Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted By
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Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by Size
Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by Size http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) October 1, 2007 Table of Contents Page Aberrations.........................................................................................2 Monstrous Humanoids ..................................................................... 60 Animals ..............................................................................................7 Oozes ............................................................................................... 65 Constructs......................................................................................... 14 Outsiders.......................................................................................... 68 Deathless .......................................................................................... 19 Plants ............................................................................................... 80 Dragons ............................................................................................ 20 Undead............................................................................................. 82 Elementals........................................................................................ 41 Vermin ............................................................................................. 89 Fey.................................................................................................... 46 Appendix......................................................................................... -
Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by HD
Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by HD http://www.crystalkeep.com/d20 Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php Collected by Chet Erez ([email protected]) August 31, 2006 Table of Contents Page Aberrations........................................................................................................................................................................................... 2 Animals................................................................................................................................................................................................ 5 Constructs .......................................................................................................................................................................................... 11 Deathless............................................................................................................................................................................................ 14 Dragons.............................................................................................................................................................................................. 14 Elementals.......................................................................................................................................................................................... 31 Fey .................................................................................................................................................................................................... -
Sample File Introduction
Players' Map Sample file Introduction Swamplight is an adventure designed for experienced characters. This module requires Dungeons|3&iragons that the PCs have more than strong sword OFFICIAL GAME arms and flashy spells. They must think and ADVENTURE make careful decisions, as their actions will determine whether good is aided or whether SooampLight they unknowingly assist the villains in their ultimate, evil goal. Introduction 1 The adventure is suited for player charac- Adventure Background 2 ters of 7th through 9th level. If using this Running the Encounters 6 adventure with lower level player characters A. Living Trees 8 with little magic, the DM might have to cut B. Evil Fog 9 back on the number of creatures encountered. C. Favorable Fog 10 For example, if the PCs encounter the algoids D. Hunting Party 12 and the animated trees, use fewer trees. Do E. Deadly Darters 13 not lower the number of lizard men in the vil- F. False Heroes 14 lage of Fen, as the PCs' true goal does not lie G. Temple Ruins 15 in defeating peaceful, neutral creatures. H. Village of the Lizard Men 18 This adventure easily can accommodate I. Swamplight 27 higher level PCs or PCs who have a wealth of J. Headed for Danger 28 magic at their command; simply add to the K. Double Danger 29 number of creatures encountered and boost L. Lair of the Rajah 30 their hit points. The rakshasa rajah could be Resolution Sample32 change filed into a maharajah, which is more powerful and has more spells. Credits Although there is plenty of fighting, Swamp- Design: Jean Rabe light stresses problem solving and role play- Editing: Lance Kandler ing. -
Brian Kopp's 1-70 Alliance Leveling Guide
