Deadly Premonition: the Director's Cut Investigates Greenlight

Total Page:16

File Type:pdf, Size:1020Kb

Deadly Premonition: the Director's Cut Investigates Greenlight Deadly Premonition: The Director's Cut Investigates Greenlight The mysterious town of Greenvale looks to expand its boundaries to PC Los Angeles, Calif. - July 18, 2013 - Rising Star Games, a leading publisher of interactive entertainment, today announced that the critically acclaimed Deadly Premonition: The Director's Cut is now available to vote for on Steam Greenlight worldwide. Steam users can vote to have Deadly Premonition: The Director's Cut added to Valve's Steam service here: http://bit.ly/12vVJn5. Part suspense-filled horror, part action-adventure game, Deadly Premonition offers an open- world experience packed with locals to meet and places to discover, as well as numerous side quests and mini-games that will help you solve the murders and uncover Greenvale's deepest, darkest secrets. Deadly Premonition: The Director's Cut on PC includes the following new features over and above the original game, plus additional content over the PS3 release: A surprising new scenario from the game's director, Hidetaka 'Swery' Suehiro Enhanced HD graphics with new textures Reworked control system allowing for an even better combat experience Downloadable content to expand the mystery beyond the original game New bonus DLC exclusive to the PC version! Achievements and Steam Trading Cards (exclusive to the Steam version) "Steam's Greenlight process is a first for Rising Star Games and there is nothing better than the cult hit, Deadly Premonition: The Director's Cut, to make our mark on it," said Martin Defries, managing director & COO of Rising Star Games. "Rising Star Games is an extremely community-driven publisher and our vocal fans have been calling for a PC version of this game, so using Steam Greenlight gives those fans the chance to make a difference." Watch the PC teaser trailer here: http://youtu.be/dASjh04bT9M For more information on all RSG titles, please visit the official site at www.risingstargames.com. About Rising Star Games Rising Star Games USA, based in Los Angeles, CA, with their head office based in the United Kingdom, distributes interactive entertainment software in North American and European territories for Microsoft Xbox 360™, Nintendo 3DS™, Nintendo DS™ and Nintendo Wii™, Sony PlayStation®3 system and Sony PSP® (PlayStation®Portable) system, and PC. Bringing decades of combined experience with unique knowledge and a genuine passion for interactive entertainment, Rising Star Games expanded its reach to a larger Western audience in 2012, and delivered such notable titles as Under Defeat HD Deluxe Edition, Carrier Command, Akai Katana, and is making waves with Deadly Premonition: The Director's Cut, and a robust 2013 lineup, which includes Girls Fashion Shoot, BEYBLADE: Evolution, and more. Additional information on Rising Star Games can be found at www.risingstargames.com. ### .
Recommended publications
  • Video Game Lies Revision 3 Is Children Have Different Personalities
    Family Friendly Gaming The VOICE of TM the FAMILY in GAMING Tempest 4000, Steamworld Dig 2, Knack II and more in this fabulous is- sue!! ISSUE #124 MX vs ATV All Out will be coming in the year of our November 2017 Lord 2018. CONTENTS ISSUE #124 November 2017 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE the selfishness we see from too many people person who loves to sleep in.
    [Show full text]
  • Annual Report 2020 1
    THUNDERFUL GROUP ANNUAL REPORT 2020 1 ANNUAL REPORT 2020 GAMES | DISTRIBUTION WWW.THUNDERFULGROUP.COM THUNDERFUL GROUP ANNUAL REPORT 2020 2 This is a translation of the Swedish Annual Report. In the event of discrepancies, the Swedish version takes precedence. CONTENT ABOUT THUNDERFUL GROUP ....................................................... 3 CORPORATE GOVERNANCE REPORT ...................................... 33 CEO COMMENT .............................................................................. 5 THE SHARE ..................................................................................... 38 GROUP STRATEGY & TARGETS ......................................................7 NOTES .............................................................................................50 BUSINESS SEGMENT GAMES ........................................................11 AUDITORS REPORT ........................................................................70 BUSINESS SEGMENT DISTRIBUTION ..........................................19 BOARD OF DIRECTORS ................................................................73 INVESTMENT CASE ....................................................................... 23 MANAGEMENT ............................................................................... 75 SUSTAINABILITY REPORT ............................................................. 24 OTHER INFORMATION ..................................................................76 BOARD OF DIRECTORS REPORT ..............................................
