Azure Kinect Body Tracking Sdk Reference
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Windows 10 Enterprise E3 in CSP - Windows Deployment | Microsoft Docs
07/01/2020 Windows 10 Enterprise E3 in CSP - Windows Deployment | Microsoft Docs Windows 10 Enterprise E3 in CSP 08/23/2017 • 16 minutes to read • +5 In this article Compare Windows 10 Pro and Enterprise editions Deployment of Windows 10 Enterprise E3 licenses Deploy Windows 10 Enterprise features Related topics Windows 10 Enterprise E3 launched in the Cloud Solution Provider (CSP) channel on September 1, 2016. Windows 10 Enterprise E3 in CSP is a new offering that delivers, by subscription, exclusive features reserved for Windows 10 Enterprise edition. This offering is available through the Cloud Solution Provider (CSP) channel via the Partner Center as an online service. Windows 10 Enterprise E3 in CSP provides a flexible, per- user subscription for small- and medium-sized organizations (from one to hundreds of users). To take advantage of this offering, you must have the following: Windows 10 Pro, version 1607 (Windows 10 Anniversary Update) or later, installed and activated, on the devices to be upgraded Azure Active Directory (Azure AD) available for identity management Starting with Windows 10, version 1607 (Windows 10 Anniversary Update), you can move from Windows 10 Pro to Windows 10 Enterprise more easily than ever before— no keys and no reboots. After one of your users enters the Azure AD credentials associated with a Windows 10 Enterprise E3 license, the operating system turns from Windows 10 Pro to Windows 10 Enterprise and all the appropriate Windows 10 Enterprise features are unlocked. When a subscription license expires or is transferred to another user, the Windows 10 Enterprise device seamlessly steps back down to Windows 10 Pro. -
Surface Hub 2S Admin Guide
Surface Hub 2S Admin Guide Surface Hub 2S coming soon; Pre-release products shown; products and features subject to regulatory certification/approval, may change, and may vary by country/region. Surface Hub 2S has not yet been authorized under U.S. Federal Communications Commission (FCC) rules; actual sale and delivery is contingent on compliance with applicable FCC requirements. This documentation is an early release of the final documentation, which may be changed prior to final commercial release and is confidential and proprietary information of Microsoft Corporation. This document is provided for informational purposes only and Microsoft makes no warranties, either express or implied, in this document. © 2019. Microsoft Corporation. All rights reserved Introduction .................................................................................................................................................. 1 Welcome to Surface Hub 2S ......................................................................................................................... 1 New User Experience and Features ........................................................................................................................ 1 Microsoft Teams ..................................................................................................................................................... 1 New form factor and hardware changes ................................................................................................................ 2 Surface -
BOOK of NEWS Al in Business
BOOK OF NEWS Microsoft Inspire July 14 – 18, 2019 Las Vegas, NV Contents Foreword by Gavriella Schuster 4 Inspire Overview and How to Watch 5 Chapter 1 6 Customer and Partner Enablement Item 1.1 Partner program and investments update Item 1.2 Microsoft Azure Lighthouse Item 1.3 Microsoft Edge Enterprise Readiness Item 1.4 Microsoft Intelligent Security Association expands Chapter 2 9 Microsoft Business Applications | ISV Opportunity Item 2.1 New Microsoft Business Applications ISV Connect program and technology industry innovation for ISVs Item 2.2 Industry accelerators for ISVs Item 2.3 Latest version of the Dynamics 365 Nonprofit Accelerator Chapter 3 13 Marketplace Item 3.1 New monetization models, rewards program and route to market in commercial marketplace Chapter 4 15 Microsoft Azure and AI Item 4.1 AI for Cultural Heritage Item 4.2 Cloud Adoption Framework Item 4.3 AI Accelerate Program Item 4.4 New Azure migration capabilities Item 4.5 Azure Migration Program Item 4.6 Azure Data Box Heavy is now generally available; Data Box and Data Box Disk regions are expanded Item 4.7 Open source Quantum Development Kit Item 4.8 Azure Kinect DK General Availability Item 4.9 ServiceNow makes Azure Cloud its preferred cloud platform for highly regulated industries Contents | 2 Contents Chapter 5 20 Databases and Analytics Item 5.1 Blob API interoperability with Azure Data Lake Storage Gen2 Public Preview Item 5.2 Azure Data Share, new analytics service, announced for enterprises Chapter 6 22 Microsoft Teams Item 6.1 Microsoft Teams reaches 13 -
Microsoft 2012 Citizenship Report
