http://conference.virtualreality.to • @VRToronto

1 Director’s Welcome Letter

“If I have seen further than others, it is by standing upon the shoulders of “Giants.”

In searching for a succinct way to summarize the rapid change and development going on in the technology that is helping to power new and spatialized media, it dawned on me that we may find mooring from those who have worked so very hard, taken risks, failed and picked themselves up to forge on, to create many of the tools and methodologies we use today. My grandparents, who are 92 and 84, respectively are very feeble now, and I don’t know how much longer I will have them with us to learn about the world as it once was, but I recently had my friends at Quantum Capture capture a digital model of the couple in extreme high detail.

I am not sure how I feel about these lifelike digital models, especially once the real people are gone. The same for all of these strange objects we will leave behind. What interests me is the meaning and life we give them. When we look to our predecessors with a desire to learn, we can unpack the experience of lifetimes. The passage of a human life is rife with impossibly beautiful stories, full of nuance, subtlety and suggestion. Twigs ready to start a bonfire. Or as Stanley Kubrick put it in his 1968 interview with Playboy Magazine: “However vast the darkness, we must supply our own light.”

That’s why I named this year’s show “Giants.” By bringing these giants together under one roof, we can build from more than 30 years of experiments, experience, wisdom and knowledge, and continue forward, cognizant of that tremendous foundation, which may not only save us from repeating mistakes, but learning from them so we can make fresh mistakes of our own, which I encourage everyone to do in the spirit of curiosity, tenacity, courage, benevolence, and collaboration..I look forward to that fluidity between instinct, passion and emotion, personality, culture and spirit that fills these electronic sarcophagi with the breath and perhaps even the meaning, of life.

Keram Malicki-Sanchez Executive Director, VRTO *Sir Isaac Newton

VRTO Virtual & World Conference & Expo 2017 is brought to you by:

Executive Director: Keram Malicki-Sanchez Senior Event Producer: Jessy Blaze Project Manager / Graphic Designer: Chrissy Aitchison Web Designer: Ben Cross Floorplan Design: Roderick Wicks Associate Producers: Dr. Maria Karam • Ian Kelso• Bill Perry • Lucie Lalumière A/V Leads: Josh Miles Joudrie • Michael Duhacek • Shawn Haswell Technology Advisor: Joseph Ellsworth Additional Sales and Marketing: Candace Steinberg Publicity: Chris Sarpong & Daniela Kelloway, ClutchPR Alpha Team: Marika Woyzbun • Sarah Bradley • Jason Spanu Roderick Wicks • Elisabeth Blazejewski • Bridget Carter • Jennifer Zabawa

Special thanks to Marie Crosta, Prachi Khandekar and Brendan Dellandrea at and to all of our event volunteers!

https://conference.virtualreality.to

Official event hashtag: @VRToronto #VRTO2017 VRTO hashtag: #VRToronto

2 VRTO Conference is operated by VRTO (Virtual Reality, ) a division of Constant Change Media Group Inc. Thank You to our Major Sponsors

Gold Sponsor / Presenting Partner:

Silver Sponsors:

Bronze Sponsors:

Community / Promotional Sponsors:

This is an independently run event that comprises many young startups and bold and innovative people. This conference and expo would not be possible without the generous support and participation of our sponsors, media and community partners. 3 Sunday, June 25, 2017

CR1-D1 CR2-D1 ITR-D1 Track Conference Room 1 Conference Room 2 Intensive Training

Room Room 204 Room 201 Room 203

10:00 am 10:00am - 10:55am Keynote: 35 Years of VR 10:30 am (David A Smith)

11:00 am 11:00am - 11:50am 11:00am - 11:55am 11:00am - 12:00pm Keynote: Medium and Message From Cathedrals to Gone Home: The Art 3D Scanning - The Easy Road to 11:30 am (Graham Smith) of (Un)Structuring Spatial Narratives Photorealism in VR

