The Unofficial LEGO Advanced Building Techniques Guide 8
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Rise of the LEGO® Digital Creator
Rise of the LEGO® Digital Creator While you’ve always been able to build your own physical creations with a bucket of LEGO® bricks, the route to the same level of digital LEGO freedom for fans has taken a bit longer. The latest step in that effort sees the LEGO Group teaming up with Unity Technologies to create a system that doesn’t just allow anyone to make a LEGO video game, it teaches them the process. The Unity LEGO Microgame is the most recent microgame created by Unity with the purpose of getting people to design their own video game. But in this case, the interactive tutorial turns the act of creation into a sort of game in and of itself, allowing players to simply drag and drop LEGO bricks into a rendered scene and use them to populate their vision. Designers can even give their LEGO brick creations life with intelligent bricks that breath functionality into any model to which they’re attached. Users can even create LEGO models outside of the Unity platform using BrickLink Studio, and then simply drop them into their blossoming game. While this is just the beginning of this new Unity-powered toolset for LEGO fans, it’s destined to continue to grow. The biggest idea that could come to the Unity project is the potential ability for a fan to share their LEGO video game creations with one another and vote on which is the best, with an eye toward the LEGO Group officially adopting them and potentially releasing them with some of the profit going back to the creator. -
Cult of Lego Sample
$39.95 ($41.95 CAN) The Cult of LEGO of Cult The ® The Cult of LEGO Shelve in: Popular Culture “We’re all members of the Cult of LEGO — the only “I defy you to read and admire this book and not want membership requirement is clicking two pieces of to doodle with some bricks by the time you’re done.” plastic together and wanting to click more. Now we — Gareth Branwyn, editor in chief, MAKE: Online have a book that justifi es our obsession.” — James Floyd Kelly, blogger for GeekDad.com and TheNXTStep.com “This fascinating look at the world of devoted LEGO fans deserves a place on the bookshelf of anyone “A crazy fun read, from cover to cover, this book who’s ever played with LEGO bricks.” deserves a special spot on the bookshelf of any self- — Chris Anderson, editor in chief, Wired respecting nerd.” — Jake McKee, former global community manager, the LEGO Group ® “An excellent book and a must-have for any LEGO LEGO is much more than just a toy — it’s a way of life. enthusiast out there. The pictures are awesome!” The Cult of LEGO takes you on a thrilling illustrated — Ulrik Pilegaard, author of Forbidden LEGO tour of the LEGO community and their creations. You’ll meet LEGO fans from all walks of life, like professional artist Nathan Sawaya, brick fi lmmaker David Pagano, the enigmatic Ego Leonard, and the many devoted John Baichtal is a contribu- AFOLs (adult fans of LEGO) who spend countless ® tor to MAKE magazine and hours building their masterpieces. -
THE EVENT ISSUE Inside: Brickfest® LEGO® World LEGO Fest and More!
Epic Builder: Anthony Sava THE EVENT ISSUE Inside: BrickFest® LEGO® World LEGO Fest and more! Also: Interviews with Jørgen Vig Knudstorp, Women who Steven Canvin, and Knud Thomson Build with LEGO Building Instructions LEGO Inside Tour AND MORE! LEGO Serious Play Now Build A Firm Foundation in its 4th ® Printing! for Your LEGO Hobby! Have you ever wondered about the basics (and the not-so-basics) of LEGO building? What exactly is a slope? What’s the difference between a tile and a plate? Why is it bad to simply stack bricks in columns to make a wall? The Unofficial LEGO Builder’s Guide is here to answer your questions. You’ll learn: • The best ways to connect bricks and creative uses for those patterns • Tricks for calculating and using scale (it’s not as hard as you think) • The step-by-step plans to create a train station on the scale of LEGO people (aka minifigs) • How to build spheres, jumbo-sized LEGO bricks, micro-scaled models, and a mini space shuttle • Tips for sorting and storing all of your LEGO pieces The Unofficial LEGO Builder’s Guide also includes the Brickopedia, a visual guide to more than 300 of the most useful and reusable elements of the LEGO system, with historical notes, common uses, part numbers, and the year each piece first appeared in a LEGO set. Focusing on building actual models with real bricks, The LEGO Builder’s Guide comes with complete instructions to build several cool models but also encourages you to use your imagination to build fantastic creations! The Unofficial LEGO Builder’s Guide by Allan Bedford No Starch Press ISBN 1-59327-054-2 $24.95, 376 pp. -
LEGO Creations for All Ages
