Tulrak Gar-Hurk
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Tulrak Gar-Hurk CR 10 Male Half-Orc Rogue 3 / Fighter 7 NE Medium humanoid Init +2; Senses darkvision 60 ft., Spot +6, Listen +6 Languages Common AC 21, touch 13, flat-footed 19; Dodge hp 96 (10 HD) Resists Protection from Fire (120 hp) SR 25 Immune fear, poison Defense Gear ring of counterspells (dispel magic) Fort +9, Ref +7, Will +6; evasion; trap sense +1 Spd 30 ft., air walk upward 15 ft., Tumble +7 Melee +3 Greatsword +22 (2d6+17/17-20) or +3 Greatsword +22/+17 (2d6+17/17-20) Base Atk +9, Grp +17 Atk Option Power Attack, Cleave, Blind Fight Special Atks Sneak Attack +2d6 Combat Gear potion of cure serious wounds Imbued Spells (CL 13th) 2nd --- cure moderate wounds 1st --- cure light wounds, shield of faith Abilities Str 26, Dex 14, Con 17, Int 10, Wis 10, Cha 6 Feats Blind Fight, Cleave, Dodge, Power Attack, Improved Critical (Greatsword), Iron Will, Weapon Focus (Greatsword), Weapon Specialization (Greatsword) Skills Appraise +6, Balance +3, Climb +20, Hide +7, Jump +22, Listen +6, Move Silently +7, Spot +6, Tumble +7 Possesions +1 Chain Shirt, +1 Greatsword, gauntlets of ogre power, ring of protection +1, amulet of natural armor +1, ring of counterspells (dispel magic), potion of cure serious wounds, 250gp Spells from Ike Iverson (benefits are included above) air walk, greater magic weapon, heroes’ feast, imbue with spell ability, magic vestment, mass bear’s endurance, mass bull’s strength, protection from energy (fire), spell resistance, status