12:00 pm 12:00pm - 12:55pm Keynote: From Virtual Reality to 12:00pm - 12:50am 12:00pm - 1:00pm Visualization: Reflections on Immersive Using the Cloud to Power Virtual Reality 3D Scanning to VR: Augmenting Media in Canada 1989-2005 on Mobile Devices Interactions with Spatial Platforms 12:30 pm (Sara Diamond)

1:00 pm 1:00pm - 1:25pm 1:00pm - 1:25pm 1:00pm - 1:25pm Make it Smaller: “I Used to Call them Living Movies” - Materiality in VR, Explorations in New Tech for Immersive VR Experiences A Fireside Chat with Moses Znaimer 3D Scanning & Touch Designer Over the Web

1:30 pm 1:30pm-2:00pm 1:30pm-2:00pm 1:30pm - 2:25pm BREAK BREAK 2:00 pm SUPER SESSION: Artist-Run 2:00pm - 2:25pm 2:00pm - 2:25pm Media Art Centers and VR Virtual Humans on iOS Defining a New VRX with Apple ARKit

2:30 pm 2:30pm - 2:55pm 2:30pm - 3:00pm Haptics & the Somatosensory System: BREAK Understanding the Physiology of Tactile Technologies for the Body 2:30pm - 3:20pm Learning to Use Depthkit to Create 3:00 pm 3:00pm - 3:25pm 3:00pm - 3:30pm Volumetric Performances for VR Open Source Eyetap: Empower Every Your Left Hand is Not a Menu: Using Maker with Phenomenal Augmented Spatial Controllers in VR Apps Reality & Wearable Computing

3:30 pm 3:30pm - 3:55pm 3:30pm - 3:55pm 3:30pm - 3:50pm The Immersive Internet “We Don’t Know Nothing” – Working with 360 in After Effects (Dr. Karan Singh) Storyboarding for VR

4:00 pm 4:00pm - 4:25pm 4:00pm - 4:50pm VR for VFX, Film & Brands 4:00pm - 4:55pm SUPER SESSION: Canvas 360 Pro: 360 Tracking/ Solving Problems in Serving up 4:30 pm 4:30pm - 4:55pm Stabilization Demystified Immersive Web Experiences 109 Ways Companies are Using VR/AR Right Now

5:00 pm 5:00pm - 5:25pm VR for Immersive Robotic Control 5:00pm - 6:00pm 5:00pm - 6:00pm Intellectual Property and 360 Video Post-Production 5:30 pm Technology Law: A Primer for 5:00pm - 6:00pm Techniques with Mocha VR Next Generation Synthetic Reality - High-Technology Professionals Holograms from Everyday Imaging Tools

Please note: Schedule is accurate current to the time of printing and is subject to change without notice. For updates and more information including speaker bios & full session descriptions, go to:

4 https://conference.virtualreality.to/schedule2017 4 Monday, June 26, 2017

CR1-D2 CR2-D2 ITR-D2 ROOM AR1 Conference Room 1 Conference Room 2 Intensive Training AR Track

Room Room 204 Room 201 Room 203 Room 223/227

10:00 am 10:00am - 10:25am VR/AR 2017 and Beyond: Reality, Evolution, and Revolution 10:00am - 11:00am How to Make a 10:30 am 10:30am - 10:55am Terrible VR Game Virtual Reality for Supporting Future Space Exploration

11:00 am 11:00am - 11:25am 11:00am - 12:00pm The Woman In the Window - A 360 11:00am - 11:50pm How Virtual and Augmented Photo of Toronto From 1974 SUPER SESSION: Why AR? 11:30 am Reality Will Transform 11:30am - 11:55am A Debate on the Real Value Healthcare Planning VR Narratives: Opportunities, Proposition of AR Differences and Approach 11:00am - 12:55pm 12:00 pm 12:00pm - 12:25pm Building a Social 12:00pm - 12:25pm “Poisoning the Well” & the VR Application MR in the Healthcare Industry: Importance of Creative Challenges & Insights 12:00pm - 12:50pm Experimentation in VR Making AR Real: 12:30 pm 12:30pm - 12:55pm 12:30pm - 12:55pm From Idea to Funding Panel: Innovations In Health Dark Rides and a History Tech & VR of Virtual Spaces