Hello and thank you for taking interest in my guide. This is the 20-60 section of the leveling guide This section covers 20-60 no matter what race or class you are playing I have been updating and tweaking my guide for the past year now. I am currently working on getting ready for WotLK, the new WoW Expansion. Any class can use this guide. PLEASE READ THE TIPS BELOW To the left you’ll find a clickable index that you can use to jump to any section of the guide. Hopefully you did not illegally obtain this product. I am able to make updates fast so you always have the best guide. The reason some people steal non-tangible products is because they think it should all be free. Because I ask for a fee to use my product I can update it whenever I need to and usually before the changes are released to the public. If you got this guide anywhere other than http://www.briankopp.com then you have received this guide illegally! Report it and you may be eligible for a reward. If you like what you’ve seen, donations are welcome through paypal [email protected] $$Want to earn some serious cash selling this guide? Check out the affiliate page now$$ Copyright © 2007 Brian Kopp B&C Kopp Inc 1 Some other sites you must take a look at 1) If you need any kind of CD Key or Game Time Card emailed to you for almost any RPG popular today then you must check out Shattered Crystal 2) If you want a Horde guide that is similar to mine you need to check out Joana's 1-70 Horde Leveling Guide 3) If you need an extremely detailed guide for all professions then get Penn’s Ultimate Profession’s Guide 4) If you need a Gold Guide with the latest tips and updates you definately need to check out Valkor's Gold Making Guide or Spugnort's Gold Guide 5) If you want a guide covering many areas of the game including class information, loot lists per class, and more then check out WoW Mastery Guide or Ultimate WoW Guide. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
MONSTER MANUAL II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
MONSTER MANUAL II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter ADDITIONAL DESIGN ART DIRECTOR David Eckelberry, James Jacobs Dawn Murin EDITORS COVER ARTIST Dale Donovan, Penny Williams Henry Higginbotham MANAGING EDITOR INTERIOR ARTISTS Kim Mohan Glen Angus, Daren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, David Day, CREATIVE DIRECTOR Brian Despain, Tony Diterlizzi, Michael Richard Baker Dutton, Jeff Easley, Emily Fiegenschuh, Donato Giancola, Lars Grant-West, RPG CATEGORY MANAGER Rebecca Guay, Quinton Hoover, Jeremy Anthony Valterra Jarvis, Alton Lawson, Todd Lockwood, VICE PRESIDENT OF RPG R&D Raven Mimura, Matt Mitchell, Vinod Bill Slavicsek Rams, Wayne Reynolds, David Roach, Scott Roller, Richard Sardinha, Marc Sasso, VICE PRESIDENT OF PUBLISHING Brian Snoddy, Anthony Waters, Sam Wood Mary Kirchoff GRAPHIC DESIGNERS PROJECT MANAGER Cynthia Fliege, Sherry Floyd, Martin Durham Sean Glenn PRODUCTION MANAGER GRAPHIC PRODUCTION SPECIALIST Chas DeLong Erin Dorries PLAYTESTERS: OSCAR AIRD, AARON ALBERG, BILL E. ANDERSON, MATTHEW AVERY, GREG BARTHOLOMEW, PAUL BENDER, ALFONSO BETENCOURT, ED BONNY, ALAN T. B ONNIN, CONSTANCE M. BONNIN, AARON J. BORIO, SARAH BRUNER, SCOTT BUCHAN, ED CHENG, DAVID CHRIST, TOD CHUBUCOS, TOM CLARK, JENNIFER CLARKE WILKES, MIKE COLASANTE, ANDY COLLINS, DAN COOPER, REX CROSSLEY, PREDRAG DJUKIC, MARTIN DURHAM, DAVID ECKELBERRY, PHIL R. EDWARDS, TROY D. ELLIS, ROBERT N. EMERSON, LON A. FAULKNER III, GEORGE FIELDS, KURSCHON FINCH, DONALD J. FISHER, JOHN FORD, CHRIS FRIZZELL, BENJAMIN J. GEHRKE, ED GIBSON, GARRY GRIFFITH, JR., GREGORY D. GUTKE, ROBERT GUTSCHERA, MICHAEL C. HARRIS, MICHELLE HARRIS, MATT HARTWELL-HERRERO, DARRIN HARVEY, WILLIAM H. HEZELTINE, PATRICK W. H IGGINS, DAVID M. HIRST, PAULA HORTON, TYLER T. HURST, BRIAN R. -
Dragon Magazine #185
Issue #185 SPECIAL ATTRACTIONS Vol. XVII, No. 4 Lore of the Blasted World: September 1992 9 The DARK SUN Campaign Publisher Where only the strong survivesometimes. James M. Ward The Arena Master's Arsenal Timothy B. Brown Editor 10 Ten of the deadliest weapons any fighter can hold. Roger E. Moore Mastered, Yet Untamed Timothy B. Brown Associate editor 18 Athas has no horses, but it does have driks, Dale A. Donovan jalathgak, and undead watroaches. Fiction editor Barbara G. Young Editorial assistant FICTION Wolfgang H. Baur 34 Water and Ashes fiction by Allen Varney Art director The roots of good and evil are closely entwined in the dry Larry W. Smith soil of Athas. Production staff Gaye OKeefe Tracey Zamagne REVIEWS Subscriptions Janet L. Winters Role-playing Reviews I Rick Swan 64 Which games have the most goodies inside? Heres one U.S. advertising gamers opinion. Cindy Rick Role-playing Reviews II Allen Varney U.K. correspondent 82 Cyberpunk game worlds are alive and well . and and U.K. advertising dangerous to your chracters. Wendy Mottaz The Role of Books John C. Bunnell 90 Imagine what you could do if you could teleportthen read about a teenager who does. DRAGON® Magazine (ISSN 0279-6848) is published U.S.A.; telephone: (800) 733-3000. Newsstand distribu- monthly by TSR, Inc., P.O. Box 756 (201 Sheridan tion throughout the United Kingdom is by Comag Springs Road), Lake Geneva WI 53147, United States Magazine Marketing, Tavistock Road, West Drayton, of America. The postal address for all materials from Middlesex UB7 7QE, United Kingdom; telephone: the United States of America and Canada except 0895-444055. -
Orpheusv 2Winter2016.Pdf
