PAPER MARIO™ Game Pak for the Nintendo® System
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Lesson 1: Creative Solutions
Sponsored Advertising Content Teacher Instructions LESSON 1: CREATIVE SOLUTIONS Goal: Students will work in pairs to design and test a solution to an engineering problem and will apply their solution to game design. Time Required: Two to three 45-minute periods Standards: NGSS K-2-ETS1-1; 3-5-ETS1-1 Materials Required: Table tennis balls, building materials (paper, rubber bands, paper clips, etc.), colored pencils, Student Activity Sheet 1 Preparation: Assemble sets of materials for each pair of students. Set up pairs of desks or stacks of books with a one-foot gap between them. Optional: Ask students to bring in props from home. Lesson Steps: 1 Explain how scientists try different solutions to solve problems. Then brainstorm inventions that helped solve problems. Explain that many of these inventions happened after trial and error—or by accident! 2 Present students with a design challenge. Using only the materials provided, they will work in pairs to invent a way for a table tennis ball to roll across a gap between two desks. Students and their partners will design, test, and redesign their solutions to the problem using Part A of Student Activity Sheet 1. 3 After students have developed their solutions, lead a final test session to determine which design was the most effective. Students will then complete Part B of Student Activity Sheet 1. 4 Discuss with students how these types of challenges apply to game design: › Game developers design challenges for players to solve. They include tools that players can use to solve those problems. › Apply today’s lesson to a game course. -
Mario's Time Machine
Serious Game Critique By Anas Siraj Mario’s Time Machine! CONCEPT Mario’s Time Machine, based on the original Super Mario franchise, is an old-school game in which Mario must retrieve a number of stolen artifacts from Bowser, in order to return them to their rightful places at different points in time / history. INITIAL PLATFORM: MS-DOS OTHER PLATFORMS: NES (Nintendo Entertainment System) and SNES (Super Nintendo Entertainment System) STORYLINE The story begins as Bowser steals the historical artifacts for his own benefit. Mario must use the time machine (called the Timulator) to travel to different points in time / history in order to retrieve them. He must then use the time machine to return the artifacts to their rightful owners. NOTE: All historical artifacts, time periods and artifact owners are from REAL HISTORY, in an excellent attempt at educating kids and teens the history of our species. Mario (the player) travels through a variety of lands and oceans in search for the artifacts, giving him/her the opportunity to experience a number of different gameplay styles and visuals along the way. Once the artifacts are retrieved and returned to their original owners, Mario wins. SCREENSHOTS Screenshots of Mario’s Time Machine ENTERTAINING EDUCATION Mario’s Time Machine displays a very good understanding of how to make information interesting and fun. The game educates kids while keeping them entertained, where in most cases they are not even aware that they are playing an educational game. SOUND AND MUSIC The game stays true to its roots by using the classic Mario sounds we’re used to hearing, but with a twist. -
NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ Systems
NTR-A2DP-UKV INSTRUCTIONINSTRUCTION BOOKLETBOOKLET (CONTAINS(CONTAINS IMPORTANTIMPORTANT HEALTHHEALTH ANDAND SAFETYSAFETY INFORMATION)INFORMATION) [0610/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo 2–4 has reviewed this product and that it has met our standards for excellence WIRELESS DS MULTI-CARD PLAY in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH NINTENDO DS SYSTEM CONTAINING A entertainment value. Always look SEPARATE GAME CARD. for this seal when buying games and 2–4 accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. -
Super Mario 64 Manual
