A Survey of Software Infrastructures and Frameworks for Ubiquitous Computing

Total Page:16

File Type:pdf, Size:1020Kb

A Survey of Software Infrastructures and Frameworks for Ubiquitous Computing Mobile Information Systems 1 (2005) 41–80 41 IOS Press A survey of software infrastructures and frameworks for ubiquitous computing Christoph Endresa, Andreas Butzb and Asa MacWilliamsc aGerman Research Center for Artificial Intelligence, DFKI GmbH, Germany E-mail: [email protected] bMunich University, Germany E-mail: butz@ifi.lmu.de cTechnical University of Munich, Germany E-mail: [email protected] Abstract. In this survey, we discuss 29 software infrastructures and frameworks which support the construction of distributed interactive systems. They range from small projects with one implemented prototype to large scale research efforts, and they come from the fields of Augmented Reality (AR), Intelligent Environments, and Distributed Mobile Systems. In their own way, they can all be used to implement various aspects of the ubiquitous computing vision as described by Mark Weiser [60]. This survey is meant as a starting point for new projects, in order to choose an existing infrastructure for reuse, or to get an overview before designing a new one. It tries to provide a systematic, relatively broad (and necessarily not very deep) overview, while pointing to relevant literature for in-depth study of the systems discussed. 1. Introduction With the widespread availability of mobile computing devices, such as PDAs and smart phones as well as pervasive networks, such as GSM or WLAN, our attitude towards computing is changing rapidly. Computers have moved from our basements to our desks over the last three decades and they will move on from there into many parts of our daily environments. They will be connected to each other and equipped with extended sensing capabilities, making them reactive to their context of use. Today’s mobile computing devices are only an intermediate stage in this evolution, but the vision of ubiquitous computing [60] has become realistic to the extent that big software companies and popular magazines start to talk about it, often coining their own terms, but basically describing similar ideas. Research has picked up on this topic about a decade earlier and today many groups spend considerable amounts of effort and funding on the investigation of various aspects of ubiquitous computing. Often the first step towards research in this field is choosing or establishing a hardware and/or software infrastructure with which prototype scenarios can be developed and tested. These infrastructures or frameworks usually provide the basis for building ubiquitous computing applications as distributed interactive systems. They provide abstractions for networking, sensors or data, as well as formalisms and models for the specification of such systems. Researchers new to ubiquitous computing will invariably have to catch up with a lot of this previous work in order to find out where others might already have solved aspects of their own research agenda. The purpose of this survey is to provide a starting point for this process and to enable researchers to quickly identify relevant work in their field which can then be studied in more detail. 1574-017X/05/$17.00 2005 – IOS Press and the authors. All rights reserved 42 C. Endres et al. / A survey of software infrastructures and frameworks for ubiquitous computing Fig. 1. A geographic map of the systems discussed in this survey. 2. Terminology and criteria for the survey For the sake of this survey we have decided to subsume the various terms used in this field under three broad areas, which reflect fundamentally different approaches to building ubiquitous computing environments. – Augmented Reality (AR) overlays a virtual layer to the physical environment and thereby makes computing power (mostly visually) appear in the environment although it is physically located elsewhere. This group also includes projects which are concerned with mixed reality. – Intelligent Environments (IE) embed sensors, actuators and/or processors into the environment and thereby achieve behavior which was previously impossible. Parts of the ubiquitous computing power therefore reside in the actual objects of the environment, while others are still located on backend systems. This family also subsumes the terms smart spaces, instrumented rooms, as well as embedded systems. – Distributed Mobile Systems (DMS) provide ubiquitous computing power by coordinating and integrating multiple mobile devices and distributing functionality across them. This family is closest to the original ubiquitous computing scenario and subsumes among others the term context-aware computing. We realize that this separation is a rather strong simplification. The 29 systems discussed in this survey span a wide spectrum, but we hope to provide a useful first classification within this vast landscape. Figure 