Oberon Script: a Lightweight Compiler and Runtime System for the Web
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Operator Overloading ______
Chapter 10: Operator Overloading _________________________________________________________________________________________________________ Consider the following C++ code snippet: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Here, we create a vector<string> of a certain size, then iterate over it concatenating “Now longer!” to each of the strings. Code like this is ubiquitous in C++, and initially does not appear all that exciting. However, let's take a closer look at how this code is structured. First, let's look at exactly what operations we're performing on the iterator: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; In this simple piece of code, we're comparing the iterator against myVector.end() using the != operator, incrementing the iterator with the ++ operator, and dereferencing the iterator with the * operator. At a high level, this doesn't seem all that out of the ordinary, since STL iterators are designed to look like regular pointers and these operators are all well-defined on pointers. But the key thing to notice is that STL iterators aren't pointers, they're objects, and !=, *, and ++ aren't normally defined on objects. We can't write code like ++myVector or *myMap = 137, so why can these operations be applied to vector<string>::iterator? Similarly, notice how we're concatenating the string “Now longer!” onto the end of the string: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Despite the fact that string is an object, somehow C++ “knows” what it means to apply += to strings. -
Property Mapping: a Simple Technique for Mobile Robot Programming
Property Mapping: a simple technique for mobile robot programming Illah R. Nourbakhsh The Robotics Institute, Carnegie Mellon University Pittsburgh, PA 15213 [email protected] Abstract In this paper we present robot observability as a The mobile robot programming problem is a software predictor for diagnostic transparency. Then, we present a engineering challenge that is not easily conquered using language-independent technique called property mapping contemporary software engineering best practices. We for constructing robot programs that are diagnostically propose robot observability as a measure of the diagnostic transparent and thereby achieve high degrees of transparency of a situated robot program, then describe reliability. property mapping as a simple, language-independent approach to implementing reliable robot programs by maximizing robot observability. Examples from real- The Robot Programming Problem world, working robots are given in Lisp and Java. A mobile robot is a situated automata, or a module that comprises one part of a closed system together with the Introduction environment. Fig. 1 shows the standard depiction of a robot, with its outputs labeled as actions and the outputs The recent availability of inexpensive, reliable robot of the environment in turn labeled as percepts. chassis (e.g. ActivMedia Pioneer, IS-Robotics Magellan, Nomad Scout) has broadened the accessibility of mobile robotics research. Because these robots consist of fixed E hardware out-of-the-box, this technology is shifting the actions A P percepts emphasis of mobile robot research from a joint hardware and software design process toward hardware-unaware R mobile robot programming. This is a software design problem, and yet software Figure 1: The standard view of an embedded robot engineering best practices are not very helpful. -
C++ Properties -- a Library Solution
Document Number: SC22/WG21/N1615=04-0055 Date: 2004-04-09 Author: Lois Goldthwaite Email: [email protected] C++ Properties -- a Library Solution N1600 is a summary of the "property" language extension that is proposed for C++/CLI. I can't help feeling that this is an effort to impose an alien idiom on C++. There is too much of "the compiler will perform black magic behind your back" in it. There are too many ways in which the programmer must be aware that some [pseudo-]data members must be handled in different ways from [real] data members. The C++/CLI draft spec (N1608)says in 8.8.4 and 18.4 that "A property is a member that behaves as if it were a field." I think "behaves" is absolutely the wrong word to use here. A property is behavior that pretends to be state. From an OO design point of view, I think this is A Bad Idea. Behaviour should be visible; state should not. Further on, the document continues, "the X and Y properties can be read and written as though they were fields. In the example above, the properties are used to implement data hiding within the class itself." The subtle advantage of "hiding" a private data member by treating it as a public data member escapes me. Properties are just syntactic saccharine for getter and setter member functions for individual fields. C++ experts have spent years trying to educate people NOT to use public data, to use member functions instead, and now we propose to introduce something that looks just like public data? Do we really want to try to teach people that public fields are still bad, but properties are good, even though they look just the same from outside the class? Moreover, these public fields have side effects! There is a danger that too many novice programmers will prototype their designs using public fields, with the intent of changing them to properties later, if and when it proves necessary, and the general quality of code will suffer because of it. -
