Hardware Acceleration of Electronic Design Automation

Total Page:16

File Type:pdf, Size:1020Kb

Hardware Acceleration of Electronic Design Automation HARDWARE ACCELERATION OF ELECTRONIC DESIGN AUTOMATION ALGORITHMS A Dissertation by KANUPRIYA GULATI Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY December 2009 Major Subject: Computer Engineering HARDWARE ACCELERATION OF ELECTRONIC DESIGN AUTOMATION ALGORITHMS A Dissertation by KANUPRIYA GULATI Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Approved by: Chair of Committee, Sunil P. Khatri Committee Members, Peng Li Jim Ji Duncan M. Walker Desmond A. Kirkpatrick Head of Department, Costas N. Georghiades December 2009 Major Subject: Computer Engineering iii ABSTRACT Hardware Acceleration of Electronic Design Automation Algorithms. (December 2009) Kanupriya Gulati, B.E., Delhi College of Engineering, New Delhi, India; M.S., Texas A&M University Chair of Advisory Committee: Dr. Sunil P. Khatri With the advances in very large scale integration (VLSI) technology, hardware is going parallel. Software, which was traditionally designed to execute on single core microproces- sors, now faces the tough challenge of taking advantage of this parallelism, made available by the scaling of hardware. The work presented in this dissertation studies the accelera- tion of electronic design automation (EDA) software on several hardware platforms such as custom integrated circuits (ICs), field programmable gate arrays (FPGAs) and graphics processors. This dissertation concentrates on a subset of EDA algorithms which are heav- ily used in the VLSI design flow, and also have varying degrees of inherent parallelism in them. In particular, Boolean satisfiability, Monte Carlo based statistical static timing analysis, circuit simulation, fault simulation and fault table generation are explored. The architectural and performance tradeoffs of implementing the above applications on these alternative platforms (in comparison to their implementation on a single core micropro- cessor) are studied. In addition, this dissertation also presents an automated approach to accelerate uniprocessor code using a graphics processing unit (GPU). The key idea is to partition the software application into kernels in an automated fashion, such that multiple instances of these kernels, when executed in parallel on the GPU, can maximally benefit from the GPU’s hardware resources. The work presented in this dissertation demonstrates that several EDA algorithms can be successfully rearchitected to maximally harness their performance on alternative plat- forms such as custom designed ICs, FPGAs and graphic processors, and obtain speedups iv upto 800 . The approaches in this dissertation collectively aim to contribute towards en- × abling the computer aided design (CAD) community to accelerate EDA algorithms on ar- bitrary hardware platforms. v To My Grandmas, Late Gurcharan Kaur Gulati and Prakash Kaur Arora, for their unassailable faith and patience. vi ACKNOWLEDGMENTS I can no other answer make, but thanks, and thanks, and ever thanks. - William Shakespeare This acknowledgment is an insufficient platform to express my deep sense of gratitude, but here’s my heartfelt attempt. In order to present this dissertation in its entirety, I cannot not acknowledge my Ph.D. adviser and mentor Dr. Sunil Khatri for his remarkable guidance, undying enthusiasm, high expertise and especially his let’s get it done attitude. But for his constant support and timely critisism, this work may have never seen the light of day. My thanks are due to