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Deserialization Vulnerability by Abdelazim Mohammed(@Intx0x80)
Deserialization vulnerability By Abdelazim Mohammed(@intx0x80) Thanks to: Mazin Ahmed (@mazen160) Asim Jaweesh(@Jaw33sh) 1 | P a g e Table of Contents Serialization (marshaling): ............................................................................................................................ 4 Deserialization (unmarshaling): .................................................................................................................... 4 Programming language support serialization: ............................................................................................... 4 Risk for using serialization: .......................................................................................................................... 5 Serialization in Java ...................................................................................................................................... 6 Deserialization vulnerability in Java: ............................................................................................................ 6 Code flow work........................................................................................................................................... 11 Vulnerability Detection: .............................................................................................................................. 12 CVE: ........................................................................................................................................................... 17 Tools: ......................................................................................................................................................... -
Operator Overloading ______
Chapter 10: Operator Overloading _________________________________________________________________________________________________________ Consider the following C++ code snippet: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Here, we create a vector<string> of a certain size, then iterate over it concatenating “Now longer!” to each of the strings. Code like this is ubiquitous in C++, and initially does not appear all that exciting. However, let's take a closer look at how this code is structured. First, let's look at exactly what operations we're performing on the iterator: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; In this simple piece of code, we're comparing the iterator against myVector.end() using the != operator, incrementing the iterator with the ++ operator, and dereferencing the iterator with the * operator. At a high level, this doesn't seem all that out of the ordinary, since STL iterators are designed to look like regular pointers and these operators are all well-defined on pointers. But the key thing to notice is that STL iterators aren't pointers, they're objects, and !=, *, and ++ aren't normally defined on objects. We can't write code like ++myVector or *myMap = 137, so why can these operations be applied to vector<string>::iterator? Similarly, notice how we're concatenating the string “Now longer!” onto the end of the string: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Despite the fact that string is an object, somehow C++ “knows” what it means to apply += to strings. -
Property Mapping: a Simple Technique for Mobile Robot Programming
Property Mapping: a simple technique for mobile robot programming Illah R. Nourbakhsh The Robotics Institute, Carnegie Mellon University Pittsburgh, PA 15213 [email protected] Abstract In this paper we present robot observability as a The mobile robot programming problem is a software predictor for diagnostic transparency. Then, we present a engineering challenge that is not easily conquered using language-independent technique called property mapping contemporary software engineering best practices. We for constructing robot programs that are diagnostically propose robot observability as a measure of the diagnostic transparent and thereby achieve high degrees of transparency of a situated robot program, then describe reliability. property mapping as a simple, language-independent approach to implementing reliable robot programs by maximizing robot observability. Examples from real- The Robot Programming Problem world, working robots are given in Lisp and Java. A mobile robot is a situated automata, or a module that comprises one part of a closed system together with the Introduction environment. Fig. 1 shows the standard depiction of a robot, with its outputs labeled as actions and the outputs The recent availability of inexpensive, reliable robot of the environment in turn labeled as percepts. chassis (e.g. ActivMedia Pioneer, IS-Robotics Magellan, Nomad Scout) has broadened the accessibility of mobile robotics research. Because these robots consist of fixed E hardware out-of-the-box, this technology is shifting the actions A P percepts emphasis of mobile robot research from a joint hardware and software design process toward hardware-unaware R mobile robot programming. This is a software design problem, and yet software Figure 1: The standard view of an embedded robot engineering best practices are not very helpful. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Serializing C Intermediate Representations for Efficient And
Serializing C intermediate representations for efficient and portable parsing Jeffrey A. Meister1, Jeffrey S. Foster2,∗, and Michael Hicks2 1 Department of Computer Science and Engineering, University of California, San Diego, CA 92093, USA 2 Department of Computer Science, University of Maryland, College Park, MD 20742, USA SUMMARY C static analysis tools often use intermediate representations (IRs) that organize program data in a simple, well-structured manner. However, the C parsers that create IRs are slow, and because they are difficult to write, only a few implementations exist, limiting the languages in which a C static analysis can be written. To solve these problems, we investigate two language-independent, on-disk representations of C IRs: one using XML, and the other using an Internet standard binary encoding called XDR. We benchmark the parsing speeds of both options, finding the XML to be about a factor of two slower than parsing C and the XDR over six times faster. Furthermore, we show that the XML files are far too large at 19 times the size of C source code, while XDR is only 2.2 times the C size. We also demonstrate the portability of our XDR system by presenting a C source code querying tool in Ruby. Our solution and the insights we gained from building it will be useful to analysis authors and other clients of C IRs. We have made our software freely available for download at http://www.cs.umd.edu/projects/PL/scil/. key words: C, static analysis, intermediate representations, parsing, XML, XDR 1. Introduction There is significant interest in writing static analysis tools for C programs. -
