Von Playerunknown's Battlegrounds Bis Project CARS 2: Prominente Spiele-Entwickler Halten Public Keynotes Auf Der Gamescom

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Von Playerunknown's Battlegrounds Bis Project CARS 2: Prominente Spiele-Entwickler Halten Public Keynotes Auf Der Gamescom Pressemitteilung Nr. 23/ August 2017, Köln #gamescom2017 Von Playerunknown's Battlegrounds bis Project CARS 2: Prominente Spiele-Entwickler halten Public Keynotes auf der gamescom • Die Macher von Playerunknown's Battlegrounds, Project CARS 2 sowie der gamescom Ultima-Serie sprechen auf öffentlichen Keynotes vor gamescom- 22.08.–26.08.2017 Besuchern www.gamescom.de Die Besucher der gamescom und devcom können sich in diesem Jahr auf ein Ihr Kontakt bei Rückfragen: besonderes Highlight freuen: Bei den Public Keynotes sprechen einige der Kathrin Münker bekanntesten Spiele-Entwickler. Das Besondere: Die Public Keynotes können Telefon nicht nur von Besuchern des Entwickler-Events devcom besucht werden, +49 221 821-2528 sondern von allen gamescom-Besuchern – und zwar kostenlos. Jedes gamescom- Telefax Ticket, Privat- und Fachbesucher sowie Presse, berechtigt zum Eintritt. +49 221 821-3544 Allerdings ist Eile geboten: Da die Plätze in den Sälen begrenzt sind, sollte jeder E-Mail früh zu erscheinen, der unbedingt die folgende Spiele-Entwickler selber live [email protected] erleben möchte: Koelnmesse GmbH Messeplatz 1 Brendan Greene alias PlayerUnknown: My journey – from modder to creative 50679 Köln director of Playerunknown’s Battleground Postfach 21 07 60 50532 Köln Greene ist Creative Director eines der derzeit beliebtesten PC-Spiele überhaupt: Deutschland Playerunknown's Battlegrounds („PUBG“) von Bluehole. PUBG, obwohl noch im Telefon +49 221 821-0 Telefax +49 221 821-2574 „Early Access“, also nur als Vorabversion erhältlich, hat sich bereits knapp sieben [email protected] Millionen Mal verkauft und ist auf dem besten Weg, ein Phänomen zu werden: Auf www.koelnmesse.de der Streaming-Plattform Twitch liegt es, ebenso wie auf Steam, bereits in der Top 3 der meistgespielten Spiele. Geschäftsführung: Gerald Böse (Vorsitzender) Katharina C. Hamma Termin: Mittwoch, 23.8.2017, 13:00. Ort: CCO: Kongresshalle Herbert Marner Richard Allen Garriott de Cayeux: The golden age of games is NOW – how to rise Vorsitzende des Aufsichtsrats to the occasion Oberbürgermeisterin Henriette Reker Garriott ist eine Legende der Spielebranche, bereits im 1979 brachte er sein erstes Sitz der Gesellschaft und Spiel heraus. In der Folge gründete er die Firma Origin und verantwortete die Gerichtsstand: Köln millionenfach verkaufte Rollenspielserie Ultima. 2008 flog er als sechster Amtsgericht Köln, HRB 952 Weltraumtourist überhaupt mit einer Sojus-Mission zur internationalen Raumstation ISS. Derzeit arbeitet er, gemeinsam mit dem deutschen Publisher Travian, am spirituellen Utlima-Nachfolger Shroud of the Avatar. Termin: Mittwoch, 23.8., 15:00. Ort: CCO: Kongresshalle Andy Tudor, Nicolas Hamilton, Peter Smits: Project CARS 2 - Built By Drivers Seite 2/4 Andy Tudor, Creative Director der Slightly Mad Studios, und Nicolas Hamilton, Rennfahrer und Bruder des Formel-1-Champions Lewis Hamilton, sprechen über die Entwicklung des Rennspiels Project CARS 2 und darüber, wie der Titel von einer Community von Rennspielfans gemeinsam mit echten Fahrern entwickelt wird. Die Session enthält Live-Gameplay des Spiels und wird moderiert vom deutschen Star- YouTuber Peter Smits („Pietsmiet“). Termin: Donnerstag, 24.8., 16:00. Ort: CCO: Kongresshalle Ergänzend zu den öffentlichen Keynotes gibt es Business Keynotes, die ausschließlich Besuchern der devcom sowie den Besuchern des Business Centers der gamescom zugänglich sind. Hier sprechen: Tim Sweeney, Epic Games, über VR, AR und die Entstehung des Metaversums. Termin: Dienstag, 22.8., 11:00 Bob Slinn, Facebook. Termin: Dienstag, 22.8., 15:00 Chris Charla, (ID@xbox). Termin: Mittwoch, 23.8., 