my mentor at my Intel internships, and my Ph.D. committee member, Dr. Desmond Kirkpatrick, for inspiring me with his ingenious knowledge base, and for providing me the opportunity to intern at Strategic CAD Labs (SCL), and for ex- tending his confidence towards my research. I am grateful to my Ph.D. committee members, Drs. Hank Walker, Peng Li and Jim Ji, for their valuable feedback and encouragement for my research, and even more for being outstanding teachers. During the (rather long) course of my graduate studies, I have had the opportunity to work with some extremely smart students in my research group. I would especially like to thank Nikhil and Rajesh, for being excellent lab mates, and inspiring me with their intense sincerity and hard work; Suganth, for letting me win at squash (at least until he learned it); Kalyan, for sharing a (teeny) part of his Linux expertise; Karan and Charu, for their tenacity at work and cheerful demeanor; and all past and present group members, for their infectious dedication. I was fortunate to befriend some excellent folks at Texas A&M University. I thank vii Prasenjit, for helping me believe over ’sushi and fish fry’ that ’it all works out’; Richa, for interesting conversations over ’chai and paranthas’; Rouella and Harneet, for insanely delicious home-cooked dinners; and Gaurav for always ensuring that I ’Don’t Panic’, for driving thousands of miles and for being patient with me (more often than not). I am grateful to my friends and family who helped me in ways one too many to list. Above all, I owe it to my family - Mom, Dad, Samaira, Geety and Ashu, for being there, always. viii TABLE OF CONTENTS CHAPTER Page I INTRODUCTION .......................... 1 I-A. Hardware Platforms Considered in This Dissertation . 4 I-B. EDAAlgorithmsStudiedinThisDissertation . 5 I-B.1. ControlDominatedApplications . 6 I-B.2. ControlPlusDataParallelApplications . 8 I-C. Automated Approach for GPU Based Software Acceleration 11 I-D. ChapterSummary...................... 12 II HARDWARE PLATFORMS ..................... 14 II-A. ChapterOverview. 14 II-B. Introduction ......................... 15 II-C. Hardware Platforms Studied in This Dissertation . 15 II-C.1. CustomICs ..................... 15 II-C.2. FPGAs........................ 16 II-C.3. GraphicsProcessors. 16 II-D. General Overview and Architecture . 17 II-E. ProgrammingModelandEnvironment . 21 II-F. Scalability.......................... 23 II-G. DesignTurn-aroundTime. 24 II-H. Performance......................... 24 II-I. CostofHardware ...................... 27 II-J. FloatingPointOperations. 27 II-K. SecurityandRealTimeApplications . 28 II-L. Applications......................... 29 II-M. ChapterSummary. 30 III GPU ARCHITECTURE AND THE CUDA PROGRAMMING MODEL ............................... 31 III-A. ChapterOverview. 31 III-B. Introduction ......................... 31 III-C. HardwareModel . .. .. .. .. .. .. 33 III-D. MemoryModel ....................... 34 III-E. ProgrammingModel . 37 III-F. ChapterSummary. 40 ix CHAPTER Page IV ACCELERATING BOOLEAN SATISFIABILITY ON A CUS- TOM IC ............................... 41 IV-A. ChapterOverview. 41 IV-B. Introduction ......................... 42 IV-C. PreviousWork........................ 45 IV-D. HardwareArchitecture . 47 IV-D.1. AbstractOverview . 47 IV-D.2. HardwareOverview. 48 IV-D.3. HardwareDetails . 49 IV-D.3.a. DecisionEngine . 49 IV-D.3.b. ClauseCell . 50 IV-D.3.c. BaseCell . 55 IV-D.3.d. PartitioningtheHardware . 59 IV-D.3.e. Inter-bankCommunication . 61 IV-E. AnExampleofConflictClauseGeneration. 