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C/C++ Programming with Qt 5.12.6 and Opencv 4.2.0
C/C++ programming with Qt 5.12.6 and OpenCV 4.2.0 Preparation of the computer • Download http://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-windows- x86-5.12.6.exe and http://www.ensta-bretagne.fr/lebars/Share/OpenCV4.2.0.zip (contains OpenCV with extra modules built for Visual Studio 2015, 2017, 2019, MinGW Qt 5.12.6 x86, MinGW 8 x64), run Qt installer and select Qt\Qt 5.12.6\MinGW 7.3.0 32 bit and Qt\Tools\MinGW 7.3.0 32 bit options and extract OpenCV4.2.0.zip in C:\ (check that the extraction did not create an additional parent folder (we need to get only C:\OpenCV4.2.0\ instead of C:\OpenCV4.2.0\OpenCV4.2.0\), right-click and choose Run as administrator if needed). For Linux or macOS, additional/different steps might be necessary depending on the specific versions (and the provided .pro might need to be tweaked), see https://www.ensta-bretagne.fr/lebars/Share/setup_opencv_Ubuntu.pdf ; corresponding OpenCV sources : https://github.com/opencv/opencv/archive/4.2.0.zip and https://github.com/opencv/opencv_contrib/archive/4.2.0.zip ; Qt Linux 64 bit : https://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-linux-x64-5.12.6.run (for Ubuntu you can try sudo apt install qtcreator qt5-default build-essential but the version will probably not be the same); Qt macOS : https://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-mac-x64-5.12.6.dmg . -
Advanced Programming for the Java(TM) 2 Platform
Advanced Programming for the Java(TM) 2 Platform Training Index Advanced Programming for the JavaTM 2 Platform By Calvin Austin and Monica Pawlan November 1999 [CONTENTS] [NEXT>>] [DOWNLOAD] Requires login As an experienced developer on the JavaTM platform, you undoubtedly know how fast moving and comprehensive the Early Access platform is. Its many application programming interfaces (APIs) Downloads provide a wealth of functionality for all aspects of application and system-level programming. Real-world developers never use one Bug Database or two APIs to solve a problem, but bring together key Submit a Bug functionality spanning a number of APIs. Knowing which APIs you View Database need, which parts of which APIs you need, and how the APIs work together to create the best solution can be a daunting task. Newsletters Back Issues To help you navigate the Java APIs and fast-track your project Subscribe development time, this book includes the design, development, test, and deployment phases for an enterprise-worthy auction Learning Centers application. While the example application does not cover every Articles possible programming scenario, it explores many common Bookshelf situations and the discussions leave you with a solid methodology Code Samples for designing and building your own solutions. New to Java Question of the Week This book is for developers with more than a beginning level of Quizzes understanding of writing programs in the Java programming Tech Tips language. The example application is written with the Java® 2 Tutorials platform APIs and explained in terms of functional hows and whys, so if you need help installing the Java platform, setting up your Forums environment, or getting your first application to work, you should first read a more introductory book such as Essentials of the Java Programming Language: A Hands-On Guide or The Java Tutorial. -
Eclipse Webinar
Scientific Software Development with Eclipse A Best Practices for HPC Developers Webinar Gregory R. Watson ORNL is managed by UT-Battelle for the US Department of Energy Contents • Downloading and Installing Eclipse • C/C++ Development Features • Fortran Development Features • Real-life Development Scenarios – Local development – Using Git for remote development – Using synchronized projects for remote development • Features for Utilizing HPC Facilities 2 Best Practices for HPC Software Developers webinar series What is Eclipse? • An integrated development environment (IDE) • A platform for developing tools and applications • An ecosystem for collaborative software development 3 Best Practices for HPC Software Developers webinar series Getting Started 4 Best Practices for HPC Software Developers webinar series Downloading and Installing Eclipse • Eclipse comes in a variety of packages – Any package can be used as a starting point – May require additional components installed • Packages that are best for scientific computing: – Eclipse for Parallel Application Developers – Eclipse IDE for C/C++ Developers • Main download site – https://www.eclipse.org/downloads 5 Best Practices for HPC Software Developers webinar series Eclipse IDE for C/C++ Developers • C/C++ development tools • Git Integration • Linux tools – Libhover – Gcov – RPM – Valgrind • Tracecompass 6 Best Practices for HPC Software Developers webinar series Eclipse for Parallel Application Developers • Eclipse IDE for C/C++ Developers, plus: – Synchronized projects – Fortran development -
