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Microsoft Patches Were Evaluated up to and Including CVE-2020-1587
Honeywell Commercial Security 2700 Blankenbaker Pkwy, Suite 150 Louisville, KY 40299 Phone: 1-502-297-5700 Phone: 1-800-323-4576 Fax: 1-502-666-7021 https://www.security.honeywell.com The purpose of this document is to identify the patches that have been delivered by Microsoft® which have been tested against Pro-Watch. All the below listed patches have been tested against the current shipping version of Pro-Watch with no adverse effects being observed. Microsoft Patches were evaluated up to and including CVE-2020-1587. Patches not listed below are not applicable to a Pro-Watch system. 2020 – Microsoft® Patches Tested with Pro-Watch CVE-2020-1587 Windows Ancillary Function Driver for WinSock Elevation of Privilege Vulnerability CVE-2020-1584 Windows dnsrslvr.dll Elevation of Privilege Vulnerability CVE-2020-1579 Windows Function Discovery SSDP Provider Elevation of Privilege Vulnerability CVE-2020-1578 Windows Kernel Information Disclosure Vulnerability CVE-2020-1577 DirectWrite Information Disclosure Vulnerability CVE-2020-1570 Scripting Engine Memory Corruption Vulnerability CVE-2020-1569 Microsoft Edge Memory Corruption Vulnerability CVE-2020-1568 Microsoft Edge PDF Remote Code Execution Vulnerability CVE-2020-1567 MSHTML Engine Remote Code Execution Vulnerability CVE-2020-1566 Windows Kernel Elevation of Privilege Vulnerability CVE-2020-1565 Windows Elevation of Privilege Vulnerability CVE-2020-1564 Jet Database Engine Remote Code Execution Vulnerability CVE-2020-1562 Microsoft Graphics Components Remote Code Execution Vulnerability -
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung Eines Windows Treibers Für Die Nintendo Wii Remote
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung eines Windows Treibers für die Nintendo Wii Remote Julian Löhr School of Informatics SRH Hochschule Heidelberg Heidelberg, Germany [email protected] Abstract—This paper is about the development of a device The Wii Remote uses Bluetooth for its wireless driver for the Nintendo Wii Remote on Windows PC’s. communication and is thereby connectable with a pc[1]. Windows does recognize the Wii Remote as a game controller, Keywords—Windows driver development, Wii Remote, human but as shown in Fig. 1 no inputs are exposed. Therefore it is not interface device, game controller, Bluetooth usable without any third party support. There are various programs to enable the Wii Remote to be used within video I. INTRODUCTION games, but all of them just map the inputs to keyboard keys[2]. Many PC games do support game controllers. The So this is useful for some single-player games, but does not Nintendo Wii Remote is a wireless controller for the Nintendo support analog input[2]. Additionally if multiple controllers are Wii console and the Nintendo Wii U console. It features needed, e.g. for local multiplayer games like FIFA, this several buttons, acceleration sensors and an infrared sensor. solution is not sufficient enough[2]. Furthermore it is possible to expand the controller via an additional port with various attachments. Those attachments So the objective is to develop a device driver to enable it as are, i.e. the Nunchuk, a controller with additional buttons and a native game controller. -
Mcafee Foundstone Fsl Update
2017-SEP-12 FSL version 7.5.958 MCAFEE FOUNDSTONE FSL UPDATE To better protect your environment McAfee has created this FSL check update for the Foundstone Product Suite. The following is a detailed summary of the new and updated checks included with this release. NEW CHECKS 22374 - (MSPT-Sept2017) Microsoft Windows NetBIOS Remote Code Execution (CVE-2017-0161) Category: Windows Host Assessment -> Patches and Hotfixes (CATEGORY REQUIRES CREDENTIALS) Risk Level: High CVE: CVE-2017-0161 Description A vulnerability in some versions of Microsoft Windows could lead to remote code execution. Observation A vulnerability in some versions of Microsoft Windows could lead to remote code execution. The flaw lies in NetBIOS. Successful exploitation by a remote attacker could result in the execution of arbitrary code. 22388 - (MSPT-Sept2017) Microsoft Internet Explorer Memory Corruption Remote Code Execution (CVE-2017-8749) Category: Windows Host Assessment -> Patches and Hotfixes (CATEGORY REQUIRES CREDENTIALS) Risk Level: High CVE: CVE-2017-8749 Description A vulnerability in some versions of Microsoft Internet Explorer could lead to remote code execution. Observation A vulnerability in some versions of Microsoft Internet Explorer could lead to remote code execution. The flaw is due to a memory corruption error. Successful exploitation by a remote attacker could result in the execution of arbitrary code. The exploit requires the user to open a vulnerable website, email or document. 22404 - (MSPT-Sep2017) Microsoft Win32k Graphics Remote Code Execution Vulnerability (CVE-2017-8682) Category: Windows Host Assessment -> Patches and Hotfixes (CATEGORY REQUIRES CREDENTIALS) Risk Level: High CVE: CVE-2017-8682 Description A vulnerability in some versions of Microsoft Windows could lead to remote code execution. -