64 IV-F. PartitioningtheCNFInstance. 66 IV-G. ExtractionoftheUnsatisfiableCore . 68 IV-H. ExperimentalResults . 70 IV-I. ChapterSummary. .. .. .. .. .. .. 76 V ACCELERATING BOOLEAN SATISFIABILITY ON AN FPGA . 77 V-A. ChapterOverview. 77 V-B. Introduction ......................... 78 V-C. PreviousWork........................ 79 V-D. HardwareArchitecture . 82 V-D.1. ArchitectureOverview . 82 V-E. Solving a CNF Instance Which Is Partitioned into SeveralBins......................... 83 V-F. PartitioningtheCNFInstance. 85 V-G. HardwareDetails . .. .. .. .. .. .. 87 V-H. ExperimentalResults . 90 V-H.1. CurrentImplementation. 90 V-H.2. PerformanceModel . 92 V-H.2.a. FPGAResources . 92 V-H.2.b. Clauses/VariableRatio . 93 V-H.2.c. CyclesVs.BinSize . 94 V-H.2.d. BinsTouchedVs.BinSize . 95 V-H.2.e. BinSize.................... 96 x CHAPTER Page V-H.3. Projections ..................... 97 V-I. ChapterSummary. .101 VI ACCELERATING BOOLEAN SATISFIABILITY ON A GRAPH- ICS PROCESSING UNIT ...................... 102 VI-A. ChapterOverview. .102 VI-B. Introduction . .103 VI-C. RelatedPreviousWork . .105 VI-D. OurApproach .. .. .. .. .. .. ..108 VI-D.1. SurveySATandtheGPU . .108 VI-D.1.a. SurveySAT . .109 VI-D.1.b. SurveySATontheGPU . 113 VI-D.1.c. SurveySATResultsontheGPU . 115 VI-D.2. MiniSAT Enhanced with Survey Propagation (MESP) .......................117 VI-E. ExperimentalResults . .120 VI-F. ChapterSummary. .121 VII ACCELERATING STATISTICAL STATIC TIMING ANALY- SIS USING GRAPHICS PROCESSORS ............... 123 VII-A. ChapterOverview. .123 VII-B. Introduction . .124 VII-C. PreviousWork. .127 VII-D. OurApproach . .129 VII-D.1. StaticTimingAnalysis(STA)ataGate . 130 VII-D.2. Statistical Static Timing Analysis (SSTA) at a Gate 133 VII-E. ExperimentalResults . .136 VII-F. ChapterSummary. .139 VIII ACCELERATING FAULT SIMULATION USING GRAPHICS PROCESSORS ............................ 141 VIII-A. ChapterOverview. .141 VIII-B. Introduction . .142 VIII-C. PreviousWork. .144 VIII-D. OurApproach . .146 VIII-D.1. LogicSimulationataGate . 147 VIII-D.2. FaultInjectionataGate. 151 VIII-D.3. FaultDetectionataGate . 152 xi CHAPTER Page VIII-D.4. FaultSimulationofaCircuit . 153 VIII-E. ExperimentalResults . .155 VIII-F. ChapterSummary . .157 IX FAULT TABLE GENERATION USING GRAPHICS PROCESSORS 159 IX-A. ChapterOverview. .159 IX-B. Introduction . .160 IX-C. PreviousWork. .163 IX-D.
Recommended publications
  • Enabling Hardware Accelerated Video Decode on Intel® Atom™ Processor D2000 and N2000 Series Under Fedora 16
    Enabling Hardware Accelerated Video Decode on Intel® Atom™ Processor D2000 and N2000 Series under Fedora 16 Application Note October 2012 Order Number: 509577-003US INFORMATIONLegal Lines and Disclaimers IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. A “Mission Critical Application” is any application in which failure of the Intel Product could result, directly or indirectly, in personal injury or death. SHOULD YOU PURCHASE OR USE INTEL'S PRODUCTS FOR ANY SUCH MISSION CRITICAL APPLICATION, YOU SHALL INDEMNIFY AND HOLD INTEL AND ITS SUBSIDIARIES, SUBCONTRACTORS AND AFFILIATES, AND THE DIRECTORS, OFFICERS, AND EMPLOYEES OF EACH, HARMLESS AGAINST ALL CLAIMS COSTS, DAMAGES, AND EXPENSES AND REASONABLE ATTORNEYS' FEES ARISING OUT OF, DIRECTLY OR INDIRECTLY, ANY CLAIM OF PRODUCT LIABILITY, PERSONAL INJURY, OR DEATH ARISING IN ANY WAY OUT OF SUCH MISSION CRITICAL APPLICATION, WHETHER OR NOT INTEL OR ITS SUBCONTRACTOR WAS NEGLIGENT IN THE DESIGN, MANUFACTURE, OR WARNING OF THE INTEL PRODUCT OR ANY OF ITS PARTS. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined”.
