Neuroevolution Strategies for Episodic Reinforcement Learning ∗ Verena Heidrich-Meisner , Christian Igel
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Metaheuristics1
METAHEURISTICS1 Kenneth Sörensen University of Antwerp, Belgium Fred Glover University of Colorado and OptTek Systems, Inc., USA 1 Definition A metaheuristic is a high-level problem-independent algorithmic framework that provides a set of guidelines or strategies to develop heuristic optimization algorithms (Sörensen and Glover, To appear). Notable examples of metaheuristics include genetic/evolutionary algorithms, tabu search, simulated annealing, and ant colony optimization, although many more exist. A problem-specific implementation of a heuristic optimization algorithm according to the guidelines expressed in a metaheuristic framework is also referred to as a metaheuristic. The term was coined by Glover (1986) and combines the Greek prefix meta- (metá, beyond in the sense of high-level) with heuristic (from the Greek heuriskein or euriskein, to search). Metaheuristic algorithms, i.e., optimization methods designed according to the strategies laid out in a metaheuristic framework, are — as the name suggests — always heuristic in nature. This fact distinguishes them from exact methods, that do come with a proof that the optimal solution will be found in a finite (although often prohibitively large) amount of time. Metaheuristics are therefore developed specifically to find a solution that is “good enough” in a computing time that is “small enough”. As a result, they are not subject to combinatorial explosion – the phenomenon where the computing time required to find the optimal solution of NP- hard problems increases as an exponential function of the problem size. Metaheuristics have been demonstrated by the scientific community to be a viable, and often superior, alternative to more traditional (exact) methods of mixed- integer optimization such as branch and bound and dynamic programming. -
Volume 3 Summer 2012
Volume 3 Summer 2012 . Academic Partners . Cover image Magnetic resonance image of the human brain showing colour-coded regions activated by smell stimulus. Editors Ulisses Barres de Almeida Max-Planck-Institut fuer Physik [email protected] Juan Rojo TH Unit, PH Division, CERN [email protected] [email protected] Academic Partners Fondazione CEUR Consortium Nova Universitas Copyright ©2012 by Associazione EURESIS The user may not modify, copy, reproduce, retransmit or otherwise distribute this publication and its contents (whether text, graphics or original research content), without express permission in writing from the Editors. Where the above content is directly or indirectly reproduced in an academic context, this must be acknowledge with the appropriate bibliographical citation. The opinions stated in the papers of the Euresis Journal are those of their respective authors and do not necessarily reflect the opinions of the Editors or the members of the Euresis Association or its sponsors. Euresis Journal (ISSN 2239-2742), a publication of Associazione Euresis, an Association for the Promotion of Scientific Endevour, Via Caduti di Marcinelle 2, 20134 Milano, Italia. www.euresisjournal.org Contact information: Email. [email protected] Tel.+39-022-1085-2225 Fax. +39-022-1085-2222 Graphic design and layout Lorenzo Morabito Technical Editor Davide PJ Caironi This document was created using LATEX 2" and X LE ATEX 2 . Letter from the Editors Dear reader, with this new issue we reach the third volume of Euresis Journal, an editorial ad- venture started one year ago with the scope of opening up a novel space of debate and encounter within the scientific and academic communities. -
Optimization of Deep Architectures for EEG Signal Classification
sensors Article Optimization of Deep Architectures for EEG Signal Classification: An AutoML Approach Using Evolutionary Algorithms Diego Aquino-Brítez 1, Andrés Ortiz 2,* , Julio Ortega 1, Javier León 1, Marco Formoso 2 , John Q. Gan 3 and Juan José Escobar 1 1 Department of Computer Architecture and Technology, University of Granada, 18014 Granada, Spain; [email protected] (D.A.