1:00 pm 1:00pm - 1:25pm 1:00pm - 1:23pm 1:00pm - 1:25pm 1:00pm - 1:25pm Working with Industry Catalysts: How Developing the 9k Imax Virtual Reality in Education Vive Trackers and Agencies, Incubators & Experience for Sesqui Leap Motion Investors are Accelerating AR

1:30 pm 1:30pm - 1:55pm 1:30pm - 1:55pm Special Presentation: How 1:30pm - 2:00pm 1:30pm - 2:00pm Visbit: How We Made 12K Streaming Mobile AR could top 1B users BREAK BREAK at Regular Bandwidth a Reality and $60B by 2021 (Tim Merel)

2:00 pm 2:00pm - 2:25pm 2:00pm - 2:25pm 2:00pm - 2:50pm 2:00pm - 2:45pm Keynote: The Business of Brands as Benefactor Defining VRX Creating Platforms, Tools and VR – Finding Sustainability For The Arts a UX for VR) Case Studies in an Unstable World

2:30 pm 3:00pm - 3:25pm 2:15pm - 3:15pm 2:30pm - 2:55pm Manimal Sanctuary: Welcome to Tomorrow: Keynote: Enter the Near Future Dev Notes from a Creating Content that Blends for VR: 2017-2020 (Roy Taylor) 2:30pm - 4:00pm Lurking Simulato AR & VR (Lessons Learned) SUPER SESSION: Meet the 3:00 pm Funders - CMF/Telefilm, FACTOR, 3:15pm - 3:55pm 3:30pm - 3:55pm 3:30 pm OCE, OMDC, and SIRT/IRAP The ARt of Engagement: 3:00pm - 4:25pm Procedural Level A Case Study with Alex SUPER SESSION: The Cutting Design Tips for VR Edge for Out-of-Home Mayhew VR Entertainment 4:00 pm 4:00pm - 4:30pm BREAK 4:00pm - 4:50pm 4:00pm - 4:45pm 4:30 pm 4:30pm - 4:55pm How Do You Build SUPER SESSION: Virtual, Augmented, and Mixed 4:30pm - 4:55pm VR to Teach? Next Steps Beyond... Realities - What’s Driving How to Monetize VR Now the Most Promising Market & in the Near Future Opportunities?

5:00 pm 5:00pm - 5:50pm 5:00pm - 5:50pm 5:00pm - 5:50pm Overview of Keynote: Growing the VR SUPER SESSION: 5:30 pm Spacialized Ecosystem (Ana Serrano) VR/AR Marketing Summit Audio Design 5 5 Sponsoring Companies and Media & Community Partner Directory

ACM Siggraph - www.siggraph.org Malicki Sanchez Law - www.malickisanchezlaw.com AMD - www.amd.com MetaVRse - www.metavrse.com For 45 years, AMD has driven innovation in high-performance Mobile Capital Network - www.mobilecapital.net computing, graphics, and visualization technologies. Visit our website to learn how we enable today to inspire tomorrow. OGR - oculusgamereviewer.com