    [Show full text]
  • The Video Games Industry
    The video games industry: A responsible attitude towards parents and children October 2011 Executive Summary The Association for UK Interactive Entertainment (UKIE) is the trade association that represents a wide range of businesses and organisations involved in the video games industry. UKIE exists to ensure that our members have the right This document aims to set out what the video games and economic, political and social environment needed for this interactive entertainment is doing in the field of child safety. expanding industry to continue to thrive. UKIE’s membership The focus of this report is the following games consoles: includes games publishers, developers and the academic Nintendo Wii, Nintendo DS, Microsoft Xbox, Sony2 PlayStation institutions that support the industry. We represent the and Sony Playstation Portable. majority of the UK video games industry: in 2010 UKIE members were responsible for 97% of the games sold as physical products in the UK and UKIE is the only trade body Parental Controls on video games consoles in the UK to represent all the major console manufacturers (Nintendo, Microsoft and Sony). Tanya Byron’s Review of Progress (2010) urged internet- enabled device manufacturers to develop parental controls and include them on their devices. Similarly, the Bailey Introduction Review (2011) made the following recommendations regarding parents’ ability to block adult and age-restricted The video games and interactive entertainment industry material from the internet: is one of the fastest growing creative industries in the UK. With 1 in 3 people identifying as “gamers”, interactive “the internet industry must act decisively to develop entertainment is increasingly part of everyone’s everyday and introduce effective parental controls.” lives.
    [Show full text]
  • Deathsmiles Product Introduction
    Deathsmiles Strategy Guide More Than First Expected It is fairly easy to write off a game which has infinite continues and only eight stages as a short game, but to do so would be to completely miss the most important es- sence of Deathsmiles. Tailored for both the core and casual gamer alike, the real incentive of Deathsmiles is to set as high a score as possible in order to work your way up the online rankings board. It sounds easy, but as you will find out, there is far more complexity and chal- lenge than at first sight. This booklet features some basic tips on how to get those high scores in Arcade and Xbox 360 modes, and provides an insight into the challenges ahead. This isn’t your usual shmup where you just hold down the fire button and hope to avoid the bullets. When used in conjunction with the scoring tips section in the game manual, this should provide you with the basis to achieving a higher rank. But knowing what to do is one thing - let’s see how you get on in practice. For those feeling a little bit more ambitious, why not try the fabled ‘one credit com- plete’ - no continues! ————————————————————————— Special thanks go to the following for their advice, strategies and general helpfulness in compiling this information: Will Freeman Jon Rodgers (CAVE) Harry Cole Massive thanks goes to EOJ, curator and administrator of CAVE-STG forum, who’s exceptionally detailed strategy guide is replicated in this document. 2 Making the Future More Fun One of the last shooter and greatest shooter developers for the arcade, CAVE has built a loyal user base thanks to its combi- nation of unique visuals, rewarding score systems and at times, nail-biting difficulty.
    [Show full text]
  • Week 2: Game Theory // History & Origins // Industry Stats
    NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year).