-B.); [email protected] (J.O.); [email protected] (J.L.); [email protected] (J.J.E.) 2 Department of Communications Engineering, University of Málaga, 29071 Málaga, Spain; [email protected] 3 School of Computer Science and Electronic Engineering, University of Essex, Colchester CO4 3SQ, UK; [email protected] * Correspondence: [email protected] Abstract: Electroencephalography (EEG) signal classification is a challenging task due to the low signal-to-noise ratio and the usual presence of artifacts from different sources. Different classification techniques, which are usually based on a predefined set of features extracted from the EEG band power distribution profile, have been previously proposed. However, the classification of EEG still remains a challenge, depending on the experimental conditions and the responses to be captured. In this context, the use of deep neural networks offers new opportunities to improve the classification performance without the use of a predefined set of features. Nevertheless, Deep Learning architec- Citation: Aquino-Brítez, D.; Ortiz, tures include a vast number of hyperparameters on which the performance of the model relies. In this A.; Ortega, J.; León, J.; Formoso, M.; paper, we propose a method for optimizing Deep Learning models, not only the hyperparameters, Gan, J.Q.; Escobar, J.J. -
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space Matthew C. Fontaine Julian Togelius Viterbi School of Engineering Tandon School of Engineering University of Southern California New York University Los Angeles, CA New York City, NY [email protected] [email protected] Stefanos Nikolaidis Amy K. Hoover Viterbi School of Engineering Ying Wu College of Computing University of Southern California New Jersey Institute of Technology Los Angeles, CA Newark, NJ [email protected] [email protected] ABSTRACT We focus on the challenge of finding a diverse collection of quality solutions on complex continuous domains. While quality diver- sity (QD) algorithms like Novelty Search with Local Competition (NSLC) and MAP-Elites are designed to generate a diverse range of solutions, these algorithms require a large number of evaluations for exploration of continuous spaces. Meanwhile, variants of the Covariance Matrix Adaptation Evolution Strategy (CMA-ES) are among the best-performing derivative-free optimizers in single- objective continuous domains. This paper proposes a new QD algo- rithm called Covariance Matrix Adaptation MAP-Elites (CMA-ME). Figure 1: Comparing Hearthstone Archives. Sample archives Our new algorithm combines the self-adaptation techniques of for both MAP-Elites and CMA-ME from the Hearthstone ex- CMA-ES with archiving and mapping techniques for maintaining periment. Our new method, CMA-ME, both fills more cells diversity in QD. Results from experiments based on standard con- in behavior space and finds higher quality policies to play tinuous optimization benchmarks show that CMA-ME finds better- Hearthstone than MAP-Elites. Each grid cell is an elite (high quality solutions than MAP-Elites; similarly, results on the strategic performing policy) and the intensity value represent the game Hearthstone show that CMA-ME finds both a higher overall win rate across 200 games against difficult opponents. -
AI, Robots, and Swarms: Issues, Questions, and Recommended Studies
AI, Robots, and Swarms Issues, Questions, and Recommended Studies Andrew Ilachinski January 2017 Approved for Public Release; Distribution Unlimited. This document contains the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the sponsor. Distribution Approved for Public Release; Distribution Unlimited. Specific authority: N00014-11-D-0323. Copies of this document can be obtained through the Defense Technical Information Center at www.dtic.mil or contact CNA Document Control and Distribution Section at 703-824-2123. Photography Credits: http://www.darpa.mil/DDM_Gallery/Small_Gremlins_Web.jpg; http://4810-presscdn-0-38.pagely.netdna-cdn.com/wp-content/uploads/2015/01/ Robotics.jpg; http://i.kinja-img.com/gawker-edia/image/upload/18kxb5jw3e01ujpg.jpg Approved by: January 2017 Dr. David A. Broyles Special Activities and Innovation Operations Evaluation Group Copyright © 2017 CNA Abstract The military is on the cusp of a major technological revolution, in which warfare is conducted by unmanned and increasingly autonomous weapon systems. However, unlike the last “sea change,” during the Cold War, when advanced technologies were developed primarily by the Department of Defense (DoD), the key technology enablers today are being developed mostly in the commercial world. This study looks at the state-of-the-art of AI, machine-learning, and robot technologies, and their potential future military implications for autonomous (and semi-autonomous) weapon systems. While no one can predict how AI will evolve or predict its impact on the development of military autonomous systems, it is possible to anticipate many of the conceptual, technical, and operational challenges that DoD will face as it increasingly turns to AI-based technologies. -