1 presents a more subtle version of this classification, where borderline cases can be recognized as such and where close proximity also expresses relationships between systems. The placement of a system in the diagram roughly expresses its position between the three groups described above. The criteria we use to describe the systems are split into five major sections. They are: 1. Type and background C. Endres et al. / A survey of software infrastructures and frameworks for ubiquitous computing 43 Group/company: Research group or company from which the system originates. Time/manpower: Time period and manpower spent, as a measure for the effort that went into the system. Development focus: Focus for the development of the system, e.g., research or commercial. Research goals: Research goals for the group and the system, e.g., in terms of major scientific or design goals. Contact: Main contact person for the project, e.g., principal researcher and senior developer. Target environment: Specific application environment targeted by the system. 2. System description A very brief description of the system, partly in our own words, partly in terms used by the system’s authors, where appropriate. Interesting aspects: Aspects, which distinguish this system particularly from others. 3. Underlying technology Language: Programming language, in which the system is implemented or in which applications are written. Network protocol: Protocols used for communication between system components and/or devices. Supported platforms: Hard- or software platforms on which the infrastructure runs. Scalability: Scalability of the infrastructure, e.g., number of users, devices, covered area. Underlying paradigm: Basic programming paradigm or conceptual model of the system. 4. Components Types: Types of system components. Granularity: Granularity at which the system allows to build these components. Description: Component descriptions and interface definitions, as used by compilers and run-time component management systems; e.g., IDL, XML, C++ class hierarchy Instantiation: of components at run time, e.g., command line, application, infrastructure Configuration: of components, e.g., component description, command line, config tool Communication/lookup: Organization of the communication between and lookup of components, e.g., central, decentral or hybrid. 5. General information Accessibility: Public accessibility of the system’s source code, binaries, documentation, existence of discussion groups, etc. Level of abstraction: The level of abstraction at which a programmer has to specify applications. Modules and services: Predefined services or modules which are part of the infrastructure. Suitable for: Things for which the system is particularly well suitable. Key publications: These are often the first comprehensive publications about a system, but sometimes also the most recent and up-to-date papers. They are recommended as starting points for a detailed study of the system. We consciously refrained from giving project URLs, since all these projects can easily be found by typing their names into any contemporary web search engine, while URLs might in some cases already be outdated at the time of publication of this article. In order to provide a rough historical perspective, Fig. 2 gives a chronological time line of the project durations. Open ended lines mean that the projects are still active. The following three main sections of the paper provide a list of these systems under the criteria stated above. The sections are split according to the three families of systems mentioned before, and within each section, systems are ordered alphabetically in order to avoid any apparent judgment of importance or relevance. 44 C. Endres et al. / A survey of software infrastructures and frameworks for ubiquitous computing fluidum dynamite dart context fabric activecampus vrib qosdream nmm cooltown xweb pima dwarf aura arvika gaia metaglue nexus imagetclar artoolkit ubicom tinmith context toolkit sentient computing studierstube beach limbo coterie multiplatform parctab 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 Fig. 2. Time line of systems discussed in this survey. 3. Augmented reality systems This section contains infrastructures which are mainly used for implementing AR systems and proto- types. AR TOOLKIT is a publicly available library for marker recognition and camera-based tracking with a large user community. ARVIKA is a large research consortium who developed two infrastructures for their own purposes. DART wraps trackers and other AR functionality into a Macromedia DIRECTOR pro- gramming environment, while COTERIE provided tracker abstractions and distributed graphical objects in aMODULA-3 environment. DWARF provides a collection of reusable
Recommended publications
  • Iaconelli Riccardo Giulio
