Running Digital Micrograph on Linux and Mac OSX
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UKUI: a Lightweight Desktop Environment Based on Pluggable
2016 International Conference on Artificial Intelligence and Computer Science (AICS 2016) ISBN: 978-1-60595-411-0 UKUI: A Lightweight Desktop Environment Based on Pluggable Framework for Linux Distribution Jie YU1, Lu SI1,*, Jun MA1, Lei LUO1, Xiao-dong LIU1, Ya-ting KUANG2, Huan PENG2, Rui LI1, Jin-zhu KONG2 and Qing-bo WU1 1College of Computer, National University of Defense Technology, Changsha, China 2Tianjin KYLIN Information Technology Co., Ltd, Tianjin, China *[email protected] *Corresponding author Keywords: Desktop environment, Ubuntu, User interface. Abstract. Ubuntu is an operating system with Linux kernel based on Debian and distributed as free and open-source software. It uses Unity as its default desktop environment, which results in more difficulties of usage for Microsoft Windows users. In this paper, we present a lightweight desktop environment named UKUI based on UbuntuKylin, the official Chinese version of Ubuntu, for Linux distribution. It is designed as a pluggable framework and provides better user experience during human-computer interaction. In order to evaluate the performance of UKUI, a set of testing bench suits were performed on a personal computer. Overall, the results showed that UKUI has better performance compared with Unity. Introduction Linux is a freely available operating system (OS) originated by Linux Torvalds and further developed by thousands of others. Typically, Linux is packaged in a form known as a Linux distribution for both desktop and server use. Some of the most popular mainstream Linux distributions are Red Hat [1], Ubuntu [2], Arch [3], openSUSY [4], Gentoo [5], etc. There are several desktop environments available for nowadays modern Linux distributions, such as XFCE [6], GNOME [7], KDE [8] and LXDE [9]. -
Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
Apple Ios Application Development
COURSE NAME APPLE IOS APPLICATION DEVELOPMENT OVERVIEW OBJECTIVES This program of Consec Learn is to give attendees a Basics of iOS architecture and concepts of course in iPhone Programming. It will introduce the Objective-C Framework, Programming languages and other Basics of iOS programming concepts relevant APIs to the audience and will help them Creating application layouts and developing understand the concepts and techniques behind the complete apps iPhone Application development. PLIST files and creating NS user default It is expected that after the course the attendee will be able to work independently on iPhone application Web services, address book usage and data storage development and will be able to migrate from Working on notification services on iOS conventional technologies to Cocoa and iPhone Sprite Kit framework for rendering 2D games related technologies effectively. Apple Certification process Uploading apps to the Apple App Store WHO SHOULD ATTEND PRE-REQUISITES Anyone with an interest in developing iOS apps None. DELIVERY METHOD DURATION Instructor-led virtual training 5 days COURSE OUTLINE IOS INTRODUCTION Buttons IOS architecture Alert View XCode and interface builder Image View Objective-C -Fundamentals Table View OBJECTIVE-C AND IPHONE SDK Scroll View Objects and Classes Web View Categories Collection view Extensions Toolbar Memory Management navigation bar Properties tab bar Associative References MANAGING DATA Fast Enumerations Persistence Selector SQLite Views, Views hierarchy Core Data COCOA AND MVC MODEL -
The GNOME Desktop Environment
The GNOME desktop environment Miguel de Icaza ([email protected]) Instituto de Ciencias Nucleares, UNAM Elliot Lee ([email protected]) Federico Mena ([email protected]) Instituto de Ciencias Nucleares, UNAM Tom Tromey ([email protected]) April 27, 1998 Abstract We present an overview of the free GNU Network Object Model Environment (GNOME). GNOME is a suite of X11 GUI applications that provides joy to users and hackers alike. It has been designed for extensibility and automation by using CORBA and scripting languages throughout the code. GNOME is licensed under the terms of the GNU GPL and the GNU LGPL and has been developed on the Internet by a loosely-coupled team of programmers. 