Property Conveyances As a Programming Language
Property Conveyances as a Programming Language Shrutarshi Basu∗ Nate Foster James Grimmelmann Harvard University Cornell University Cornell Law School & Cornell Tech Cambridge, MA, USA Ithaca, NY, USA New York, NY, USA [email protected] [email protected] [email protected] Abstract 1 Introduction Anglo-American law enables property owners to split up Many legal issues depend on vague, open-ended standards. rights among multiple entities by breaking their ownership For example, nuisance law prohibits “unreasonable” interfer- apart into future interests that may evolve over time. The con- ence with neighbors’ use of land. What counts as “unreason- veyances that owners use to transfer and subdivide property able” depends on an eight-factor balancing test, and many of rights follow rigid syntactic conventions and are governed the individual factors are themselves vague and open-ended, by an intricate body of interlocking doctrines that determine including “the social value that the law attaches to the pri- their legal eect. These doctrines have been codied, but mary purpose of the conduct;” and “the suitability of the only in informal and potentially ambiguous ways. particular use or enjoyment invaded to the character of the This paper presents preliminary work in developing a locality.” [American Law Institute 1979] A lawyer who wants formal model for expressing and analyzing property con- to know whether a client’s cement plant will be considered veyances. We develop a domain-specic language capable a nuisance will have to research numerous previous cases, of expressing a wide range of conveyances in a syntax ap- gather extensive facts about the plant and its neighbors, and proximating natural language. -
Dealing with Properties
Dealing with Properties Martin Fowler [email protected] lmost every object you create needs properties: some statement about the object. A person may have a height, a company may have a CEO, a flight may have a flight Anumber. There are a number of ways to model properties. In this article I will explore some of these ways and when you may want to use them. I’ve often seen patterns touch on this subject, but they usually only cover part of the picture. Here I want to cover the issue more broadly to give a better discussion of the options. The most common, and the simplest case is to use a Fixed Property, that is just declare the attribute on the class. In the vast majority of cases that is all you need to do. Fixed properties begin to fail when you have a large amount of them, or you need to change them frequently, possibly at run time. These forces lead you to the varieties of Dynamic Property. All dynamic properties have the quality of a parameterized attribute where to query a property you need to use a query method with a parameter. The simplest of these is the Flexible Dynamic Property where the parameter is just a string. This makes it easy to define and use properties, but is difficult to control. If you need that control you can use a Defined Dynamic Property where your parameters must be instances of some class. A further step of control allows you to strongly type your dynamic property with a Typed Dynamic Property. -
Alice Glossary
Adventures in Alice Programming // Glossary of Useful Terms by Michael Marion // July 2012 Worlds, methods, functions, properties, variables - it’s pretty easy to get all of the terminology and concept matter confused when it comes to programming in Alice. To that point, we’ve developed this handy reference to use. Hopefully it helps you not to get mixed up. Enjoy! World A world in Alice encompasses everything. Just as we’d say that everyone and everything exists in our world in real life; every object, method, event, or anything else lies inside the world in Alice. The whole .a2w file represents the world. Object An object is just what it sounds like. Any sort of three-dimensional shape such as a person, animal, piece of furniture, building, or anything else of the sort in your world is an object. Most objects are added to the world via the Add Objects button, but some - the ground, camera, and light, for instance - are there by default. There are also two-dimensional objects such as text and billboards. Properties An object’s properties are also what they sound like. All objects have certain properties - whether or not they’re showing, their color, their position, and so forth. Color Defines the color of an object. There is a limited number of color choices in Alice, but it covers all primary colors and some extras, including red, blue, green, yellow, black, and cyan. To specify a white object, select “no color”. Opacity Defines the transparency of an object. Unlike isShowing, setting the opacity to a middle amount allows it to be only slightly transparent. -
Operator Overloading in C Sharp with Simple Example
