Possessioner Pc-98 Download Nana's PC98 Translations
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possessioner pc-98 download Nana's PC98 Translations. I'll try and have some more tutorials up by tomorrow, and the Catalan version of Melpool Land/the site within the week. And as much of a bad idea as it is to put up deadlines, I'm hoping to have at least one more game finished before the month ends. Thanks for reading, and see you soon! All the best, ★Nana★ Website updates for December 1: •First tutorial is up! Understanding pointers in PC98. •Various kittens added to the index queue •Various fixes with the website. Stay tuned for more soon. All the best, ★Nana★ As of today, I've finally opened my first website! Hooray! I can't wait to show you folks all sorts of strange things. I apologize for the downtime lately, but I'm thankful I was able to disable donations on Patreon. From now on, things should get back to kicking again. Thank you all for your patience. Some things on my to-do list right now: •Finish up a quick translation of Merupuru Land in English and Catalan •Create a Catalan version of the site •Finish up my translation of Variable Geo •Put up tutorials for the site •Put up a ton of screenshots of various progress •Record a video of the translated opening to Possessioner •Make another section of the site for random progress and notes about WIP translations. So, as you can see, I've got plenty to keep me busy right now. Please never hesitate to contact me for anything. An Ode to the Games of the PC-98. Colloquially abbreviated as the PC-98, despite its dominance in Japan the computer never made its way over to the West. It wasn’t the best computer of its day or even the most powerful, but a flood of releases kept it as a mainstay in most Japanese homes. While its legacy may be made up of mostly sexual eroge games, its place in time has turned it into a nostalgic time capsule of 80’s anime art interpreted through the pixelated windows of the past. Warning: The games discussed below are NSFW. The first time I heard of the PC-98 was while researching games in the Shin Megami Tensei series. Giten Megami Tensei: Tokyo Mokushiroku was a 1997 RPG released on the PC-98 that stood out to me, mainly thanks to its adult-only rating. Related to the manga Shin Megami Tensei: Tokyo Revelation, like most other Shin Megami Tensei stories, it revolved around occult themes and an apocalyptic settings. Giten Megami Tensei: Tokyo Mokushiroku. The game takes place after the destruction of Tokyo from a nuclear strike and the resulting nuclear fallout shortly thereafter. Exploring the many underground dungeons of the game as a member of the Devil Buster Special Forces, it feels very similar to many of the early Shin Megami Tensei titles. It’s all in first-person and battles centre around the demons that you enlist. Where it differed was in its active-time battle system, reminiscent of the Final Fantasy series. Using the various on-screen windows to interact with the world, you spend a lot of time looking at the game through its distinctive heads up display. Looking at it now, it feels evocative of a time gone by. Not many games today would choose to divide their screen real estate so liberally. The recent VA-11 HALL-A comes to mind, though it does so in reference to games like these. For so many games on the PC-98, they featured a wildly inventive way of looking at their own world that I’ve always found spellbinding. One in particular is the 1995 eroge title Virgin Angel, from Crystal Soft. The game is set in a futuristic version of Tokyo that’s become a hotbed of crime and questionable scientific experiments. A very explicit game that I wouldn’t recommend playing outright, it does boast perhaps one of the coolest HUDs in video game history. Virgin Angel. A circuit board surrounds the game’s main screen. Littered atop the various transistors and capacitors lies a pile of bullets and pharmaceutical drugs. As cyberpunk as a neon-lit Japanese sign in the rain, the visual aesthetic of Virgin Angel is about as good as it gets. The distinctly Japanese vision of the future feels like what William Gibson’s classic Neuromancer would look like if seen through the filter of a 1980’s anime. Though its use of cyberpunk’s trademark ethos and worldview are kept at arm’s length (this is a hentai game, after all), it nails the look and style of the genre perfectly. So many other games give off a similar sense of 1980’s anime nostalgia. Another cyberpunk eroge that found a home on the PC-98 is the 1994 game Possessioner . Often referenced in gifs and stills from the game, unknown of its original