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These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.

Game: SPACE ANGEL: THE CARD GAME Publisher: Fantasy Flight Games (2010) v 1.1 Sep 2013 Page 1: Rules summary p1 front and back Page 2: Rules summary p2 front and back

Print on card (ensure you are printing at 100% scale) laminate and trim to size.

Universal Head. Design That Works. www.universalhead.com The Formation Attack Choose your Marines one at a time (in any The central line of Space Marine cards is order), then choose which Genestealer the formation. Space Marines may only swarm the Marine is attacking. exist in the formation, and may not move 2. Resolve Actions Phase Setup outside of this column. Roll the combat die. On a , choose one Turn all chosen cards faceup and resolve of the Genestealer cards to be discarded. Shuffle theGenestealer cards (except them in ascending order, starting with the Each row of the formation is known as Any other result is a miss. the 2 Brood Lords), Event cards, and lowest numbered card. a position. Whenever a Space Marine is each numbered deck of Location cards slain, the formation needs to shift to fill Facing and Range separately. There are 3 types of Actions: in his previous position. To attack a Genestealer swarm, the Support, Attack and Move + Activate. Marine card must be facing the swarm, Place the correct Setup Location card for and be within range. the number of players on the table and Each also has a unique special ability Action Card Types create a deck of facedown Location cards which may be used regardless of a The current facing of a Marine is the as instructed on it (one random card from Marine’s facing except when attacking or Support direction the facing indicator (the large each numbered deck). spending a Support token to reroll a die. Take 1 Support token (from the unused arrow) on his card is pointing. Starting with a random player and going Special abilities that use the term “Each token supply) and place it on any Space Marine cards list the maximum Range clockwise, each player takes a Combat time” may be resolved multiple times Marine card (even a Marine controlled by (number of positions away) they may Team marker and matching Action cards. during the round. another player, or a card that already has attack. A Marine with a “Range 0 Attack” Support tokens on it). may only attack swarms he is engaged Return all unused markers and matching 3. Genestealer Attack Phase with (those on his position). Space Marine and Action cards to the box. A player may discard a Support token Each Genestealer swarm (all faceup from one of his Marines attacking or Shuffle together allSpace Marine cards Genestealer cards on the same side and defending to reroll a die he just rolled. Genestealers matching all players’ Combat Team position of the formation) in play attacks markers. Starting below the Setup the Marine it is engaged with. The rerolled result must be used instead Blip Piles Location card, deal one card at a time (unless he rerolls again by spending During setup (and each time Marines Start with the swarm closest to the top another token, or with an ability). to form a vertical line of cards. of the formation. If 2 are in the same travel to a new location), 2 facedown blip piles are formed; one each to the left and The cards on the top half of the formation position, the swarm on the left side Support tokens can only be discarded right of the Location card. are flipped so the arrow points left, and attacks first. in this way if the Marine is facing the attacking or defending swarm. the cards on the bottom half are flipped The Marine’s owner rolls the combat The number of Genestealer cards in each so the arrow points right. die. If he rolls higher than the number Support tokens remain on Marine cards pile is listed on the bottom corners of the current Location card. Set up Terrain cards according to the of Genestealer cards in the swarm, the until discarded by a card effect or spent icons on the Setup Location card. attack is a miss. to reroll a die. You may only spend tokens Spawning Genestealers from Marines you control. Place the number of Genestealer cards If he rolls equal to or less than the When a Genestealer is spawned, the current player takes the top card of a listed on the Setup Location card as number of Genestealer cards in the Move + Activate blip pile and places it faceup in the facedown blip piles to its left and right. swarm, the Marine is slain and his card Perform any or all of the following steps removed from the game. appropriate position and side of the Draw the top card of the Event deck, and (in order): formation. spawn Genestealers as indicated on the 4. Event Phase a. Move to Adjacent Position When the activation area of an Event card’s activation area. Ignore any other The current player (whoever played the Move any Marines matching the Action’s information and discard the card. card spawns Genestealers, a number of lowest numbered Action card this round) Combat Team one at a time, in any order. Genestealer cards are spawned on each Play begins with the first game round. draws the top card of the Event deck and Switch the position of the Marine card position of the formation that contains resolves these steps in order: with any adjacent Marine belonging to the appropriate Terrain card type (red, PLAYER TURN a. Resolve Event Special Ability any player. Do not change either’s facing. orange, yellow, or green). Resolve the special ability on the card. Each Marine of the card’s Team may only Each round, players perform the following The number of coloured boxes on a be moved once during each Move Action. phases in order: The choice on cards with the keyword Terrain card is a reminder of how likely All Terrain cards and Genestealers remain instinct must be made before revealing Genestealers spawn there from Event in their previous positions. 