Asia Amusement & Attractions Expo - www.aaaexpos.com Pandor Productions - www.pandor.com Quantum Capture - www.quantumcapture.com Asia VR&AR Fair & Summit - www.vrarfair.com Raindance Toronto - www.raindance.org Augmented World Expo - www.augmentedworldexpo.com Redlab Digital - www.redlabto.com Canadian Film Centre - www.cfccreates.com CFC Media Lab is a training institute and accelerator for Ryerson University / FCAD - www.ryerson.ca/fcad emerging interactive and digital creators, practitioners, Samsung - www.samsung.com entrepreneurs. Sennheiser - www.sennheiser.com Captive Camera - www.captivecamera.com The Stinger Report Combo Bravo - www.combobravo.com SUBPAC - www.subpac.com Dx3 - www.dx3canada.com TAVES Consumer Electronics Show - taveshow.com Experiential Technology Conference & Expo - Toronto ACM Siggraph - toronto.siggraph.org www.xtechexpo.com Toronto GameDevs - www.torontogamedevs.com Geogram - www.geogram.co Torus Media Labs - www.torusmedialabs.com HackerNest - www.hackernest.com Transportive.Technology - transportive.technology Homido - www.homido.com Homido’s purpose is to democratize Virtual Reality VIDWeek - www.vid-week.com thanks to VR headsets for smartphones (iOS & Android). Virtual Reality Reporter - virtualrealityreporter.com House of VR - www.houseofvr.com VR/AR Association - www.thevrara.com Igloo - www.igloovision.com VR Indies - www.vrindies.com Indie Game Reviewer - IndieGameReviewer.com VRDiscussion.com - www.vrdiscussion.com Interactive Advertising Bureau of Canada (IAB) - VRLA - www.virtualrealityla.com www.iabcanada.com Wemersive - www.wemersive.com Interactive Ontario - www.interactiveontario.com Women Who Code - www.womenwhocode.com Made Good - www.madegoodfoods.com Women’s Digital Network - www.womensdigitalnetwork.ca

6 FIRST FLOOR FOR MORE INFORMATION VISIT: https://conference.virtualreality.to

STUDIO B

MEN WOMEN WOMEN

NETWORKING MEN LOUNGE ENTRANCE

REGISTRATION

INNOVATION SPATIALIZED JANUS CAMP MULTIMODAL ZONE AUDIO PAVILION [ room 183 ] [ room 185 ] [ room 187 ] ENTRANCE ROOM 103

EXHIBITORS NETWORKING LOUNGE / STUDIO B MULTIMODAL PAVILION JUNE INNOVATION ZONE SPATIALIZED AUDIO JANUS CAMP 24-26 @VRTORONTO 7 Room 103 - Multimodal Sensory Pavilion

Curated by Dr. Maria Karam, the Multimodal Sensory Pavilion features state-of-the-art prototypes and installations from around the world showcasing the possibilities for somatosensory system interactions: haptics, holograms, networked devices and spatialized media designed to stimulate the imagination. Among the offerings on display – the perceptual boundaries of the human mind are explored in a collection of artworks and applied technologies that highlight the magical effects of the imagination. 3D imagery pioneer Willy Le Maitre, Inventor and professor of Holography, Michael Page, and Augmented Reality art innovator Alex Mehew show how 2D images can dazzle and awe.

Featuring: A Sense-Sational Circle - TAD, Josh Kerekes, SIRT, SubPac Say Hello to My Little Friend - Eye-Live Media Touching VR with tactile acoustics - Somato Cherry, Hector Centeno Perceptual Foundations of VR - Alex Mehew, Willy Le Maitre, Michael Page Sneak Peak of Nuit Blanche Exhibit - Tough Guy Mountain Access, and Abilities, and Ageing - TAG Lab- UofT, WebMoti Welcome to the Future - JanusVR

Room 183 - Innovation Zone

The Innovation Zone is dedicated to empowering and shining a light on inventors, artists, mavens and mavericks, risk-takers and explorers showcasing their prototypes, one-of-a-kind exhibits, experiments and innovations. From students to startups, professors to entrepreneurs, what will you discover in this chamber of wonders?

From Ryerson University: From Rochester Institute of Technology: • Contraverse • Anna Dining • LUCID • Alberto Scicali & Gabriel Levitt From OCAD: • Antara Mishra • Claire Brunet - Trans duRéel auVirtuel

Room 185 - Spatialized Audio Pavilion + Special Exhibits

Grayson Matthews

Hear360 SUBPAC AMD - TrueAudio Next (TAN) David McKevy - Spatial Sound Experiences Somato Red Rockers - Tactile acoustic entertainment by TADs Inc. Hector Centeno - Sitting Under A Highway

8 8 Room 187 - Janus Camp

From the minds behind the Hacker’s Guide to the Metaverse at VRTO 2016 comes Janus Camp! Janus Camp is the gathering of a new generation of pioneers, exploring the frontiers of the Web 3.0. During this 2-day gathering at VRTO they will lead workshops, teach classes and host interactive demos aimed at giving you the tools and skills needed to start creating in the immersive web.