    Curriculum vitae INFORMAZIONI PERSONALI Iaconelli Riccardo Giulio Milano (Italia) Data di nascita 11/12/1990 | Nazionalità Italiana ESPERIENZA PROFESSIONALE 2017–alla data attuale Open Source Leadership Mentor Mozilla Foundation Mentore per il programma di Open Source Leadership, un programma di Mozilla Foundation per formare project manager che seguano la metodologia Open Source. 2016–alla data attuale Technical Speaker Mozilla Foundation Parte del team di Developer Relations per la divulgazione di tecnologie Open Source e Open Web 2015–alla data attuale Open Source Maintainer WikiToLearn Maintainer di WikiToLearn, un progetto Open Source per l'editing e la creazione collaborativa di libri di testo. 2004–alla data attuale Open Source Contributor e Maintainer KDE - Contributor per il progetto Plasma, il più importante desktop environment Open Source, e altre parti del progetto, sempre open source, come: KDEGames, kde-i18n-it, KDE-PIM, Raptor, packaging. - Maintainer dei seguenti Componenti Open Source: Akunambol, KDELibs (Plasma Packages), Amarok QML UI - Parte del team di marketing e di Comunicazione 2008–2017 Mentore Google (Summer of Code) Mentore, in diverse annate nel periodo 2008-2017, per diversi progetti Open Source (Ruqola, Plasma, ...). 2011–2012 Co-Founder & CTO Ispirata Co-Foundere CTO di Ispirata SRL, un'azienda di consulenza che offre soluzioni basate su software Open Source. 2005–2010 Vice Coordinatore Oxygen Project ISTRUZIONE E FORMAZIONE 2015–alla data attuale Laurea Magistrale in Fisica Università degli Studi di Milano-Bicocca,
    [Show full text]
  • Architectural Frameworks for Automated Content Adaptation to Mobile Devices Based on Open-Source Technologies
    Architectural Frameworks for Automated Content Adaptation to Mobile Devices Based on Open-Source Technologies Thesis submitted to the Faculty of Economics of the European University Viadrina (Frankfurt/Oder) in fulfillment of the requirements for the degree of Dr. rer. pol. Author: Bożena Jankowska First Advisor: Prof. Dr. Eberhard Stickel Second Advisor: Prof. Dr. Karl Kurbel Submitted: 03.11.2006 Thesis defense: 06.09.2007 Abstract The Web and enterprise information systems are gradually increasing their reach to a wide range of mobile devices. Although analysts hope for a breakthrough in the popularity of mobile solutions, field studies show that, except for Japan and South Korea, there is still a large gap between the technical capabilities of wireless devices/networks and the adoption of mobile services for business and private use. This paradox can be attributed to a high extent to low quality of existing mobile solutions and to their insufficient usability, represented particularly by two attributes: simplicity of use and content relevance. Additionally, network providers are afraid that mobile Internet could cannibalize their revenues from SMS and entertainment services and do not want to cooperate with service providers to improve the quality of services offered. Wireless applications depend on device-specific features such as input/output mechanisms, screen sizes, computing resources, and support for various multimedia formats and languages. This leads to the need for multi-source authoring - the creation of separate presentations for each device type or, at least, for each class of devices. Multi-source authoring is not a cost-efficient and feasible solution, especially for mobile services consisting of numerous pages.
    [Show full text]
  • KDE E.V. Quarterly Report 2008Q3/Q4
    Quarterly Report Q3/2008 & Q4/2008 solid accounting and valuable organizational skills month after month, year after year. As such, I am more than confident in his stepping into the President's chair. Cornelius will also benefit from the solid board members that have helped us build KDE e.V. over the past few years into what it has become. We should all be quite proud of what we have achieved Dear KDE e.V. member, within this organization. It has never been as robust, professional and effective. In the spirit of continuous When one is busy, time flies by quicker than one expects. improvement, I am equally sure we will be able to say the They say the same thing happens when you're having fun. same thing in five years time. When I look at the calendar and realize that we're already into the second month of 2009, I'm struck with just how I would also take this opportunity to ask each and every quickly 2008 melted away. It's safe to say that we were one of the members of our society to examine their own both hard at work and having fun in the process. involvement within KDE e.V. It operates smoothly only because we have members who step up and help get things Going forward, we have a series of very exciting programs done. We achieve things together that we can not achieve underway, probably not least of which is a new Individual alone. Supporting Members program. We also have the Gran Canaria Desktop Summit, which is an experiment in co- These activities range from the simple task of voting (and locating Akademy with GUADEC.