LEGO Creations for All Ages Paul M.L. Janssen Lakeside Association, July 22 2011 Overview Part 1: History of the LEGO company Part 2: The adult LEGO fan Part 3: Art and Science of LEGO Part 4: Creations by and for all ages Part 5: LEGO Ohio Stadium Part 1: History of the Company Founded in Billund, 1916 Denmark (not named Lego till 1934) by Ole Kirk Christiansen Main Product Line: 1916-1932: Furniture 1932-1960: Wooden Toys 1949-1958: Plastic Pre-bricks 1958-current: System Bricks Part 1: History 1916 Ole Kirk Christiansen purchased an existing wood- working shop that had been in business since 1895. He primarily focused on houses and furniture. In order to aid in designing full-sized product, he constructed miniature sized items such as step-ladders and ironing boards. These miniature creations prompted him to start manufacturing wooden toys. Pull-along LEGO train, 1935 Pull-along LEGO duck, 1935 Part 1: History 1924 His young sons burned down his shop. He rebuilt his shop, now larger, and expanded his business. The great depression hit, and it is said government persuasion made him move primarily into toy production as a full-time focus. 1932 Ole Kirk Christiansen, master carpenter and joiner, establishes his business in the village of Billund, Denmark. His firm manufactures stepladders, ironing boards, stools and wooden toys. His son, Godtfred Kirk Christiansen, starts working in the business at the age of 12. Part 1: History 1934 The company and its products now adopt the name LEGO, formed from the Danish words "LEg GOdt" ("play well"). -
Army CYS Tech Program/Camp Guide 2 Acknowledgements
A 15 HOUR TECH CAMP PLAN FOR CHILD, YOUTH & SCHOOL SERVICES Equipment, Activity Plans and more! Everything needed to facilitate a Tech Program or Camp for middle school and teen youth is provided. Activity plans and demonstrations as well as suggestions for fi eld trips are included. Living in the 21st century will give us many opportunities to use and learn about robots. Whether it is to make our lives easier, safer or more interesting, robots are playing a more important role every day. This program will provide youth with an opportunity to learn about basic robot con- struction, programming and testing! Army CYS Tech Program/Camp Guide 2 Acknowledgements With thanks: Lego makes a world class Robotics kit, but they offer no help in naming the pieces so team members can refer to them. We wish to thank David J. Perdue, author of “The Unoffi cial LEGO Mindstorms NXT Inven- tor’s Guide” for providing the robot parts nomenclature used in this Program Plan. CYS Services would also like to thank www.nxtprograms.com for additional inspi- ration. To honor the wishes of the copyright holder, we are not allowed to reprint the activities in this book. However anyone is free to visit the website and print everything you need, including the NXT software program fi les (“.rbt”) needed to run the robot. In addition, we also acknowledge George Yagh- mour of Lego Education who recommended NXT- Programs.com during the 2008 National Education Computing Conference (NECC) and the USAG Daegu, Korea Army Youth Center for sharing these photos of their Robotics Competition Program. -
Programming LEGO MINDSTORMS with Java Fast Track 407 Index 421 177 LEGO Java Fore.Qxd 4/2/02 5:01 PM Page Xix
177_LEGO_Java_FM.qxd 4/3/02 1:09 PM Page i [email protected] With more than 1,500,000 copies of our MCSE, MCSD, CompTIA, and Cisco study guides in print, we continue to look for ways we can better serve the information needs of our readers. One way we do that is by listening. Readers like yourself have been telling us they want an Internet-based ser- vice that would extend and enhance the value of our books. Based on reader feedback and our own strategic plan, we have created a Web site that we hope will exceed your expectations. [email protected] is an interactive treasure trove of useful infor- mation focusing on our book topics and related technologies. The site offers the following features: I One-year warranty against content obsolescence due to vendor product upgrades. You can access online updates for any affected chapters. I “Ask the Author” customer query forms that enable you to post questions to our authors and editors. I Exclusive monthly mailings in which our experts provide answers to reader queries and clear explanations of complex material. I Regularly updated links to sites specially selected by our editors for readers desiring additional reliable information on key topics. Best of all, the book you’re now holding is your key to this amazing site. Just go to www.syngress.com/solutions, and keep this book handy when you register to verify your purchase. Thank you for giving us the opportunity to serve your needs. And be sure to let us know if there’s anything else we can do to help you get the maximum value from your investment. -
Lego Mindstorm with Linux Mini-HOWTO