Long Term Memory Assistance for Evolutionary Algorithms
mathematics Article Long Term Memory Assistance for Evolutionary Algorithms Matej Crepinšekˇ 1,* , Shih-Hsi Liu 2 , Marjan Mernik 1 and Miha Ravber 1 1 Faculty of Electrical Engineering and Computer Science, University of Maribor, 2000 Maribor, Slovenia; [email protected] (M.M.); [email protected] (M.R.) 2 Department of Computer Science, California State University Fresno, Fresno, CA 93740, USA; [email protected] * Correspondence: [email protected] Received: 7 September 2019; Accepted: 12 November 2019; Published: 18 November 2019 Abstract: Short term memory that records the current population has been an inherent component of Evolutionary Algorithms (EAs). As hardware technologies advance currently, inexpensive memory with massive capacities could become a performance boost to EAs. This paper introduces a Long Term Memory Assistance (LTMA) that records the entire search history of an evolutionary process. With LTMA, individuals already visited (i.e., duplicate solutions) do not need to be re-evaluated, and thus, resources originally designated to fitness evaluations could be reallocated to continue search space exploration or exploitation. Three sets of experiments were conducted to prove the superiority of LTMA. In the first experiment, it was shown that LTMA recorded at least 50% more duplicate individuals than a short term memory. In the second experiment, ABC and jDElscop were applied to the CEC-2015 benchmark functions. By avoiding fitness re-evaluation, LTMA improved execution time of the most time consuming problems F03 and F05 between 7% and 28% and 7% and 16%, respectively. In the third experiment, a hard real-world problem for determining soil models’ parameters, LTMA improved execution time between 26% and 69%. -
A Neuroevolution Approach to Imitating Human-Like Play in Ms
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game Maximiliano Miranda, Antonio A. S´anchez-Ruiz, and Federico Peinado Departamento de Ingenier´ıadel Software e Inteligencia Artificial Universidad Complutense de Madrid c/ Profesor Jos´eGarc´ıaSantesmases 9, 28040 Madrid (Spain) [email protected] - [email protected] - [email protected] http://www.narratech.com Abstract. Simulating human behaviour when playing computer games has been recently proposed as a challenge for researchers on Artificial Intelligence. As part of our exploration of approaches that perform well both in terms of the instrumental similarity measure and the phenomeno- logical evaluation by human spectators, we are developing virtual players using Neuroevolution. This is a form of Machine Learning that employs Evolutionary Algorithms to train Artificial Neural Networks by consider- ing the weights of these networks as chromosomes for the application of genetic algorithms. Results strongly depend on the fitness function that is used, which tries to characterise the human-likeness of a machine- controlled player. Designing this function is complex and it must be implemented for specific games. In this work we use the classic game Ms. Pac-Man as an scenario for comparing two different methodologies. The first one uses raw data extracted directly from human traces, i.e. the set of movements executed by a real player and their corresponding time stamps. The second methodology adds more elaborated game-level parameters as the final score, the average distance to the closest ghost, and the number of changes in the player's route. We assess the impor- tance of these features for imitating human-like play, aiming to obtain findings that would be useful for many other games. -
Neuro-Crítica: Un Aporte Al Estudio De La Etiología, Fenomenología Y Ética Del Uso Y Abuso Del Prefijo Neuro1
JAHR ǀ Vol. 4 ǀ No. 7 ǀ 2013 Professional article Amir Muzur, Iva Rincic Neuro-crítica: un aporte al estudio de la etiología, fenomenología y ética del uso y abuso del prefijo neuro1 ABSTRACT The last few decades, beside being proclaimed "the decades of the brain" or "the decades of the mind," have witnessed a fascinating explosion of new disciplines and pseudo-disciplines characterized by the prefix neuro-. To the "old" specializations of neurosurgery, neurophysiology, neuropharmacology, neurobiology, etc., some new ones have to be added, which might sound somehow awkward, like neurophilosophy, neuroethics, neuropolitics, neurotheology, neuroanthropology, neuroeconomy, and other. Placing