Day One: Team Formation, Orientation, and Staff Exhibit
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DAY 2 7:00 AM Breakfast & patrol self assessment, quick-peppy song Dan 8:00 AM Gilwell Field Assembly SPL 8:30 AM Troop Meeting SPL 10:15 AM Break 10:30 AM Leveraging Diversity Thru Inclusiveness (Troop Presentation)HCDavis 11:00 AM Stages of Team Development (Troop Presentation) Bob & Joe 11:50 AM Break SPL 12:00 PM Lunch (+ Grace) Aux Staff 12:00 PM Patrol Leaders' Council Meeting SPL ++ 12:00 PM Patrol Chaplain Aides Meeting Lloyd 1:10 PM Photos (Break built in, as needed) Bennie 2:00 PM Communication (Patrol Presentation) TGs 3:00 PM Project Planning (Troop Presentation) Jim Stallings 3:30 PM Rocket Competition (Inter-Patrol Activity) (Break built in, as needed)J Turner 4:50 PM Rocket Project reflection TGs 5:00 PM Patrol Meeting TGs 6:00 PM Dinner (and Mass at Welcome Center) 7:00 PM Wood Badge Game Show (Troop Activity) Turner, Dunn, Saunder 8:00 PM Game of Life (Troop Activity) BEggleston, CBritt 8:50 PM Debrief BEggleston, CBritt 9:30 PM Cracker Barrel QM Staff 10:00 PM Staff Meeting SM 084d405abcc70c695539a00c049ff237.docx -WB2013-5x8 jkm upd 2013 02 25 1 Breakfast: • Gilwell Gazettes, Stop/Start/Continue, • Question: Is our patrol the Program patrol? Service patrol?
Day Two: Gilwell 8am sharp • TG stand with patrol; PL will do “patrol report”
Gilwell Field Assembly SPL Troop Guides - Stand with Patrol on the Field, Explain to the Patrol Leaders the Report Out Process Welcome SPL Flags Stored in Admin Building on Front Counter Invocation Lloyd Raise Colors and Serapis historic flag Buffalo Not Antelope "Columbia, the Gem of the Ocean" Page 6 of the SongBook Patrol Leader Induction SM/SPL Program and Service Patrol Transfer SPL Program: Antelope; Service: Bear Presentation of Staff Flag SPL, SMs Weather Rock Joe Announcements SPL Adjourn
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 2 Patrol Leader Oath “I promise to do my best to be worthy of the office of patrol leader, for the sake of the Scouts in my patrol and my troop, and in the World Fellowship of Scouting.”
(No SM minute on Gilwell Field (will be done at end of Troop Meeting))
Troop dismissed and immediately goes to: (Pre-Troop Meeting Opening Game Zulu Toss Game 8:30) After Game, Gather In Gilwell Hall and Sing - SPL starts Back to Gilwell (8:50--
Troop Meeting (08:50 – 10:15) 084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 3 - Next page
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 4 DAY TWO TROOP MEETING PLAN TOTAL ACTIVITY DESCRIPTION RUN BY TIME TIME CLOCK PREOPENING Zulu Toss Game Patrol Leaders 20 min 20 min 8:30 AM 20 minutes Opening Ceremony Back to Gilwell SPL 5 min 25 min 8:50 AM Scout Oath and 5 minutes Law Program Patrol 5 min 30 min 8:55 AM Skills Instruction Backpacking Stoves Troop Guides 15 min 45 min 9:00 AM 15 minutes What Are You Patrol Meetings Most Troop Guides 20 min 65 min 9:15 AM 20 minutes Afraid Of? Interpatrol Activity Front End 25 minutes Alignment Troop Guides 25 min 90 min 9:35 AM 10 minutes Debrief 10 min 100 min 10:00 AM Scoutmaster's Closing Minute Scoutmaster 5 min 105 min 10:10 AM 5 minutes Total 105 minutes 10:15 AM
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 5 SM Minute:
I went fishing not too long ago and was doing pretty well. Night crawlers and crickets seemed to be the bait of choice that day. Right after lunch, I ran out of bait so I decided to use some ham and cheese left over from my sandwich. Much to my dismay, the fish did not think much of my ham and cheese and quit biting.
Sitting there somewhat bored, I thought of something Baden-Powell said years ago. “Teaching Scouts is like fishing. If you want to keep them interested, you have to give them what they want; not what you want” Are you using the right bait in your units?
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 6 Alternate SM Minute
In 1910, the founder of Scouting, Baden-Powell, said this:
“Abler men than I, I suppose, can keep their boys busy and progressing in knowledge without working on any special system; I confess that I cannot. The only way by which, personally, I can effect anything is by laying down definite programmes beforehand and working with them.
“It is scarcely exaggeration to say that the results obtained by a systematic plan of work have four times the value of those where arrangements have been haphazard. It is good for their character to teach boys also to plan their work beforehand; and, knowing what they are aiming for, they become twice as keen.”
I guess another way to look at what Baden-Powell was telling us is,
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 7 “There’s no substitute for a good plan.”
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 8 Inter-patrol Activity – Front End Alignment 9:35-25 min 1. The object of the game is to score as many points as possible while staying within the rules. At the end of the game, the patrol with the most points wins. 2. The challenge is to stand somewhere on the marked tape and successfully toss pieces of candy into the container. The piece must come to rest in the container (a HIT). If the piece misses the container or bounces out, it is a MISS and no points are scored. 3. One point is scored for each HIT. 4. Distance bonus points are possible with each HIT. One bonus point is awarded for each foot of distance the player stands from the container while scoring a HIT.
No distance bonus points are awarded for a MISS. 5. Each player gets three pieces of candy. 6. One practice round is allowed before scoring begins. Each player is allowed three practice tosses in the practice round. (Points will be deducted if they practice beyond the rules.)
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 9 7. Once scoring begins, each player may toss each piece of candy one time—a total of three tosses per participant. 8. Your TG does the scoring. The observer will remain silent throughout the game and will not reveal your score until the game is over. 9. The patrol leader is in charge at all times. 10. The patrol must complete the practice round and scoring round in no more than 10 minutes.
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 10 PLC 12:00 until 1:00 1. Welcome 2. Introductions 3. Announcements 4. Patrol leader reports on patrol progress • Morale and productivity – How are we doing? • Patrol Exhibits – Topic Approval • Totems approved 5. Assessment of the Day Two troop meeting 6. Agenda and assignments for the Day Three troop meeting 7. Distribution of patrol leaders’ copies Day Three course schedule 8. Review of the assignments for program patrol and service patrol 9. Assign the organization of the participants troop campfire 10. Summarize the important points of the meeting and review assignments BUG OUT!
084d405abcc70c695539a00c049ff237.docx-WB2013-5x8 jkm upd 2013 02 25 11 Chaplain Aides’ Meeting Noon until 1:00
Photos 1:10-50 min • Photos in Activity uniforms. • Picture order is guided by Bennie. TGs, Staff, Patrols • As soon as patrol pictures are done, (and any other group picture involving the patrol), the TG should move your patrol to your cabin for a presentation on Communication. (by 2:00 pm)
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