Stone to life. Stars Kelly Blatz (Charlie Landers/Aaron Stone), David Lambert (Jason Landers), J.P. Manoux (S.T.A.N.), Tania Gunadi (Emma), Jason Earles (Hunter). Filmed in Toronto. ABC Studios The in-house production company which develops and produces programming to network, cable, web, VOD, mobile, and broadband platforms. Before February 2007 known as Touchstone Television. Adams, Amy Actress, she appeared in Enchanted (Giselle) and The Muppets (Mary), and provided the voice of Polly Purebred in Underdog. African Cats: Kingdom of Courage (film) Disneynature documentary, released in the U.S. on April 22, 2011, after an April 21 release in Argentina. In one of the wildest places on earth, we meet Mara, an endearing lion cub, who strives to grow up with her mother’s strength, spirit, and wisdom; Sita, a fearless cheetah and single mother of five mischievous newborns; and Fang, a proud leader of the pride who must defend his family from a rival lion and his sons. -
Heather L. Holian - Art, Animation and the Collaborative Process
Animation Studies The Peer-reviewed Open Access Online Journal for Animation History and Theory - ISSN 1930-1928 Heather L. Holian - Art, Animation and the Collaborative Process Date : 09-06-2013 Imagine for a moment, the city of Rome in 1510. Here, the Renaissance painter Raphael is in the process of carrying out the most important commission of his career, and consequently, one of the most famous projects in the history of Western art—the fresco decoration of the Pope’s private apartments in the Vatican. If we could catch a glimpse of the work in progress we would no doubt find scaffolding on the walls, dozens of large preparatory drawings and detailed sketches lying at the ready, and a young, but already successful Raphael overseeing a studio workforce of variously skilled young men at different stages of their artistic education. According to their strengths, Raphael assigns them each to paint secondary and tertiary portions of the composition using his designs, while Raphael himself takes the most prominent areas of the frescoes. As such, we can quickly recognize Raphael’s directorial role in the execution of his artistic vision. Raphael’s design and style not only run through the entire painted decoration, despite the work of several hands, but the final project will ultimately bear his single name. Such an arrangement is typical of artistic collaboration in the Renaissance, and in periods of Western fine art both long before and just after Raphael’s career. Notably the Renaissance method of making also bears some striking similarities to the production system of many an early twentieth century American animation studio.