NUS-P-NSMP-NEU6 INSTRUCTION BOOKLET SPIELANLEITUNG MODE D’EMPLOI HANDLEIDING MANUAL DE INSTRUCCIONES MANUALE DI ISTRUZIONI TM Thank you for selecting the SUPER MARIO 64™ Game Pak for the 64 Nintendo® System. WARNING : PLEASE CAREFULLY READ WAARSCHUWING: LEES ALSTUBLIEFT EERST OBS: LÄS NOGA IGENOM THE CONSUMER INFORMATION AND ZORGVULDIG DE BROCHURE MET CONSU- HÄFTET “KONSUMENT- PRECAUTIONS BOOKLET INCLUDED MENTENINFORMATIE EN WAARSCHUWINGEN INFORMATION OCH SKÖTSE- WITH THIS PRODUCT BEFORE USING DOOR, DIE BIJ DIT PRODUCT IS MEEVERPAKT, LANVISNINGAR” INNAN DU CONTENTS YOUR NINTENDO® HARDWARE VOORDAT HET NINTENDO-SYSTEEM OF DE ANVÄNDER DITT NINTENDO64 SYSTEM, GAME PAK, OR ACCESSORY. SPELCASSETTE GEBRUIKT WORDT. TV-SPEL. HINWEIS: BITTE LIES DIE VERSCHIEDE- LÆS VENLIGST DEN MEDFØL- ADVERTENCIA: POR FAVOR, LEE CUIDADOSA- NEN BEDIENUNGSANLEITUNGEN, DIE GENDE FORBRUGERVEJEDNING OG MENTE EL SUPLEMENTO DE INFORMACIÓN SOWOHL DER NINTENDO HARDWARE, HÆFTET OM FORHOLDSREGLER, English . 4 AL CONSUMIDOR Y EL MANUAL DE PRECAU- WIE AUCH JEDER SPIELKASSETTE INDEN DU TAGER DIT NINTENDO® CIONES ADJUNTOS, ANTES DE USAR TU BEIGELEGT SIND, SEHR SORGFÄLTIG SYSTEM, SPILLE-KASSETTE ELLER CONSOLA NINTENDO O CARTUCHO . DURCH! TILBEHØR I BRUG. Deutsch . 24 ATTENTION: VEUILLEZ LIRE ATTEN- ATTENZIONE: LEGGERE ATTENTAMENTE IL HUOMIO: LUE MYÖS KULUTTA- TIVEMENT LA NOTICE “INFORMATIONS MANUALE DI ISTRUZIONI E LE AVVERTENZE JILLE TARKOITETTU TIETO-JA ET PRÉCAUTIONS D’EMPLOI” QUI PER L’UTENTE INCLUSI PRIMA DI USARE IL HOITO-OHJEVIHKO HUOLEL- 64 ACCOMPAGNE CE JEU AVANT D’UTILI- NINTENDO® , LE CASSETTE DI GIOCO O GLI LISESTI, ENNEN KUIN KÄYTÄT Français . 44 SER LA CONSOLE NINTENDO OU LES ACCESSORI. QUESTO MANUALE CONTIENE IN- NINTENDO®-KESKUSYKSIK- CARTOUCHES. FORMAZIONI IMPORTANTI PER LA SICUREZZA. KÖÄSI TAI PELIKASETTEJASI. -
Yoshi's Island DS
NTR-AYWP-UKV INSTRUCTION BOOKLET [0105/UKV/NTR] This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the YOSHI’S ISLAND DS™ Game Card for the Nintendo DS™ system. IMPORTANT: Please carefully read the separate Health and Safety Precautions Booklet included with this product before using your Nintendo DS, Game Card, Game Pak or accessory. The booklet contains important health and safety information. Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game. It also contains important warranty and hotline information. Always save this book for future reference. This Game Card will work only with the Nintendo DS system. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ContentsContents StoryStory Story . 5 Baby Luigi has been kidnapped! Our adventure begins one sunny day Getting Started . 6 on Yoshi’s Island. Yoshi is out enjoying the day with a leisurely stroll when, all of a sudden, two babies drop out of the sky. One of them Controls . 10 looks very familiar to Yoshi. With a forlorn look on his face, the baby Stage Selection . 12 just gazes longingly at a mysterious castle that has appeared in the Playing the Game . 14 sky. Yoshi wonders if the castle holds other babies. -
Mario Kart Has Been a Major
THE TEA by Aiden Dowling ario Kart has been a major day and has continued to grow ever ier to play by spending money, users racing franchise since its since. Claiming the spot of Nintendo’s can still move up the stages to unlock !rst release and has con- biggest mobile game within the !rst the currency. #e game o"ers more Mtinued to be a family favorite for over week, Mario Kart beat Pokemon Go, challenging ways to attain the in-game 25 years. Nintendo has released the Super Mario Run, and Animal Cross- currency, so players can continue games on almost every one of their ing: Pocket Camp. playing for free. consoles, but Mario Kart Tour is the #e game is played with a simple Previously the Mario Kart series was game’s mobile debut. swipe of the !nger, used for dri$ing, available exclusively for Nintendo Mario Kart Tour takes a di"erent turning, and using items. Di"erent consoles. Now that it can be played on approach, o"ering a more select, from previous titles, the game also most mobile devices, more players are willing to give the game a try. While unlockable roster of characters. Along has a paid currency used to Mario Kart 8 Deluxe is available on with the transition to mobile, it lost spin for unlockable charac- the Nintendo Switch, Mario Kart a majority of its selection of char- ters and items. #is paid Tour provides a true, easy, and mobile acters such as Link and Rosalina feature is a staple of mobile experience. -