Earn badges as you gain skills! Each badge gives you access to a virtual sandbox room full of free virtual assets so you can keep building and collaborating with your peers.

All skill levels and ages are welcome from VR newbies to highly skilled programmers, there is something for everyone at Janus Camp.

Studio A - FIVARS Virtual Reality Festival

An Immersive content pavilion experience curated by FIVARS (The Festival of International Virtual and Augmented Reality Stories) featuring the best immersive story-driven content from around the world with the aim of exploring and nurturing this platform for new narrative forms including several world premieres and their producers, directors and actors. FIVARS will be staged inside of a special 8K projection-mapped surround theatre created by Igloo making their public Canadian debut.

First Floor Atrium Exhibitors:

MetaVRse - 360° Photo Booth

Pufferfish

*nocampfirerequired

Sketchbox SEE WHERE YOUR IDEAS CAN GO Artist-Run Media Art Centres Redlabto.com

9 9 Presence Fields

“The artist picks up the message of cultural and technological challenge decades before its transforming impact occurs.” - Understanding Media: The Extensions of Man - Marshall McLuhan ©1964

David Rokeby Graham Smith Vincent John Vincent 1983 - Very Nervous System 1983 - Displaced Perspective 1986 - Mandela 2016 - Hand - held 2017 - Displaced Perspective 2.0 2017 - Mandela 2.0

What happens to presence when it is subjected to screens, to total surround, to telepresence, to interactivity, to simultaneous access to and from geographically separate other presences? Probing precisely this dimension, 3 international media artists from Toronto revisit 30 years of experimentation and achievements.

Featuring 3 of the world’s first interactive Virtual Reality artworks, “Presence Fields” is an exhibition by Toronto artists David Rokeby, Graham Smith and Vincent John Vincent that explore the possible message behind the new medium of Virtual Reality. First created by the artists in the early 1980’s, the exhibit parallels these works with 3 of their current works in the same field of artistic exploration. The exhibit is a manifestation of McLuhan’s concepts that artists have a historical role as technological pioneers and that avant-garde artworks can be important “markers” that help define how a new medium impacts society.

Presence Fields interrogates the meaning and the experience of presence in different configurations and situations as they are affected by technology. Telepresence comes to mind first because it is the most obvious addition introduced by new technologies, from the time of radio and the telephone, but improving every decade all the way from voice, image and movement transmission to touch and 3D today.

Presence, however, means more than “being there.” Presence is a complex feeling, rich in variations, closely related to touch, affecting emotions in both positive and negative ways. A close cousin to the feeling of intimacy, the sense of presence reaches deeply in human sensibility. It’s also a physical paradox, because it requires the object to be there (with exception in all kinds of delusion), but that object can be out of sensorial reach and reside legitimately only in imagination.

The experiences offered to the patron in Presence Fields thus tend to underline the user’s presence as much as the sense or intuition of the presence of another. Their value is authentic in that it is not enough to read about them or watch them in an internet video, because they only reveal their meaning by the experience itself.

One thing these artists all share, is a genuine respect for Marshall McLuhan, a respect that the Canadian prophet malgré lui reciprocated. “The artist, he wrote, is the man in any field, scientific or humanistic, who grasps the implications of his actions and of new knowledge in his own time. He is the man of integral awareness.”

~Derrick de Kerckhove, Director of the McLuhan Program in Culture and Technology, University of Toronto, 1983 to 2008

10 David Rokeby www.davidrokeby.com David Rokeby is a Toronto-based artist who works with a variety of digital media to critically explore the impacts these media are having on contemporary human lives. His early work “Very Nervous System” (1982-1991) was a pioneering work of interactive art, translating physical gestures into real-time interactive sound environments.