    [Show full text]
  • Glossary.Pdf
    2 Contents 1 Glossary 4 3 1 Glossary Technologies Akonadi The data storage access mechanism for all PIM (Personal Information Manager) data in KDE SC 4. One single storage and retrieval system allows efficiency and extensibility not possible under KDE 3, where each PIM component had its own system. Note that use of Akonadi does not change data storage formats (vcard, iCalendar, mbox, maildir etc.) - it just provides a new way of accessing and updating the data.</p><p> The main reasons for design and development of Akonadi are of technical nature, e.g. having a unique way to ac- cess PIM-data (contacts, calendars, emails..) from different applications (e.g. KMail, KWord etc.), thus eliminating the need to write similar code here and there.</p><p> Another goal is to de-couple GUI applications like KMail from the direct access to external resources like mail-servers - which was a major reason for bug-reports/wishes with regard to perfor- mance/responsiveness in the past.</p><p> More info:</p><p> <a href=https://community.kde.org/KDE_PIM/Akonadi target=_top>Akonadi for KDE’s PIM</a></p><p> <a href=https://en.wikipedia.org/wiki/Akonadi target=_top>Wikipedia: Akonadi</a></p><p> <a href=https://techbase.kde.org/KDE_PIM/Akonadi target=_top>Techbase - Akonadi</a> See Also "GUI". See Also "KDE". Applications Applications are based on the core libraries projects by the KDE community, currently KDE Frameworks and previously KDE Platform.</p><p> More info:</p><p> <a href=https://community.kde.org/Promo/Guidance/Branding/Quick_Guide/ target=_top>KDE Branding</a> See Also "Plasma".
    [Show full text]
  • Towards Left Duff S Mdbg Holt Winters Gai Incl Tax Drupal Fapi Icici
    jimportneoneo_clienterrorentitynotfoundrelatedtonoeneo_j_sdn neo_j_traversalcyperneo_jclientpy_neo_neo_jneo_jphpgraphesrelsjshelltraverserwritebatchtransactioneventhandlerbatchinsertereverymangraphenedbgraphdatabaseserviceneo_j_communityjconfigurationjserverstartnodenotintransactionexceptionrest_graphdbneographytransactionfailureexceptionrelationshipentityneo_j_ogmsdnwrappingneoserverbootstrappergraphrepositoryneo_j_graphdbnodeentityembeddedgraphdatabaseneo_jtemplate neo_j_spatialcypher_neo_jneo_j_cyphercypher_querynoe_jcypherneo_jrestclientpy_neoallshortestpathscypher_querieslinkuriousneoclipseexecutionresultbatch_importerwebadmingraphdatabasetimetreegraphawarerelatedtoviacypherqueryrecorelationshiptypespringrestgraphdatabaseflockdbneomodelneo_j_rbshortpathpersistable withindistancegraphdbneo_jneo_j_webadminmiddle_ground_betweenanormcypher materialised handaling hinted finds_nothingbulbsbulbflowrexprorexster cayleygremlintitandborient_dbaurelius tinkerpoptitan_cassandratitan_graph_dbtitan_graphorientdbtitan rexter enough_ram arangotinkerpop_gremlinpyorientlinkset arangodb_graphfoxxodocumentarangodborientjssails_orientdborientgraphexectedbaasbox spark_javarddrddsunpersist asigned aql fetchplanoriento bsonobjectpyspark_rddrddmatrixfactorizationmodelresultiterablemlibpushdownlineage transforamtionspark_rddpairrddreducebykeymappartitionstakeorderedrowmatrixpair_rddblockmanagerlinearregressionwithsgddstreamsencouter fieldtypes spark_dataframejavarddgroupbykeyorg_apache_spark_rddlabeledpointdatabricksaggregatebykeyjavasparkcontextsaveastextfilejavapairdstreamcombinebykeysparkcontext_textfilejavadstreammappartitionswithindexupdatestatebykeyreducebykeyandwindowrepartitioning