    [Show full text]
  • Moore's Law Motivation
    Motivation: Moore’s Law • Every two years: – Double the number of transistors CprE 488 – Embedded Systems Design – Build higher performance general-purpose processors Lecture 8 – Hardware Acceleration • Make the transistors available to the masses • Increase performance (1.8×↑) Joseph Zambreno • Lower the cost of computing (1.8×↓) Electrical and Computer Engineering Iowa State University • Sounds great, what’s the catch? www.ece.iastate.edu/~zambreno rcl.ece.iastate.edu Gordon Moore First, solve the problem. Then, write the code. – John Johnson Zambreno, Spring 2017 © ISU CprE 488 (Hardware Acceleration) Lect-08.2 Motivation: Moore’s Law (cont.) Motivation: Dennard Scaling • The “catch” – powering the transistors without • As transistors get smaller their power density stays melting the chip! constant 10,000,000,000 2,200,000,000 Transistor: 2D Voltage-Controlled Switch 1,000,000,000 Chip Transistor Dimensions 100,000,000 Count Voltage 10,000,000 ×0.7 1,000,000 Doping Concentrations 100,000 Robert Dennard 10,000 2300 Area 0.5×↓ 1,000 130W 100 Capacitance 0.7×↓ 10 0.5W 1 Frequency 1.4×↑ 0 Power = Capacitance × Frequency × Voltage2 1970 1975 1980 1985 1990 1995 2000 2005 2010 2015 Power 0.5×↓ Zambreno, Spring 2017 © ISU CprE 488 (Hardware Acceleration) Lect-08.3 Zambreno, Spring 2017 © ISU CprE 488 (Hardware Acceleration) Lect-08.4 Motivation Dennard Scaling (cont.) Motivation: Dark Silicon • In mid 2000s, Dennard scaling “broke” • Dark silicon – the fraction of transistors that need to be powered off at all times (due to power + thermal
    [Show full text]
  • Use of Hardware Acceleration on PC As of March, 2020
    Use of hardware acceleration on PC As of March, 2020 When displaying images of the camera using hardware acceleration of the PC, required the specifications of PC as folow. "The PC is equipped with specific hardware (CPU*1, GPU, etc.), and device drivers corresponding to those hardware are installed properly." ® *1: The CPU of the PC must support QSV(Intel Quick Sync Video). This information provides test results conducted under our environment and does not guarantee under all conditions. Please note that we used Internet Explorer for downloading at the following description and its procedures may differ if you use another browser software. Images may not be displayed, may be delayed or some of the images may be corrupted as follow, depends on usage conditions, performance and network environment of the PC. - When multiple windows are opened and operated on the PC - When sufficient bandwidth cannot be secured in your network environment - When the network driver of your computer is old (the latest version is recommended) *When the image is not displayed or the image is distorted, it may be improved by refreshing the browser. Applicable models: i-PRO EXTREME series models*2 (H.265/H.264 compatible models and H.265 compatible models) , i-PRO SmartHD series models*2 (H.264 compatible models) *2: You can find if it supports hardware acceleration by existence a setting item of [Drawing method] and [Decoding Options] in [Viewer software (nwcv4Ssetup.exe/ nwcv5Ssetup.exe)] of the setting menu of the camera. Items of the function that utilize PC hardware acceleration (Click the items as follow to go to each setting procedures.) 1.About checking if it supports "QSV" 2.
    [Show full text]
  • NVIDIA Ampere GA102 GPU Architecture Whitepaper
    NVIDIA AMPERE GA102 GPU ARCHITECTURE Second-Generation RTX Updated with NVIDIA RTX A6000 and NVIDIA A40 Information V2.0 Table of Contents Introduction 5 GA102 Key Features 7 2x FP32 Processing 7 Second-Generation RT Core 7 Third-Generation Tensor Cores 8 GDDR6X and GDDR6 Memory 8 Third-Generation NVLink® 8 PCIe Gen 4 9 Ampere GPU Architecture In-Depth 10 GPC, TPC, and SM High-Level Architecture 10 ROP Optimizations 11 GA10x SM Architecture 11 2x FP32 Throughput 12 Larger and Faster Unified Shared Memory and L1 Data Cache 13 Performance Per Watt 16 Second-Generation Ray Tracing Engine in GA10x GPUs 17 Ampere Architecture RTX Processors in Action 19 GA10x GPU Hardware Acceleration for Ray-Traced Motion Blur 20 Third-Generation Tensor Cores in GA10x GPUs 24 Comparison of Turing vs GA10x GPU Tensor Cores 24 NVIDIA Ampere Architecture Tensor Cores Support New DL Data Types 26 Fine-Grained Structured Sparsity 26 NVIDIA DLSS 8K 28 GDDR6X Memory 30 RTX IO 32 Introducing NVIDIA RTX IO 33 How NVIDIA RTX IO Works 34 Display and Video Engine 38 DisplayPort 1.4a with DSC 1.2a 38 HDMI 2.1 with DSC 1.2a 38 Fifth Generation NVDEC - Hardware-Accelerated Video Decoding 39 AV1 Hardware Decode 40 Seventh Generation NVENC - Hardware-Accelerated Video Encoding 40 NVIDIA Ampere GA102 GPU Architecture ii Conclusion 42 Appendix A - Additional GeForce GA10x GPU Specifications 44 GeForce RTX 3090 44 GeForce RTX 3070 46 Appendix B - New Memory Error Detection and Replay (EDR) Technology 49 Appendix C - RTX A6000 GPU Perf ormance 50 List of Figures Figure 1.