    [Show full text]
  • Annual Report2011 Web (Pdf)
    ANNUAL REPORT 2 011 INTRODUCTION 3 CHAPTER 1 The PEGI system and how it functions 4 TWO LEVELS OF INFORMATION 5 GEOGRAPHY AND SCOPE 6 HOW A GAME GETS A RATINg 7 PEGI ONLINE 8 PEGI EXPRESS 9 PARENTAL CONTROL SYSTEMS 10 CHAPTER 2 Statistics 12 CHAPTER 3 The PEGI Organisation 18 THE PEGI STRUCTURE 19 PEGI s.a. 19 Boards and Committees 19 PEGI Council 20 PEGI Experts Group 21 THE FOUNDER: ISFE 22 THE PEGI ADMINISTRATORS 23 NICAM 23 VSC 23 PEGI CODERS 23 CHAPTER 4 PEGI communication tools and activities 25 INTRODUCTION 25 SOME EXAMPLES OF 2011 ACTIVITIES 25 PAN-EUROPEAN ACTIVITIES 33 PEGI iPhone/Android app 33 Website 33 ANNEXES 34 ANNEX 1 - PEGI CODE OF CONDUCT 35 ANNEX 2 - PEGI SIGNATORIES 45 ANNEX 3 - PEGI ASSESSMENT FORM 53 ANNEX 4 - PEGI COMPLAINTS 62 INTRODUCTION © Rayman Origins -Ubisoft 3 INTRODUCTION Dear reader, PEGI can look back on another successful year. The good vibes and learning points from the PEGI Congress in November 2010 were taken along into the new year and put to good use. PEGI is well established as the standard system for the “traditional” boxed game market as a trusted source of information for parents and other consumers. We have almost reached the point where PEGI is only unknown to parents if they deliberately choose to ignore video games entirely. A mistake, since practically every child or teenager in Europe enjoys video games. Promoting an active parental involvement in the gaming experiences of their children is a primary objective for PEGI, which situates itself at the heart of that.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for the Nine-Month Period Ended December 2015 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2012 FY3/2013 FY3/2014 FY3/2015 FY3/2016 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Apr.-Dec.'14 Apr.-Dec.'15 Net sales 556,166 543,033 499,120 442,920 425,664 Cost of sales 425,064 415,781 349,825 269,976 242,364 Gross profit 131,101 127,251 149,294 172,944 183,299 (Gross profit ratio) (23.6%) (23.4%) (29.9%) (39.0%) (43.1%) Selling, general and administrative expenses 147,509 133,108 150,873 141,339 140,814 Operating income -16,408 -5,857 -1,578 31,604 42,485 (Operating income ratio) (-3.0%) (-1.1%) (-0.3%) (7.1%) (10.0%) Non-operating income 7,369 29,602 57,570 60,949 12,993 (of which foreign exchange gains) ( - ) (22,225) (48,122) (51,089) (1,801) Non-operating expenses 56,988 989 425 197 183 (of which foreign exchange losses) (53,725) ( - ) ( - ) ( - ) ( - ) Ordinary income -66,027 22,756 55,566 92,356 55,295 (Ordinary income ratio) (-11.9%) (4.2%) (11.1%) (20.9%) (13.0%) Extraordinary income 49 - 1,422 3,608 404 Extraordinary loss 72 402 53 2,294 940 Income before income taxes and minority interests -66,051 22,354 56,936 93,669 54,759 Income taxes -17,674 7,743 46,743 34,164 14,196 Profit -48,376 14,610 10,192 59,505 40,563 Profit attributable to non-controlling interests -25 64 -3 -10 4 Profit attributable to owners of parent -48,351 14,545 10,195 59,515 40,558 (Profit attributable to (-8.7%) (2.7%) (2.0%) (13.4%) (9.5%) owners of parent ratio) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2011 (Briefing Date: 2012/1/27) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2008 FY3/2009 FY3/2010 FY3/2011 FY3/2012 Apr.-Dec.'07 Apr.