C++ Properties -- a Library Solution
Document Number: SC22/WG21/N1615=04-0055 Date: 2004-04-09 Author: Lois Goldthwaite Email: [email protected] C++ Properties -- a Library Solution N1600 is a summary of the "property" language extension that is proposed for C++/CLI. I can't help feeling that this is an effort to impose an alien idiom on C++. There is too much of "the compiler will perform black magic behind your back" in it. There are too many ways in which the programmer must be aware that some [pseudo-]data members must be handled in different ways from [real] data members. The C++/CLI draft spec (N1608)says in 8.8.4 and 18.4 that "A property is a member that behaves as if it were a field." I think "behaves" is absolutely the wrong word to use here. A property is behavior that pretends to be state. From an OO design point of view, I think this is A Bad Idea. Behaviour should be visible; state should not. Further on, the document continues, "the X and Y properties can be read and written as though they were fields. In the example above, the properties are used to implement data hiding within the class itself." The subtle advantage of "hiding" a private data member by treating it as a public data member escapes me. Properties are just syntactic saccharine for getter and setter member functions for individual fields. C++ experts have spent years trying to educate people NOT to use public data, to use member functions instead, and now we propose to introduce something that looks just like public data? Do we really want to try to teach people that public fields are still bad, but properties are good, even though they look just the same from outside the class? Moreover, these public fields have side effects! There is a danger that too many novice programmers will prototype their designs using public fields, with the intent of changing them to properties later, if and when it proves necessary, and the general quality of code will suffer because of it. -
The Programmer's Guide to Apache Thrift MEAP
MEAP Edition Manning Early Access Program The Programmer’s Guide to Apache Thrift Version 5 Copyright 2013 Manning Publications For more information on this and other Manning titles go to www.manning.com ©Manning Publications Co. We welcome reader comments about anything in the manuscript - other than typos and other simple mistakes. These will be cleaned up during production of the book by copyeditors and proofreaders. http://www.manning-sandbox.com/forum.jspa?forumID=873 Licensed to Daniel Gavrila <[email protected]> Welcome Hello and welcome to the third MEAP update for The Programmer’s Guide to Apache Thrift. This update adds Chapter 7, Designing and Serializing User Defined Types. This latest chapter is the first of the application layer chapters in Part 2. Chapters 3, 4 and 5 cover transports, error handling and protocols respectively. These chapters describe the foundational elements of Apache Thrift. Chapter 6 describes Apache Thrift IDL in depth, introducing the tools which enable us to describe data types and services in IDL. Chapters 7 through 9 bring these concepts into action, covering the three key applications areas of Apache Thrift in turn: User Defined Types (UDTs), Services and Servers. Chapter 7 introduces Apache Thrift IDL UDTs and provides insight into the critical role played by interface evolution in quality type design. Using IDL to effectively describe cross language types greatly simplifies the transmission of common data structures over messaging systems and other generic communications interfaces. Chapter 7 demonstrates the process of serializing types for use with external interfaces, disk I/O and in combination with Apache Thrift transport layer compression. -
Implementation of a Serializer to Represent PHP Objects in the Extensible Markup Language Lidia N
World Academy of Science, Engineering and Technology International Journal of Computer and Information Engineering Vol:13, No:7, 2019 Implementation of a Serializer to Represent PHP Objects in the Extensible Markup Language Lidia N. Hernández-Piña, Carlos R. Jaimez-González context of data storage and transmission, serialization is the Abstract—Interoperability in distributed systems is an important process of rendering an object into a state that can be saved feature that refers to the communication of two applications written persistently into a storage medium, such as a file, database, or in different programming languages. This paper presents a serializer a stream to be transmitted through the network. De- and a de-serializer of PHP objects to and from XML, which is an serialization is the opposite process, which puts the serialized independent library written in the PHP programming language. The XML generated by this serializer is independent of the programming version of the object into a live object in memory" [1]. language, and can be used by other existing Web Objects in XML This paper presents a serializer and a de-serializer of PHP (WOX) serializers and de-serializers, which allow interoperability objects to XML, called PHP Web Objects in XML with other object-oriented programming languages. (PHPWOX) [2]. The XML generated by PHPWOX is independent of the programming language, and can be used by Keywords—Interoperability, PHP object serialization, PHP to other existing serializers and de-serializers WOX [3], which XML, web objects in XML, WOX. allow interoperability between applications written in PHP and applications written in the programming languages supported I. -
Property Conveyances As a Programming Language
