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2 a : writing designed for publication in a covered, viewpoint covered, or details So, where does that leave me and my or b : writing covered, a form of interpretation? research on ? Well, I have characterized by a direct presentation of discovered that journalism is a nebulous, facts or description of events without an Designing writing to appeal to taste nuanced beast which cannot be defined Before starting this letter, I sat down to attempt at interpretation c : writing aside, don’t all and without exceptions, contradictions and find the actual definition of “journalism.” designed to appeal to current popular have some manner of much argument. But, in some attempt to We all have a hand-wavey idea of what it taste or public interest editorial injection of interpretation by discuss journalism further, as it pertains means – likely very close to at least one placement of articles on the cover or on to our beloved Game Industry, we of the definitions listed in any reference The first set smacks of Circular a certain page within, by allocating word present this week’s issue of The Escapist, tool. I looked in many different sources, Definitions. I may have just made up counts per story, etc.? Try as we may to The Rest of the Story. Enjoy! you know, to try to get some sort of this term, but what I mean is a definition report just the facts, we interpret of a consensus. in which the definition leads to another necessity, as there’s limited room for Cheers, word, whose definition leads right back input, both in publications and in our I will give only one set of definitions to the first word. Not overly helpful. readers’ brains. here, to save room, but be assured the other ones were quite similar – in The second set of definitions is where this content and indecisiveness. I have gets a little more interesting, particularly chosen Merriam Webster, partly because B and C. Definition B suggests a simple, it’s one of the most trusted sources for straight reporting of stuff that’s happened all your dictionary needs, but also, it’s or going to happen. In definition B, one the most concise. I guess it’s that should not express a viewpoint. All origination in print. sources reported this definition as applicable to “journalism.” jour·nal·ism Pronunciation: ‘j&r-n&-”li-z&m Definition C suggests tailoring one’s Function: noun writing to appeal to a specific set of 1 a : the and of people. All sources also listed this, or for presentation through the media b : something very like it, among their the public press c : an academic study definitions. But is not the tailoring of concerned with the collection and writing to appeal, whether by subject editing of news or the management of a news medium and so is extra nervous when talking to aware that Ubi Montreal created Splinter women (because he doesn’t talk to Cell, Prince of Persia and Assassin’s many ordinarily). Creed. Actually, I am quite proud of it too and I tell everyone I know any chance I To the Editor: I don’t play a whole lot -raj get, like when a TV ad is playing. of MMOGs, but I do know your , Whitney Butts (“OMG! Girlz Don’t Exist In response to “Pattern I may not know where every single on The Intarweb!!!!1”), is wrong and Recoginition” from The Escapist game I play is made, but when it does although her article was great, she has a Forum: I might be going a little too come to my attention that a little bit to learn herself. See, just as doomsday with this statement. development studio close to my home is boys don’t always understand the nature making games I really enjoy, it doesn’t of girls, most girls are not exactly I think that the process is speeding up. I matter if the company is Canadian or experts when it comes to boys (as is think that the increase in the rate of new not. It still makes me proud because I alluded to, by Miss Butts). technology is going to create new media know lots of its employees are fellow platforms rapidly and the groups of French-Canadians and that fact alone However, she doesn’t understand why people who make up a “generation” will makes the government help worth it. the boy is looking at his shoes, when become smaller and smaller. I will have talking to her. It really bothers her. She trouble understanding the people born at - lpellerin actually thinks it has something to do the other end of my decade, much less with Warcraft, and something about the the next one. I think eventually it will hit In response to “The Double-X guy not wanting to believe in women on a limit where everything breaks down at Factor” from The Escapist Forum: the internet etc. - which is absurd. once and people are forced to rethink Thanks again Erin, for describing much things as a whole. of my struggle in this industry. I just I think this is where she gets confused, recently started in computer games, but and doesn’t understand social dynamics - TomBeraha I’ve been in the hobby game industry for of boys-girls. The boy is nervous, when the last 5 years. It is really just as cut- talking to women - it’s normal. The only In response to “Canadian Content” throat as computer games, and has a far thing Warcraft/internet may have had to from The Escapist Forum: Well, I live longer history. do with this is the fact that he’s a nerd in the Montreal suburbs and I am quite I guess if I were able to talk to young teen girls who might have any interest in this industry I would tell them that together we can change things.

- julzerator

In response to “Atari Founder Slams Former Company, PS3” from The Escapist News Room: There’s something else that I think needs saying here: It is perfectly possible to respect someone’s opinion and be very interested in what they have to say and still disagree with them.

That’s how I feel about Nolan Bushnell’s commentary in this case. It’s interesting to me that he thinks this, but I completely disagree with him about the nature of the PS1 and PS2 successes. I’m not yet certain the PS3 will trump all in quite the same way but the idea that Sony has somehow lost the new gen battle already is an extreme viewpoint in support of which he makes a very weak case.