Citizenship at Microsoft Our Company Serving Communities Working Responsibly About this Report Microsoft 2012 Citizenship Report Microsoft 2012 Citizenship Report 01 Contents Citizenship at Microsoft Serving Communities Working Responsibly About this Report 3 Serving communities 14 Creating opportunities for youth 46 Our people 85 Reporting year 4 Working responsibly 15 Empowering youth through 47 Compensation and benefits 85 Scope 4 Citizenship governance education and technology 48 Diversity and inclusion 85 Additional reporting 5 Setting priorities and 16 Inspiring young imaginations 50 Training and development 85 Feedback stakeholder engagement 18 Realizing potential with new skills 51 Health and safety 86 United Nations Global Compact 5 External frameworks 20 Supporting youth-focused 53 Environment 6 FY12 highlights and achievements nonprofits 54 Impact of our operations 23 Empowering nonprofits 58 Technology for the environment 24 Donating software to nonprofits Our Company worldwide 61 Human rights 26 Providing hardware to more people 62 Affirming our commitment 28 Sharing knowledge to build capacity 64 Privacy and data security 8 Our business 28 Solutions in action 65 Online safety 8 Where we are 67 Freedom of expression 8 Engaging our customers 31 Employee giving and partners 32 Helping employees make 69 Responsible sourcing 10 Our products a difference 71 Hardware production 11 Investing in innovation 73 Conflict minerals 36 Humanitarian response 74 Expanding our efforts 37 Providing assistance in times of need 76 Governance 40 Accessibility 77 Corporate governance 41 Empowering people with disabilities 79 Maintaining strong practices and performance 42 Engaging students with special needs 80 Public policy engagement 44 Improving seniors’ well-being 83 Compliance Cover: Participants at the 2012 Imagine Cup, Sydney, Australia. -
Azure-Kinect and Augmented Reality for Learning Basic Mathematics - a Case Study
Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 30 September 2020 doi:10.20944/preprints202009.0752.v1 Azure-Kinect and Augmented Reality for learning Basic Mathematics - A case study Raúl Lozada-Yánez 1, 2, Nora La-Serna Palomino 1, Diego Veloz-Chérrez 2, Fernando Molina-Granja 3 & Juan Carlos Santillán-Lima 4 1 Universidad Nacional Mayor de San Marcos, Facultad de Ingeniería de Sistemas e Informática, [email protected], [email protected] 2 Escuela Superior Politécnica de Chimborazo, [email protected],Riobamba, Ecuador Facultad de Informática en Electrónica, [email protected], [email protected] 3 Universidad Nacional de Chimborazo, Riobamba, Ecuador Facultad de Ingeniería,[email protected] 4 Universidad Nacional de La Plata, Ciudad de la Plata, Argentina Facultad de Informática - LEICI - Instituto de Investigaciones en Electrónica, Control y Procesamiento de Se- ñales. Facultad de Ingeniería, [email protected], [email protected] *Correspondence: [email protected]; [email protected] Abstract: The way in which the human being learns certain complex contents has always been a focus of interest and a challenge for researchers. Given the fact that children's cognitive abilities do not fully develop until a certain age, this topic is particularly important in the young children's learning scope as they do not correctly and easily learn some content of abstract nature, such as contents in math class. This work presents the results of the use of an application called "Mathematics Learning System with Augmented Reality based on Kinect" (SAM-RAK by its acronym in Spanish), which was designed to cover basic topics of mathematics in the Basic General Education level (EGB by its acronym in Spanish) in Ecuador. -
Azure Kinect Examples for Unity
Azure Kinect Examples for Unity Copyright © RF Solutions. All rights reserved. Azure Kinect Examples for Unity Table of contents Introduction ........................................................................................................................ 3 How to Run ........................................................................................................................ 3 Azure Kinect SDKs ............................................................................................................. 3 Kinect-v2 SDK ................................................................................................................... 3 RealSense SDK .................................................................................................................. 4 Demo Scenes ...................................................................................................................... 4 VFX Point-Cloud Demo ......................................................................................................... 8 The Kinect Manager ............................................................................................................. 9 Sensor Interfaces .............................................................................................................. 10 General-Purpose Components ............................................................................................. 10 Demo-Specific Components ................................................................................................ -
Study on the Effects of New Information Technologies on the Abuse and Exploitation of Children