2 - Player Input Handling Csc 165 Computer Game Architecture Overview
CSc 165 Lecture Notes 2 - Player Input Handling CSc 165 Computer Game Architecture Overview • Device Types • Device Abstractions 2 - Input Handling • Controllers • Input Handling Packages • Event Queues • Input Action Commands (making the inputs do things) 2 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Types of Input Devices Input Handling Goals • Keyboard • Steering Wheel Keep games device-independent o Game shouldn’t contain hard-coded device details • Mouse • Dance Pad o Game shouldn’t fail when a particular device is absent • Joystick (“POV”) • Guitar (allow substitution) • “POV Hat Switch” • WiiMote Keep engine device-independent o Engine components should not contain hard-coded • Gamepad • Kinect device details • Paddle • others? … isolate details in an Input Manager 3 4 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Device Abstractions “D-pad” (Directional-pad) Axes Two fundamental device types: Discrete axis devices D-pad o Can have either one or two axes . Button – returns pressed or not pressed Frequently represented as 1.0 or 0.0 Single-axis form: one component; U returns one value: L R . Axis – returns a float .25 D Two types of Axis: .125 .375 Dual axis form: two components; each returns a value: . Continuous: returns a value in a range 1.0 0 .5 e.g. { -1 … 1 } or { 0 … 1 } L N R X: . Discrete: returns a value from a set .875 .625 -1 0 +1 e.g. [ 0, 1 ] or [ -1, 0, 1 ] .75 D N U Can be absolute or relative N UL U UR R DR D DL L Y: -1 0 +1 0 .125 .25 .375 .5 .625 .75 .875 1.0 5 6 CSc 165 Lecture Notes CSc 165 Lecture Notes 2 - Player Input Handling 2 - Player Input Handling Controllers Controller Example: GamePad Most “devices” are really collections : o Keyboard: collection of (e.g. -
Beginning .NET Game Programming in En
Beginning .NET Game Programming in en DAVID WELLER, ALEXANDRE SANTOS LOBAo, AND ELLEN HATTON APress Media, LLC Beginning .NET Game Programming in C# Copyright @2004 by David Weller, Alexandre Santos Lobao, and Ellen Hatton Originally published by APress in 2004 All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN 978-1-59059-319-6 ISBN 978-1-4302-0721-4 (eBook) DOI 10.1007/978-1-4302-0721-4 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Technical Reviewers: Andrew Jenks, Kent Sharkey, Tom Miller Editorial Board: Steve Anglin, Dan Appleman, Gary Cornell, James Cox, Tony Davis, John Franklin, Chris Mills, Steve Rycroft, Dominic Shakeshaft, Julian Skinner, Jim Sumser, Karen Watterson, Gavin Wray, John Zukowski Assistant Publisher: Grace Wong Project Manager: Sofia Marchant Copy Editor: Ami Knox Production Manager: Kari Brooks Production Editor: JanetVail Proofreader: Patrick Vincent Compositor: ContentWorks Indexer: Rebecca Plunkett Artist: Kinetic Publishing Services, LLC Cover Designer: Kurt Krames Manufacturing Manager: Tom Debolski The information in this book is distributed on an "as is" basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. -
Microsoft Palladium
Microsoft Palladium: A Business Overview Combining Microsoft Windows Features, Personal Computing Hardware, and Software Applications for Greater Security, Personal Privacy, and System Integrity by Amy Carroll, Mario Juarez, Julia Polk, Tony Leininger Microsoft Content Security Business Unit June 2002 Legal Notice This is a preliminary document and may be changed substantially prior to final commercial release of the software described herein. The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. This White Paper is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, AS TO THE INFORMATION IN THIS DOCUMENT. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. -
Guideline Formats and Architectures
23.09.2021 17:00:47 Guideline Formats and Architectures Format selection Based on sources provided for package creation following procedures are available: • Transformation of existing vendor MSI. • Creation of MSI by repackaging legacy installer or from the scratch. • Usage of legacy setup. • Package Virtualization (App-V/ThinApp/MSIX) General packaging best practices are given below. An original vendor MSI may not be changed. Adjustments must always be made by MST. The original MSI Databases should Vendor MSI not be modified. In exceptional cases if transform creation is not possible or fixing of vendor MSI is not possible in acceptable timeframe, the setup capture may be performed. Vendor If vendor specific customization tool (e.g. Adobe InstallTuner, Microsoft Office Customization Tool) is available for original customization tool package, it should be used. More than one If original application contains more than one vendor MSI from different vendors, the packaging task should be divided for vendor MSI from separate tasks for each vendor MSI. different vendors Advantages and Disadvantages Application Virtualization Virtualizing applications (e.g. in App-V/MSIX) can offer customers advantages, but also disadvantages: Advantages Applications are installed and uninstalled correctly There are no conflicts between applications Multiple versions of the same application can be installed in parallel Advantages when rolling out applications Applications can be assigned per user (e.g. for VDI or Citrix) Disadvantages Virtualized versions of -
Metadefender Core V4.19.0
MetaDefender Core v4.19.0 © 2019 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 14 Key Features of MetaDefender Core 15 1. Quick Start with MetaDefender Core 16 1.1. Installation 16 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 22 1.3. Process Files with MetaDefender Core 22 2. Installing or Upgrading MetaDefender Core 23 2.1. Recommended System Configuration 23 Microsoft Windows Deployments 24 Unix Based Deployments 26 Data Retention 28 Custom Engines 28 Browser Requirements for the Metadefender Core Management Console 28 2.2. Installing MetaDefender 29 Installation 29 Installation notes 29 2.2.1. MetaDefender Core 4.18.0 or older 30 2.2.2. MetaDefender Core 4.19.0 or newer 33 2.3. Upgrading MetaDefender Core 38 Upgrading from MetaDefender Core 3.x to 4.x 38 Upgrading from MetaDefender Core older version to 4.18.0 (SQLite) 38 Upgrading from MetaDefender Core 4.18.0 or older (SQLite) to 4.19.0 or newer (PostgreSQL): 39 Upgrading from MetaDefender Core 4.19.0 to newer (PostgreSQL): 40 2.4. MetaDefender Core Licensing 41 2.4.1. Activating Metadefender Licenses 41 2.4.2. Checking Your Metadefender Core License 46 2.5. Performance and Load Estimation 47 What to know before reading the results: Some factors that affect performance 47 How test results are calculated 48 Test Reports 48 2.5.1. -
Creating Force Feedback Using C++ Programming Language and Actuators
Creating Force Feedback using C++ programming language and Actuators Behdad Rashidian Design Team 5-Smart Voting Joystick for Accessible Voting Machines April 4, 2013 Facilitator: Dr. John Deller Page 1 Abstract The purpose of this application note is to aid the user create the desired force feedback to different axis of a joystick. This document contains material about programming the force feedback and how the actuators will work based on the code that is provided and the H-Bridge based circuit designed for the motors. Actuator motors will be discussed in detail to give a better perspective of the design of the force feedback. This note also includes relevant schematics and figures to provide the user with visual references to the mentioned components to minimize misinterpretation. Keywords Actuators, C# programming, Motors, Force Feedback, Axis, Joystick, DirectX, DirectInput, H-Bridge circuit Introduction Many varieties of input devices and control interfaces have been developed for powered joystick to satisfy diverse needs for disabled people. However, for some people with severe motor disabilities, it is impossible to use these powered joysticks since they do not provide the desired force feedback. The force feedback is needed in order to control the range of joystick movements. Moving through different selections in a webpage needs Constant type of force feedback so it can help the user with motor disabilities to move easier among selections. In this application note we will discuss developing a program which allows the user to have this constant force with the DirectX library that will be discussed. H-Bridge circuit introduction H bridge circuit enables a voltage to be applied across a load in either direction. -
Towards a Computerization of the Lao Tham System of Writing