Graham Smith www.grahamthomassmith.com Graham Smith is a pioneer in the area of VR having exhibited the world’s first Head Mounted Display artwork in 1983, the first trans-Atlantic telepresence robotic artwork in 1986 and the first use of panoramic imagery in a VR environment in 1988. He is Chief Science Officer at the Dutch company Webchair and a PhD student at University College Dublin where he is researching the positive effects telepresence technology can have to help re-integrate autistic children back into school environments in a Ryerson University based research project called WEBMOTI.

Vincent John Vincent www.vjvincent.com Vincent John Vincent is a Toronto-based artist, inventor, and entrepreneur, who co- invented video gesture control technology with his partner, Francis McDougall starting back in 1985. They have been the world leaders, forging and establishing the application and market for the technology, through their company, GestureTek, winning countless awards and picking up over 45 patents on the way.

嘀 䤀 刀 吀 唀 䄀 䰀 刀 䔀 䄀 䰀 䤀 吀 夀 䜀 䰀 䄀 匀 匀 䔀 匀 䘀 伀 刀 匀 䴀 䄀 刀 吀 倀 䠀 伀 一 䔀

11 SECOND FLOOR FOR MORE INFORMATION VISIT: https://conference.virtualreality.to

EXHIBITORS @ CR1 MEN WOMEN WOMEN TMZ MEN

CR2 ITR AR1

EXHIBITORS CR1 CONFERENCE ROOM 1

CR2 CONFERENCE ROOM 2 ITR INTENSIVE TRAINING ROOM JUNE TMZ TRANSMEDIA ZONE AR1 AUGMENTED REALITY TRACK 24-26 @VRTORONTO 12 Transmedia Zone & Atrium Exhibitors:

Filmtyme - www.filmtyme.com LENS Immersive - lens-immersive.com MasterpieceVR Albedo Informatics - www.thisislarge.com 3 Minutes to Midnight Radeon™ ProRender Game Engine Importer

| Canvas360

VR Camera

VR Camera MyVirtualBest www.myvirtualbest.ca Imagineer Systems | Mocha VR

Room 370 - Web VR Training Room (WBVR)

Sunday Web VR Monday Web VR Training Sessions: Training Sessions: Beginner’s Guide Beginner’s Guide 12-1pm - Janus 101 12-1pm - Janus 101 1-1:30 Blender Basics (FireVR) 1-1:30 Blender Basics (FireVR) 1:30-2pm Create an Avatar 1:30-2pm Create an Avatar Advanced Tips & Tricks Advanced Tips & Tricks 4-4:30pm Blender and JanusVR with Hunter Fox 4-5pm Music Browser with Karan Singh 4:30-5pm The JanusVR Unity Explorer with Lucas Ribeiro 5-6pm Site Translators with James McCrae 5-5:30pm The JanusVR Maya Exporter with Karan Singh 5:30-6pm - Build a Game with James McCrae

13 THIRD FLOOR FOR MORE INFORMATION VISIT: https://conference.virtualreality.to

WEB VR TRAINING [ room 370 ]

MEN WOMEN MEN WOMEN

STAIRS

STAIRS

ARt VR GALLERY ARCADE

WEB AR TRAINING VR ARCADE JUNE ARt GALLERY 24-26 @VRTORONTO 14 Room 357 - ARt Gallery

Featuring heart-wrenching, uplifting, provocative and inspiring works, the Augmented Reality “ARt Gallery” is filled with surprises as the secrets inside these pieces are revealed through the window of your tablet or phone. Featuring works by:

• Zenka • Dan Goldman • Daniel Leighton • Alex Mehew • Branislav Dordevic • Emilly Millar • Chris Honour

Room 361 - VR Arcade

Relive the Golden Age of gaming in an 80s style retrowave arcade designed to maximize your journey to other dimensions!

• Secret Location - Blasters of the Universe • BadFly Interactive - Dead Effect 2 • IRIS VR - Technolust • Postopian Games - Manimal Sanctuary • Dustin Freeman - My Dark Tower • F14 Tomcat Pinball Machine • NES Classic Nintendo

15 Thank you for visiting VRTO 2017!

16