Operator Overloading In C Sharp With Simple Example Clonic and thick-witted Stephan synopsize his lashkars violated commence laughably. Selig cosponsors his self-understanding refurbishes incompletely, but oculomotor Elias never supernaturalise so earthwards. Morning Robbie never spatted so ineptly or infract any instance detractingly. We will send you exclusive offers when we launch our new service. Even an instance of a class cannot access its private members. Overloading also has surprising ramifications. Net mvc with plus method overloading example overloads must have a simple examples and conceptual way they occur at times. The example with encapsulation comes in. Get in with implicit cast operator methods and examples of overloaded only overload resolution and commentary before. If a variety of ansi sql, if many various other. The example with it in a directional vector class methods in operations of examples of parameters, we avoid building reactive concurrent applications. It adds numbers, concatenates strings or delegates; indicates the sign of a number. In her sense, MATLAB can be used to rapidly prototype an algorithm. Operator specifies an object or two shift operator overloading and b are compiled for this website is only not change these arguments should be accessed from? The process four sections each implement one of different concrete classes. Calling a simple examples of creating an underscore followed if we can be completely new scheduling demands and meaningful. You can definitely overload Casting. This operator with operators, simple examples illustrate, most ad packages based off of operations. We offer such diverse selection of courses from leading universities and cultural institutions from around in world. -
Project Oberon the Design of an Operating System and Compiler
1 Niklaus Wirth Jürg Gutknecht Project Oberon The Design of an Operating System and Compiler Edition 2005 2 Project Oberon Preface This book presents the results of Project Oberon, namely an entire software environment for a modern workstation. The project was undertaken by the authors in the years 1986-89, and its primary goal was to design and implement an entire system from scratch, and to structure it in such a way that it can be described, explained, and understood as a whole. In order to become confronted with all aspects, problems, design decisions and details, the authors not only conceived but also programmed the entire system described in this book, and more. Although there exist numerous books explaining principles and structures of operating systems, there is a lack of descriptions of systems actually implemented and used. We wished not only to give advice on how a system might be built, but to demonstrate how one was built. Program listings therefore play a key role in this text, because they alone contain the ultimate explanations. The choice of a suitable formalism therefore assumed great importance, and we designed the language Oberon as not only an effective vehicle for implementation, but also as a publication medium for algorithms in the spirit in which Algol 60 had been created three decades ago. Because of its structure, the language Oberon is equally well suited to exhibit global, modular structures of programmed systems. In spite of the small number of man-years spent on realizing the Oberon System, and in spite of its compactness letting its description fit a single book, it is not an academic toy, but rather a versatile workstation system that has found many satisfied and even enthusiastic users in academia and industry. -
Object-Oriented Programming in Oberon-2
Hanspeter Mössenböck Object-Oriented Programming in Oberon-2 Second Edition © Springer‐Verlag Berlin Heidelberg 1993, 1994 This book is out of print and is made available as PDF with the friendly permission of Springer‐Verlag Contents 1 Overview......................................................................................... 1 1.1 Procedure-Oriented Thinking............................................. 1 1.2 Object-Oriented Thinking .................................................... 2 1.3 Object-Oriented Languages................................................. 3 1.4 How OOP Differs from Conventional Programming...... 6 1.5 Classes as Abstraction Mechanisms ................................... 9 1.6 History of Object-Oriented Languages ............................ 11 1.7 Summary .............................................................................. 12 2 Oberon-2........................................................................................ 13 2.1 Features of Oberon-2 .......................................................... 14 2.2 Declarations ......................................................................... 14 2.3 Expressions .......................................................................... 16 2.4 Statements ............................................................................ 18 2.5 Procedures............................................................................ 19 2.6 Modules................................................................................ 21 2.7 Commands.......................................................................... -
Discovering Hidden Properties to Attack Node.Js Ecosystem