Property Conveyances as a Programming Language Shrutarshi Basu∗ Nate Foster James Grimmelmann Harvard University Cornell University Cornell Law School & Cornell Tech Cambridge, MA, USA Ithaca, NY, USA New York, NY, USA [email protected] [email protected] [email protected] Abstract 1 Introduction Anglo-American law enables property owners to split up Many legal issues depend on vague, open-ended standards. rights among multiple entities by breaking their ownership For example, nuisance law prohibits “unreasonable” interfer- apart into future interests that may evolve over time. The con- ence with neighbors’ use of land. What counts as “unreason- veyances that owners use to transfer and subdivide property able” depends on an eight-factor balancing test, and many of rights follow rigid syntactic conventions and are governed the individual factors are themselves vague and open-ended, by an intricate body of interlocking doctrines that determine including “the social value that the law attaches to the pri- their legal eect. These doctrines have been codied, but mary purpose of the conduct;” and “the suitability of the only in informal and potentially ambiguous ways. particular use or enjoyment invaded to the character of the This paper presents preliminary work in developing a locality.” [American Law Institute 1979] A lawyer who wants formal model for expressing and analyzing property con- to know whether a client’s cement plant will be considered veyances. We develop a domain-specic language capable a nuisance will have to research numerous previous cases, of expressing a wide range of conveyances in a syntax ap- gather extensive facts about the plant and its neighbors, and proximating natural language. -
Dealing with Properties
Dealing with Properties Martin Fowler [email protected] lmost every object you create needs properties: some statement about the object. A person may have a height, a company may have a CEO, a flight may have a flight Anumber. There are a number of ways to model properties. In this article I will explore some of these ways and when you may want to use them. I’ve often seen patterns touch on this subject, but they usually only cover part of the picture. Here I want to cover the issue more broadly to give a better discussion of the options. The most common, and the simplest case is to use a Fixed Property, that is just declare the attribute on the class. In the vast majority of cases that is all you need to do. Fixed properties begin to fail when you have a large amount of them, or you need to change them frequently, possibly at run time. These forces lead you to the varieties of Dynamic Property. All dynamic properties have the quality of a parameterized attribute where to query a property you need to use a query method with a parameter. The simplest of these is the Flexible Dynamic Property where the parameter is just a string. This makes it easy to define and use properties, but is difficult to control. If you need that control you can use a Defined Dynamic Property where your parameters must be instances of some class. A further step of control allows you to strongly type your dynamic property with a Typed Dynamic Property. -
Darwin: Mac OS X's Core OS
ADC April 2001 3/8/01 1:57 PM Page 1 Apple Developer Connection Direct Darwin: Mac OS X’s Core OS eneath Mac OS X’s user-friendly and attractive user interface, Most of the reference documents can be Aqua, and the application frameworks (Classic, Carbon and found in the /Developer/Documentation/ BCocoa) is Darwin: Mac OS X’s core OS. Unseen by users, Kernel directory on any Mac OS X system Darwin provides a strong yet flexible foundation with features like with the Mac OS X Developer Tools package preemptive multitasking, protected memory and real-time support installed. that make Mac OS X a truly modern operating system. The focus of this article is to provide a brief overview of Components of Darwin Darwin and its components as well as give an introduction to Just like in the old Reese’s Peanut Butter developing kernel extensions—modules that extend Darwin’s Cups commercials (“You’ve got chocolate in functionality. For more in-depth information, you should read my peanut butter… No, you’ve got peanut butter on my choco- Inside Mac OS X: Kernel Environment which is available, along late!”), Darwin blends a mixture of mature industry standard com- with other documents referred to in this article, on the Apple ponents such as Mach and BSD with Apple-engineered components Developer Connection (ADC) web site in the Mac OS X to provide Mac OS X with a stable, reliable and extensible founda- Documentation section: tion. Darwin consists of five main components: Mach, I/O Kit, File http://developer.apple.com/techpubs/macosx/macosx.html System, Networking and BSD. -
Managing OS X with Configuration Profiles
Apple Technical White Paper Managing OS X with Configuration Profiles Apple Technical White Paper Managing OS X with Configuration Profiles OS X Lion v 10.7.3 1 Apple Technical White Paper Managing OS X with Configuration Profiles Table of Contents About Configuration Profiles .......................................................................................3 Creating Configuration Profiles ..................................................................................8 Deploying Configuration Profiles ...............................................................................13 Appendix A: Profile Reference .....................................................................................25 Appendix B: Service Port Reference ..........................................................................28 Appendix C: Example Profiles ......................................................................................29 2 Apple Technical White Paper Managing OS X with Configuration Profiles About Configuration Profiles Introduction On iOS devices, preferences and preconfigured settings are managed with Mobile Device Management (MDM) technologies and configuration profiles. Beginning with OS X Lion, Apple has brought the configuration profile and MDM technologies from iOS to OS X. Configuration profiles not only allow for the same preference policies to be deployed as the Managed Preferences system, but they also bring powerful new configuration options such as directory service binding, 802.1X configuration, and certificate