    [Show full text]
  • Research Into Computer Hardware Acceleration of Data Reduction and SVMS
    University of Rhode Island DigitalCommons@URI Open Access Dissertations 2016 Research Into Computer Hardware Acceleration of Data Reduction and SVMS Jason Kane University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Kane, Jason, "Research Into Computer Hardware Acceleration of Data Reduction and SVMS" (2016). Open Access Dissertations. Paper 428. https://digitalcommons.uri.edu/oa_diss/428 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. RESEARCH INTO COMPUTER HARDWARE ACCELERATION OF DATA REDUCTION AND SVMS BY JASON KANE A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN COMPUTER ENGINEERING UNIVERSITY OF RHODE ISLAND 2016 DOCTOR OF PHILOSOPHY DISSERTATION OF JASON KANE APPROVED: Dissertation Committee: Major Professor Qing Yang Haibo He Joan Peckham Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2016 ABSTRACT Yearly increases in computer performance have diminished as of late, mostly due to the inability of transistors, the building blocks of computers, to deliver the same rate of performance seen in the 1980’s and 90’s. Shifting away from traditional CPU design, accelerator architectures have been shown to offer a potentially untapped solution. These architectures implement unique, custom hardware to increase the speed of certain tasking, such as graphics processing. The studies undertaken for this dissertation examine the ability of unique accelerator hardware to provide improved power and speed performance over traditional means, with an emphasis on classification tasking.
    [Show full text]
  • AN5072: Introduction to Embedded Graphics – Application Note
    Freescale Semiconductor Document Number: AN5072 Application Note Rev 0, 02/2015 Introduction to Embedded Graphics with Freescale Devices by: Luis Olea and Ioseph Martinez Contents 1 Introduction 1 Introduction................................................................1 The purpose of this application note is to explain the basic 1.1 Graphics basic concepts.............. ...................1 concepts and requirements of embedded graphics applications, 2 Freescale graphics devices.............. ..........................7 helping software and hardware engineers easily understand the fundamental concepts behind color display technology, which 2.1 MPC5606S.....................................................7 is being expected by consumers more and more in varied 2.2 MPC5645S.....................................................8 applications from automotive to industrial markets. 2.3 Vybrid.............................................................8 This section helps the reader to familiarize with some of the most used concepts when working with graphics. Knowing 2.4 MAC57Dxx....................... ............................ 8 these definitions is basic for any developer that wants to get 2.5 Kinetis K70......................... ...........................8 started with embedded graphics systems, and these concepts apply to any system that handles graphics irrespective of the 2.6 QorIQ LS1021A................... ......................... 9 hardware used. 2.7 i.MX family........................ ........................... 9 2.8 Quick
    [Show full text]
  • 3D Graphics Video
    NVIDIA GEFORCE GTX 200 GPU DATASHEET 3D Graphics nd · 2 generation unified architecture 1 · Up to 240 processor cores · Next generation geometry shading and stream out performance · Next generation dual issue · Next generation HW scheduler · NVIDIA GigaThread™ technology with increased number of threads · 2x registers · Full support for Microsoft DirectX 10.0 Shader Model 4.0 and OpenGL 2.1 APIs · Full 128-bit floating point precision through the entire rendering pipeline · Lumenex™ Engine · 16× full screen antialiasing · Transparent multisampling and transparent supersampling · 16× angle independent anisotropic filtering · 128-bit floating point high dynamic-range (HDR) lighting with antialiasing · 32-bit per component floating point texture filtering and blending · Full speed frame buffer blending · Advanced lossless compression algorithms for color, texture, and z-data · Support for normal map compression · Z-cull · Early-Z Video 2 · PureVideo HD® Technology · Dedicated on-chip video processor · High-definition H.264, VC-1, MPEG2, and WMV9 decode acceleration · Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback) 3 · HDCP capable up to 2560×1600 resolution · Advanced spatial-temporal de-interlacing · Noise Reduction · Edge Enhancement · Bad Edit Correction · Inverse telecine (2:2 and 3:2 pull-down correction) · High-quality scaling · Video color correction · Microsoft Video Mixing Renderer (VMR) support · Dynamic Contrast and Tone Enhancements NVIDIA GEFORCE GTX 200 GPU DATASHEET NVIDIA Technology 4