1 Motivation Free operating systems1 are excellent at providing server-class services, and so are often the ideal choice for a server machine. However, the lack of a consistent user interface and of consumer-targeted applications has prevented free operating systems from reaching the vast majority of users — the desktop users. As such, the benefits of free software have only been enjoyed by the technically savvy computer user community. Most users are still locked into proprietary solutions for their desktop environments. By using GNOME, free operating systems will have a complete, user-friendly desktop which will provide users with powerful and easy-to-use graphical applications. Many people have suggested that the cause for the lack of free user-oriented appli- cations is that these do not provide enough excitement to hackers, as opposed to system- level programming. Since most of the GNOME code had to be written by hackers, we kept them happy: the magic recipe here is to design GNOME around an adrenaline response by trying to use exciting models and ideas in the applications. -
Opensource Software in Mac OS X V. Zhhuta
Foss Lviv 2013 191 - Linux VM з Wordpress на Azure під’єднано до SQL-бази в приватному центрі обробки даних. Як бачимо, бізнес Microsoft вже дуже сильно зав'язаний на Open Source! Далі в доповіді будуть розглянуті подробиці інтероперабельності платформ з Linux Server, Apache Hadoop, Java, PHP, Node.JS, MongoDb, і наостанок дізнаємося про цікаві Open Source-розробки Microsoft Research. OpenSource Software in Mac OS X V. Zhhuta UK2 LImIted t/a VPS.NET, [email protected] Max OS X stem from Unix: bSD. It contains a lot of things that are common for Unix systems. Kernel, filesystem and base unix utilities as well as it's own package managers. It's not a secret that Mac OS X has a bSD kernel Darwin. The raw Mac OS X won't provide you with all power of Unix but this could be easily fixed: install package manager. There are 3 package manager: MacPorts, Fink and Homebrew. To dive in OpenSource world of mac os x we would try to install lates version of bash, bash-completion and few other utilities. Where we should start? First of all you need to install on you system dev-tools: Xcode – native development tools that contain GCC and libraries. Next step: bring a GIU – X11 into your system. Starting from Mac OS 10.8 X11 is not included in base-installation and it's need to install Xquartz(http://xquartz.macosforge.org). Now it's time to look closely to package managers MacPorts Site: www.macports.org Latest MacPorts release: 2.1.3 Number of ports: 16740 MacPorts born inside Apple in 2002. -
Xcode Package from App Store
KH Computational Physics- 2016 Introduction Setting up your computing environment Installation • MAC or Linux are the preferred operating system in this course on scientific computing. • Windows can be used, but the most important programs must be installed – python : There is a nice package ”Enthought Python Distribution” http://www.enthought.com/products/edudownload.php – C++ and Fortran compiler – BLAS&LAPACK for linear algebra – plotting program such as gnuplot Kristjan Haule, 2016 –1– KH Computational Physics- 2016 Introduction Software for this course: Essentials: • Python, and its packages in particular numpy, scipy, matplotlib • C++ compiler such as gcc • Text editor for coding (for example Emacs, Aquamacs, Enthought’s IDLE) • make to execute makefiles Highly Recommended: • Fortran compiler, such as gfortran or intel fortran • BLAS& LAPACK library for linear algebra (most likely provided by vendor) • open mp enabled fortran and C++ compiler Useful: • gnuplot for fast plotting. • gsl (Gnu scientific library) for implementation of various scientific algorithms. Kristjan Haule, 2016 –2– KH Computational Physics- 2016 Introduction Installation on MAC • Install Xcode package from App Store. • Install ‘‘Command Line Tools’’ from Apple’s software site. For Mavericks and lafter, open Xcode program, and choose from the menu Xcode -> Open Developer Tool -> More Developer Tools... You will be linked to the Apple page that allows you to access downloads for Xcode. You wil have to register as a developer (free). Search for the Xcode Command Line Tools in the search box in the upper left. Download and install the correct version of the Command Line Tools, for example for OS ”El Capitan” and Xcode 7.2, Kristjan Haule, 2016 –3– KH Computational Physics- 2016 Introduction you need Command Line Tools OS X 10.11 for Xcode 7.2 Apple’s Xcode contains many libraries and compilers for Mac systems. -
Mac OS X: an Introduction for Support Providers