Lego Mindstorm with Linux Mini−HOWTO Luis Villa [email protected] Revision History Revision 1.1 October 29th, 2000 The Lego Group's Mindstorm Robotics Invention System (RIS) is probably the best reasonably cheap robotics kit available. However, the standard software is (unsurprisingly) MS Windows dependent. Don't despair− there are several options that allow Linux users to use their Mindstorms from within Linux. This Mini−HOWTO is intended to serve as a very brief introduction to the options available, and as a gathering point for more information. Lego Mindstorm with Linux Mini−HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Acknowledgements...........................................................................................................................1 1.2. Disclaimer.........................................................................................................................................1 1.3. Copyright..........................................................................................................................................2 2. The Mindstorms Architecture.......................................................................................................................3 2.1. The Basic Hardware..........................................................................................................................3 2.2. Standard RCX Programming............................................................................................................3 -
Lessons from the Lego Group
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/283502826 Collaborating With Customer Communities: Lessons From the Lego Group Article in MIT Sloan Management Review · March 2012 CITATIONS READS 53 629 3 authors, including: Yun Mi Antorini Albert M. Muñiz, Jr. The LEGO Group DePaul University 4 PUBLICATIONS 66 CITATIONS 15 PUBLICATIONS 3,504 CITATIONS SEE PROFILE SEE PROFILE Some of the authors of this publication are also working on these related projects: Marketing artistic careers: Pablo Picasso as brand manager View project All content following this page was uploaded by Albert M. Muñiz, Jr. on 14 April 2016. The user has requested enhancement of the downloaded file. SPRING 2012 VOL.53 NO.3 Yun Mi Antorini, Albert M. Muñiz, Jr. and Tormod Askildsen Collaborating With Customer Communities: Lessons From the Lego Group REPRINT NUMBER 53316 INNOVATION THE LEADING Collaborating With QUESTION How can companies Customer Communities: collaborate effectively with their Lessons From customers? FINDINGS Companies need to open lines of com- munication through the Lego Group programs that users of the products see By tapping into the knowledge and enthusiasm of thousands of as valid. Collaboration with longtime users of its products, Lego has been able to enhance its customers is most effective when product offerings — without increasing long-term fixed costs. companies provide several platforms BY YUN MI ANTORINI, ALBERT M. MUÑIZ, JR. AND TORMOD ASKILDSEN for interaction. Since the company and users may have different interests, companies need to develop clear guide- lines for considering CUSTOMER-ORIENTED COMPANIES pride themselves on their user input. -
Meeting Notes from 2006
Monthly Meeting of the Seattle Robotics Society Saturday, January 21, 2006 at Renton Technical College Room K201-202 Introduction Jim Wright is still out of town so Cathy Saxton (SRS VP) ran the show. About 55 people showed up on a rather wet Saturday morning. Next month on Saturday, February 18, after the SRS meeting, there will be a practice event for F.I.R.S.T. robots at Highland Middle School in Bellevue. See http://www.issaquahrobotics.org for more details. The regular February SRS meeting will NOT be moved to coincide with a FIRST practice event. However, everyone is invited to come in the afternoon to watch and cheer the teams on. Mapquest link to Highland Middle School: http://www.mapquest.com/maps/map.adp?latlongtype=internal&addtohistory=&latitude=GWSRCFtHGH8%3d&lo ngitude=hEaaSY4LMY%2fpedwvJvx5gQ%3d%3d&name=Highland%20Middle%20School&country=US&address =15027%20Bel%20Red%20Rd&city=Bellevue&state=WA&zipcode=98007&phone=425%2d456%2d6400&spurl= 0&&q=highland%20middle%20school&qc=Schools%20%28K%2d12%29 The F.I.R.S.T. Regional competition will be in Portland, OR at the Memorial Coliseum in the Rose Garden March 2-4. See http://www.usfirst.org for more information about FIRST events and activities. The Robothon Committee is investigating doing a practice contest (warm-up event) in Portland sometime in the spring. More information will be forthcoming on the SRS website and the Yahoo Group listserver. Also, see http://www.seattlerobotics.org/contact.php for more information. Cathy started the meeting out with going around the room and everyone introducing themselves. -
The Ideal Order