- Dom Camus The Escapist: Briefly, what do you think on Nightline. The whole planet has gone it means to be a game ? mad when we think of people like Rush Limbaugh and Ann Coulter as . Chris Kohler: It means you somehow Even Thomas Friedman, as smart as he managed to scam one of the best jobs is, is just a wag. ... The trouble with ever. game journalism is that most often we are neither comforters nor afflicters. We Frank Cifaldi: I think the more just create a marketing echo chamber important question here is what it means that amplifies whatever the industry to be a journalist; the “game” part is happens to want us to say. secondary, it’s merely a specialized form. Ideally, a journalist is someone who is TE: Many game journalists believe there able to acquire facts, compile them and are substantial problems with the way then present them to the reader in a game news is reported. What’s the biggest clear, definitive, objective way. The role problem in game journalism today? of a journalist is to relay information; the role of a good journalist is to make this Simon Carless: I’m tremendously fed information interesting without showing up with ‘game journalism’ being in some personal bias (or, in many cases, hiding way tarred with a brush that implies it’s it really damned well). sick, unwell, or in some way broken. Lots of people write about games - in the “Game journalism” has been a murky term ever since it became a buzzword a David Thomas: I used to care a lot same way that lots of people write about couple years ago. While some critics debate whether or not the people who report about that question. But I realize, now music, or , or other creative on games are journalists at all, a number of individuals have been working to that you’re asking it, it’s sort of an easy endeavors. And if you look at the game improve the space in which they work. I had the pleasure of speaking to 10 such one. ... Journalism, in general, has media compared to much of the people, to ask them what they felt about issues ranging from the definition of turned into this fresh-faced hucksterism extremely popular celebrity press right game journalism to the dense corruption that permeates the videogame industry. where “journalists” pretend to be now (US Weekly, Star?), it’s a model of interested in getting the story when they fairness and restraint. Sure, there are Here, then, are the words of Brandon Sheffield, Brian Crecente, Chris Grant, Chris really care more about winning some issues. But it’s the excessive and twisted Kohler, Chris Morris, David Thomas, Frank Cifaldi, Greg Kasavin, Luke Smith and prize or looking good on their interview introspection that is doing us harm. Let’s Simon Carless. just write good , instead of picking often how “news” editors are treated by that’s why we’ve seen the rise of That tells me we’re letting the do at why we aren’t. PR -- more often than not it seems like like and Joystiq who report on the the reporting for us. we’re looked at as just another part of a reports and infuse personality into their Luke Smith: The biggest problem isn’t PR plan - i.e., they send us information reports -- I think, in some cases, gamers TE: Many journalists, regardless of their necessarily the way information is and we post it. It can be a very one- want that, and it can sort of alleviate field, feel the pressure of conflicts of reported, per se. Oftentimes “reports” sided relationship. Even worse, gamers some of the problems of PR-regurgitation. interest. How hard do you work to avoid are simply regurgitations of information get used to that as the “norm,” so “game developer/publisher/PR interests from that we’re sent, instead of information journalism” is reduced to the Brian Crecente: I think there needs to conflicting with those of your news organ? we pursued. The problem, as I see it, is aforementioned regurgitation. I think be refocused attention placed on having a journalism background. That doesn’t Brandon Sheffield: Pretty hard. In the mean that the need to be trained interest of maintaining that, I won’t go journalists, but someone involved in the into details, but we do our best to make process of writing, editing and a sure that nothing we get from developers particular story should be. is overly filtered. One example I can give is that when doing interviews with Brandon Sheffield: I think the fact that Japanese speakers, I’ll go back after the we’re not teaching the skeptical audience fact and retranslate a close about our industry is the biggest failing. approximation of the speaker’s own My mother recently said to me, “You words. PR or translators can often cut don’t associate with those games about out choice bits of information in the raping people, do you?” I remarked that interest of shifting a discussion in a there were no such games for general certain direction. consumption, and she said, “You know, the one where the object is to rape a Chris Morris: Personally, I work pretty Native American?” Turns out, some news hard at it. (And I have CNN’s Standards told my mother about the and Practices team backstopping me and existence of Custer’s Revenge, which I certainly don’t want to incur their was released for the Atari 2600 in wrath.) I don’t let any gaming outlet extremely limited quantities, before (developer, publisher, trade organization, quality controls even existed. My mother etc.) pay for my travel or room. When doesn’t know what an Atari 2600 is, but my company declines to pay the way - she’s heard of the “Indian raping game.” and I feel it’s important - I pay out of pocket. I don’t accept fees for speaking TE: Blogs are increasingly becoming the conversation in the space. Similarly, live-blogging from key events, like the at industry events. It’s pretty basic stuff. news outlet of choice for hardcore we find they read our site daily, and the E3 press conferences, and we surely gamers. How do you think this shift is stories we turn up often reappear as wouldn’t have done this were it not for Simon Carless: As I was discussing on affecting more traditional online news features on the sites or the competitive forces that inspired us to GameSetWatch recently, we do, on outlets and print magazines? magazines weeks, if not months, later. come up with a way to report faster occasion, accept the odd cupcake and when time was of the essence. In turn, can of Red Bull from people like Sony Brian Crecente: In general, I think David Thomas: Shift? Hey, the war’s these forces allowed us to create when attending its Gamer’s Day, but I’m blogging scares print publications. But I over. Like those crazy Japanese soldiers something better for our audience. As confident that we are adult enough to do think that the gaming press is more they found on isolated Pacific Islands for the print media, I think this makes it present a fair depiction of the able to quickly respond to that threat by years after WWII, just waiting, still all the more necessary for print to focus PlayStation 3, despite the caffeine boost. changing their writing and reporting defending their position, print hangs in style, something I believe we’ve already there as if there was still a victory on the David Thomas: I try so hard on this started to see. horizon. Bulls---. I’m more or less a print subject that I can measure my success guy, but I can smell death all around me. each year by the number of PR people Chris Grant: I think there are two sides And as far as game journalism goes, the who wont return my calls. ... We are all to this relationship. First, I think it’s only reason I still have a job is that most tainted. We have all sold out. We all will undeniable that the growth of blogs has people don’t read the game sites. (or did) write about the PS3 launch as if come at the expense of some of the it were news. ... It seems to me that larger portal sites and magazines. Greg Kasavin: I think blogs have conflict of interest is built into the job. Readers have become dissatisfied with emerged as a threat to the online status And as long as we have to play nice to their content and presentation and find quo, and I like them if only