Mac OS X: An Introduction for Support Providers Course Information Purpose of Course Mac OS X is the next-generation Macintosh operating system, utilizing a highly robust UNIX core with a brand new simplified user experience. It is the first successful attempt to provide a fully-functional graphical user experience in such an implementation without requiring the user to know or understand UNIX. This course is designed to provide a theoretical foundation for support providers seeking to provide user support for Mac OS X. It assumes the student has performed this role for Mac OS 9, and seeks to ground the student in Mac OS X using Mac OS 9 terms and concepts. Author: Robert Dorsett, manager, AppleCare Product Training & Readiness. Module Length: 2 hours Audience: Phone support, Apple Solutions Experts, Service Providers. Prerequisites: Experience supporting Mac OS 9 Course map: Operating Systems 101 Mac OS 9 and Cooperative Multitasking Mac OS X: Pre-emptive Multitasking and Protected Memory. Mac OS X: Symmetric Multiprocessing Components of Mac OS X The Layered Approach Darwin Core Services Graphics Services Application Environments Aqua Useful Mac OS X Jargon Bundles Frameworks Umbrella Frameworks Mac OS X Installation Initialization Options Installation Options Version 1.0 Copyright © 2001 by Apple Computer, Inc. All Rights Reserved. 1 Startup Keys Mac OS X Setup Assistant Mac OS 9 and Classic Standard Directory Names Quick Answers: Where do my __________ go? More Directory Names A Word on Paths Security UNIX and security Multiple user implementation Root Old Stuff in New Terms INITs in Mac OS X Fonts FKEYs Printing from Mac OS X Disk First Aid and Drive Setup Startup Items Mac OS 9 Control Panels and Functionality mapped to Mac OS X New Stuff to Check Out Review Questions Review Answers Further Reading Change history: 3/19/01: Removed comment about UFS volumes not being selectable by Startup Disk. -
Fulltext PDF 3,1 MB
alpaka Parallel Programming – Online Tutorial Lecture 00 – Getting Started with alpaka Lesson 04: Installation www.casus.science Lesson 04: Installation How to download alpaka ● Install git for your operating system: ● Linux: sudo dnf install git (RPM) or sudo apt install git (DEB) ● macOS: Enter git --version in your terminal, you will be asked if you want to install git ● Windows: Download the installer from https://git-scm.com/download/win ● Open the terminal (Linux / macOS) or PowerShell (Windows) ● Navigate to a directory of your choice: cd /path/to/some/directory ● Download alpaka: git clone -b release-0.5.0 https://github.com/alpaka-group/alpaka.git alpaka Parallel Programming – Online Tutorial – Lesson 04: Installation | 2 Lesson 04: Installation Install alpaka’s dependencies ● alpaka only requires Boost and a modern C++ compiler (g++, clang++, Visual C++, …) ● Linux: ● sudo dnf install boost-devel (RPM) ● sudo apt install libboost-all-dev (DEB) ● macOS: ● brew install boost (Using Homebrew, https://brew.sh) ● sudo port install boost (Using MacPorts, https://macports.org) ● Windows: vcpkg install boost (Using vcpkg, https://github.com/microsoft/vcpkg) ● Depending on your target platform you may need additional packages ● NVIDIA GPUs: CUDA Toolkit (https://developer.nvidia.com/cuda-toolkit) ● AMD GPUs: ROCm / HIP (https://rocmdocs.amd.com/en/latest/index.html) alpaka Parallel Programming – Online Tutorial – Lesson 04: Installation | 3 Lesson 04: Installation Preparing alpaka for installation, Part 1 ● CMake is the preferred system -
About Basictex-2021
About BasicTeX-2021 Richard Koch January 2, 2021 1 Introduction Most TeX distributions for Mac OS X are based on TeX Live, the reference edition of TeX produced by TeX User Groups across the world. Among these is MacTeX, which installs the full TeX Live as well as front ends, Ghostscript, and other utilities | everything needed to use TeX on the Mac. To obtain it, go to http://tug.org/mactex. 2 Basic TeX BasicTeX (92 MB) is an installation package for Mac OS X based on TeX Live 2021. Unlike MacTeX, this package is deliberately small. Yet it contains all of the standard tools needed to write TeX documents, including TeX, LaTeX, pdfTeX, MetaFont, dvips, MetaPost, and XeTeX. It would be dangerous to construct a new distribution by going directly to CTAN or the Web and collecting useful style files, fonts and so forth. Such a distribution would run into support issues as the creators move on to other projects. Luckily, the TeX Live install script has its own notion of \installation packages" and collections of such packages to make \installation schemes." BasicTeX is constructed by running the TeX Live install script and choosing the \small" scheme. Thus it is a subset of the full TeX Live with exactly the TeX Live directory structure and configuration scripts. Moreover, BasicTeX contains tlmgr, the TeX Live Manager software introduced in TeX Live 2008, which can install additional packages over the network. So it will be easy for users to add missing packages if needed. Since it is important that the install package come directly from the standard TeX Live distribution, I'm going to explain exactly how I installed TeX to produce the install package. -