The IdealOrder 7674 6263 8549 70404 8097 Christoph Bartneck 8097 3187 7312 9566 8097 3187 7312 9566 956 852741 1644 7628 1106 75086 8897 Second Edition 9476 4593 60053 8454 9486 41045 8860 6552 7213 4440 70124 851 8097 3187 7312 9566 8097 3187 7312 9566 7674 6263 8549 70404 8097 3187 7312 956 852741 1644 7628 1106 75086 8897 9476 4593 60053 8454 9486 41045 8860 6552 7213 4440 70124 851 8097 3187 7312 9566 8097 3187 7312 9566 The Ideal Order Second Edition CHRISTOPH BARTNECK i All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental. Second Edition, Copyright 2018 by Christoph Bartneck. ISBN-13: 978-1721746477 ISBN-10: 1721746471 LEGO® is a trademark of the LEGO Group which does not sponsor, authorize or endorse this book. ii “To be highly organized is, I should fancy, the object of man’s existence.” Oscar Wilde, The Picture Of Dorian Gray iii iv Part One 1 Part Two 106 Part Three 151 References 201 v vi Part One 1 Sunday “No, you can’t buy any more LEGO!” Maki grouched. “Why don’t you build your old sets first?” “But these new Arctic sets are so cool and the children will love them,” I protested. I looked again at the toy brochure that had come with the mail this morning. The girls and I had studied every page carefully. Studying the new offerings and discounts of the local toy shop was our weekly ritual. Little Poppy loved the 60062 set with the huskies and Camellia had her eyes on the 60036 Home Base. -
The Place of Play: Toys and Digital Cultures 2009
Repositorium für die Medienwissenschaft Maaike Lauwaert The Place of Play: Toys and Digital Cultures 2009 https://doi.org/10.5117/9789089640802 Buch / book Empfohlene Zitierung / Suggested Citation: Lauwaert, Maaike: The Place of Play: Toys and Digital Cultures. Amsterdam University Press 2009 (MediaMatters 3). DOI: https://doi.org/10.5117/9789089640802. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons BY-NC 3.0/ This document is made available under a creative commons BY- Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz NC 3.0/ License. For more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc/3.0/ https://creativecommons.org/licenses/by-nc/3.0/ media The Place of Play matters Toys and Digital Cultures amsterdam university press maaike lauwaert The Place of Play The Place of Play Toys and Digital Cultures Maaike Lauwaert Amsterdam University Press MediaMatters is a new series published by Amsterdam University Press on current debates about media technology and practices. International scholars critically analyze and theorize the materiality and performativity, as well as spatial practices of screen media in contributions that engage with today’s digital media culture. For more information about the series, please visit: www.aup.nl The publication of this book is made possible by a grant from the Netherlands Organisation for Scientific Research (NWO). Cover illustration: Goos Bronkhorst Cover design: Suzan de Beijer, Weesp Lay out: JAPES, Amsterdam ISBN 978 90 8964 080 2 e-ISBN 978 90 4850 796 2 NUR 811 © M. Lauwaert / Amsterdam University Press, Amsterdam, 2009 All rights reserved. Without limiting the rights under copyright reserved above, no part of this book may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means (electronic, mechanical, photocopying, recording or otherwise) without the written permission of both the copyright owner and the author of the book. -
The Place of Play of Place the the Place of Play
media The Place of Play matters Toys and Digital Cultures amsterdam university press maaike lauwaert The Place of Play The Place of Play Toys and Digital Cultures Maaike Lauwaert Amsterdam University Press MediaMatters is a new series published by Amsterdam University Press on current debates about media technology and practices. International scholars critically analyze and theorize the materiality and performativity, as well as spatial practices of screen media in contributions that engage with today’s digital media culture. For more information about the series, please visit: www.aup.nl The publication of this book is made possible by a grant from the Netherlands Organisation for Scientific Research (NWO). Cover illustration: Goos Bronkhorst Cover design: Suzan de Beijer, Weesp Lay out: JAPES, Amsterdam ISBN 978 90 8964 080 2 e-ISBN 978 90 4850 796 2 NUR 811 © M. Lauwaert / Amsterdam University Press, Amsterdam, 2009 All rights reserved. Without limiting the rights under copyright reserved above, no part of this book may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means (electronic, mechanical, photocopying, recording or otherwise) without the written permission of both the copyright owner and the author of the book. Table of contents Introduction 7 1. Changing Practices, Shifting Sites 7 2. Core and Periphery of Play 12 Part I: New Children, Different Toys 21 3. The Child as Consumer 26 4. Domesticating Play 30 5. The Child in the City 35 6. Toys as Containers, Mediators and Promoters 39 Part II: From Solitary to Networked Geographies of Play 45 7.