for that get review hardware or games, we’ll be blogs a more palatable, savvy and reason. This year, GameSpot started as big a sellout as those movie reviewers syndicated alternative. Of course, this who always seem to have thumbs-up isn’t relegated to the gaming industry; quotes on the ads for movies we would it’s a phenomena happening all over the not [pay] money to go see. A snarky web. On the other hand, there’s a blog post here or there isn’t enough to symbiotic nature. Often, we’ll rely on the balance out all the free s---. We can larger sites and magazines to score their pretend that we are not in the pocket of exclusives or use their considerable clout the big companies. But we cover an to get responses from major players, industry rather than an art form. which we’ll link and add to the growing on what it can offer that online can’t. the gaming media can and should to Xbox 360 is only fueled when websites judgment on that preview build, either. I Online, I can get news the instant that it express natural excitement when it pull shenanigans like that - it’s almost think transparency and context is key to happens and I can get video of the arises. And I also think bait-and-switch, never as big of a deal as people want it to a good preview. If I was really excited games I care about. As a result, I rarely “boy who cried wolf”-style tactics of be. We have to be responsible for our by something I saw or played at E3, I’d read gaming publications anymore, and hyping stuff followed by it under- actions and held accountable when we be more than happy to express that as when I do I’m more interested in the delivering on the promises results in manipulate the expectations of gamers. best I can, but I’d also remember to nicely presented, well-researched, well- natural consequences. I think people qualify the remarks by saying that all I written, in-depth feature articles than in interested in games will always prefer a TE: Many gamers seem increasingly saw was, say, a 15-minute non-playable old news or short, premature reviews. trustworthy, dependable source of jaded toward previews. Some have demo and who-only-knows when the information to one that builds a track leveled charges that preview writers for final game will come out. If there’s TE: Robert Summa’s dismissal from record of letting them down. many sites and magazines tend to hold Joystiq resulted from him hyping an back their true impressions of a game. upcoming update that turned out to be a Chris Morris: Hype and Should preview writers hold back, or banal . Did the punishment are regrettable, but they’ve been a part expose readers to every harsh opinion a fit the crime? What is your take on hype of media for longer than gaming has preview build elicits? and sensationalism as tools for game been around. They’ll continue to be a journalism? part of any media for a long, long time. Greg Kasavin: I think preview writers Certainly some organizations go to the should be responsible about giving Chris Kohler: I’ll answer this tomorrow, extreme in an attempt to win eyeballs - works-in-progress the benefit of the when I reveal some exclusive news you and it hurts us all. But let’s be honest, doubt. Any game that isn’t finished has won’t believe about the Wii. every media outlet has been guilty of the opportunity to get better. This some type of sensationalism before. doesn’t mean a previewer shouldn’t cite Greg Kasavin: I think as audiences perceived issues in a preview build, but grow older and in some cases more Luke Smith: How many times have you he or she probably shouldn’t pass final mature, they begin to see hype more gone to a major game site because transparently for what it is. And in many they’ve told you to check back at such- cases, they still might be OK with it, like and-such-a-time for “something someone who enjoys tabloids for awesome”? If you’ve gone more than once, what they are. Games are an that’s too much. Hype gets so out of entertainment business, and people like control, gamers are living in the age of the getting excited and worked up about megaton and whatever desperate hope games they care about. In turn, I think they have that XIII is coming jadedness toward preview stories, I think Chris Grant: Like anything, I think Simon Carless: Absolutely. it’s more due to the limited amount of some are and some aren’t. Speaking access previewers get when creating broadly though, overall, I’d say there is a Greg Kasavin: I can say with those previews, or due to there being one great deal we could improve, including confidence that I don’t know. I know too many previews of a given product engaging non-gamers outside of the there are many game journalists who from a single outlet. enthusiast press. work very hard. The tireless work ethic is something I’ve always admired about the Frank Cifaldi: This is actually a major David Thomas: No. No I do not. I think game industry in general, especially annoyance for me and always has been. we are doing an OK job. I think we are since the reality of it is so different than Back in the Dark Ages when I actually doing a remarkably better job than we the lazy slacker stereotype that’s still had to preview games, a certain were doing even five years ago. But now associated with game players. I suppose unnamed magazine encouraged me to that we are off the short bus, that does our collective audience can be seen as up my would-be preview score by at not mean we’re heading for graduate our stock value. If our audiences keep least 15 percent, because it was their school. We have a lot of work ahead of us. growing, we’re doing all right. And if our policy and always had been. audiences keep growing faster than the Chris Morris: I’d say it’s a mixed bag. industry is growing overall, then we’re Chris Grant: The real ill is when Truth be told, there isn’t a good doing better than all right. publishers gain permission from outlets definition of who is and who isn’t a game to use rose-colored quotes to promote journalist at this point. I mean, do you Many thanks to the respondents for their their products to retailers, earning them include people who simply regurgitate time. proportional shelf space before the title press releases and link to (or worse, is even released. There is no meritocracy rewrite) other people’s stories? I Michael “Zonk” Zenke is Editor of in gaming, and one need only look at the wouldn’t. Do you include fansites? Do Slashdot Games, a subsite of the relative failures of games like you include bloggers who don’t verify technology community Slashdot.org. He versus junk like Splinter information? ... Until we know who comments regularly on massive games Cell Essentials. qualifies as a game journalist and who at the sites MMOG Nation and qualifies as an enthusiast with a reader GameSetWatch. He lives in Madison, WI TE: Overall, do you think game base, it’s pretty hard to say if those (the best city in the world) with his wife journalists are doing a good job? people are doing a good job or not. Katharine. Michael is not a game journalist. encounter with the seminal, yet Bukowski; writers who Bangs himself commercially unsuccessful, punk band, cited as the inspirations for his work. “I went to their dressing room when they were down in Los Angeles on their first “The way I look at it,” said Bangs, when tour, I said, ‘Hi. I know you guys have asked about his comment that “almost been getting your asses kissed ever all current music is worthless,” “the only since you got to this country because reason I have any credibility in the first you’re English. I figured you’d appreciate place is because I’m willing to say things one person coming up and telling you like that. And if anything does happen what a bucket of shit you are.’” again, I’ll have more credibility for the fact that I did say it.” Such iconoclasm was the trademark of Bangs’ career. Whereas some writers of Two weeks after the interview, after the time would literally go out of their more than a decade of being the most “When I look back on it, it was obvious way to write glowing reviews, Bangs influential rock critic on the planet, that