    [Show full text]
  • Special Topics in Graphic Design: Open Source Design Spring 2018
    Special Topics in Graphic Design: Open Source Design Spring 2018 Syllabus 2 Reading 1 7 The GNU Manifesto Open Source Design Manifesto Open Source Design is now Open Design On Being a Unicorn: The Case for User-Involvement in F/LOSS Designing Open Source This is the First Day of my Life The Problem With Open Source Design Reading 2 17 The Cathedral and the Bazaar Reading 3 36 Autoprogettazione? Designer as Author Utopia is No Place Reading 4 47 Counterculture & Anti-Design: Postmodern Appropriations of Utopia The Global Style: Modernist Typography after Postmodernism Beyond the New: A Search For Ideals In Design The Whole Earth Catalog Reading 5 58 Vernacular: How Buildings Learn from Each Other Hacking Clothing: An Interview with Susan Spencer Friendlier Forks Specimen Reading 6 82 Awkward Gestures In Defense of the Cultural Commons Open Source as Culture/Culture as Open Source In Practice: RestructWeb Reading 7 91 Giving Things Away is Hard Work: Three Creative Commons Case Studies An Authentic Commons is not a Temporary Affair Oxygen’s Project Coordinator Nuno Pinheiro Interview Making the Switch Reading 8 103 Indigenous Domain: Pilgrims, Permaculture, and Perl 1 Special Topics in Graphic Design: Open Source Design GD 399.01 abandon whatever methods we have covered. I do Fridays not aim to proselytize. My main desire for you is 9:00am–3:00pm not to replicate my ideas and practices and beliefs, 3 Credits but come up with your own methodologies and BR206 systems and aesthetics that make sense based on your thoughts or understanding. Everything I will Kristian Bjørnard present is in the service of you coming up with [email protected] your own philosophy of Free/Libre/Open Source 507-301-8402 design and your own methodologies for your design practice.
    [Show full text]
  • Third Quarterly Report of 2011
    3RD QUARTER 2011 ISSUE 19 d e s i g n e r 2011 developers s DESKTOP CONTENTS free users Welcome Message SUMMIT Page 2. software T Why and How KDE R Rocks at Mentoring This past year, KDE sent 150 people through their formal O mentoring program, helping them to become better software P developers and open source contributors. In this interview, E Lydia Pintscher explains how and why. Page 3. R Community Activites KDE e.V. sponsors developer Y sprints, meetings, and activities all over the world. T I In this edition of the report, we hear about KDE at the 2011 Desktop Summit, the N Plasma Active Meeting, the KDE Telepathy Sprint, the Calligra Mini-Sprint, and KDE e.V. U General Assembly. Pages 4-14. Systems Admin Report M Technical overview of the year. Page 15. M Financials Financial reports for the fiscal O year and for Quarter 3, 2011. C Attendees at the 2011 Berlin Desktop Summit. Izabel (upper left), Elizabeth (lower left), Ivan E (upper right), and Kimmo (lower right, photos taken by Claudio Saavedra). D K Developers WELCOME MESSAGE The Desktop Summit is 2011's third quarter brought the KDE community one of the largest together for its yearly flagship event. Similar to software gatherings 2009, when Gran Canaria hosted the first ever anywhere. Hundreds of Desktop Summit, KDE gathered again with its peers software developers from from the GNOME camp for the Desktop Summit. In dozens of projects came 2009, KDE and GNOME held separate, but co- to work with colleagues located events.