Ame Development from Nintendo 8-Bit to Wii
Bachelor report in Computer Science Blekinge institute of technology, 2009 EXAMINATION CANDIDATE COMPUTER SCIENSE Game Development from Nintendo 8-bit to Wii An analysis of Super Mario Bros. 1985 to 2009 Sophie Forsell 2009-08-14 This is a report of the game development of Super Mario Bros. from 1985 to 2009. It describes the differences in the games; Story, game flow, hardware, software development and graphics Game Development from Nintendo 8-bit to Wii A report of Super Mario Bros. 1985 to 2009 Contact information: Author: Sophie Forsell E-mail: [email protected] Supervisor: Jeanette Eriksson E-mail: [email protected] Program: Game Programing Blekinge Tekniska Högskola Phone: +46 457 38 50 00 SE - 372 25 RONNEBY Fax: +46 457 279 14 2 Game Development from Nintendo 8-bit to Wii A report of Super Mario Bros. 1985 to 2009 ABSTRACT “The game begins the moment a person touches a console -- everything builds from that.” (Quote by Shiguru Miyamoto; founder of Super Mario) This report contains a well-structured analysis of the main four Super Mario games that clearly states a difference in story, hardware, software development and design. The report is structured in sections for each game to better understand the concept of the Super Mario games. The report ends with comparisons of the games for a better view of the paradigm between them. The pictures and quotations in this report are referenced to the company that has copy write and Shiguru Miyamoto that is the founder of the character Super Mario. 3 Game Development from Nintendo 8-bit to Wii A report of Super Mario Bros. -
Super Mario 64 Was Proclaimed by Many As "The Greatest Video Game
The People Behind Mario: When Hiroshi Yamauchi, president of Nintendo Co., Ltd. (NCL), hired a young art student as an apprentice in 1980, he had no idea that he was changing video games forever. That young apprentice was none other than the highly revered Shigeru Miyamoto, the man behind Mario. Miyamoto provided the inspiration for each Mario game Nintendo produces, as he still does today, with the trite exception of the unrelated “Mario-based” games produced by other companies. Just between the years 1985 and 1991, Miyamoto produced eight Mario games that went on to collectively sell 70 million copies. By record industry standards, Miyamoto had gone 70 times platinum in a brief six years. When the Nintendo chairman Gunpei Yokoi was assigned to oversee Miyamoto when he was first hired, Yokoi complained that “he knows nothing about video games” (Game Over 106). It turned out that the young apprentice knew more about video games than Yokoi, or anyone else in the world, ever could. Miyamoto’s Nintendo group, “R&D4,” had the assignment to come up with “the most imaginative video games ever” (Game Over 49), and they did just that. No one disagrees when they hear that "Shigeru is to video gaming what John Lennon is to Music!" (www.nintendoland.com) As soon as Miyamoto and Mario entered the scene, America, Japan, and the rest of the world had become totally engrossed in “Mario Mania.” Before delving deeply into the character that made Nintendo a success, we must first take a look at Nintendo, and its leader, Hiroshi Yamauchi. -
“We Are Mario!” Super Nintendo World Grand
さ March 18, 2021 “WE ARE MARIO!” SUPER NINTENDO WORLD GRAND OPENING TODAY Shigeru Miyamoto, Creator of Super Mario and Guests Led Countdown to the Grand Opening of the World's First Nintendo Theme Park Area OSAKA (March 18, 2021) – Universal Studios Japan hosted the grand opening of SUPER NINTENDO WORLD, bringing to life a themed and immersive land featuring Nintendo’s legendary worlds, characters and adventures where guests play inside their favorite Nintendo games. Shigeru Miyamoto, Creator of Super Mario and J.L. Bonnier, President and CEO of Universal Studios Japan kicked off the festivities at Super Star Plaza. Popular Nintendo characters Mario, Luigi, Princess Peach and Toad, as well as SUPER NINTENDO WORLD team members, cheered on guests in the momentous grand opening of SUPER NINTENDO WORLD. Super Mario fans jumped in Mario’s iconic pose and