I was gonna end up doing this seemed to revel in doing the opposite, Bangs died in his New York apartment of because my two big obsessions were earning himself a reputation as an apparent drug overdose. His always music and writing. It’s an something of a troublemaker, if an interviewer, Jim DeRogatis, would go on outgrowth of being a fanatical record honest one. become one of rock’s most influential collector and a fanatical listener. You (post-Bangs) writers, get fired from have fanatical opinions that you want to His first review forRolling Stone was a Rolling Stone himself and write a inflict on people.” negative one, and his confrontational about Bangs called Let it Blurt. - Lester Bangs, Rock Critic interview style eventually led to his dismissal from the magazine in 1973 for “There was a time in my life,” Bangs told In April of 1982, Lester Bangs, legendary reportedly being “disrespectful to DeRogatis, “when you would have come rock critic, gave his final interview to 17- musicians.” Bangs went on to write for up here and I would have got all drunk year-old journalism student Jim DeRogatis. nearly every print publication with a and everything like that and you might music beat and was frequently have preferred it that way and I would “I told the Gang of Four,” Bangs mentioned in the same breath as the have been all exhibitionistic and like recounted to DeRogatis, describing his likes of Hunter S. Thompson and Charles that, but if I act like that, I might live a videogame division profitable, is to long time, but I won’t live very long as a activities”) constituted 13 percent. Were we to base our understanding of expand its reach beyond this core market good writer. Between the two extremes were two world events solely on television news and woo more moderate consumers. Yet, more categories: “basic” and and political speeches (which a large according to a recent study by NPD, so- Boys Will Be Boys “intermediate,” which constituted 29 and majority of Americans apparently do, called “heavy” gamers, almost half of Jim DeRogatis: Do you think there’s a 44 percent respectively. according to the NAAL), we’d have a which include the magic 18-34 danger of rock ‘n’ roll becoming extinct? hard time believing that mature, demographic, only constitute about 3 Lester Bangs: Yeah, sure. Definitely. What this shows us is that there is a responsible adults play videogames. percent of the total game-playing JD: What would there be to take its place? small minority of people in the U.S. who Even the people doing the videogame audience, which lends a lot of credence to LB: Video games. can barely read, a similarly-sized marketing seem to be of the belief that the assumption that the game audience is - “A Final Chat with Lester Bangs” minority who are extremely literate and their products are solely for the benefit maturing, and that games are playing a a large swath of people who fall of pimply-faced latchkey kids looking to more viable role in society, not just as According to The Entertainment Software somewhere in between, capable of get their next high-octane, adrenaline- youthful diversions for wankers. Association, “Ninety-three percent of reading, but choosing not to do so fueled, boobie-infested entertainment game players also report reading enough to become proficient. It’s fair to high. Those who ’s Peter Moore or daily newspapers on a regular basis.” say that these people in the middle do calls “Boys in Their Bedrooms.” This tells us that people who play games not spend the majority of their time read. Not just that they can read, but reading videogame news - or, to remain The phrase brings to mind seedy that they do read. “On a regular basis.” on statistically safer ground, that the activities: taking pictures of naked people who do read extensive news and children, manufacturing counterfeit In 2003, the U.S. Department of reviews of videogames are toward the currency, viewing pornography and Education-sponsored National top end of the NAAL’s scale, most likely masturbating. This is no accidental Assessment of Adult Literacy found that in the “proficient” category. collision of phraseology. To many people, literacy in America (unsurprisingly) fell “boys in bedrooms” can only mean one along a fairly predictable bell curve. This, however, is not a Pulitzer Prize- thing. Whether the joystick is made of Those with “below basic” literacy (the winning revelation by any means. Once plastic or flesh, it’s still wankery. Moore lowest score, “no more than the most the province of the rare few who not only uses the phrase to distance noble simple and concrete literacy skills”) owned a computer, but also knew how to Microsoft from the still somewhat constituted about 14 percent of the operate it, games have never been in disreputable practice of playing population, while those referred to as danger of association with illiteracy. videogames, and suggests to his “proficient” (the highest score, “can Games’ association with adolescence is shareholders that the goal for perform complex and challenging literacy another story. Microsoft, in its quest to make its sponsored by More fuel for that fire is the recent the music that somebody who gets into Cheerleader), in which Hsu had finding of an (admittedly biased) study it because they really love music has. … I apparently decided to pull out all the conducted by casual game maker hate that kind of shit. That’s what I hate stops, all but calling Mr. Moore a liar and PopCap, suggesting that almost half of anywhere, people who are just being a thief directly to his face. the 150 million casual game players are trendies or opportunistic.” over 50. The ESA’s data concludes that - Lester Bangs “The [Xbox360]’s awfully loud, isn’t it?” these over-50 casual gamers only make Hsu asked, criticizing Microsoft’s just- up about 25 percent of the total game- It’s possible that Dan Hsu started it. In released console, an almost unheard of playing audience, but that almost half of January of 2006, Hsu, the Editor-in-Chief blasphemy in such an exclusive interview the total game-playing audience is of Electronic Gaming Monthly, published setting. Hsu also took Moore to task for between 18 and 49 with an average age an editorial slamming some of his the Xbox360’s lackluster support for of 33. Again, the bell curve. The ESA’s colleagues for accepting advertising original Xbox games, the so-called data agrees with NPD’s, concluding that money in exchange for favorable “backwards compatibility,” which only about a third of all gamers are editorial coverage. younger than 18; which, while substantial, is a far cry from being a “My industry pisses me off,” he said, then majority of the audience. - without naming names - described encounters with ad buyers who had So it’s fair to say that regardless of what demanded that various publications “play Mr. Moore may believe, the “boys in ball” or else lose access to pre-release bedrooms” mystique may not be entirely games and exclusive interviews. “Those Microsoft had heavily advertised, yet (as accurate. The videogame audience has guys can kiss my ass,” wrote Hsu. Moore himself would later admit) had matured, and so has the industry. One Meaning, one assumes, both the ad failed to deliver. Hsu asked Moore to pick would expect, therefore, the industry’s buyers and the editors who would deal his favorite game from among three attendant press to have kept pace. with them. pairs of games. Moore, predictably, Unfortunately, the gaming press seems picked the more popular of each pair. to be just as confused as Peter Moore. One month later, in the very next issue of EGM, Hsu published an interview with Hsu then sprang the trap: “So here’s The Lester Bangs of Gaming Peter Moore, Corporate Vice President of what we’re getting at: You picked three “There’s only a few writers who are any Worldwide Retail Sales and Marketing for Xbox 1 games that aren’t backwards good and I’m not saying who they are. … Microsoft’s Home and Entertainment compatible on the Xbox 360, and the [Most writers] don’t have the passion for Division (aka: Head Xbox 360 other ones — Sneakers, Kabuki, and “As far as I can tell, there is no major Barbie — are. It’s a weird list.” critic who specializes in explaining what playing a given game feels like, nor is The interview was seen by some as a anyone analyzing what specific games bold step forward for videogame mean in any context outside the game journalism, by others as a step in the itself,” wrote Chuck Klosterman, several wrong direction and by still more as months later in an article for Esquire. another day in the life. Nevertheless, “There is no Pauline Kael of video-game regardless of which side of the fence writing. There is no Lester Bangs of readers (and writers) found themselves video-game writing. And I’m starting to on, there was no mistaking Hsu’s message: suspect there will never be.” It was time for game writers to grow a pair. Like, one assumes, Lester Bangs. Klosterman’s treatise, titled “The Lester Bangs of Video Games” prompted what “I wrote that [“kiss my ass” editorial],” seems now to be an unrelenting stream Hsu later told The Escapist, “because I of introspective game journalism “how- was angry because I knew … stuff was to” articles; in essence, a veritable roll going on that was very blatantly bad - call for Lester Bangs wannabes (this very obvious things that you should not writer included), all of whom seem to be do whether or not you have any proper saying the same thing: Klosterman don’t journalism background. … [I thought] if I know jack. throw this out there it’s probably going to do me more harm than good, but at “The point is, gaming culture is on fire least it might shake people up, some of right now, for God’s sake!” wrote Wired’s my peers might be like, “He’s right, we Clive Thompson. “It’s just not happening want to do a better job, we want to be in print media or on TV; it’s online, the more honest.’ This way all of us as an natural environment for gaming industry can grow together to be a little criticism, because gamers are total bit more respected.” internet freaks. Klosterman can’t find a Lester Bangs because he’s looking for a *** glossy-mag-anointed critic. There’s no there there.” were 10 years ago. They’re just spread “Want to get into game journalism?” out over a broader terrain.” says . “Learn journalism. If you’re a journalist, you can cover Since Klosterman’s assault, the gaming anything. … [There are] so many places press has been subjected to one [on the internet] for [young game bombardment after another, all from writers] to write and share their opinion. supposed experts claiming to know just Magazines are in trouble because you what the industry needs and how to go can get virtually any kind of material about creating it. The latest, a step-by- online, instantaneously. I think [in the step examination of how one should go future] you’re going to see a combination about becoming a game writer, published of print and online journalism.” by CMP Media’s Game Career Guide, would seem to have struck such a sore Let It Blurt nerve among game writers that nearly Jim DeRogatis: If anybody can play rock everyone who’s ever played a game has ‘n’ roll, anybody can write about it? felt the need to respond in some way or Lester Bangs: Fuck yes! Thompson suggested that there was another, most offering their own opinion - “A Final Chat with Lester Bangs” actually not one Lester Bangs of on the subject. Most of these responses, videogaming, but several, perhaps taken as advice from a stranger, are Setting aside for the moment the hundreds, and that they were all active perfectly harmless but use too many inherent differences between on the internet, out of the sight of the words to say basically the same thing: videogames and rock songs, there’s just old guard and out of the mind of the Be lucky, be good. no way the culture of videogames will mainstream. ever produce the kind of journalism “I don’t want any credit for [this] at all,” championed by Mr. Bangs. “You see so many stories about how bad says Dan Hsu, referring to the recent game journalism is,” says Bill Kunkel, wave of “how-to” editorials. “There’s no Game developers don’t go on tour, nor also known as “The Game Doctor,” co- way I would tell you that I’m the best do they perform in front of an audience. founder of in 1981, videogame journalist around. … I’m sure They sit at computers and type - not a of the book Confessions of the when I’m 45 or 50 if I’m still in this sexy cover shot. When a writer Game Doctor and now Editor-in-Chief of business that I’ll be a very different interviews a band, they are interviewing Tips & Tricks magazine. “There are more journalist and editor. I have a lot of the people making the product - the great game journalists now than there things to learn yet.” musicians themselves. When a writer interviews a game company, more often journalism named after the guy wearing I think it is time to come out of the “How do you become a serious than not they’re interviewing people like a Zelda T-shirt under a corduroy blazer bedroom, stop fiddling with our joysticks industry?” Peter Moore; the person hired to talk to and no posthumous Medals of Freedom and get serious; but not about games, writers. The rock writing analogue would awarded to game journos killed in action and not about game writing. We’ve spent Russ Pitts is an Associate Editor for The be like reading a Lester Bangs interview serving as embedded at far too much time wanking over that Escapist. He has written and produced with The Who’s tour manager, conducted Ubisoft Montreal. Those of us who write diorama. It’s time now to get serious for television, theatre and film, has been in his Ohio apartment, on the subject of about games are preaching to a about communicating; our thoughts, our writing on the web since it was invented what Pete Townshend had for breakfast. singularly insular choir, all of whom ideas and our love of the industry and and claims to have played every If punk rock was an existential “F--- you” already believe they know the sermon, why any of that should matter. console ever made. to the entertainment mainstream, verse-by-verse, and who check in merely videogames are more akin to the to affirm that knowledge, then blog Maybe Klosterman was right. Maybe if publication of a quarterly journal, about it on their own site; rarely to learn we’re still looking for our Lester Bangs, complete with footnotes. something new. it’s because we don’t yet have a writer who can communicate those thoughts. Those who attempt to breathe life into In an entertainment medium, the media Or if we do, and he’s sitting around game writing, the so-called “New Game coverage is part of the entertainment, waiting for his muse, then the question Journalists,” can only describe what it’s and we, the writers, are all actors on he needs to be asking isn’t “How do you like to play a game, but even then the that stage. So should the Lester Bangs of become a serious journalist?” but rather writer doing the playing (regardless of videogaming ever make his entrance, what drugs he’s taking) is sitting in a what kind of writer will he be? Honestly, chair, staring at a screen, not careening I don’t care and neither should you. As across the desert in a stolen Cadillac, Bangs himself might say, f--- Lester hiding barbiturates from highway Bangs, I want the Party. And to hell with patrolmen. Picture Hunter Thompson all of this sentimental, pedantic playing a Fear and Loathing videogame and journalistic saber-rattling. As important then writing about the experience. “We as the quality of game journalism may can’t pause here, this is bat country!” It be to the maturation of the industry, of somehow fails to capture the imagination. far more importance should be the quality of the games themselves and the There will be no Pulitzers awarded for explanations of why that should matter the best description of an afternoon to people who don’t yet know. playing Second Life, no schools of me as is, with no embellishment – apologies if there’s no three act structure - this is real life, chaps. Specific times are taken from memory and forum archives, so they may not be accurate to the last second.