-Dec.'08 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Net sales 1,316,434 1,536,348 1,182,177 807,990 556,166 Cost of sales 761,944 851,283 715,575 487,575 425,064 Gross profit 554,489 685,065 466,602 320,415 131,101 (Gross profit ratio) (42.1%) (44.6%) (39.5%) (39.7%) (23.6%) Selling, general and administrative expenses 160,453 183,734 169,945 161,619 147,509 Operating income 394,036 501,330 296,656 158,795 -16,408 (Operating income ratio) (29.9%) (32.6%) (25.1%) (19.7%) (-3.0%) Non-operating income 37,789 28,295 19,918 7,327 7,369 (of which foreign exchange gains) (143) ( - ) (9,996) ( - ) ( - ) Non-operating expenses 995 177,137 2,064 85,635 56,988 (of which foreign exchange losses) ( - ) (174,233) ( - ) (84,403) (53,725) Ordinary income 430,830 352,488 314,511 80,488 -66,027 (Ordinary income ratio) (32.7%) (22.9%) (26.6%) (10.0%) (-11.9%) Extraordinary income 3,830 98 4,310 115 49 Extraordinary loss 2,135 6,171 2,284 33 72 Income before income taxes and minority interests 432,525 346,415 316,537 80,569 -66,051 Income taxes 173,679 133,856 124,063 31,019 -17,674 Income before minority interests - - - 49,550 -48,376 Minority interests in income -83 35 -127 -7 -25 Net income 258,929 212,524 192,601 49,557 -48,351 (Net income ratio) (19.7%) (13.8%) (16.3%) (6.1%) (-8.7%) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Nintendo Co., Ltd
    Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2016 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2013 FY3/2014 FY3/2015 FY3/2016 FY3/2017 Apr.-June'12 Apr.-June'13 Apr.-June'14 Apr.-June'15 Apr.-June'16 Net sales 84,813 81,548 74,695 90,223 61,969 Cost of sales 59,937 45,144 42,169 47,537 31,436 Gross profit 24,876 36,404 32,526 42,685 30,532 (Gross profit ratio) (29.3%) (44.6%) (43.5%) (47.3%) (49.3%) Selling, general and administrative expenses 35,208 41,329 41,996 41,536 35,667 Operating income -10,331 -4,924 -9,470 1,149 -5,134 (Operating income ratio) (-12.2%) (-6.0%) (-12.7%) (1.3%) (-8.3%) Non-operating income 1,933 20,269 4,897 13,173 1,869 (of which foreign exchange gains) ( - ) (16,934) ( - ) (10,818) ( - ) Non-operating expenses 21,383 526 5,392 35 35,409 (of which foreign exchange losses) (21,105) ( - ) (5,045) ( - ) (35,003) Ordinary income -29,781 14,817 -9,964 14,286 -38,674 (Ordinary income ratio) (-35.1%) (18.2%) (-13.3%) (15.8%) (-62.4%) Extraordinary income - - 5 3 5 Extraordinary losses 3 1 1,426 5 18 Profit before income taxes -29,785 14,816 -11,385 14,285 -38,688 Income taxes -12,590 6,198 -1,467 6,003 -14,157 Profit -17,194 8,617 -9,918 8,281 -24,530 Profit attributable to 36 -6 5 -2 4 non-controlling interests Profit attributable to -17,231 8,624 -9,924 8,284 -24,534 owners of parent (Profit attributable to (-20.3%) (10.6%) (-13.3%) (9.2%) (-39.6%) owners of parent ratio) - 1 - Nintendo Co., Ltd.
    [Show full text]
  • Metroid Splatoon 2 Fifa 18 Pokémon Kirby
    Nintendo Switch · Wii U · 3DS · 2DS · eShop · Retro 07/17 · Ausgabe 243 · € 4,90 Frankreich, Italien, Portugal, Spanien € 6,40 Portugal, Italien, Frankreich, DEUTSCHLANDS GROSSES NINTENDO-MAGAZIN · WWW.N-ZONE.DE € 5,80; ; Benelux Österreich € 5,50; Schweiz sfr 8,20 ARMS Großer Switch-Test: Gelingt Nintendo nach Splatoon der nächste Überra- schungserfolg? AUF 22 SEITEN: DIE SPIELE-KNALLER DER E3! SUPER MARIO ODYSSEY METROID SPLATOON 2 FIFA 18 POKÉMON KIRBY Nintendo setzt seinen Siegeszug mit der Switch unaufhaltsam fort! Wir berichten ausführlich von der Messe über Nintendos grandiose Hit-Parade für Switch und 3DS! BAU DIR DEINE EIGENE FARM AUF... WO IMMER DU GERADE BIST! AB DEM 6. JUNI ERHÄLTLICH WWW.LANDWIRTSCHAFTS-SIMULATOR.DE /GIANTS.FARMING.SIMULATOR © 2017 GIANTS Software GmbH. Publishing und Vertrieb in Deutschland, Österreich und Schweiz durch die astragon Entertainment GmbH unter Lizenz von Giants Software. Landwirtschafts-Simulator, Giants Software und die entsprechenden Logos sind eingetragene Markenzeichen der Giants Software GmbH. Focus, Focus Home Interactive und die entsprechenden Logos sind eingetragene Mar- kenzeichen von Focus Home Interactive. Challenger® ist ein eingetragenes Markenzeichen von Caterpillar Inc. und wird unter Lizenz verwendet von AGCO. Challenger®, Fendt®, Massey Ferguson® und Valtra® sind weltweit eingetragene Markenzeichen von AGCO. Alle Rechte vorbehalten. Alle Hersteller, Landmaschinen, Gerätschaften, Namen, Marken und in diesem Zusammenhang in diesem Spiel enthaltenen Darstellungen beinhalten teilweise
