OBJECTIVE Guide an Ancient People Residing in the Aegean Sea To
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©2019 Asmadi Games 2-5 players SETUP 30-60 Minutes Version 1.1 1) Each player chooses one of the five peoples, shuffles its deck, and places the top Print + Play instructions card face-up on an Island mat. are on page 10. Contents: 2) Those Islands, and 3 additional empty Island mats are placed in an area between 220 Island Cards 5 Home Islands all players. It’s often helpful to have all the Islands face in one direction. These are all 8 Island Mats inner Islands. 3) The first player is the player who drew an Island closest to the start of the alphabet, OBJECTIVE and play order will proceed clockwise. 4) The first player draws an initial hand of 4 cards, second player 5 cards, third 6 Guide an ancient people residing in the Aegean Sea to prosperity by building Ships, cards, fourth 7 cards, and fifth 8 cards. leading Populace, establishing Temples, transporting Goods, and setting claim to new 5) Each player places their Home Island face-up in front of them, and their deck Islands. Rule the richest Home Island to win. nearby. 6) Unused decks are placed near the play area, as they will be used to represent ISLANDS Goods of their appropriate types. They do not need to be shuffled. There are five decks of cards in the game, one for each of five ancient peoples. Each . Add any points from Customs. Customs. from points any Add . Goods of each type type each of Goods people has its own color with Islands specialized towards one of the types of uses of points) 16 = Bronze 4 (ex: action with an already empty deck. Score all goods at home, squaring the number of of number the squaring home, at goods all Score deck. empty already an with action Game ends immediately when a player takes a a takes player a when immediately ends Game Draw Cards Cards Draw Scoring: & Game End Each type of good on an Island makes one Temple of each player Revered. player each of Temple one makes Island an on good of type Each Discard Pile Revered: each card — bronze Spartans tend towards Populace; marble Athenians towards remains. Mat Island Blue discarded. are there cards all and Island card), If an inner Island has more than 11 + 1 per player cards (including Island Island (including cards player per 1 + 11 than more has Island inner an If Vainglory: from each other player. Sack two each instead if you control the Island. the control you if instead each two Sack player. other each from populace, and with any card of color matching that preference, sack one populace populace one sack preference, that matching color of card any with and populace, 3rd player Discard the top card of your deck, note preference. At each Island with your your with Island each At preference. note deck, your of card top the Discard Temples; dye (Tyrian purple) Cretans towards Island effects; timber Rhodians towards Conflict: , then resolve Conflict if needed. if Conflict resolve then , cards Draw D: (Hand size: 4 + Revered Temples) Revered + 4 size: (Hand Discard your Quest. your Discard Complete your Quest Quest your Complete or C: (preference, may use effect, then discard it) discard then effect, use may (preference, Populace at your Home Island. Home your at Populace Ship a as directly card a Play or B: 6 cards Ships; and electrum Ephesians towards Goods. During the game, each Island card of cards. two draw at an inner Island. Then Then Island. inner an at Good a Add - Electrum (Discard second card for type) for card second (Discard • Move any or all ships at one Island. one at ships all or any Move Island inner an at Ship a Add - Timber or • . Island an Activate Island an Add - Dye or (with control) (with it) Activate may (then • . Marble - Add a Temple at an Island Island an at Temple a Add - Marble (even a Home Island) Home a (even any player can represent any of these things, depending on which side of an Island • Bronze - Add a Populace at an inner Island. inner an at Populace a Add - Bronze • it. discard or Quest, your it make effect, its use then preference, its for card a Play A: On your turn, do one of A, B, C, or D. or C, B, A, of one do turn, your On Home - Spartans - Home card it is tucked under. Also, each Island card has a special effect when activated, Spartans - Home listed in the middle of the card; a colored block indicating preference, which shows what basic action the card provides to a player when discarded; and the name of an 1 2 Island in or near the Aegean Sea. Spetses Sack two enemy Populace