OS X Yosemite – Der Umfassende Ratgeber
Sehen wie‘ s geht! Leseprobe OS X bietet Ihnen zahlreiche Möglichkeiten für die Echtzeitkommuni- kation. Wie Sie das Instant-Messaging-Programm »Nachrichten« nut- zen, dank »Handoff« Ihre Telefonate und SMS auf dem Mac verwalten und mit »FaceTime« Video- oder Audiotelefonate führen, erfahren Sie in dieser Leseprobe. Kapitel 9: »Direkte Kommunikation – mit Nachrichten, FaceTime und Handoff« Inhalt Stichwortverzeichnis Der Autor Leseprobe weiterempfehlen Florian Gründel OS X Yosemite – Der umfassende Ratgeber 868 Seiten, gebunden, in Farbe, Januar 2015 39,90 Euro, ISBN 978-3-8421-0147-0 www.vierfarben.de/3740 Kapitel 9 Direkte Kommunikation – mit Nachrichten, FaceTime und Handoff Kommunikation hat viele Facetten. In Kapitel 8 ging es bereits um asyn- chrone Kommunikation etwa per E-Mail und um eine gemeinsame Termin- planung. Nun sehen wir uns die Möglichkeiten der Echtzeitkommunikation an und was OS X dafür bietet. Echtzeitkommunikation mit Computern gibt es bei- als Trend zurück zu den Wurzeln von talk betrachten. nahe schon so lange wie den Computer selbst. Das Chats auf Websites finden sich heute fast nur noch erste moderne System zur Echtzeitkommunikation auf großen Social-Media-Sites wie Facebook, als Servi- war das Programm talk, das ab 1983 mit BSD-Unix ver- ceangebote auf Shopping- und Dienstleistungswebsi- fügbar war. Im Vergleich zu den heutigen Möglichkei- tes und auf Websites von großen, thematisch weitge- ten erscheint talk etwas umständlich, aber es ließ sich hend homogenen Communitys. Instant Messaging ist immerhin in Echtzeit schriftlich kommunizieren. Ab jedoch die einfachste Möglichkeit, schnell und gezielt 1988 war IRC (Internet Relay Chat) das gebräuchlichste mit anderen in Kontakt zu treten. In der Regel findet Mittel zur direkten Textkommunikation. -
The TEX Live Guide TEX Live 2012
The TEX Live Guide TEX Live 2012 Karl Berry, editor http://tug.org/texlive/ June 2012 Contents 1 Introduction 2 1.1 TEX Live and the TEX Collection...............................2 1.2 Operating system support...................................3 1.3 Basic installation of TEX Live.................................3 1.4 Security considerations.....................................3 1.5 Getting help...........................................3 2 Overview of TEX Live4 2.1 The TEX Collection: TEX Live, proTEXt, MacTEX.....................4 2.2 Top level TEX Live directories.................................4 2.3 Overview of the predefined texmf trees............................5 2.4 Extensions to TEX.......................................6 2.5 Other notable programs in TEX Live.............................6 2.6 Fonts in TEX Live.......................................7 3 Installation 7 3.1 Starting the installer......................................7 3.1.1 Unix...........................................7 3.1.2 MacOSX........................................8 3.1.3 Windows........................................8 3.1.4 Cygwin.........................................9 3.1.5 The text installer....................................9 3.1.6 The expert graphical installer.............................9 3.1.7 The simple wizard installer.............................. 10 3.2 Running the installer...................................... 10 3.2.1 Binary systems menu (Unix only).......................... 10 3.2.2 Selecting what is to be installed........................... -
Teamcity 7.1 Documentation.Pdf
1. TeamCity Documentation . 4 1.1 What's New in TeamCity 7.1 . 5 1.2 What's New in TeamCity 7.0 . 14 1.3 Getting Started . 26 1.4 Concepts . 30 1.4.1 Agent Home Directory . 31 1.4.2 Agent Requirements . 32 1.4.3 Agent Work Directory . 32 1.4.4 Authentication Scheme . 33 1.4.5 Build Agent . 33 1.4.6 Build Artifact . 34 1.4.7 Build Chain . 35 1.4.8 Build Checkout Directory . 36 1.4.9 Build Configuration . 37 1.4.10 Build Configuration Template . 38 1.4.11 Build Grid . 39 1.4.12 Build History . 40 1.4.13 Build Log . 40 1.4.14 Build Number . 40 1.4.15 Build Queue . 40 1.4.16 Build Runner . 41 1.4.17 Build State . 41 1.4.18 Build Tag . 42 1.4.19 Build Working Directory . 43 1.4.20 Change . 43 1.4.21 Change State . 43 1.4.22 Clean Checkout . 44 1.4.23 Clean-Up . 45 1.4.24 Code Coverage . 46 1.4.25 Code Duplicates . 47 1.4.26 Code Inspection . 47 1.4.27 Continuous Integration . 47 1.4.28 Dependent Build . 47 1.4.29 Difference Viewer . 49 1.4.30 Guest User . 50 1.4.31 History Build . 51 1.4.32 Notifier . 51 1.4.33 Personal Build . 52 1.4.34 Pinned Build . 52 1.4.35 Pre-Tested (Delayed) Commit . 52 1.4.36 Project . 53 1.4.37 Remote Run . ..