The WAF Build System
The WAF build system The WAF build system Sebastian Jeltsch Electronic Vision(s) Kirchhoff Institute for Physics Ruprecht-Karls-Universität Heidelberg 31. August 2010 Sebastian Jeltsch The WAF build system 31. August 2010 1 / 19 The WAF build system Introduction WorkBuildflow Sebastian Jeltsch The WAF build system 31. August 2010 2 / 19 make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction Autotools (GNU Build System) GNU Build System + few dependencies on user side (shell scripts) developer autoscan ed + generates standard make files + widely used configure.ac Makefile.am – platform dependent (bash aclocal autoheader automake scripts) aclocal.m4 config.h.in Makefile.in – autoconf-configure is slow autoconf Often: tconfigure >> tmake. – another scripting language configure Makefile make user Sebastian Jeltsch The WAF build system 31. -
Kdesrc-Build Script Manual
kdesrc-build Script Manual Michael Pyne Carlos Woelz kdesrc-build Script Manual 2 Contents 1 Introduction 8 1.1 A brief introduction to kdesrc-build . .8 1.1.1 What is kdesrc-build? . .8 1.1.2 kdesrc-build operation ‘in a nutshell’ . .8 1.2 Documentation Overview . .9 2 Getting Started 10 2.1 Preparing the System to Build KDE . 10 2.1.1 Setup a new user account . 10 2.1.2 Ensure your system is ready to build KDE software . 10 2.1.3 Setup kdesrc-build . 12 2.1.3.1 Install kdesrc-build . 12 2.1.3.2 Prepare the configuration file . 12 2.1.3.2.1 Manual setup of configuration file . 12 2.2 Setting the Configuration Data . 13 2.3 Using the kdesrc-build script . 14 2.3.1 Loading project metadata . 14 2.3.2 Previewing what will happen when kdesrc-build runs . 14 2.3.3 Resolving build failures . 15 2.4 Building specific modules . 16 2.5 Setting the Environment to Run Your KDEPlasma Desktop . 17 2.5.1 Automatically installing a login driver . 18 2.5.1.1 Adding xsession support for distributions . 18 2.5.1.2 Manually adding support for xsession . 18 2.5.2 Setting up the environment manually . 19 2.6 Module Organization and selection . 19 2.6.1 KDE Software Organization . 19 2.6.2 Selecting modules to build . 19 2.6.3 Module Sets . 20 2.6.3.1 The basic module set concept . 20 2.6.3.2 Special Support for KDE module sets . -
Practical-Electronic
EVERYDAY DECEMBER 1997 ELECTRON http://www.epemag.wimborne.co.uk £2.65 pa; cinE, GIANT PULL•OUT , • • «Mr am, - DettgeR:)t tam 4"- ACTIVE , •• MICROPHONE • A simple circuit to increase sensitivity P. rs .• • • - - MINI - •• - • L. tr. ORGAN 1:7 \ An unusual, inexpensive •P 7 " • e design t Ort 9. SA 11 '7 • SOUND rtr1 1 Alarm deterrent for P1R securit hts TEACH-IN 98 ........ Part 2: Capacitors and Inductors Index for Volume 26 THE Noil MAGAZINE FO. ELL TECHNOLOGY- r ra spedal ALTERNATIVE _.•ii 9 770262 361089 Feat and FUTURE TECHNOLOGIES ELECTRIC MAN PLANS, SHOCK PEOPLE WITH THE TOUCH OF YOUR HAND! E5/set Ref F/EMA1 PARABOLIC DISH MICROPHONE PLANS Listen to distant sounds and voices open windows sound sources in 'hard to ger or hostile premises Uses Satellite technology to gather distant sounds and focus them to our ultra sensitive electronics Plans also Sn0,11 xn optional wireless link system £8/set ref F/PM5 2 FOR 1 MULTIFUNCTIONAL HIGH FREQUENCY AND HIGH DC VOLTAGE, SOLID STATE TESLA COIL A AND VARIABLE 100,000 VDC OUTPUT GENERATOR PLANS Operates on 9-12v0c, many possible experiments £10 Ref WIND GENERATORS 380 WATT 1 14 metre rta cades aaroon riatri cades .a year warranty vdc output 24v version available control electronics included brushless neodymium cubic curve alternator only two moving pans maintenance free simple roof top installation start up speed 7mph max output (30mph) 380w £499 ref AIR1 PLANS PORTABLE X RAY MACHINE PLANS Easy to construct e e- plans on a simple and cheap way to build a home X-ray rnachinei Effective device X-ray sealed assemblies can beused for experimental purposes Not a toy or for minors' £6,/set Ref F/XP I TELEKINETIC ENHÀNCER PLANS Mystrfy and amaze your COLOUR CCTV friends by creating motion with no known apparent means or cause Uses no electnca Ior mechanical connections no special gimmicks yet produces positive motion and effect Excellent for science projects. -
Powerkap - a Tool for Improving Energy Transparency for Software Developers on GNU/Linux (X86) Platforms