Study on the Effects of New Information Technologies on the Abuse and Exploitation of Children on the Technologies of New Information Study on the Effects Study on the Effects of New Information Technologies on the Abuse and Exploitation of Children UNITED NATIONS OFFICE ON DRUGS AND CRIME Vienna Study on the Effects of New Information Technologies on the Abuse and Exploitation of Children UNITED NATIONS New York, 2015 © United Nations, May 2015. All rights reserved, worldwide. This report has not been formally edited and remains subject to editorial changes. The contents of this report do not necessarily reflect the views or policies of UNODC or contributory organizations and neither do they imply any endorsement. The designations employed and the presentation of material in this publication do not imply the expression of any opinion whatsoever on the part of the Secretariat of the United Nations concerning the legal status of any country, territory, city or area, or of its authorities, or concerning the delimitation of its frontiers or boundaries. Information on uniform resource locators and links to Internet sites contained in the present publication are provided for the convenience of the reader and are correct at the time of issue. The United Nations takes no responsibility for the continued accuracy of that information or for the content of any external website. Publishing production: English, Publishing and Library Section, United Nations Office at Vienna. Acknowledgements This report was prepared pursuant to ECOSOC resolution 2011/33 on Prevention, protection and international cooperation against the use of new information technologies to abuse and/or exploit children by Conference Support Section, Organized Crime Branch, Division for Treaty Affairs, UNODC, under the supervision of John Sandage (former Director, Division for Treaty Affairs), Sara Greenblatt and Loide Lungameni (former and current Chief, Organized Crime Branch, respectively), and Gillian Murray (former Chief, Conference Support Section). -
Security and Compliance in Microsoft Teams - Microsoft Teams | Microsoft Docs
3/26/2020 Overview of security and compliance in Microsoft Teams - Microsoft Teams | Microsoft Docs Security and compliance in Microsoft Teams 02/29/2020 • 9 minutes to read • +23 • Applies to: Microsoft Teams In this article Security Compliance Information Protection Architecture Licensing Location of data in Teams Compliance standards Related topics ) Important As a customer of Office 365, you own and control your data. Microsoft does not use your data for anything other than providing you with the service that you have subscribed to. As a service provider, we do not scan your email, documents, or teams for advertising or for purposes that are not service-related. Microsoft doesn’t have access to uploaded content. Like OneDrive for Business and SharePoint Online, customer data stays within the tenant. You can check out more about our trust and security related information at the Microsoft Trust Center. Teams follows the same guidance and principles as the Microsoft Trust Center. Microsoft Teams is built on the Office 365 hyper-scale, enterprise-grade cloud, delivering the advanced security and compliance capabilities our customers expect. For more information on planning for security in O365, please review our O365 content. The O365 security roadmap is a good place to start. For more information on planning for compliance in O365, you can start with the plan for security and compliance article. This article will provide further information about Teams-specific security and compliance. You should review these Microsoft Mechanics videos about security and compliance: Microsoft Teams Essentials for IT: Security and Compliance (12:42 min) Microsoft Teams Controls for Security and Compliance (10:54 min) https://docs.microsoft.com/en-us/microsoftteams/security-compliance-overview 1/8 3/26/2020 Overview of security and compliance in Microsoft Teams - Microsoft Teams | Microsoft Docs Security Teams enforces team-wide and organization-wide two-factor authentication, single sign-on through Active Directory, and encryption of data in transit and at rest. -
EPIC-Amicus-US V. Miller
No. 18-5578 UNITED STATES COURT OF APPEALS FOR THE SIXTH CIRCUIT UNITED STATES OF AMERICA Plaintiff-Appellee, vs. WILLIAM J. MILLER, Defendant-Appellant. On Appeal from tHe United States District Court for the Eastern District of Kentucky Case No. 2:16-cr-00047-1 The Hon. David L. Bunning BRIEF OF AMICUS CURIAE ELECTRONIC PRIVACY INFORMATION CENTER (EPIC) IN SUPPORT OF APPELLANT Marc Rotenberg Counsel of Record Alan Butler Electronic Privacy Information Center 1718 Connecticut Avenue, N.W. Suite 200 WasHington, DC 20009 (202) 483-1140 October 17, 2018 UNITED STATES COURT OF APPEALS FOR THE SIXTH CIRCUIT Disclosure of Corporate Affiliations and Financial Interest Sixth Circuit Case Number: 18-5578 Case Name: United States v. Miller Name of counsel: Alan Butler Pursuant to 6th Cir. R. 26.1, Electronic Privacy Information Center Name of Party makes the following disclosure: 1. Is said party a subsidiary or affiliate of a publicly owned corporation? If Yes, list below the identity of the parent corporation or affiliate and the relationship between it and the named party: No. 2. Is there a publicly owned corporation, not a party to the appeal, that has a financial interest in the outcome? If yes, list the identity of such corporation and the nature of the financial interest: No. CERTIFICATE OF SERVICE I certify that on ____________October_______ 17,_______ 2018___________ the foregoing document was served on all parties or their counsel of record through the CM/ECF system if they are registered users or, if they are not, by placing a true and correct copy in the United States mail, postage prepaid, to their address of record. -