on an Island you control. A marble Athenian Discard Pile Temple 2nd player Ios Sparta - Bronze An electrum 5 cards 4/220 Draw a card for every Island where Ephesian Ship you have a Temple. SergitsiChrysi Aegina Poros Skiathos Move two Ships between any two Add two Goods on every Island you Home - Ephesians Islands except another player’s C: B: draw two cards. A: On your turn, do one of A, B, C, or D. D: Goods of each type action with an already empty deck. Score all goods at home, squaring the number of End Game & Scoring: Revered: card), Island and all cards there are discarded. Blue Mat remains. Vainglory: Sack two each instead if you control the Island. from each other player. populace, and with any card of color matching that preference, sack one populace Conflict: Draw cards until you have as many Add a PopulaceSack here two with enemy timber Populace on an Home, carrying one or more Play a card directly as Ship Complete your Quest Draw cards Play a card for its preference, then use effect, make it your Quest, or discard it. • • • • A bronze Good • Electrum - Add a Good - Add a Ship at an inner Island Timber Marble - Add a Temple at an Island Marble - Add a Temple Bronze - Add a Populace at an inner Island. controlcards except as yourIslandspreference. Home. with no ThenPopulace add any number Dye - Add an Island Goods. Island where you have two Ships. Discard the top card of your deck, note preference. At eachIsland with your Each type of good on an Island makes one Temple of each player Revered. Each type of good on an Island makes one Temple Gialesíno If an inner Island has more than 11 + 1 per player cards (including 6 belonging toof any Ships player. here. (Hand size: 4 + Revered Temples) (ex: 4 Bronze = 16 points) Game ends immediately when a player takes Ephesus - Electrum Add a Ship here. Then move a (preference, may use effect, then discard it) Halki (then may Activate it) 89/220 Populace to here on a Ship fromAthens - Marble (Discard second card for type) or Moveany other one Island.or more Temples 160/220 Populace at your Home Island. (even a Home Island) . Add any points from Customs. or , then resolve Conflict if needed. or Move any or all ships at one Island. (belonging to any players) on one Activate an Island Imeri Gramvousa Ship from an Island to any other at an inner Island. Then Ephesus - Electrum Sack an enemy Ship and enemy3 Crete - Dye Sparta - Bronze Sparta - Bronze . Populace pair at an Island with no 100/220 Island. 200/220 1/220 3/220 or Temple belonging to any player. Discard your Quest. (with control) Draw Cards A dye Cretan . Rhodes - Timber 55/220 Crete - Dye ship 210/220 Rhodes - Timber 58/220 Two timber Rhodian populace, currently Home - Cretans The bronze island Aegina, with timber preference and controlling the Island. On your turn, do one of A, B, C, or D. A: Play a card for its preference, then use its effect, make it your Quest, or discard it. • Bronze - Add a Populace at an inner Island. Discard Pile 4 • Marble - Add a Temple at an Island (even a Home Island). • Dye - Add an Island (then may Activate it) or Activate an Island (with control). a special power, and many cards tucked under it. • Timber - Add a Ship at an inner Island or Move any or all ships at one Island. • Electrum - Add a Good (Discard second card for type) at an inner Island. Then draw two cards. B: Play a card directly as a Ship or Populace at your Home Island. C: Complete your Quest (preference, may use effect, then discard it) or Discard your Quest. D: Draw cards (Hand size: 4 + Revered Temples), then resolve Conflict if needed. Conflict: Discard the top card of your deck, note preference. At each Island with your The Home Island mats are also treated as Islands throughout the game as a place to populace, and with any card of color matching that preference, sack one populace 5 from each other player. Sack two each instead if you control the Island. Vainglory: If an inner Island has more than 11 + 1 per player cards (including Island card), Island and all cards there are discarded. Blue Island Mat remains. hold Populace, Temples, Ships, and Goods. However, the places they represent are Revered: Each type of good on an Island makes one Temple of each player Revered. 1st player End Game & Scoring: Game ends immediately when a player takes a Draw Cards action with an already empty deck. Score all goods at home, squaring the number of actually mainland locations, such as Peloponnesus, Macedonia, Anatolia, or Africa, 4 cards Goods of each type (ex: 4 Bronze = 16 points).