Project Report Department of Computing Imperial College of Science, Technology and Medicine PowerKap - A tool for Improving Energy Transparency for Software Developers on GNU/Linux (x86) platforms Author: Supervisor: Krish De Souza Dr. Anandha Gopalan Submitted in partial fulfilment of the requirements for the M.Eng Computing 4 of Imperial College London Contents 1 Introduction 6 1.1 Motivation . .6 1.2 Objectives . .7 1.3 Achievements . .7 2 Background 9 2.1 The relationship between power and energy. .9 2.2 Power controls on x86 platforms . .9 2.3 Improving software for power efficiency . 10 2.3.1 Algorithm . 10 2.3.2 Multithreading . 10 2.3.3 Vectorisation . 10 2.3.4 Improper sleep loops . 12 2.3.5 OS Timers . 13 2.3.6 Context aware programming . 13 2.4 Current methods of monitoring energy. 14 2.4.1 Out of Band Energy Monitor . 14 2.4.2 In-Band Energy Monitor . 14 2.4.2.1 Powertop . 15 2.4.2.2 Turbostat . 16 2.5 Related Work . 16 2.5.1 ENTRA 2012-2015 . 16 2.5.1.1 Common Assertion Language . 16 2.5.1.2 Compiler Optimisation and Power Trade-offs . 18 2.5.1.3 Superoptimization . 18 2.5.1.4 Thermal trade-off . 20 2.5.2 eProf . 20 2.5.2.1 Asynchronous vs Synchronous . 20 2.5.2.2 Profiling implementation . 21 2.5.3 Energy Formal Definitions . 21 2.5.3.1 Java Based Energy Formalism . 22 2.5.3.2 Energy Application Model . 22 2.5.4 Impact of language, Compiler, Optimisations . -
1. Install Homebrew 2. Install Cmake 3. Build and Run the Opengl Program
NYU Tandon School of Engineering CS6533/CS4533 Zebin Xu [email protected] Compiling OpenGL Programs on macOS or Linux using CMake This tutorial explains how to compile OpenGL programs on macOS using CMake – a cross-platform tool for managing the build process of software using a compiler- independent method. On macOS, OpenGL and GLUT are preinstalled; GLEW is not needed as we will use the core profile of OpenGL 3.2 later when we use shaders; Xcode is not required unless you prefer programming in an IDE. At the end we also discuss how to compile on Linux. Contents/Steps: 1. Install Homebrew 2. Install CMake via Homebrew 3. Build and run the OpenGL program 3.1 Build via the command line by generating Unix Makefiles (without Xcode) 3.2 Build via the Xcode IDE by generating an Xcode project (so that you can write your code in Xcode if you have it installed) 4. Compilation on Linux 5. Notes 1. Install Homebrew Homebrew is a pacKage manager for macOS. If you have installed Homebrew before, sKip this step. To install Homebrew, simply paste the command from https://brew.sh into your terminal and run. Once you have installed Homebrew, type “brew” in your terminal to checK if it’s installed. We will use Homebrew to install CMake. 2. Install CMaKe I strongly suggest installing CMake via Homebrew as it will also picK up any related missing pacKages during installation (such as installing a needed command line tool for Xcode even if you don’t have Xcode). If you have installed CMake, just sKip this step. -
Installing Python, Pygame, and Visual Studio Code
Set up Python and Visual Studio Code: Macs Installing Python, Pygame, and Visual Studio Code To provide more flexibility, capability, and better tools for editing and debugging your code we are going to set up our computers with software for developing Python applications, Python games, and Web sites. Python 3 Installation (includes IDLE and Pip) • This will install the following software: o Python 3 Programming language and Interpreter o IDLE: an integrated development environment for Python o Pip: Python package installer • We want to use Python 3. Although Python is already installed on most Macs, it may be Python 2, or maybe an older version of Python 3. We need to leave Python 2 alone as your Mac may need it for some apps. We will install the latest version of Python 3. • Check your version of MacOS (Apple icon: About this Mac); the latest Python 3 requires version 10.9 or higher • Check your versions of Python: o Open terminal from the dock or command-space and type “Terminal” o In terminal type ‘python —version’ to see the version of Python 2 o In terminal type ‘python3 —version’ to see the version of Python3 • Go to https://www.python.org/downloads/ • The site detects whether you are on Windows or Mac and presents a download button for the latest version for your operating system. Click the “Download Python 3.8.1” button (or whatever is current version…) • Install by clicking Downloads from the dock or Finder, then click python-3-8-1- macosx-10.9.pkg to bring up the installer © Fox1 Valley Girls Coding Club Setup Python and Visual Studio Code: Windows • Follow the steps in the installer. -
Special Characters Numbers