Like many game writers, I started by volunteering on hobbyist websites. These Being a fulltime freelance game writer - veterans might choose to replace are (mostly) without the politics that sorry, journalist - is like living a “passion” with other dissimilar words, money brings, and they also allow you to glamorous rock ‘n’ roll lifestyle. You get though. You don’t get into this work improve your writing skill painlessly. No paid fabulous money simply for playing because you want decent pay or a deadlines, no guidelines; write what you and writing about your favorite games successful career; you can only do it like when you please. But this is before anyone else even sees them. You because there is fire in your guts which dangerous, since it implies in the young, rub shoulders with your industry heroes won’t let you stop. The U.K.’s national untrained writer’s brain that the work is and exotic booth babes at swanky average annual income is estimated fun and that it might make for a good conventions, while partaking in the somewhere at £20,600, while full time career. Some show such natural talent endless free rivers of PR-provided game magazine writers earn roughly half that they get spotted by magazine software and booze. Plus, being this amount. When you earn less than editors who browse the forums of such freelance means you can get up late, your secretary, you need passion to websites. I have no formal training in hung over, and sit around in pajamas all carry on. It is also a career fraught with “actual writing” beyond the British A- day getting paid to enjoy your hobby. terrifying risks. classes I took in Philosophy and Sociology. So, when, sometime mid- These are lies. What I want to tell you about is two 2004, an editor asked me to expand publisher bankruptcies, a little whiskey some of my website work for inclusion At the very least they are gross and a lot of articles. Or should that be a in his popular print magazine, I was only exaggerations, perpetuated by God lot of whiskey? I’ve left the names as is, too eager. I was paid nothing for website knows whom, especially when it comes since I’m telling you just the facts of work, but he was offering a few free to . Fulltime freelancing is what happened from my perspective. games and my name in print. How could gruelingly hard work, and it can only be Not passing judgment on those involved. I refuse? Free games and the adulation born out of obsessive passion. Industry Everything contained within happened to of my not-so-fortunate peers, not to mention my hallowed words proceeded to write many articles to receive checks for your work after what immortalized for eternity by the supplement my buzz-saw job. you write has been published. By the printed press. time this happens, you may have already In early 2005, one of the people from written and submitted further work, so I expanded the article. They liked it and the original website, who would later signs of trouble arrive too late.) the readers loved it. So, I agreed to do become a close friend of mine, came to another, on whatever subject I wanted, me and asked how to go about During coming months, I tripled my they said. After the second batch of freelancing for Highbury House. I freelancing efforts, producing an games, and requests for a third article, I provided the details of the editor who incredible amount of content very demanded monetary payment. They headhunted me. In return he informed quickly. Seeing how much money all agreed, and so sent me an official me of Live , a very small and these different publishers owed me (at contract. It was very strict, far very niche publisher for which he had one point five separate publishers), I stricter than the contracts at any other recently started freelancing. They dealt decided to go “career” with freelancing, publisher, I would soon discover. They with computers and videogames, believing I could live off it. basically owned all submitted content, covering specialized subjects. entirely and forever. Payment was £50 a Freelancing had become addictive, and I Big mistake. page (roughly 500 words), which I am wanted to expand. So I, too, began certain must seem like a fortune to every writing for Live Publishing, which also To maintain momentum, you need to gamer alive, considering you’re only paid £50 a page. Except there was no work like a Trojan, relentlessly pitching writing about stuff you enjoy and know contract, meaning once published, you work to anything and everything that anyway, and especially if you’ve ever could do as you pleased with work. pays, then staying up until the small done any kind of low-pay manual-labor. hours of the morning sweating the stuff It sure as hell beats buzz-sawing wood I was invited on February 24th to join a onto paper. Eventually, you end up even for a living! private freelancers forum. It was set up writing technical guides for some nobody independently and management didn’t publisher in the Southern hemisphere, The feeling was what I imagined joining have access. It was mainly a place to which no one has ever heard of, for £25 the most exclusive club in town must discuss ideas and events. Then, my first a page, just to keep things together. have been like. I was officially a article was published, which included While freelancers normally earn more freelancer for Highbury House, the some very exclusive and highly desirable per page than their in-house cousins, second biggest game-magazine publisher content. I received my first paycheck in you’ll seldom get enough decent work to in the U.K. I left the website and mid-March. (As a freelancer, you usually live off. After that first check from Live stand: I was the first in the group who Publishing, I didn’t receive any further refused to write anything more. payment. We assumed April’s was simply Afterward, we collectively drafted a letter a little late; the publisher had a to management, explaining that we were reputation for this, so few were pulling copyright on all work, so it concerned. But even then, I had been couldn’t be printed, and that we would forewarned, almost as if by fate. Looking no longer be writing anything. We also through my archives, it shows that on demanded all the money we were April 20th I raised the alarm about Live rightfully owed. Management pleaded Publishing’s PS2 magazine mysteriously with us; assured us that things were disappearing from their website and fine, and that it was just a small delay. store shelves. But nobody paid any The checks would go out soon, they said. attention. I didn’t want to face the truth, either, so work continued. It wasn’t until After this, we were made aware that a June that our suspicions were truly computing magazine of Live’s had folded, ignited, but by then we were all owed with six people losing their jobs. Around vast sums of money. Without divulging this time, the aforementioned the full amount, I was owed a very management made a request for further healthy four-figure sum – and that subscriptions to be taken out. They were doesn’t include pennies. offering a very generous deal, and many readers eagerly started signing up. This In June, our private forum had 18 concerned us, since the combination of members, and only 20 posts. Between not being paid, another publication months, the numbers were not closing and these pleas for subscriptions accumulative. In July, there were 105 all meant that a company called Live posts, while in August there were 380 would soon be very dead. There was a posts. Throughout this time, all of us general feeling in the group to warn were phoning Live’s offices, daily, to readers that their subscriptions would demand answers. There was a new never be honored. On August 18th, we excuse each day, urging us to continue revealed the situation on the company’s working. Only on July 13th did I make a public forum; only in polite terms, and only to warn readers against subscribing. members of staff, and now owned many of My problems didn’t end there, though. in any of the administration forms. I Two minutes later, our words were the same assets that Live had previously. instead poured myself a whiskey and got censored, our accounts on that forum Roughly three months later, Highbury back to work. removed, and management accused us No combination of words can ever House also went bankrupt. I was only of being “unprofessional.” Many continued describe or explain what each of us was owed a few hundred pounds, but the There is no rest for a freelancer. to subscribe, unaware of what happened. feeling at that point. The brain’s higher situation beggared belief, and I can functions shut down, relying on some hardly find the words to eloquently On August 22nd, the company went into kind of primitive reptilian instinct. Waves describe it. There it was again. Waves of Sandy Morris is a freelance contributor administration and the staff was laid off. of uncontrollable anger wash over you, the most indescribable and to The Escapist. The administrators explained that and you can do nothing but go along uncontrollable anger, but now also mixed freelancers were not “secured creditors” with them. We had worked hard and had with a deep sorrow. Having seen how and as such would not see a penny of rightfully earned the money we were hopeless it was pursuing my money, I their owed money. This revelation owed. From our perspective, it appeared chose simply not to bother and didn’t fill encouraged some detective work. that those in charge were simply Government website Companies House washing their hands of the debt while provided us some much-needed keeping all the valuable company assets. answers. We discovered that many of Live Publishing’s magazines were now Worse still, the law backed up our owned by a publisher called Magnesium presumptions by stating that it was Media. It turned out that Magnesium had perfectly legal. I want to emphasize this. apparently been incorporated sometime The people behind this scheme were during the August pre-administration perfectly within their legal rights to do all period, and that it was owned, or at least of this. Morally, though, I leave judgment part-owned, by the exact same up to you. gentleman who owned Live. We even acquired several key figures’ dates of The website administrators eventually birth and housing addresses, along with sent us all a thick booklet detailing exactly the dates of when they were appointed. how far in debt Live was. I won’t reveal Magnesium was based in the same the whole figure, but let’s just say that my building, with the same directors and key four figure sum was a tiny percentage. On March 11, 2006, Kotaku published an article by Wagner James Au called “Blogging Down the House.” In it, he claimed that the gaming press is the primary reason we’re forced to wade hip deep through a pool of overhyped games with quotations like “This game might be the answer to your prayers!” scrawled under their titles, just to find something we like. Au says people buy bad games because previews don’t actually tell us whether or not a game is worth playing.