ORPHEUS Table of Contents Page 4-5: Midterm Help (Mallory Loiseau) Page 7: Rogue One Review Page 9: Away from the Grave (Anonymous) Page 10-11: I am not Ideal (Grace George) Page 12: Connecticut Poetry Society Competition Page 14-20: Kinith (Thomas MacMillan) Orpheus Edition 1 - Fall 2016 - Page 2 Orpheus Edition 1 - Fall 2016 - Page 3 Stressed about midterms or a test? Want to do your absolute best, but don’t really know how? Read and follow these tips and tricks to ensure that you’re the best test taker that you can be! Study Tips ● Start early! ○ Don’t start studying the day before midterms. ○ Start studying a few weeks ahead of time! This will ensure that you have time to study all your material without cramming it all in within a few days before the test. ○ This way, if you’re still shaky on some subjects, you have extra time to study the necessities, which brings us to our next step... ● Only do what you need to! ○ If you have a lesson down pat, don’t go crazy re-learning all of it. ○ While some review can’t hurt, you’re better off working on the things that you don’t really understand. ○ Make acronyms! Remembering a few abbreviations is much more simple than having to remember the extended version of things. ● Test yourself! ○ Anyone can study, but knowing the material when it really matters can be a bit more difficult. ○ Make a list of questions that could be on the exam and cover up the answers. -
Alderac Entertainment Grouppresents Ultimate Toolbox
ALDERAC ENTERTAINMENT GROUP PRESENTS ULTIMATE TOOLBOX WRITING AND DEVELOPMENT DAWN IBACH JEFF IBACH JIM PINTO ADDITIONAL WRITING DALE C. MCCOY, JR. EDITING JANICE M. SELLERS COVER ART MATTHEW ARMSTRONG GRAPHIC DESIGN DAVE AGOSTON JIM PINTO INTERIOR ART JONATHAN HUNT CARTOGRAPHY ED BOURELLE CREATIVE MANAGER JIM PINTO PRODUCTION MANAGER DAVE LEPORE SPECIAL THANKS BRUCE ALDERMAN JANEL BISACQUINO JON HODGSON AMANDA JOSE SARAO ANGELO SARGENTINI DEDICATION FOR ERIC WUJCIK, WHO INSPIRED US ALL Copyright © 2009 Alderac Entertainment Group. All rights reserved. Printed in Canada FREE PDF Chapter ENWORLD/PAIZO FREE 2 FREE PDF Castle Names 1 Aberdun, Castle of the Neverborn 2 Achaddler, Fortress of Knighthood 3 Aggstein, House of the Lordstaff 4 Arkenvoch, Guardian of the waves 5 Boneshaw, Hold of the Crypthalls of Deneth 6 Boredun, Stones of the Withered Sage 7 Braemar, Keep of the Moonmark 8 Buckley, Eternal guardian of the Monarchy 9 Cordatch, Blight of the Gnoll Lords 10 Cragsthorn, Hold of the rulers of Demonblood 11 Dundeer, Fortress of Suntold Truth 12 Essemont, Stronghold of Destiny 13 Huntmane, Ranger-Lodge of Evermure 14 Kinndun, House of the Forseen Queen 15 Kolmitz, Manor of the Obsidian Scouts 16 Lochwood, Keep of the Swamplight 17 Ravenscrag, Haunted ruin of the Delverealm 18 Tagdun, Bastion of the orcs of Puketongue 19 Weilsneg, Cradle of the Princess Valtume 20 Wittingham, walls of the Crown of Faitholme Castle Fate 1 Abandoned under unknown, but extremely shameful circumstances 2 Contrary rumors speak in a hundred directions, -
Dungeons & Dragons 3.5 Edition Index – Monsters – by Environment
Dungeons & Dragons 3.5 Edition Index – Monsters – by Environment http://www.crystalkeep.com/d20 Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php Collected by Chet Erez ([email protected]) August 31, 2006 Table of Contents Page Desert ............................................................................................. 2 Inner Planes...................................................................................91 Cold Desert ............................................................................... 2 Ethereal Plane..........................................................................92 Temperate Desert ...................................................................... 3 Elemental Plane of Air.............................................................93 Warm Desert ............................................................................. 6 Elemental Plane of Earth .........................................................96 Mountains..................................................................................... 11 Elemental Plane of Fire............................................................99 Cold Mountains....................................................................... 11 Elemental Plane of Water ......................................................101 Temperate Mountains.............................................................. 15 Positive Material Plane ..........................................................103 Warm Mountains.................................................................... -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference -
Dungeons & Dragons 3.5 Edition Index – Monsters – Sorted by HD
Dungeons & Dragons 3.5 Edition Index – Monsters – sorted by HD http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) October 1, 2007 Table of Contents Page Aberrations.........................................................................................2 Monstrous Humanoids ..................................................................... 54 Animals ..............................................................................................6 Oozes ............................................................................................... 58 Constructs......................................................................................... 12 Outsiders.......................................................................................... 61 Deathless .......................................................................................... 16 Plants ............................................................................................... 72 Dragons ............................................................................................ 17 Undead............................................................................................. 74 Elementals........................................................................................ 37 Vermin ............................................................................................. 79 Fey.................................................................................................... 42 Appendix.........................................................................................