cheered “WE ARE MARIO!” while festive confetti burst into the sky to commemorate the occasion. Guests then made their way through the warp pipe entrance and into the new immersive land. The moment guests were transported from the warp pipe into Peach’s Castle, they were captivated and expressed their excitement by posing like Mario and taking photos. ©Nintendo Nintendo and Universal Parks & Resorts Executives made the following statements: Shigeru Miyamoto, Creator of Super Mario SUPER NINTENDO WORLD brings the world of Mario games to life. The moment you enter the park, you will be amazed at how real everything feels. But that’s not all. The creative team at Universal has not only done a great job recreating the Mushroom Kingdom, but they have also made some amazing rides. -
PAPER MARIO: STICKER STAR You Control the Hero, Mario, As He Uses Stickers to Battle Enemies, Solve Puzzles, and Make His Way Through an Exciting Adventure
1 Important Information Basic Information 2 Introduction 3 Controls 4 Getting Started 5 Saving Your Game Adventuring 6 World Map Screen 7 Stage Screen 8 Stage Progression 9 Stage Puzzles 10 Collecting Stickers 11 Battle Support Information 12 How to Contact Us 1 Important Information Thank you for selecting PAPER MARIO™: STICKER STAR for Nintendo 3DS™. This software is designed only for use with the European/Australian version of the Nintendo 3DS system. Please read this manual carefully before using this software. If the software is to be used by young children, the manual should be read and explained to them by an adult. Before use, please also read the Operations Manual for your Nintendo 3DS system. It contains important information that will help you enjoy this software. ♦ Unless stated otherwise, any references to "Nintendo 3DS" in this manual refer to both Nintendo 3DS and Nintendo 3DS XL systems. Health and Safety Information IMPORTANT Important information about your health and safety is available in the Health and Safety Information application on the HOME Menu. To access this application, touch the icon on the HOME Menu, then touch OPEN and read the contents of each section carefully. When you have finished, press to return to the HOME Menu. You should also thoroughly read the Operations Manual, especially the Health and Safety Information section, before using Nintendo 3DS software. For precautions related to wireless communication and online play, please refer to the Operations Manual, "Health and Safety Information". Information Sharing Precautions When sharing content with other users, do not upload/exchange/send any content that is illegal, offensive or could infringe on the rights of others. -
Pen and Paper Mario Rulebook Table of Contents
Pen and Paper Mario RuleBook Table of Contents Letter From The Creator pg. 1 Game Mechanics pg. 2 Combat pg. 4 Skills pg. 6 Earning and Spending XP pg. 8 Items and Equipment pg. 9 Abilities pg. 13 Status Effects pg. 14 Characters pg. 15 Adventuring Rules pg. 17 Bestiary pg. 19 Adventure: A Little Trouble In The Big Top pg. 28 Battle Map pg. 36 Character Sheets pg. 37 Paper Minis pg. 45 Pen and Paper Mario is a fan creation written by David White based on popular characters from Nintendo Co., Ltd. All images and names of characters and locations, unless expressly stated are TM & © of Nintendo & Subs. Used without permission. Letter From The Creator I’ve always loved telling stories and I’ve always loved creating. If I’m not creating, I don’t feel right. Something feels off if I’m not busy writing or drawing or being otherwise creative. When I was younger, I made some board games out of old pizza boxes and I even got the chance to recreate one of these board games in college as a creative project (one of my favorite collegiate assignments), but I never tried to create my own RPG. I’ve done a few fan made adventures and modules in the past, mainly Events for Marvel Heroic Roleplaying (all of which are featured on Marvel Plot Points), but this is the first time I have tried to make my own roleplaying system from the ground up. I drew a little something from a couple of my favorite tabletop roleplaying games to make Pen and Paper Mario. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd.