Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted By

Total Page:16

File Type:pdf, Size:1020Kb

Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted By Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by Environment http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) October 1, 2007 Table of Contents Page Desert ..................................................................................................................2 Outer Planes....................................................................................................130 Cold Desert ...................................................................................................2 Astral Plane ..............................................................................................130 Temperate Desert..........................................................................................3 Peaceable Kingdoms of Arcadia ..............................................................131 Warm Desert .................................................................................................6 Seven Mounting Heavens of Celestia ......................................................133 Mountains .........................................................................................................11 Twin Paradises of Byopia ........................................................................135 Cold Mountains ..........................................................................................11 Blessed Fields of Elysium........................................................................137 Temperate Mountains .................................................................................16 Wilderness of the Beastlands ...................................................................139 Warm Mountains ........................................................................................21 Olympian Glades of Arborea ...................................................................141 Hills...................................................................................................................25 Heroic Domain of Ysgard ........................................................................143 Cold Hills....................................................................................................25 Ever-Changing Chaos of Limbo ..............................................................145 Temperate Hills ..........................................................................................28 Windswept Depths of Pandemonium.......................................................146 Warm Hills..................................................................................................34 Infinite Layers of the Abyss.....................................................................148 Plains.................................................................................................................39 Tarterian Depths of Carceri......................................................................153 Cold Plains..................................................................................................39 Gray Wastes of Hades ..............................................................................155 Temperate Plains ........................................................................................42 Bleak Eternity of Gehenna .......................................................................157 Warm Plains................................................................................................48 Nine Hells of Baator.................................................................................159 Forest.................................................................................................................54 Infernal Battlefield of Acheron ................................................................163 Cold Forest..................................................................................................54 Clockwork Nirvana of Mechanus ............................................................165 Temperate Forest ........................................................................................57 Concordant Domain of the Outlands .......................................................167 Warm Forest ...............................................................................................66 Other Outer Planes ...................................................................................168 Marshes .............................................................................................................74 Eberron Planes of Existance...........................................................................169 Cold Marshes ..............................................................................................74 Daanvi, the Perfect Order.........................................................................169 Temperate Marshes.....................................................................................76 Dal Quor, the Region of Dreams..............................................................169 Warm Marshes............................................................................................81 Dolurrh, the Realm of the Dead ...............................................................170 Aquatic..............................................................................................................87 Fernia, the Sea of Fire ..............................................................................171 Cold Aquatic...............................................................................................87 Irian, the Eternal Day ...............................................................................173 Temperate Aquatic......................................................................................90 Kythri, the Churning Chaos .....................................................................174 Warm Aquatic.............................................................................................96 Lamannia, the Twilight Forest .................................................................175 Underground ...................................................................................................100 Mabar, the Endless Night.........................................................................179 Inner Planes.....................................................................................................113 Risia, the Plains of Ice..............................................................................181 Ethereal Plane ...........................................................................................113 Shavarath, the Battleground.....................................................................182 Elemental Plane of Air..............................................................................114 Syrania, the Azure Sky.............................................................................184 Elemental Plane of Earth ..........................................................................118 Thelanis, the Faerie Court ........................................................................184 Elemental Plane of Fire ............................................................................121 Xoriat, the Realm of Madness..................................................................185 Elemental Plane of Water .........................................................................124 Any Environment ...........................................................................................186 Positive Material Plane.............................................................................127 Outsiders & Elementals..................................................................................197 Negative Material Plane ...........................................................................127 Extraplanar Subtypes......................................................................................198 Plane of Radiance .....................................................................................128 Appendix ........................................................................................................199 Plane of Shadow .......................................................................................128 Revision History.......................................................................................199 Other Inner Planes ....................................................................................129 Key to Sourcebooks .................................................................................199 Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by Environment, then by CR, then by Name October 1, 2007 Desert Cold Desert Name Reference Type Subtype Size HD CR Environment Misc. Whitespawn Hordeling Monstrous Combo Dragonblood, Cold 3Small 2 1 — (MM4 p156) Humanoid Any Cold Ape, Snow (DR328 p084) Combo Animal — 5 8 4 (MM p268)+ Large Any Cold — Steaming Soldier Combo Undead Cold 4 4 4 (DR324 p060) Med. Any Cold — Ghost, Frostfell, Human Template – rd Combo Undead Incoporeal 4Med. 3 5 Frostfell Ghost Sorcerer 3 Any Cold (Frost p132) Lvl +5 Ogre, Mummified Combo Template – Undead Augmented Giant 5Large 4 5 Any Desert (LM p110) Underground Mummified Drake, Ice (Dcn p154) Dragon Air, Cold 5Large 8 7 Cold Deserts Lvl +3 Frost Salamander Combo (MM2 p107) Any Cold Magical Beast Cold 4Med. 12 7 Lvl +3 (3.5up p33)+ Underground (Eb p97)+ Plane of Risia Remorhaz (MM p214) Magical Beast — 6Huge
Recommended publications
  • Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by Size
    Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by Size http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) October 1, 2007 Table of Contents Page Aberrations.........................................................................................2 Monstrous Humanoids ..................................................................... 60 Animals ..............................................................................................7 Oozes ............................................................................................... 65 Constructs......................................................................................... 14 Outsiders.......................................................................................... 68 Deathless .......................................................................................... 19 Plants ............................................................................................... 80 Dragons ............................................................................................ 20 Undead............................................................................................. 82 Elementals........................................................................................ 41 Vermin ............................................................................................. 89 Fey.................................................................................................... 46 Appendix.........................................................................................
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by HD
    Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by HD http://www.crystalkeep.com/d20 Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php Collected by Chet Erez ([email protected]) August 31, 2006 Table of Contents Page Aberrations........................................................................................................................................................................................... 2 Animals................................................................................................................................................................................................ 5 Constructs .......................................................................................................................................................................................... 11 Deathless............................................................................................................................................................................................ 14 Dragons.............................................................................................................................................................................................. 14 Elementals.......................................................................................................................................................................................... 31 Fey ....................................................................................................................................................................................................
    [Show full text]
  • Sample File Introduction
    Players' Map Sample file Introduction Swamplight is an adventure designed for experienced characters. This module requires Dungeons|3&iragons that the PCs have more than strong sword OFFICIAL GAME arms and flashy spells. They must think and ADVENTURE make careful decisions, as their actions will determine whether good is aided or whether SooampLight they unknowingly assist the villains in their ultimate, evil goal. Introduction 1 The adventure is suited for player charac- Adventure Background 2 ters of 7th through 9th level. If using this Running the Encounters 6 adventure with lower level player characters A. Living Trees 8 with little magic, the DM might have to cut B. Evil Fog 9 back on the number of creatures encountered. C. Favorable Fog 10 For example, if the PCs encounter the algoids D. Hunting Party 12 and the animated trees, use fewer trees. Do E. Deadly Darters 13 not lower the number of lizard men in the vil- F. False Heroes 14 lage of Fen, as the PCs' true goal does not lie G. Temple Ruins 15 in defeating peaceful, neutral creatures. H. Village of the Lizard Men 18 This adventure easily can accommodate I. Swamplight 27 higher level PCs or PCs who have a wealth of J. Headed for Danger 28 magic at their command; simply add to the K. Double Danger 29 number of creatures encountered and boost L. Lair of the Rajah 30 their hit points. The rakshasa rajah could be Resolution Sample32 change filed into a maharajah, which is more powerful and has more spells. Credits Although there is plenty of fighting, Swamp- Design: Jean Rabe light stresses problem solving and role play- Editing: Lance Kandler ing.
    [Show full text]
  • Brian Kopp's 1-70 Alliance Leveling Guide
    Hello and thank you for taking interest in my guide. This is the 20-60 section of the leveling guide This section covers 20-60 no matter what race or class you are playing I have been updating and tweaking my guide for the past year now. I am currently working on getting ready for WotLK, the new WoW Expansion. Any class can use this guide. PLEASE READ THE TIPS BELOW To the left you’ll find a clickable index that you can use to jump to any section of the guide. Hopefully you did not illegally obtain this product. I am able to make updates fast so you always have the best guide. The reason some people steal non-tangible products is because they think it should all be free. Because I ask for a fee to use my product I can update it whenever I need to and usually before the changes are released to the public. If you got this guide anywhere other than http://www.briankopp.com then you have received this guide illegally! Report it and you may be eligible for a reward. If you like what you’ve seen, donations are welcome through paypal [email protected] $$Want to earn some serious cash selling this guide? Check out the affiliate page now$$ Copyright © 2007 Brian Kopp B&C Kopp Inc 1 Some other sites you must take a look at 1) If you need any kind of CD Key or Game Time Card emailed to you for almost any RPG popular today then you must check out Shattered Crystal 2) If you want a Horde guide that is similar to mine you need to check out Joana's 1-70 Horde Leveling Guide 3) If you need an extremely detailed guide for all professions then get Penn’s Ultimate Profession’s Guide 4) If you need a Gold Guide with the latest tips and updates you definately need to check out Valkor's Gold Making Guide or Spugnort's Gold Guide 5) If you want a guide covering many areas of the game including class information, loot lists per class, and more then check out WoW Mastery Guide or Ultimate WoW Guide.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • MONSTER MANUAL II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
    MONSTER MANUAL II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter ADDITIONAL DESIGN ART DIRECTOR David Eckelberry, James Jacobs Dawn Murin EDITORS COVER ARTIST Dale Donovan, Penny Williams Henry Higginbotham MANAGING EDITOR INTERIOR ARTISTS Kim Mohan Glen Angus, Daren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, David Day, CREATIVE DIRECTOR Brian Despain, Tony Diterlizzi, Michael Richard Baker Dutton, Jeff Easley, Emily Fiegenschuh, Donato Giancola, Lars Grant-West, RPG CATEGORY MANAGER Rebecca Guay, Quinton Hoover, Jeremy Anthony Valterra Jarvis, Alton Lawson, Todd Lockwood, VICE PRESIDENT OF RPG R&D Raven Mimura, Matt Mitchell, Vinod Bill Slavicsek Rams, Wayne Reynolds, David Roach, Scott Roller, Richard Sardinha, Marc Sasso, VICE PRESIDENT OF PUBLISHING Brian Snoddy, Anthony Waters, Sam Wood Mary Kirchoff GRAPHIC DESIGNERS PROJECT MANAGER Cynthia Fliege, Sherry Floyd, Martin Durham Sean Glenn PRODUCTION MANAGER GRAPHIC PRODUCTION SPECIALIST Chas DeLong Erin Dorries PLAYTESTERS: OSCAR AIRD, AARON ALBERG, BILL E. ANDERSON, MATTHEW AVERY, GREG BARTHOLOMEW, PAUL BENDER, ALFONSO BETENCOURT, ED BONNY, ALAN T. B ONNIN, CONSTANCE M. BONNIN, AARON J. BORIO, SARAH BRUNER, SCOTT BUCHAN, ED CHENG, DAVID CHRIST, TOD CHUBUCOS, TOM CLARK, JENNIFER CLARKE WILKES, MIKE COLASANTE, ANDY COLLINS, DAN COOPER, REX CROSSLEY, PREDRAG DJUKIC, MARTIN DURHAM, DAVID ECKELBERRY, PHIL R. EDWARDS, TROY D. ELLIS, ROBERT N. EMERSON, LON A. FAULKNER III, GEORGE FIELDS, KURSCHON FINCH, DONALD J. FISHER, JOHN FORD, CHRIS FRIZZELL, BENJAMIN J. GEHRKE, ED GIBSON, GARRY GRIFFITH, JR., GREGORY D. GUTKE, ROBERT GUTSCHERA, MICHAEL C. HARRIS, MICHELLE HARRIS, MATT HARTWELL-HERRERO, DARRIN HARVEY, WILLIAM H. HEZELTINE, PATRICK W. H IGGINS, DAVID M. HIRST, PAULA HORTON, TYLER T. HURST, BRIAN R.
    [Show full text]
  • Dragon Magazine #185
    Issue #185 SPECIAL ATTRACTIONS Vol. XVII, No. 4 Lore of the Blasted World: September 1992 9 The DARK SUN Campaign Publisher Where only the strong survivesometimes. James M. Ward The Arena Master's Arsenal Timothy B. Brown Editor 10 Ten of the deadliest weapons any fighter can hold. Roger E. Moore Mastered, Yet Untamed Timothy B. Brown Associate editor 18 Athas has no horses, but it does have driks, Dale A. Donovan jalathgak, and undead watroaches. Fiction editor Barbara G. Young Editorial assistant FICTION Wolfgang H. Baur 34 Water and Ashes fiction by Allen Varney Art director The roots of good and evil are closely entwined in the dry Larry W. Smith soil of Athas. Production staff Gaye OKeefe Tracey Zamagne REVIEWS Subscriptions Janet L. Winters Role-playing Reviews I Rick Swan 64 Which games have the most goodies inside? Heres one U.S. advertising gamers opinion. Cindy Rick Role-playing Reviews II Allen Varney U.K. correspondent 82 Cyberpunk game worlds are alive and well . and and U.K. advertising dangerous to your chracters. Wendy Mottaz The Role of Books John C. Bunnell 90 Imagine what you could do if you could teleportthen read about a teenager who does. DRAGON® Magazine (ISSN 0279-6848) is published U.S.A.; telephone: (800) 733-3000. Newsstand distribu- monthly by TSR, Inc., P.O. Box 756 (201 Sheridan tion throughout the United Kingdom is by Comag Springs Road), Lake Geneva WI 53147, United States Magazine Marketing, Tavistock Road, West Drayton, of America. The postal address for all materials from Middlesex UB7 7QE, United Kingdom; telephone: the United States of America and Canada except 0895-444055.