    [Show full text]
  • Microsoft Xbox 360
    Microsoft Xbox 360 Last Updated on October 1, 2021 Title Publisher Qty Box Man Comments 007 Legends Activision 007: Quantum of Solace Activision 007: Quantum of Solace: Collector's Edition Activision 007: Quantum of Solace: Best Buy T-shirt Activision 2006 FIFA World Cup Electronic Arts 2010 FIFA World Cup South Africa Electronic Arts 2014 FIFA World Cup Brazil Electronic Arts 2K Essentials Collection 2K 2K Rogues and Outlaws Collection Take-Two Interactive Software 2K12 Sports Combo Pack 2K Sports 2K13 Sports Combo Pack 2K Sports 50 Cent: Blood on the Sand THQ AC/DC Live: Rock Band Track Pack Electronic Arts Ace Combat 6: Fires of Liberation Namco Bandai Games America Ace Combat 6: Fires of Liberation: Limited Edition Ace Edge Flightstick Bundle Namco Bandai Games America Ace Combat 6: Fires of Liberation: Platinum Hits Namco Bandai Games America Ace Combat: Assault Horizon Namco Ace Combat: Assault Horizon: Walmart Exclusive Namco Adidas miCoach 505 Games Adrenalin Misfits Konami Adventure Time: Explore the Dungeon Because I DON'T KNOW D3Publisher Adventure Time: The Secret of the Nameless Kingdom Little Orbit Adventures of Tintin, The: The Game Ubisoft Afro Samurai Namco Bandai Games Air Conflicts: Secret Wars Kalypso Media USA Air Conflicts: Vietnam bitComposer Games Akai Katana Rising Star Games Alan Wake: Limited Collector's Edition Microsoft Alan Wake Microsoft Alice: Madness Returns Electronic Arts Alien: Isolation: Nostromo Edition Sega Aliens vs Predator: Hunter Edition Sega Aliens vs Predator Sega Aliens: Colonial Marines Sega
    [Show full text]
  • HMOW Title Announcement US Final
    Natsume and Rising Star Games Announce Harvest Moon: One World Explore A WORLD of Harvest Moon in the New Title Coming This Fall Burlingame, CA. – May 12, 2020 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, and Rising Star Games, video game publisher and long-standing partner of Natsume, today announced their latest title, Harvest Moon: One World for Nintendo Switch. Harvest Moon: One World will be launching later this year in North & South America by Natsume Inc. and in Europe by Rising Star Games, distributed by Nintendo of Europe in European countries. Fledgling farmers will explore an entire world full of new and familiar faces, unique villages, and adventurous challenges while managing their growing farm. The new title is being developed with an all-new engine and graphics. “Harvest Moon: One World features a brand-new way of exploring Harvest Moon that seasoned players and new generations will both enjoy,” said Hiro Maekawa, President and CEO of Natsume. “Over the decades, Harvest Moon has evolved but has always retained the traditional, family-friendly farming fun that the franchise is known for. The new engine and new graphics will upgrade this experience for 2020. We are so excited to share more about the features of Harvest Moon: One World in the coming months.” Can you imagine a world without tomatoes, strawberries, or even cabbage? That’s the situation players will find themselves in in the latest entry in the Harvest Moon series. Only an old book gives hints of what once was... Buoyed by a mysterious discovery, however, players will find themselves setting out on an adventure that spans not only their hometown but the whole world! What kind of people and places await? From the gorgeous beaches of Halo Halo to the snowy mountains of Salmiakki, there’s literally an entire world to explore! “Rising Star Games has been partnering with Natsume for nearly two decades.” said Brjann Sigurgeirsson of Thunderful Publishing and Rising Star Games.
    [Show full text]