11:00 Robby Yung, Animoca Brands, über Branded Entertainment und aktuelle Trends in der Zielgruppe Kids. Termin: Donnerstag, 24.8., 11:00 Das komplette Programm ist hier einsehbar: https://devcom2017.sched.com Über devcom Das neue Spieleindustrieforum devcom findet in diesem Sommer erstmals als Begleitveranstaltung zur gamescom statt. Vom 20. bis 24. August (Sonntag bis Donnerstag) bietet die devcom ein vielfältiges Programm, darunter insbesondere die devcom developer conference, die devcom summits und den neuen Networking- Bereich, die devcom developer lounge. Es zählen auch Workshops, Summits, Master Classes und Matchmaking zum umfangreichen Angebot: • devcom master classes: hochklassige Workshops für bis zu 40 Teilnehmer mit internationalen Sprechern in der devcom developer lounge • devcom tutorials: bis zu vier praktische Tutorials zum Einsatz aktueller Technik, Engines oder Markting-Methoden in der devcom developer lounge • devcom summits: drei fokussierte Summits mit den Schwerpunkten Mobile Gaming und Innovation, VR/AR/MR und Influencer Marketing. Hinzu kommen die offiziellen Keynotes der gamescom von Dienstag bis Donnerstag. Abgerundet wird das exklusive Programm mit der Indie-Konferenz RESPAWN. Die devcom bietet mit ihren Talks, Workshops, Tutorials und Keynotes für alle Seite Akteure der Games-Branche das passende Event, vom Game-Design-Studenten über 3/4 Young Professionals bis hin zu Senior Entwicklern und Managern auf Geschäftsführungsebene. Weitere Informationen zur devcom und ihren einzelnen Events und Konferenzen gibt es unter: devcom.global Die vollständige Liste aller Partner und Sponsoren der devcom: InnoGames, Amazon Appstore, Blue Byte, GAMEVIL, Amazon Alexa, balancr, CRYENGINE, Gameforge, Games Academy, Games Bavaria, GEM powered by celtx, GIANTS Software, iSpreadNews, Remedy, SAE Institute. Medienpartner sind Gamesbusiness.de, Gamesindustry.biz, Making Games und Venturebeat. Kanada ist offizielles Partnerland der gamescom und in dieser Funktion auch durch die Präsentation eines Panels mit kanadischen Entwicklern präsent. Die breite internationale Ausrichtung des Programms wird unterstrichen durch die weitreichenden Partnerschaften mit Konferenzen, dem Global Mobile Game Congress, (China), der Nordic Game (Schweden), der Games Industry Conference (Polen) sowie der Reboot Develop (Kroatien). Koelnmesse – Global Competence in Digital Media, Entertainment and Mobility: Die Koelnmesse ist international führend in der Durchführung von Messen in den Branchen Digital Media, Entertainment und Mobility. Messen wie die photokina, dmexco, gamescom, INTERMOT und THE TIRE COLOGNE sind als weltweite Leitmessen etabliert und werden durch Zukunftsformate wie DIGILITY erweitert. Die Koelnmesse veranstaltet nicht nur in Köln, sondern rund um die Welt auch in anderen Wachstumsmärkten, z. B. in China, Singapur und Thailand Messen in diesen Bereichen - mit unterschiedlichen Schwerpunkten und Inhalten. Diese globalen Aktivitäten bieten den Kunden der Koelnmesse maßgeschneiderte Events in unterschiedlichen Märkten, die ein nachhaltiges und internationales Business garantieren. Die nächsten Veranstaltungen: dmexco, Köln, Deutschland, 13.-14.09.2017 SIGGRAPH Asia, Bangkok, Thailand, 28.- 30.11.2017 Business Forum Imaging Cologne, Köln, Deutschland, 28.02. – 01.03.2018 Anmerkung für die Redaktion: Fotomaterial der gamescom finden Sie in unserer Bilddatenbank im Internet unter www.gamescom.de im Bereich „Presse“. Presseinformationen finden Sie unter www.gamescom.de/Presseinformation Bei Abdruck Belegexemplar erbeten. Seite 4/4 gamescom bei Facebook: https://www.facebook.com/gamescom.cologne gamescom bei twitter www.twitter.com/gamescom Ihr Kontakt bei Rückfragen: Kathrin Münker Kommunikationsmanagerin Koelnmesse GmbH Messeplatz 1 50679 Köln Deutschland Telefon: +49 221 821-2528 Telefax: +49 221 821-3544 [email protected] www.koelnmesse.de .
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