context, Possessioner has found a new life on various 90s-inspired tumblr blogs. Possessioner. The game centres around an interesting premise. A string of young women are kidnapped and disappear, only to return brainwashed and with the ability to control nightmarish bionic monsters. The B-movie variant of Virgin Angel ’s more faithful approach, Possessioner bleeds genre. Unlike many eroge games, Possessioner actually contains turn-based battles where you must fight off said bionic monsters. Of course, the game is more concerned with its many lesbian sex scenes than anything else, but it’s an interesting aspect of the game nonetheless. It feels disappointing that so many PC-98 games are eroge in nature, many of them being damn near difficult to stomach. It’s a relic from an age of Japanese otaku culture seemingly obsessed with the obscene. Akin to most of Japan’s most famous exports of the time like the anime films Ninja Scroll and Urotsukidoji: Legend of the Overfiend , the few movies that circulated western anime clubs were fascinating in part thanks to their overtly adult nature. Before the anime boom of the 90s, most of our collective interpretation of Japanese media was in its brutal and sexualised stories about robots, monsters, and samurai that we stumbled upon. The PC-98, though never making its way to the west, in retrospect feels like an affirmation of that perspective. The PC-98 encapsulates that perception with its many visually distinctive titles, though not all of them are as extreme. More popular western games like the original Warcraft, Wolfenstein 3D and Doom helped bolster the system’s lineup as well as various Japanese classics like Ys , Xanadu, The Legend of Heroes , and Dragon Warrior . It’s a testament to the PC-98’s extensive catalogue even though these games have been preserved extensively elsewhere on more popular pieces of hardware. For the PC-98, its place in history is alongside its many lesser-known but more unique titles. A niche in the west, yet a staple of video game history that is too often forgotten. PC-98 Game Launcher - Information & Downloads. My PC98Launcher application is written in C, using the custom DJGPP implementation for PC-98 hardware, as detailed on my site. What is it, and what does it do? PC98Launcher is graphical game browser and launcher for the PC-98 range of personal computers from NEC. It runs on the PC-98 hardware itself, either emulated or real physical system; it is not a Window/Mac/Linux application like [launchbox] (https://www.launchbox-app.com/) or [RetroArch](https://github.com/libretro/RetroArch). Specifically, it is written to use the 256 colour graphics hardware found on late PC-9801 and early to late PC-9821 machines. You can find versions of the PC98Launcher application ready to download on this page, as well as packaged up versions of games and their metadata ready to go. As a reminder, you'll need the following: All the files necessary to run the application (the DPMI server and DOS extender) are included in the application zip file. Application Binaries. Pre-compiled versions of the PC98Launcher application are listed here. There are several versions: Date Notes Download Links 2020-09-07 First version which can launch games! Run l.bat and it will start up everything you need, as well as run the selected game on exit. Still need to implement game filtering, as well as re-launch the application after you exit the game. 486 2020-09-04 Fixed some memory leaks when loading/unloading metadata file and image lists. Enabled pageup/pagedown navigation. Initial implementation of Confirm you want to start this game popup dialogue. 486 2020-09-02 Added ability to preload full game name from metadata at scrape time. Can be enabled/disabled by preload_names in launcher.ini 486 2020-09-01 Fixed a bug in the line numbering/selection code. If you reach the end of the list, it now scrolls back around to the beginning, or goes to the next page. 486 2020-08-29 Initial binary version uploaded. This is only capable of scraping game data and browsing games and their metadata - no launch capability yet. 486. Application Source Code. Source code for the PC98Launcher application can always be found at Github: Game Metadata. These packages include a pre-written launch.dat metadata file, screenshots, box artwork and custom start files (in most cases following the Sharp X68000 convention of being named !start.bat ). In cases where a game has a configuration tool to set music/sound options, this is set as the alt_start executable. The packages should unzip directly to a directory such as A:\Games on your PC-98 hard drive and be ready to go .