that phenomenon of "neuroization" of all fields of human thought and practice into a context of mostly unjustified and certainly too high – almost millenarianistic – expectations of the science of the brain and mind at the end of the 20th century, the present paper tries to analyze when the use of the prefix neuro- is adequate and when it is dubious. Key words: brain, neuroscience, word coinage RESUMEN Las últimas décadas, además de haber sido declaradas "las décadas del cerebro" o "las décadas de la mente", han sido testigos de una fascinante explosión de nuevas disciplinas y pseudo-disciplinas caracterizadas por el prefijo neuro-. A las "antiguas" especializaciones de la neurocirugía, la neurofisiología, la neurofarmacología, la neurobiología, etc., deben agregarse otras nuevas que pueden sonar algo extrañas, como la neurofilosofía, la neuroética, la neuropolítica, la neuroteología, la neuroantropología, la neuroeconomía, entre otras. El presente trabajo coloca ese fenómeno de "neuroización" de todos los campos del pensamiento y la práctica humana en un contexto de expectativas en general injustificadas y sin duda altísimas (y casi milenarias) en la ciencia del cerebro y la mente a fines del siglo XX; e intenta analizar cuándo el uso del prefijo neuro- es adecuado y cuándo es cuestionable. -
Evolving Neural Networks Using Behavioural Genetic Principles
Evolving Neural Networks Using Behavioural Genetic Principles Maitrei Kohli A dissertation submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy Department of Computer Science & Information Systems Birkbeck, University of London United Kingdom March 2017 0 Declaration This thesis is the result of my own work, except where explicitly acknowledged in the text. Maitrei Kohli …………………. 1 ABSTRACT Neuroevolution is a nature-inspired approach for creating artificial intelligence. Its main objective is to evolve artificial neural networks (ANNs) that are capable of exhibiting intelligent behaviours. It is a widely researched field with numerous successful methods and applications. However, despite its success, there are still open research questions and notable limitations. These include the challenge of scaling neuroevolution to evolve cognitive behaviours, evolving ANNs capable of adapting online and learning from previously acquired knowledge, as well as understanding and synthesising the evolutionary pressures that lead to high-level intelligence. This thesis presents a new perspective on the evolution of ANNs that exhibit intelligent behaviours. The novel neuroevolutionary approach presented in this thesis is based on the principles of behavioural genetics (BG). It evolves ANNs’ ‘general ability to learn’, combining evolution and ontogenetic adaptation within a single framework. The ‘general ability to learn’ was modelled by the interaction of artificial genes, encoding the intrinsic properties of the ANNs, and the environment, captured by a combination of filtered training datasets and stochastic initialisation weights of the ANNs. Genes shape and constrain learning whereas the environment provides the learning bias; together, they provide the ability of the ANN to acquire a particular task. -
A Covariance Matrix Self-Adaptation Evolution Strategy for Optimization Under Linear Constraints Patrick Spettel, Hans-Georg Beyer, and Michael Hellwig
IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION, VOL. XX, NO. X, MONTH XXXX 1 A Covariance Matrix Self-Adaptation Evolution Strategy for Optimization under Linear Constraints Patrick Spettel, Hans-Georg Beyer, and Michael Hellwig Abstract—This paper addresses the development of a co- functions cannot be expressed in terms of (exact) mathematical variance matrix self-adaptation evolution strategy (CMSA-ES) expressions. Moreover, if that information is incomplete or if for solving optimization problems with linear constraints. The that information is hidden in a black-box, EAs are a good proposed algorithm is referred to as Linear Constraint CMSA- ES (lcCMSA-ES). It uses a specially built mutation operator choice as well. Such methods are commonly referred to as together with repair by projection to satisfy the constraints. The direct search, derivative-free, or zeroth-order methods [15], lcCMSA-ES evolves itself on a linear manifold defined by the [16], [17], [18]. In fact, the unconstrained case has been constraints. The objective function is only evaluated at feasible studied well. In addition, there is a wealth of proposals in the search points (interior point method). This is a property