Discovering Hidden Properties to Attack Node.js Ecosystem Feng Xiao, Jianwei Huang, Yichang Xiong, Guangliang Yang, Hong Hu, Guofei Gu, Wenke Lee #BHUSA @BLACKHATEVENTS Feng Xiao @f3ixiao • CS PhD student at Georgia Tech. • Vulnerability researcher. Develop tools to detect and exploit 0days. • Focus on web/application security, but also enjoy network security+ and virtualization security. +Hacking the Brain: Customize Evil Protocol to Pwn an SDN Controller. DEF CON 2018 #BHUSA @BLACKHATEVENTS Agenda • Hi, you’ve found some new Node.js vulnerabilities! what are they? • Sounds interesting, you’ve built bug finding tools? how does it work? • Cool. More details on the real-world impact? #BHUSA @BLACKHATEVENTS $ cat vuls.txt #BHUSA @BLACKHATEVENTS Background $ man node • A JavaScript runtime built on Chrome’s v8 engine. Apps AppApps Code Core Modules libuv … Node.js Operating System #BHUSA @BLACKHATEVENTS $ man node • A JavaScript runtime built on Chrome’s v8 engine. • Widely-used for deploying server-side programs and desktop apps. #BHUSA @BLACKHATEVENTS $ man node • A JavaScript runtime built on Chrome’s v8 engine. • Widely-used for deploying server-side programs and desktop apps. • Object sharing is a very popular communication method for Node.js web apps. Request parsing modules that convert input into objects. #BHUSA @BLACKHATEVENTS Object Sharing GET /update?age=23 Querystring-based Serialization Client-side JS {func: update, age: 23} JSON-based Serialization Node.js web #BHUSA @BLACKHATEVENTS What if we inject additional properties that are unexpected to the program? Hidden Property Abusing HPA leverages the widely-used data exchanging feature in Node.js (object sharing) to tamper or forge critical program states of Node.js applications. -
A GROOVY Way to Enhance Your SAS Life
Paper CT05 A GROOVY way to enhance your SAS life Karl Kennedy, GCE Solutions, Manchester, UK ABSTRACT PROC GROOVY is a relatively new (SAS® 9.3+) and little-known SAS procedure that can unleash the power of Apache's GROOVY language (Java™-syntax compatible object-oriented programming language) within your SAS environment. To display the power of PROC GROOVY two methods for producing a bookmarked PDF containing trial results (tables, figures, and listings) are described. The first method uses PROC GROOVY/Java while the second uses standard BASE SAS. The primary goal of this paper is to show that with minimal Java and PROC GROOVY knowledge the programming burden/complexity of the task can be greatly reduced, for example by removing the requirement to parse an RTF file. This is achieved by utilising Java's vast collection of Application Programming Interfaces (APIs). A secondary goal is to open the world of Java to SAS programmers. INTRODUCTION In Clinical Trial reporting it is often required to provide the analysis results (tables, figures, and listings (TFLs)) in one complete PDF document. In a previous role, a client made such a request at the end of the study and without any process in place to handle this request we had to investigate how to combine all the RTFs into one PDF document. Fortunately, an excellent paper “A SAS Macro Utility to Append SAS-Generated RTF Outputs and Create the Table of Contents” [1] describes how to append RTF tables and listings into one RTF document which could then be saved as a PDF file. -
Object Oriented Programing in Python
Object Oriented Programming in Python By Amarjit Singh Karanvir Singh *#%???$% •Contents Part 1 Object Oriented Programming Basics Basic Concepts of Object Oriented Programming Part 2 Object Oriented Programming in Python How to do Object Oriented Programming in Python Part 3 Design Patterns & Python How to implement design pattern in Python Part 4 More about Python More information about the language 2 Object Oriented Programming Concepts 3 •Object Oriented Programming Basics Programming Paradigms Before diving deep into the concept of Object Oriented • Modules, data structures and procedures that Programming, let’s talk a operate upon them little about all the Procedural programming paradigms which exist in this world. • Objects which encapsulate state and behavior and messages passed between theses objects Objectural • Functions and closures, recursion, lists, … Functional 4 •Object Oriented Programming Basics Programming Paradigms Python is multiparadigm programming language It allows the programmer to choose the paradigm that best suits the problem It allows the program to mix paradigms It allows the program to evolve switching paradigm if necessary 5 •Object Oriented Programming Basics What is an Object? A software item that contains variables and • dividing the code into a public interface, and a methods. private implementation of that interface Encapsulation Object Oriented Design focuses on :- • the ability to overload standard operators so that they have appropriate behavior based on their Polymorphism context • the ability to create subclasses that contain specializations of their parents Inheritance 6 •Object Oriented Programming Basics What is a Class? Dog Classes(in classic oo) define what is common for a whole class of objects, e.g.: “Snowy is a dog” can be translated to “The Snowy object is an instance of the dog class.” Define once how a dog works and then reuse it for all dogs.