First International Conference on Lao Studies - Dekalb, 20-22 May 2005 Towards a Computerization of the Lao Tham System of Writing Grégory KOURILSKY Vincent BERMENT [email protected] [email protected] (1) (1) (2) (1) INALCO (2) GETA-CLIPS (IMAG) 2, rue de Lille BP 53 75343 Paris Cedex 7, France 38041 Grenoble Cedex 9, France http://www.inalco.fr http://www-clips.imag.fr/geta/ ABSTRACT – Although the subject of under-resourced languages is a problem often taken into consideration, one omits to make the distinction with under-resourced scripts . The Tham script of Laos, used to write Buddhist Texts, is one of the two official writing systems used in Lao P.D.R. (Laos). But if the other one – the so-called —laic“ Lao script – is now quite well computerized (numerous fonts, input software, word processors, Unicode area), the Tham script seems to have always been forsaken by modern technologies (typewriters and computers). And this phenomenon does not seem to be being reversed soon since the Unicode Standard does not integrate it in any zone. Understanding the sociological and technical reasons of this neglect, we present an approach to mend it. RÉSUMÉ – Bien que le sujet des langues peu dotées informatiquement soit un problème régulièrement abordé, on omet souvent de distinguer le cas des écritures peu dotées. L'écriture tham du Laos, employée pour noter les textes bouddhiques, est l'une des deux écritures offielles de la République Démocratique Populaire Lao (Laos). Si l'écriture lao proprement dite (appelée parfois par opposition écriture lao —laïque“ ) est aujourd‘hui relativement bien dotée informatiquement (nombreuses polices de caractères, logiciels de traitement de texte, zone Unicode), l‘écriture tham semble avoir toujours été délaissée des techniques modernes de saisie (mécanique aussi bien qu‘informatique). -
The Old New Thing: Practical Development Throughout The
Praise for The Old New Thing “Raymond Chen is the original raconteur of Windows.” —Scott Hanselman, ComputerZen.com “Raymond has been at Microsoft for many years and has seen many nuances of Windows that others could only ever hope to get a glimpse of. With this book, Raymond shares his knowledge, experience, and anecdotal stories, allowing all of us to get a better understanding of the operating system that affects millions of people every day. This book has something for everyone, is a casual read, and I highly recommend it!” —Jeffrey Richter, Author/Consultant, Cofounder of Wintellect “Very interesting read. Raymond tells the inside story of why Windows is the way it is.” —Eric Gunnerson, Program Manager, Microsoft Corporation “Absolutely essential reading for understanding the history of Windows, its intricacies and quirks, and why they came about.” —Matt Pietrek, MSDN Magazine’s Under the Hood Columnist “Raymond Chen has become something of a legend in the software industry, and in this book you’ll discover why. From his high-level reminiscences on the design of the Windows Start button to his low-level discussions of GlobalAlloc that only your inner-geek could love, The Old New Thing is a captivating collection of anecdotes that will help you to truly appreciate the difficulty inherent in designing and writing quality software.” —Stephen Toub, Technical Editor, MSDN Magazine This page intentionally left blank THE OLD NEW THING This page intentionally left blank THE OLD NEW THING Practical Development ThroughoutT the Evolution of Windows Raymond Chen Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. -
Kony Pre-Install Guide (On-Premise Only)
Kony Management Pre-installation Guide - Linux On-Premises Release V8 Document Relevance and Accuracy This document is considered relevant to the Release stated on this title page and the document version stated on the Revision History page. Remember to always view and download the latest document version relevant to the software release you are using. © 2017 by Kony, Inc. All rights reserved 1 of 123 Kony Management Linux Pre-install Guide Version 1.0 Copyright © 2017 Kony, Inc. All rights reserved. November, 2017 This document contains information proprietary to Kony, Inc., is bound by the Kony license agreements, and may not be used except in the context of understanding the use and methods of Kony, Inc., software without prior, express, written permission. Kony, Empowering Everywhere, Kony Fabric, Kony Nitro, and Kony Visualizer are trademarks of Kony, Inc. MobileFabric is a registered trademark of Kony, Inc. Microsoft, the Microsoft logo, Internet Explorer, Windows, and Windows Vista are registered trademarks of Microsoft Corporation. Apple, the Apple logo, iTunes, iPhone, iPad, OS X, Objective-C, Safari, Apple Pay, Apple Watch, and Xcode are trademarks or registered trademarks of Apple, Inc. Google, the Google logo, Android, and the Android logo are registered trademarks of Google, Inc. Chrome is a trademark of Google, Inc. BlackBerry, PlayBook, Research in Motion, and RIM are registered trademarks of BlackBerry. SAP® and SAP® Business Suite® are registered trademarks of SAP SE in Germany and in several other countries. All other terms, trademarks, or service marks mentioned in this document have been capitalized and are to be considered the property of their respective owners.