    [Show full text]
  • Orpheusv 2Winter2016.Pdf
    ORPHEUS Table of Contents Page 4-5: Midterm Help (Mallory Loiseau) Page 7: Rogue One Review Page 9: Away from the Grave (Anonymous) Page 10-11: I am not Ideal (Grace George) Page 12: Connecticut Poetry Society Competition Page 14-20: Kinith (Thomas MacMillan) Orpheus Edition 1 - Fall 2016 - Page 2 ​ Orpheus Edition 1 - Fall 2016 - Page 3 ​ Stressed about midterms or a test? Want to do your absolute best, but don’t really know how? Read and follow these tips and tricks to ensure that you’re the best test taker that you can be! Study Tips ● Start early! ○ Don’t start studying the day before midterms. ○ Start studying a few weeks ahead of time! This will ensure that you have time to study all your material without cramming it all in within a few days before the test. ○ This way, if you’re still shaky on some subjects, you have extra time to study the necessities, which brings us to our next step... ● Only do what you need to! ○ If you have a lesson down pat, don’t go crazy re-learning all of it. ○ While some review can’t hurt, you’re better off working on the things that you don’t really understand. ○ Make acronyms! Remembering a few abbreviations is much more simple than having to remember the extended version of things. ● Test yourself! ○ Anyone can study, but knowing the material when it really matters can be a bit more difficult. ○ Make a list of questions that could be on the exam and cover up the answers.
    [Show full text]
  • Alderac Entertainment Grouppresents Ultimate Toolbox
    ALDERAC ENTERTAINMENT GROUP PRESENTS ULTIMATE TOOLBOX WRITING AND DEVELOPMENT DAWN IBACH JEFF IBACH JIM PINTO ADDITIONAL WRITING DALE C. MCCOY, JR. EDITING JANICE M. SELLERS COVER ART MATTHEW ARMSTRONG GRAPHIC DESIGN DAVE AGOSTON JIM PINTO INTERIOR ART JONATHAN HUNT CARTOGRAPHY ED BOURELLE CREATIVE MANAGER JIM PINTO PRODUCTION MANAGER DAVE LEPORE SPECIAL THANKS BRUCE ALDERMAN JANEL BISACQUINO JON HODGSON AMANDA JOSE SARAO ANGELO SARGENTINI DEDICATION FOR ERIC WUJCIK, WHO INSPIRED US ALL Copyright © 2009 Alderac Entertainment Group. All rights reserved. Printed in Canada FREE PDF Chapter ENWORLD/PAIZO FREE 2 FREE PDF Castle Names 1 Aberdun, Castle of the Neverborn 2 Achaddler, Fortress of Knighthood 3 Aggstein, House of the Lordstaff 4 Arkenvoch, Guardian of the waves 5 Boneshaw, Hold of the Crypthalls of Deneth 6 Boredun, Stones of the Withered Sage 7 Braemar, Keep of the Moonmark 8 Buckley, Eternal guardian of the Monarchy 9 Cordatch, Blight of the Gnoll Lords 10 Cragsthorn, Hold of the rulers of Demonblood 11 Dundeer, Fortress of Suntold Truth 12 Essemont, Stronghold of Destiny 13 Huntmane, Ranger-Lodge of Evermure 14 Kinndun, House of the Forseen Queen 15 Kolmitz, Manor of the Obsidian Scouts 16 Lochwood, Keep of the Swamplight 17 Ravenscrag, Haunted ruin of the Delverealm 18 Tagdun, Bastion of the orcs of Puketongue 19 Weilsneg, Cradle of the Princess Valtume 20 Wittingham, walls of the Crown of Faitholme Castle Fate 1 Abandoned under unknown, but extremely shameful circumstances 2 Contrary rumors speak in a hundred directions,
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Monsters – by Environment
    Dungeons & Dragons 3.5 Edition Index – Monsters – by Environment http://www.crystalkeep.com/d20 Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php Collected by Chet Erez ([email protected]) August 31, 2006 Table of Contents Page Desert ............................................................................................. 2 Inner Planes...................................................................................91 Cold Desert ............................................................................... 2 Ethereal Plane..........................................................................92 Temperate Desert ...................................................................... 3 Elemental Plane of Air.............................................................93 Warm Desert ............................................................................. 6 Elemental Plane of Earth .........................................................96 Mountains..................................................................................... 11 Elemental Plane of Fire............................................................99 Cold Mountains....................................................................... 11 Elemental Plane of Water ......................................................101 Temperate Mountains.............................................................. 15 Positive Material Plane ..........................................................103 Warm Mountains....................................................................
    [Show full text]
  • AD&D 2Nd Edition Core Products
    AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by HD
    Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by HD http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) October 1, 2007 Table of Contents Page Aberrations.........................................................................................2 Monstrous Humanoids ..................................................................... 54 Animals ..............................................................................................6 Oozes ............................................................................................... 58 Constructs......................................................................................... 12 Outsiders.......................................................................................... 61 Deathless .......................................................................................... 16 Plants ............................................................................................... 72 Dragons ............................................................................................ 17 Undead............................................................................................. 74 Elementals........................................................................................ 37 Vermin ............................................................................................. 79 Fey.................................................................................................... 42 Appendix.........................................................................................
    [Show full text]