The cure for this cancer, argues Au, is the humble blog. It’s something that’s transformed the media, politics and movie making, so why not use it to change the videogame media? Surely, if the everyman on the internet makes his displeasure about the state of game journalism known, professionals throughout the industry will wake up and realize they’re failing their readers by not looking at games through a more critical lens. Right?

Wrong. Fast forward to October 2006: Kotaku’s own initiative to lead the rebellion, “Preview Ho,” is dead in the water. Ludicrous micropayment schemes have made the leap to mainstream titles. You can see an ad for Huggies in your favorite first-person shooter. Videogame blogs, both professional and amateur, are on fire about such issues, yet the print media makes almost no mention of such things, least of all in a negative light.

Blog culture, particularly in relation to videogames, is special in that it crystallizes the internet in an ideal form: Millions of people are able to communicate with one another, more or less free of regulation or cost. Developing an intricate network, blogs almost endlessly rely on each other for content. You could own the least-visited site ever, only to see your bandwidth explode when someone links to someone who links to you and, say, Joystiq sees it. A simple innocuous message can be seized upon and delivered to tens of thousands of readers in a single day.

Example: released , but didn’t think it’d be a good idea to publicly mention the “tracking software” included in the software. Instead, they slipped a short note into the box explaining that when you play BF 2142, software within the game will scan your computer favorite games. With blogs, this for your internet browsing habits in order intangible rapport can be built in weeks, to provide you with better-targeted in- or even days. With printed media, it game ads. A few years ago, players takes months for this to happen, if it concerned by such a tactic wouldn’t have happens at all. Add in the fact that had an outlet to alert the world en readers’ comments appear alongside masse. But nowadays, sites like Digg official views, and it’s clear that the and Shacknews mean the message can printed press simply cannot compete. reach a massive audience within minutes of you getting home and being horrified. The lack of “commercially aware” control With photographic proof. mechanisms, a pure focus on gamer culture and an acute awareness of what If anything, blogs already exert more matters now mean these unique voices influence over the buying habits of among the media can instantly spread gamers than the printed press, whatever word they want. It’s enough to particularly the professional ones such as make you wonder if we even need print Joystiq, Demonoid et al. In the U.K., magazines to change. Maybe blogs are Official PlayStation 2 sells around 100,000 the future of all media. copies per month, and GamesMaster sells around 50,000. Kotaku records around They keep us abreast of upcoming 85,000 visits per day, has a constant games and the teams that are online archive of its content being picked developing them, the latest industry up by search engines and has the ability to rumors, conversations with Important revise its position on anything at a People, rediscoveries from the past, moment’s notice. web-based memes, and the general reaction to the latest releases; all on a Given enough time, it’s entirely possible minute-to-minute bases. With such for me to build a connection with any unique abilities, should the focus really author. I can compare his opinions with be on destroying the corrupt power of mine, hear his views on issues I care another institution? Why not learn from about and discover if we have the same the old medium to refine the new? Print media has done a few things right, All facets of the entertainment industry especially when it comes to exposure. By are completely turned on to the internet, their very nature, blogs appeal to the the powerful word of mouth it generates non-casual, “hardcore” gamer. A close and its potential to influence a product’s friend of mine became hopelessly success. That is, all facets except the addicted to both World of Warcraft and videogame industry, it seems. Online Planetside, achieving high levels of rants that cross forums, websites, blogs success in both. He also buys every and even consumer action groups are soccer management game available. He typically ignored by publishers and their even bought an HDTV just to play his marketing departments. Xbox 360 on it. But just last week, I mentioned 1UP to him, specifically This should tell blog operators talking about the numerous blogs on the something. Whatever they’re doing, they site. He’d never heard of it, nor had he ain’t doing it right. Going back to Au’s heard of Kotaku, Joystiq or any of the comments, attacking what you perceive other publications I’ve discussed here. to be a problem is easy. What’s hard is building something so good that Put simply, ranting on a videogame blog everyone else has to follow your example is like standing up in a church service simply to stay in the game. Blogs have and telling people how great God is and that potential, but they’re not there yet. what a tricky fellow Lucifer can be. Traditional printed press outlets have You’re preaching to the converted, the started blogging to make sure they’re faithful few. Your real effort needs to be there when that potential is realized. spent on drawing new listeners to your sermons, which means your message As game blogs have become more needs to be refined and easy to follow. popular, they’ve fallen back into the old This is already beginning to happen, but habits of journalism. What was once a not because the blogs are trying. medium that subverted pandering to the Instead, it comes from a general industry, large blogs have begun fascination with all things “web.” reporting press releases, interviewing developers and relaxing their critical eye, all in an effort to be the first to publish Videogame blogs have the power to news. This came to a head when Joystiq become the defining voice of a and Kotaku blogged about an upcoming generation. They can communicate the blog post, which was supposed to gamers’ passions, likes and dislikes to contain big news about ’s Wii. publishers and developers like never Teasers like that are the business of before. But in order to keep the second-rate broadcasts: industry’s ear, blogs will have to exhibit “What does Nintendo have in store for he all the good habits of traditional Wii? Find out … at 11:00!” And usually, journalism while shedding the bad. Blogs whatever gets reported is less interesting may someday become the new standard than the actual teaser. of responsible, candid reporting, as long as they use their power for good, not In the case of Joystiq and Kotaku’s self- evil. promotion, it was no different. The “big news” was that IBM shipped some CPUs. Hitchhiker is a freelance videogames This was a prime example of two leading journalist who spends too much time blogs fighting for readership to satisfy playing multiplayer games all alone. It advertisers. In order to “win,” they does give him a sense of belonging, reverted to the old sensationalism of though, so that’s ok. He hangs out at journalists before them. However, www.alwaysblack.com publicly visible comments from their readers caused both Joystiq and Kotaku to acknowledge their mistake quickly.