    [Show full text]
  • Hardware Acceleration in the Context of Motion Control for Autonomous Vehicles
    DEGREE PROJECT IN ELECTRICAL ENGINEERING, SECOND CYCLE, 30 CREDITS STOCKHOLM, SWEDEN 2020 Hardware Acceleration in the Context of Motion Control for Autonomous Vehicles JELIN LESLIN KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE Hardware Acceleration in the Context of Motion Control for Autonomous Systems JELIN LESLIN Master’s Programme, Embedded Systems, 120 credits Date: November 16, 2020 Supervisor: Masoumeh (Azin) Ebrahimi Examiner: Johnny Öberg Industry Supervisor: Markhusson Christoffer & Harikrishnan Girishkasthuri School of Electrical Engineering and Computer Science Host company: Volvo Trucks Swedish title: Hårdvaruacceleration i samband med rörelsekontroll för autonoma system Hardware Acceleration in the Context of Motion Control for Autonomous Systems / Hårdvaruacceleration i samband med rörelsekontroll för autonoma system © 2020 Jelin Leslin | i Abstract State estimation filters are computationally intensive blocks used to calculate uncertain/unknown state values from noisy/not available sensor inputs in any autonomous systems. The inputs to the actuators depend on these filter’s output and thus the scheduling of filter has to be at very small time intervals. The aim of this thesis is to investigate the possibility of using hardware accelerators to perform this computation. To make a comparative study, 3 filters that predicts 4, 8 and 16 state information was developed and implemented in Arm real time and application purpose CPU, NVIDIA Quadro and Turing GPU, and Xilinx FPGA programmable logic. The execution, memory transfer time, and the total developement time to realise the logic in CPU, GPU and FPGA is discussed. The CUDA developement environment was used for the GPU implementation and Vivado HLS with SDSoc environ- ment was used for the FPGA implementation.
    [Show full text]
  • Hardware Acceleration for Machine Learning
    2017 IEEE Computer Society Annual Symposium on VLSI Hardware Acceleration for Machine Learning Ruizhe Zhao, Wayne Luk, Xinyu Niu Huifeng Shi, Haitao Wang Department of Computing, State Key Laboratory of Space-Ground Imperial College London, Integrated Information Technology, United Kingdom Beijing, China Abstract—This paper presents an approach to enhance the Evaluations show that our approach is applicable to accel- performance of machine learning applications based on hard- erating different machine learning algorithms and can reach ware acceleration. This approach is based on parameterised competitive performance. architectures designed for Convolutional Neural Network (CNN) This paper has four main sections. Section 2 presents and Support Vector Machine (SVM), and the associated design background in CNN and SVM, and also related research. flow common to both. This approach is illustrated by two case Section 3 illustrates the basic architectures that are pa- studies including object detection and satellite data analysis. rameterised for machine learning tasks. Section 4 proposes The potential of the proposed approach is presented. a common design flow for given architectures. Section 5 shows two case studies of our approach. 1. Introduction 2. Background Machine Learning is a thriving area in the field of Artificial Intelligence, which involves algorithms that can 2.1. Convolutional Neural Networks learn and predict through, for example, building models from given datasets for training. In recent years, many Many machine learning designs are based on deep learn- machine learning techniques, such as Convolution Neural ing networks, which involve an architecture with neurons Network (CNN) and Support Vector Machine (SVM), have grouped into layers by their functionalities, and multiple shown promise in many application domains, such as image layers organised to form a deep sequential structure.