Index ■Special Characters AddServiceEndpoint( ) member, ServiceHost type, #define, preprocessor directive, 317–319 1032 #elif, preprocessor directive, 317–318 ADO.NET #else, preprocessor directive, 317–318 additional namespaces, 763–764 #endif, preprocessor directive, 317–318 vs. ADO classic, 759–760 #endregion, preprocessor directive, 317 application configuration files, 769–770 #if, preprocessor directive, 317–318 asynchronous data access, 792–793 #region, preprocessor directive, 317 autogenerated data components, 824–825 #undef, preprocessor directive, 317–319 autogenerating SQL commands, 816–817 % modulo operator, C#, 1097 autoincrementing, 797 & operator, pointer types, 312–313 binding DataTables to user interfaces, 804, 806 * operator, pointer types, 312–313 Command object, 781–782 ?? operator, 133 connected layer, 778 += operator, 610 connected vs. disconnected layer, 760 <%@Page%> directive attribute, ASP.NET, 846 connecting to database, Visual Studio 2005, 776 <%Import%> directive, ASP.NET, 846–847 connection objects, 779–780 => token, 1098 ConnectionStringBuilder object, 780–781 ? suffix, nullable types, 131 connectionStrings element, application configuration, 774–775 ■Numbers data access libraries, 1130 data adapter objects, 811–812 3D graphics graphical service, WPF, 1012 data providers, 760, 762 3D rendered animation, 970 data wizards, 822–825 100% code approach, 1048 DataColumn objects, 796, 798 ■ DataRelation objects, 817–820 A DataRow objects, 798–799, 801 A# programming language, 8 DataRow.RowState property, 799–800 Abort( -
Cmake Build System Distribute Your Software Easily
CMake build system Distribute your software easily Cédric Castagnède Mars 2016 engineer innovate integrate Outline 1. Motivations of a build system 2. CMake build system 3. Test integration 4. Packaging an application 5. Automation of all steps 6. Conclusions and opened discussion engineer innovate integrate Motivations of a build system engineer innovate integrate What problems do build system solve? For a developer: • reduce the time spent in the cycle “edit / compile / test” cycle • compile only what is necessary in the source code For a development team: • generate packages • run tests • generate documentation For a user: • install software easily • have understandable error during install phase • tune installation engineer innovate integrate Build a software: a lot of evil ways Examples: • “I will do a script to launch all my command and it will be ok” • system-dependent, all path dependent, etc. • high cost for developers and users • “I will do a makefile with a make.inc, my software earns portability” • costly for the user: manual configuration • portable ≠ customizable • “I will do a makefile with several make.inc, my software covers all software stacks” • costly for everyone: any make.inc won’t fit the situation • examples ≠ software stack supports • software stack supports = test expected behavior • Etc. engineer innovate integrate Features of a build system (1) automatic dependency management of source code • compile only the modified sources files and tiers dependencies software portability • use native build environment • determine available OS/compiler features : foo.h, libbar, strndup, -Wall, etc. • name correctly the library: .so / .dylib / .dll adaptability according user environment • auto-configuration of the project • determine the availability and location of libraries, commands, etc… engineer innovate integrate Features of a build system (2) customize installation • cross-compiling • give some information: --help • possibility to set information: --prefix, --libdir, --disable-shared, etc. -
Kdevelop Handbook
KDevelop Handbook This documentation was converted from the KDE UserBase KDevelop4/Manual page. KDevelop Handbook 2 Contents 1 What is KDevelop?6 2 Sessions and projects: The basics of KDevelop8 2.1 Terminology . .8 2.2 Setting up a session and importing an existing project . .9 2.2.1 Option 1: Importing a project from a version control system server . .9 2.2.2 Option 2: Importing a project that is already on your hard drive . 10 2.3 Setting up an application as a second project . 10 2.4 Creating projects from scratch . 10 3 Working with source code 12 3.1 Tools and views . 12 3.2 Exploring source code . 14 3.2.1 Local information . 14 3.2.2 File scope information . 16 3.2.3 Project and session scope information . 17 3.2.4 Rainbow color highlighting explained . 19 3.3 Navigating in source code . 19 3.3.1 Local navigation . 19 3.3.2 File scope navigation and outline mode . 20 3.3.3 Project and session scope navigation: Semantic navigation . 21 3.4 Writing source code . 25 3.4.1 Auto-completion . 25 3.4.2 Adding new classes and implementing member functions . 27 3.4.3 Documenting declarations . 31 3.4.4 Renaming variables, functions and classes . 34 3.4.5 Code snippets . 35 3.5 Modes and working sets . 37 3.6 Some useful keyboard shortcuts . 39 KDevelop Handbook 4 Code generation with templates 41 4.1 Creating a new class . 41 4.2 Creating a new unit test . 43 4.3 Other files .