1. Choose Actions Phase the card to other players. Players may not cards (4 red boxes is the most frequent). Each player secretly chooses the Action discuss this card’s options; the current b. Change Facing The bottom of each Setup Location card card he wishes to resolve this round and player must resolve his decision. Change the facing of any Marine in lists how many Genestealers are spawned places it facedown in front of himself. The Event card is then revealed to all the Combat Team, including those who by each major spawn (yellow triangle) and A player may not choose an Action card players and resolved. A player must moved, by flipping the card so the arrow minor spawn (white triangle). is pointing in the opposite direction. he resolved during the previous round always choose a valid target for Event If there are multiple Terrain cards in play (keep chosen Action cards on the table card abilities (if able). c. Activate Terrain of the same colour, the listed amount of until the end of the Choose Actions Phase b. Resolve Genestealer Activations Activate any Terrain cards with the term Genestealers are spawned on each of the of the next game round). Each of the boxes on the bottom of the Activate that one of your Marines is in Terrain cards. front of (facing and in the same position). Players may share any information they card are resolved from left to right, either Card abilities that spawn Genestealers wish about the cards in their hand but spawning new Genestealers, or moving Follow the instructions on the card. Each may spawn them in positions that do not may not show their hand to other players. existing swarms. may only be activated once per round. contain Terrain cards. Spawning Genestealers are always drawn Engaged Genestealers only leave play Shifting the Formation 1 to 3 players from the blip pile on the side on which from the “Door” Terrain card’s ability or if The formation must shift to fill in the they are being spawned. If that pile is discarded by a different card or ability. previous position of a slain Marine. Take With 3 or less players, each player empty, the Genestealer is not spawned. every Terrain, Marine, and Genestealer chooses more than one Combat Team Perform the following steps in order: marker during Setup as follows (go If there are not enough cards to spawn card in the smaller segment of the 1. Place New Location Card around the table more than once): the full amount, the current player must formation and move them to fill in the spawn as many as able (of his choice). Place the top card of the Location deck slain Marine’s previous position. 3 players: 2 markers per player faceup on top of the current location card The smaller segment is the half of the 2 players: 2 markers per player Moving Genestealers (do not cover the spawn numbers at the formation that contains the least Marine 1 player: 3 markers Each Genestealer card may either move bottom of the Setup Location card). This cards. If both segments are even, the or flank, at maximum, once during each is now the current location. During the Choose Actions Phase, each bottom segment is shifted up. Event Phase. player chooses one card matching the 2. Place Terrain Cards A Genestealer swarm may move onto colour of each of his Combat Team A Genestealer’s type is indicated by the The current player discards all Terrain another swarm. If this happens during the markers. icon on the card’s lower left corner. cards from the formation. He then places Genestealer Attack Phase, swarms that He resolves each chosen card during the appropriate Terrain cards as listed on Moving Every swarm that contains have already attacked during this phase the Resolve Actions Phase (in standard the current Location card (the 2 white this type of Genestealer moves to remain separate from those that have not. ascending order). an adjacent position. The swarm icons on the left and the 2 white icons on At the end of the Event Phase, all swarms always moves following the small the right of the Location card). The term “Your Space Marines” on Action in the same position and side of the cards only refers to Marines matching the arrows on its side of the engaged If the arrow next to a terrain icon is formation merge. card’s Combat Team. Marine card. If the swarm would pointing down, the matching Terrain card move off the top or bottom of the is placed the printed number of positions After shifting, it is possible for more than formation, it flanks instead. from the top of the formation. 1 Terrain card to be in the same position. Flanking Every swarm that contains If the arrow is pointing up, it is placed If a Marine is ever able to move to a non- this type of Genestealer moves the printed number of positions from the adjacent position (with a card or ability), behind its Marine (the side of the bottom of the formation. he does not cause the formation to shift. formation the Marine is not facing). He switches places with the Marine that If the number exceeds the number of If the swarm is already behind the occupied his new position. Marine, it does not move. Marines remaining in the formation, the card is placed in the last valid position. Component Limitations Brood Lords 3. Discard/Refill Blip Piles The 2 Brood Lord cards are never All cards that remain in the blip pile(s) Components are limited to those provided. shuffled into the Genestealer deck or are discarded. Cards are then added to Spent or discarded Support tokens return into a blip pile. They only spawn when each blip pile from the Genestealer deck to the unused token pile. If a player is specified by a Location card, and spawn until each pile contains the number listed instructed to place a token when there without being in blip piles. on the Location card. are none in this pile, he loses the ability They have 2 movement icons, and their 4. Follow Location Ability (if necessary) to place that token. swarm will move when either is activated. If the current Location card has an “Upon Discarded cards are placed faceup in a A Brood Lord must be the last Entering” ability, it is resolved now. discard pile adjacent to the appropriate Genestealer in the swarm to be slain. deck. When a deck runs out (excluding If the card has an “Activate Control the Location deck) its discard pile is When a swarm containing a Brood Lord Panel” ability, it is resolved each time a shuffled to form a new deck. attacks, subtract 1 from its die roll. “Control Panel” Terrain card is used while this is the current location. If there are not enough Genestealer cards Travel left when creating blip piles, the current Slain Space Marines player places as many cards as able into Players need to travel to new locations to each pile (as equally as possible). reach the final card in the Location deck If a Marine is slain (usually by being and win the game. attacked by a swarm), his card is removed from the formation and returned to the Travelling refers to the entire formation box. The formation is then shifted. going to a new location; Marines and Genestealers move within the formation. If both Marines of a combat team are eliminated, all Action cards for that Travelling automatically occurs whenever combat team are removed from the there are 0 cards in any blip pile at the game. They may no longer be used, but end of any phase. the player may still win if the remaining When there are no cards in the Location Marines win. deck the Marines stay at their current If the card of the current player is location until they win or lose the game. removed in this way, the player with the When travelling, all Genestealers engaged lowest numbered Action card remaining with Marines remain in the formation. becomes the current player.