Practical Use of Approximate Hash Based Matching in Digital Investigations
Digital Investigation 11 (2014) S18–S26 Contents lists available at ScienceDirect Digital Investigation journal homepage: www.elsevier.com/locate/diin Practical use of Approximate Hash Based Matching in digital investigations Petter Christian Bjelland*, Katrin Franke, André Årnes 1 Norwegian Information Security Laboratory (NISlab), Gjøvik University College, Norway abstract Keywords: Approximate Hash Based Matching (AHBM), also known as Fuzzy Hashing, is used to Digital forensics identify complex and unstructured data that has a certain amount of byte-level similarity. Approximate Matching Common use cases include the identification of updated versions of documents and Evidence analysis fragments recovered from memory or deleted files. Though several algorithms exist, there Data discovery has not yet been an extensive focus on its practical use in digital investigations. The paper Malware forensics addresses the research question: How can AHBM be applied in digital investigations? It fo- cuses on common scenarios in which AHBM can be applied, as well as the potential sig- nificance of its results. First, an assessment of AHBM for digital investigations with respect to existing algorithms and requirements for efficiency and precision is given. Then follows a description of scenarios in which it can be applied. The paper presents three modes of operation for Approximate Matching, namely searching, streaming and clustering. Each of the modes are tested in practical experiments. The results show that AHBM has great potential for helping investigators discover information based on data similarity. Three open source tools were implemented during the research leading up to this paper: Autopsy AHBM enables AHBM in an existing digital investigation framework, sddiff helps under- standing AHBM results through visualization, and makecluster improves analysis of graphs generated from large datasets by storing each disjunct cluster separately. -
Application Development with Azure
Application Development with Azure Karim Vaes Specialist – Azure Application Development @kvaes Agenda • Digital Transformation, powered by Application Innovation • Developer Toolchain • App Service • Integration Services Digital Transformation Powered by Application Innovation Digital transformation 91% Digital of business leaders see Digital Transformation as a way of sparking Transformation innovation and finding efficiencies1 A journey with one destination but different paths 85% say they must offer digital services or become irrelevant2 1 ISACA: Information Systems Audit and Control Association, 2018 2 Couchbase: Couchbase Survey, August 2018 1 Data: Capture digital signal from across business Consumer Reports review indicate braking issue with Model 3 Vehicle telemetry shows brake performance across fleet 2 Insight: Connect and synthesize data Car telemetry for suspect cars analyzed to understand issue Tesla identifies fix to improve stopping distance Engage Transform customers products 3 Action: Improve business outcomes Car braking software updated over-the-air to fix issue Tesla closes the loop with consumer reports and review is updated 7,0% 6,0% 5,0% 4,0% 3,0% 2,0% 1,0% 0,0% -1,0% -2,0% software Digital DNA Toolchain Overview World’s most comprehensive developer toolchain Azure Azure Stack Azure Data Box Azure Sphere Azure Kinect HoloLens Web Databases Mobile Analytics Tools Mixed Reality AI + Machine Learning Visual Studio Containers Internet of Things Azure Devops Events + Integration Media GitHub PowerApps Power BI Compute -
Open Technology Institute (OTI)
Content Regulation in the Digital Age Submission by New America’s Open Technology Institute Content regulation in the digital age poses a number of challenges for private companies, state actors, and civil society representatives alike. Consistent with OTI’s prior and forthcoming work, this document outlines some of the major practices and considerations with respect to content regulation (Q5), algorithmic filtering (Q7), and transparency around these practices (Q8). Q5: Content Regulation Processes What processes are employed by companies in their implementation of content restrictions and takedowns, or suspension of accounts? In particular, what processes are employed to: 1. Moderate content before it is published; 2. Assess content that has been published for restriction or take down after it has been flagged for moderation; and/or 3. Actively assess what content on their platforms should be subject to removal? Companies use an array of processes to remove and takedown content as well as to suspend accounts. The