    [Show full text]
  • Trainingguide
    TrainingGuide www.kdab.com January 2018 About KDAB: The original Qt services company and the leading Qt contributor. Successfully delivering hundreds of C++, OpenGL and Qt projects. Thousands of developers trained since 1999. German office French office UK office Swedish office US office +49 (0)30 5213 254 70 +33 (0)4 90 84 08 53 +44 (0)1625 809908 +46 (0)563 540090 +1.866.777.5322 [email protected] [email protected] [email protected] [email protected] [email protected] Welcome to TOC Dear Reader, A word about training with KDAB I remember the very first Qt training I did more than Most of our scheduled trainings these days are 3 15 years ago, back then the training material was an days long. Sometimes we offer longer ones on-site for amazing 300 pages long. I had to prepare for it in specific project needs and occasionally we offer one less than a week. Since then our training offering has day trainings at special events like Qt World Summit. grown quite a bit. In 2017 we added seven brand new One thing is different at these events, though: class trainings including Qt 3D, Usability, Qt Automotive, size. In our regular scheduled training we never sell C++ and Advanced Modern OpenGL, so our slides more than at most 12 seats, and in onsite trainings have gone way beyond the 3500 mark. We still offer a we urge the customer not to put more people into diverse range of others from Advanced C++ to CMake the class than that.
    [Show full text]
  • Frugalware 2.0-115736-Gcfe0836 (Rigel) Documentation I
    Frugalware 2.0-115736-gcfe0836 (Rigel) Documentation i Frugalware 2.0-115736-gcfe0836 (Rigel) Documentation Frugalware 2.0-115736-gcfe0836 (Rigel) Documentation ii Contents 1 Introduction 1 1.1 Things that you should really read..........................................1 1.2 Running console commands.............................................1 2 About Frugalware 2 2.1 Short..........................................................2 2.2 Long..........................................................2 3 Quick reference 4 3.1 Informations......................................................4 3.2 Features........................................................4 4 Installation 4 4.1 Hardware requirements................................................4 4.1.1 i686......................................................4 4.1.2 x86_64....................................................4 4.1.3 arm......................................................5 4.2 Choosing installation flavor..............................................5 4.2.1 Installing from CD..............................................5 4.2.2 Installing from DVD.............................................5 4.2.3 USB isohybrid image.............................................5 4.2.4 TFTP image.................................................6 4.2.5 Fwbootstrap (self-contained chroot).....................................6 4.2.6 A manual bootstrap..............................................6 4.3 Obtaining a source media...............................................7 4.4 Using packages
    [Show full text]
  • How to Create a Plasmoid
    Introducing KDE4 and Plasma Setting Up a Build Environment Building a Simple Plasmoid How To Create a Plasmoid Gopala And Tejas May 2nd 2009 Gopala And Tejas | How To Create a Plasmoid 1/18 Introducing KDE4 and Plasma Setting Up a Build Environment Building a Simple Plasmoid Outline 1 Introducing KDE4 and Plasma 2 Setting Up a Build Environment 3 Building a Simple Plasmoid Gopala And Tejas | How To Create a Plasmoid 2/18 Introducing KDE4 and Plasma Setting Up a Build Environment Building a Simple Plasmoid Outline 1 Introducing KDE4 and Plasma The Pillars of KDE4 What is Plasma? Some Important Plasma Concepts Plasma Bindings, not just C++ 2 Setting Up a Build Environment 3 Building a Simple Plasmoid Gopala And Tejas | How To Create a Plasmoid 3/18 Introducing KDE4 and Plasma Setting Up a Build Environment Building a Simple Plasmoid The Pillars of KDE4 Gopala And Tejas | How To Create a Plasmoid 4/18 Introducing KDE4 and Plasma Setting Up a Build Environment Building a Simple Plasmoid What is Plasma? Plasma Features Replace Kicker, KDesktop shell, and SuperKaramba Resolution Independant interface for KDE Desktop Supports Native, Google Gadgets, SuperKaramba, QEdje, Mac OS X Dashboard and Web Widgets Hundreds of plasmoids for every imaginable need Lots of Eyecandy as well The Golden Cashew :P Gopala And Tejas | How To Create a Plasmoid 5/18 Introducing KDE4 and Plasma Setting Up a Build Environment Building a Simple Plasmoid Some Important Plasma Concepts Plasma Principles Separate Data Engines and Visualizations Extensive use of SVG Plasmoids
    [Show full text]
  • KDAB Training Guide 2020
    2020 TrainingGuide www.kdab.com Welcome Dear Reader, A word about training with KDAB KDAB is now 20 years old and was founded in 1999 by • Always enthusiastic. Our trainers are enthusiastic Matthias Kalle Dalheimer. One of the key elements about both giving training classes and the topics of Kalle’s original vision for KDAB was to create a being taught. It’s a safe bet you will find the trainer vibrant knowledge community for talented top-notch eagerly discussing corner cases with students af- professionals working together across borders and ter a class, and if you check out KDAB blogs, you’ll continents to develop sophisticated software solutions often find them posting new material there too. – ahead of the industry. • Always focused. The courses we teach are KDAB is the recognized leader in Qt training. We have focused on delivering. Firstly, we adapt to suit honed our offering over more than 15 years, specifi- each class, modifying class curriculum on the fly cally focusing on core engineering competencies like to educate and challenge everyone in the room. C++, OpenGL, platform creation, and UX design in the Secondly, we narrow in on frequent problems embedded space as well as automotive. and common misunderstandings to address real-world trouble spots. And finally, we do our best to include content tailored to our students’ These are some of the principles that drive KDAB particular goals. training success: • Always small classes. In our regular scheduled • Always engineers. We use active engineers who training we never sell more than 12 seats, and in love teaching, not just dedicated trainers.
    [Show full text]
  • D6c Development Support Design
    IST Amigo Project Deliverable D2.2 State of the art analysis including assessment of system architectures for ambient intelligence Public IST-004182 Amigo Project Number : IST-004182 Project Title : Amigo Deliverable Type : Public Deliverable Number : D2.2 Title of Deliverable : State of the art analysis including assessment of system architectures for ambient intelligence Nature of Deliverable : Public Internal Document Number : Amigo_D2.2_WP2_final.doc Contractual Delivery Date : 28 February 2005 Actual Delivery Date : 11 April 2005 Contributing WPs : WP2 Author(s) : France Telecom: Fano Ramparany, Jérôme Pierson, Thibaud Flury, Gilles Privat, Anne Gérodolle Ikerlan: Herrasti Natividad Inria: Frédéric Le Mouël, Laurent Réveillère, Nikolaoas Georgantas, Sonia Ben Mokhtar, Ferda Tartanoglu, Valérie Issarny, Christophe Cerisara. Knowledge: Basilis Kladis Microsoft: Mark Gilbert, Ron Mevissen Philips: Bram van der Wal, Harmke de Groot, Michael van Hartskamp, Peter van der Stok Stichting Telematica Instituut: Henk Eertink, Remco Poortinga, Tom Broens Telefonica: Sara Carro Martinez, Javier Arribas, José María Miranda Fraunhofer IMS: Gerd vom Bögel VTT: Päivi Kallio, Jiehan Zhou, Julia Kantorovitch Abstract This report presents state-of-the-art system architectures that serve as technological building blocks and background technologies for the Amigo system, which aims to enable ambient intelligence in the networked home environment. The Amigo project specifically aims to solve the main technological issues that endanger the usability of a networked home system in which traditionally separated domains (i.e., home automation, personal computing, consumer electronics and mobile communications) need to be effectively merged. The Amigo project then investigates solutions for the seamless integration and improvement of services from the four domains, offering home users easy, intelligent and meaningful interfaces and services.
    [Show full text]