Amateur blogs tend to avoid this specific pitfall, as they have fewer worries about advertisers and funding. They’re about fun, about telling you about cool things you perhaps weren’t aware of, about exploring the things we’re all interested in as gamers. Everyone is the world’s foremost expert world of today’s internet. Getting an on something. This one fact is the early start also gives a site an air of cornerstone of much of the internet. How authority (“est. 1997”) and a backlog full else do you explain elaborate web pages of updates to discourage any pretenders devoted to everything from shoelace to the fansite throne. tying to Slurpees? If you’re reading this, though, chances are your expertise falls Which brings up a major challenge of in the realm of some sort of obscure starting a good fansite today: finding a videogame that only earns you derision game that isn’t taken. Just skimming the when you bring it up in polite company. partial list of fansites hosted by Not to worry; the internet is there to Classicgaming.com is enough to give indulge your obsession and let you pause to any potential creator. actively share it with the world. Everything from Ninja Gaiden to the obscure Windows game Kye is already Unfortunately for you, the key to making well represented online. And new sites a successful fansite seems to be starting are popping up constantly: The NES’ Ice in the mid to late ‘90s. It worked for my Hockey seems to have just been taken. own fansite, Super Bros. HQ, More popular series can already have which started on a free, AOL-hosted dozens of sites devoted to them, which is member site in August 1997 and still no doubt discouraging for an expert such lingers on today at smbhq.com (albeit as yourself looking to share your unique with much less direct input from me - and vital information. Will you take the more on that later). In those early, weak-kneed approach and volunteer to untamed days before Wikipedia and work for an established site? Or will you Everything2, bored web users were just be bold and wade into the internet waters as eager for random information. While of fandom on your own? there were fewer web users, there was also less competition from other sites, Competition among game sites can meaning any fansite that started during cause a destructive feedback loop, the ‘90s had a much better Darwinian leading to a bunch of pages with the chance of surviving into the brave new same information and resources linking back to each other in a big circle of every character, item and enemy from are what separate the determined fansite “thanks to XXX for letting me use the the Mario universe,” are a bit more creator from the bored weekend tinkerer contents of this page.” But competition complicated. But a fansite just isn’t a can also be good for a site, forcing the fansite without them. Visitors love Keep up the regular updates long enough creator to think outside the box for new reliving memories through compilation, and you’ll likely attract the attention of a content ideas. When I was starting work poring over the details they forgot they small-to-middling chunk of internet on SMBHQ, my major competitor was remembered or just skimming to see traffic. You may also attract the attention The Mushroom Kingdom, a site that what they’ve missed. Don’t make the of the company that created your game, actually started months before mine and mistake of compiling a totally which may lead you to wonder whether had much better design and information. comprehensive list before launch, they will appreciate all the potentially In an effort to avoid wasting time and though. Starting with a small core and copyrighted information and images used web space, I tried to make everything on creating a feature like the “item of the on your pages. Not to worry, though, SMBHQ unique in some way – either by week” is a good way to spread out what most companies turn a blind eye on these creating completely original sections or might seem like an overwhelming task matters when it comes to sites that are adding my own original writing to any as well as a way to get people to keep actively promoting their products. Some totally repetitive sections. Knowing that coming back to your site. even encourage these sites to flourish, TMK was around forced me to add my creating elaborate fansite kits to get you own spice to my content instead of just Which brings up another challenge of the started (though by now you must realize becoming an aggregator for information fansite creator: posting regular updates. a true fansite comes not from a kit, but easily found elsewhere, a lesson that can Unless you simply want your page to sit from the heart!). apply to any game journalist. around as a static online reference, you need something new to put up week Attracting fans also means attracting after week to keep people coming back. sometimes obsessive attention from This can be tough if your game doesn’t them, which is something you’ll have to That doesn’t mean everything on your have much back story or ephemera get used to as the webmaster of a site has to be original. One of the associated with it, but there’s always thriving fansite. Some fans will e-mail cornerstones of the fansite is the list – something more for the creative fansite you thinking you’re the creator of the the comprehensive, anal-retentive creator to do. Write an editorial about game, begging you for a sequel or an chronicling of every little thing in a game some obscure element of the . update to their favorite franchise. Others or series. Some lists, like the items in Create a trivia quiz for other obsessed will ask you nonsensical questions about StarTropics, are relatively easy to fans. Make up original stories starring a character’s back story (“Who is Mario’s compile. Others, like the list of “virtually your game’s characters. Regular updates favorite Spice Girl?”), and they’ll expect you to have an answer! By maintaining a And this massive fan involvement often site, you become a resource for the leads directly to the last leg of a fansite’s community at large - a locater of both existence – the time where the original in-game secrets and real-world creator realizes he’s devoted years of his Halloween costumes. life to his obsession and decides to move on. Sometimes, this will happen quickly While fellow fans can be annoying, they with a curt message on the front page can also be your site’s greatest resource. announcing the site’s death to the world. As the amount of reference information Sometimes, the torch will be passed to a to post starts to dwindle and your zest new generation of fans who will continue for covering one game or series the spate of updates. Sometimes, it exclusively inevitably begins to fade, doesn’t happen at all, and the site’s your fans can be your lifeline, providing original creator maintains his public content so you don’t have to. If your site service fandom for years. Whichever fate is well established and popular enough, befalls your site, though, you’ll be able you won’t even have to work at it – the to look back and know that you’ve made fans will come crawling out of the your mark on the ephemera of the woodwork asking if there’s any way they internet and that, because of you, can help with the site. You can actively someone can now google “Mario Trivia” encourage this community by creating and find something to occupy their time. whole fan-created sections devoted to art, fiction, even things like gameplay memories and cosplay. The really Kyle Orland is a freelancer. devoted fans might be motivated enough He writes about the world of video game to spin off a whole subsection of the site, journalism on his weblog, Video Game leaving you with more content and more Media Watch. time to actually play the games you enjoy instead of writing about them. EDITORIAL PRODUCTION BUSINESS Executive Editor Producer Publisher Julianne Greer Jonathan Hayter Alexander Macris

Content Editor Layout Artist Associate Publishers Joseph Blancato Jessica Fielhauer Jerry Godwin Russ Pitts Jason Haile Gregory Lincoln

Contributing Editor Lead Web Developer Director of Advertising JR Sutich Whitney Butts Susan Briglia

Research Manager Web Developer Chairman of Themis Group Nova Barlow Erik Jacobson Thomas S. Kurz Tim Turner Contributors Hitchhiker IT Director Sandy Morris Jason Smith Kyle Orland Russ Pitts Michael Zenke

Issue 71, © 2006. The Escapist is published weekly by Themis Group, Inc. Produced in the United States of America. To contact the editors please email [email protected]. For a free subscription to The Escapist in PDF format please view www.escapistmagazine.com