often field of Evolutionary Computation dealing with constraints in required in application domains such as simulation optimization and finite element methods. The algorithm is tested on a variety real-parameter optimization, see e.g. [19]. This field is mainly of different test problems revealing considerable results. dominated by Particle Swarm Optimization (PSO) algorithms and Differential Evolution (DE) [20], [21], [22]. For the case Index Terms—Constrained Optimization, Covariance Matrix Self-Adaptation Evolution Strategy, Black-Box Optimization of constrained discrete optimization, it has been shown that Benchmarking, Interior Point Optimization Method turning constrained optimization problems into multi-objective optimization problems can achieve better performance than I. -
A Discipline of Evolutionary Programming 1
A Discipline of Evolutionary Programming 1 Paul Vit¶anyi 2 CWI, Kruislaan 413, 1098 SJ Amsterdam, The Netherlands. Email: [email protected]; WWW: http://www.cwi.nl/ paulv/ » Genetic ¯tness optimization using small populations or small pop- ulation updates across generations generally su®ers from randomly diverging evolutions. We propose a notion of highly probable ¯t- ness optimization through feasible evolutionary computing runs on small size populations. Based on rapidly mixing Markov chains, the approach pertains to most types of evolutionary genetic algorithms, genetic programming and the like. We establish that for systems having associated rapidly mixing Markov chains and appropriate stationary distributions the new method ¯nds optimal programs (individuals) with probability almost 1. To make the method useful would require a structured design methodology where the develop- ment of the program and the guarantee of the rapidly mixing prop- erty go hand in hand. We analyze a simple example to show that the method is implementable. More signi¯cant examples require theoretical advances, for example with respect to the Metropolis ¯lter. Note: This preliminary version may deviate from the corrected ¯nal published version Theoret. Comp. Sci., 241:1-2 (2000), 3{23. 1 Introduction Performance analysis of genetic computing using unbounded or exponential population sizes or population updates across generations [27,21,25,28,29,22,8] may not be directly applicable to real practical problems where we always have to deal with a bounded (small) population size [9,23,26]. 1 Preliminary version published in: Proc. 7th Int'nl Workshop on Algorithmic Learning Theory, Lecture Notes in Arti¯cial Intelligence, Vol. -
Natural Evolution Strategies
Natural Evolution Strategies Daan Wierstra, Tom Schaul, Jan Peters and Juergen Schmidhuber Abstract— This paper presents Natural Evolution Strategies be crucial to find the right domain-specific trade-off on issues (NES), a novel algorithm for performing real-valued ‘black such as convergence speed, expected quality of the solutions box’ function optimization: optimizing an unknown objective found and the algorithm’s sensitivity to local suboptima on function where algorithm-selected function measurements con- stitute the only information accessible to the method. Natu- the fitness landscape. ral Evolution Strategies search the fitness landscape using a A variety of algorithms has been developed within this multivariate normal distribution with a self-adapting mutation framework, including methods such as Simulated Anneal- matrix to generate correlated mutations in promising regions. ing [5], Simultaneous Perturbation Stochastic Optimiza- NES shares this property with Covariance Matrix Adaption tion [6], simple Hill Climbing, Particle Swarm Optimiza- (CMA), an Evolution Strategy (ES) which has been shown to perform well on a variety of high-precision optimization tion [7] and the class of Evolutionary Algorithms, of which tasks. The Natural Evolution Strategies algorithm, however, is Evolution Strategies (ES) [8], [9], [10] and in particular its simpler, less ad-hoc and more principled. Self-adaptation of the Covariance Matrix Adaption (CMA) instantiation [11] are of mutation matrix is derived using a Monte Carlo estimate of the great interest to us. natural gradient towards better expected fitness. By following Evolution Strategies, so named because of their inspira- the natural gradient instead of the ‘vanilla’ gradient, we can ensure efficient update steps while preventing early convergence tion from natural Darwinian evolution, generally produce due to overly greedy updates, resulting in reduced sensitivity consecutive generations of samples.