Ultimate in 9 Simple Rules
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U l t i m a t e F r i s b e e R u l e s 2 0 1 6 1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep. The perimeter lines are out of bounds. 2. Initiate Play: To start the game, and after each point, both teams line up on the front of their respective end zone line. The defense throws ("pulls") the Frisbee to the offense. A regulation game has seven players per team.
3. Scoring: Each time the offense completes a pass in the defense's end zone, a goal is scored and the team is awarded one point. The receiver must have two feet in the end zone when the catch is made. After a goal is scored, the teams switch their direction of attack (scoring team stays, non-scoring team walks) and the team that scored “pulls” to the opposing team. If the Frisbee hits the ground before it is touched, the receiving team gains possession of the Frisbee where it landed. If the Frisbee goes out of bounds on the pull, the Frisbee is thrown back into play nearest to where it crossed the out-of-bounds line.
4. Movement of the Frisbee: The Frisbee may be advanced in any direction. Players may not run with the Frisbee. The person with the Frisbee ("thrower") has ten seconds to throw the Frisbee. The defender guarding the thrower ("marker") counts out the stall count. The Frisbee must be thrown, it cannot be handed to another player. After catching a pass, the receiver may take only the fewest number of steps required to come to a stop and establish a pivot foot. If offensive and defensive players catch the disc simultaneously, the offense retains possession.
5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the Frisbee and becomes the offense.
6. Non-contact: No physical contact is allowed between players. Only one player may guard the thrower at any one time; that player is the “marker.” There must be at least one Frisbee length between the thrower and the marker at all times. The marker cannot position his/her arms in such a manner as to restrict the thrower from pivoting. 7. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. 8. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
9. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. Official Ultimate Field Total: 120x40 yards End End Zone Zone 25 x 40 25 x 40 yards yards Playing Field 70x 40 yards