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92801bindex.qxd 5/14/08 2:06 PM Page 367 Index Note to the Reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized page numbers indicate illustrations. A animated obstacles, 242–245, 243–246 animators, 5 Absolute time setting, 72 Append Branch setting, 343 acceleration in Newtonian physics, 65–67 Apply Bone Heat Weights To Vertex Groups actions in BGE, 282–284, 283 option, 150 Active Ipo, 266 Approximate ambient option, 183, 183 Actor parameters, 289, 295–296, 296 Arbaro software, 348 actuators, 279–280, 280, 283, 283, 285, 289 arm branching in L-Systems, 330, 330 Add option for hair particles, 188–189 Armature Bones tab, 55 Add Driver option Armature modifier, 149–150 shape keys, 52 Armature tab, 54 springs, 57 367 armatures ■ Add New option ragdoll physics, 310–313, 311, 313, INDEX groups, 160 317–319, 318–321 materials, 41 rigid body simulation, 289, 290 nodes, 8 soft bodies, 110–111 particle systems, 61, 80, 88 springs, 54–57, 113, 115 textures, 11, 34, 43 T-shirt, 149–150 Add Shape Key option, 50 Array modifier Adhesion Weight setting, 352 shape keys, 50, 51, 53 Aero value, 111–112 soft bodies, 124, 124 Air Damp setting, 156 spring mesh modeling, 49 Alias Wavefront OBJ option, 347 Avoid constraint, 101, 103 Alpha setting AvVel constraint, 101 fire and smoke effects, 80, 82–86, 89, 93 axes hair texture, 173–175, 174 acceleration, 66 ivy, 356 ngPlant, 342 milk, 250 Axis visualization, 68, 69 stress-mapped textures, 135–136 transparency, 14–15 COPYRIGHTED MATERIAL Amb Occ tab, 183 B ambient
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