    [Show full text]
  • VMWARE HORIZON with NVIDIA GRID Delivering Secure, Immersive Graphics from the Cloud
    SOLUTION BRIEF VMWARE HORIZON WITH NVIDIA GRID Delivering Secure, Immersive Graphics from the Cloud Accelerated Desktop Virtualization – powered by the Graphics- Accelerated Data Center Organizations are increasingly seeking greater business agility, supporting geographically dispersed teams, and the need for secure, real-time collaboration. Teams within manufacturing, architecture, education, and healthcare environments need the ability to interact with large graphics-intensive datasets that must be securely manipulated in 3D, in real-time. At the same time, workers in every industry need a flawless user experience when accessing virtual workspaces, including Windows 10 and basic office productivity apps that demand increasingly greater graphics performance than ever before. Desktop virtualization presents an opportunity to un-tether the user workspace from the confines of hardware and location, for both professional graphics users as well as knowledge workers. Graphics Processing Units (GPUs) offer greater performance and user experience within virtual environments, while relieving virtual machine CPU of the graphics processing burden. However, a tradeoff has AT A GLANCE traditionally existed between deploying technologies that cost-effectively share GPU resources across many virtual desktops, offering limited performance uplift, VMware Horizon® with NVIDIA™ GRID™ delivers secure, immersive versus those that allocate a single GPU to a single virtual desktop, incurring a 3D graphics from the cloud, that’s significant per-user cost. easily
    [Show full text]
  • Powervr GPU Accelerated Augmented Reality
    PowerVR GPU Accelerated Augmented Reality February 2012 Company Overview . Leading Semiconductor IP Supplier . PowerVR™ graphics, video, display processing . Ensigma™ receivers and communications processors . Meta™ processors – SoC centric real-time, DSP, Linux . Licensees: Leading Semis and OEMs Selection of POWERVR Graphics licensees on the left Solution Centric IP . #3 Silicon Design IP provider . Strategic product division: PURE . PURE digital radio, internet connected audio . Leading deployment of Flow technology SUNPLUS . Established technology powerhouse . Founded in 1985 . On London Stock Exchange since 1994 . Employees: more than 1000 worldwide . >600m devices shipped UK Headquarters R&D Sales 2 © Imagination Technologies Ltd. Augmented Reality and GPUs . GPUs combined with Khronos APIs offer hardware acceleration opportunities for Augmented Reality (AR) applications: . 3D Rendering using OpenGL ES 1.1/2.0 APIs . High quality 3D graphics rendering . Can then be blended into the real world camera capture . Camera Image Texture Streaming using EGL/OpenGL ES . Process camera images as textures . Enables seamless 3D & Reality integration with minimal CPU loading . Camera Image Processing using OpenCL Embedded Profile . Parallel compute highly efficient on GPUs . Perfect match for majority of AR Video Processing and Tracking Algorithms . PowerVR SGX S5, SGX S5XT and S6 GPUs enable AR Hardware Acceleration 3 © Imagination Technologies Ltd. Video Texture Streaming for AR (1) . Efficient integration of Camera images into the 3D rendering flow is essential for good performance and efficiency in AR Applications . Overlay – Simple combination using Alpha Blending in the Display Controller YUV Video Data Camera Display Controller Textures GPU RGBA Image Data LCD Screen . Critical to avoid CPU Copy and/or CPU based colour space conversions .
    [Show full text]
  • Investigation Into Hardware Acceleration of HPC Kernels, Within a Cross Platform Opencl Environment
    Investigation into hardware acceleration of HPC kernels, within a cross platform OpenCL environment Stuart Fraser Exam No: 7363547 August, 2010 MSc in High Performance Computing The University of Edinburgh Year of Presentation: 2010 Abstract Diversification in standards and interfaces utilised in hardware accelerators for HPC computations has force the creation of a single standard compute language, OpenCL. Utilising heterogeneous environments we tested the feasibility of using OpenCL and managed object oriented languages to provide a performant, portable platform for the implementation of computationally expensive codes. Specifically a LU Factorisation kernel was ported and then re-written in a manner suitable for a GPGPU device. The initial port demonstrated poor performance compared to the CPU but second, parallel based code showed a just over twice the performance. To achieve performance gains a balance between the cost of execution and complexity of an architecture specific solution must be considered. i Contents 1 Introduction .......................................................................................................... 1 2 Background .......................................................................................................... 3 2.1 Accelerators ....................................................................................................... 3 2.2 Drive to portability ............................................................................................ 4 2.3 HPC kernels ......................................................................................................
    [Show full text]