Welcome to CSB Camporal 2009

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Welcome to CSB Camporal 2009

Welcome to NorCal Camporal 2014 April 11-13, 2014 We trust that this “Instruction Guide” will encourage you and your Squad as you prepare for and practice this year’s Camporal events.

Registration Instructions

1. All competition is between Squads. 2. A Squad is to be made up of five young men, between 7th and 12th grade, each of whom is involved in Battalion with CSB for this school year. 6th grade boys may participate if their Battalion is so organized. If a church cannot have 5-man Squads, they may have 4-man, 6- man, or 7-man. 3. A church may have as many Squads as possible attend. If there is more than one Squad from a church, all Squads must be as evenly matched in ability as possible. 4. Each Squad is required to provide their camping and cooking equipment, food, and clothing. Cold or rainy weather is always a possibility! Squads are encouraged to bring a table and folding chairs. Cars must be parked in the camping area. Squad members may not sleep in vehicles. Adults may sleep in recreation vehicles. 5. To register, a Squad must register online at CSBwest.com or send a completed Squad Registration Form along with the fee of $20.00 per Squad member to: NorCal Camporal c/o Dave Gregg 524 Hudson Ave Oakdale, CA 95361 Checks should be made payable to CSB for California. 6. Additional copies of these instructions may be made locally. 7. All registrations must be mailed no later than the Friday a week before the Camporal. Late Registrations may be phoned (510) 209-3678 or emailed [email protected]; however, a late fee of $10.00 per Squad will be imposed. 8. Individuals may be substituted prior to the Camporal. No notification is required. Individuals may be added to a registered Squad, payable at the Camporal. No refunds for “no shows.” 9. Each Squad is required to bring at least one watch to be used in each event, two knives for Fire Building, and a #10 can with 5 ropes for the Tin Can Relay. A Squad may also bring a hatchet (no longer than 21” overall) and/or a protractor-style compass. No GPS, calculator or similar device including such functions built into phones may be used at the Camporal. 10. All men (over High School age) will come as “Staff.” Staff fees are also $20.00 each. All Staff who attend with a Squad will eat Saturday breakfast with their Squad. Saturday lunch and supper they will eat with a Squad from another church. Meals will be provided for those Staff not directly associated with a Squad. All participants may stay for Sunday brunch (no charge) and worship service. 11. Instructions and events will be followed to the letter, unless all participants are notified by consent of the Staff. No events will be added. 12. A Squad may be disqualified from an event for “unsportsmanlike conduct” at the request of an event judge. The decision must be finalized by the Camporal Staff. 13. All participants and Staff who have never attended the Camporal will receive one official Camporal patch. Additional patches will be for sale at the Camporal. All participants and Staff will receive this year’s Camporal Rocker patch. Rockers from previous years will be available. Competition Scoring

In addition to competition in ten specific events, points will be given for Flag Design, uniforms and formations, and meals. Each of these is fully described in this section.

Flag Design Each Squad may have a banner of their own design and material. It will be used in the opening and closing formation, and will remain in the Squad’s campsite during the day (for judging). It is not necessary that the banner be original; it may have been used at previous Camporals. Banners will be judged and receive points for design, originality, quality and creativity. The banner must not be over 3’x5’ in outside dimension, with a pole or poles which will keep it off the ground. All banners will receive points. Banner must have been made prior to arrival at the Camporal site. No construction or modification may be made once the Squad arrives.

Uniforms and Formations Points will be added to the Squad for each member wearing the official CSB Battalion uniform shirt, CSB Battalion T-shirt, CSB Denim shirt, or CSB Polo Shirt at the opening and closing formations. Battalion designed T-shirts or Polo Shirts will also count for points, however designs should be embroidered, silk-screened, or a similar process (i.e., Magic Marker on an undershirt will not get points!). Each Squad member will be given points for being present and in formation, at “Parade Rest” with no talking, at formation. Formations will be at the printed time, and no whistle or other warning will be given for formation.

Meals Each Squad will be required to provide two meals (Saturday lunch and supper) with two Staff men present as guests and judges at each meal. The Staff will be assigned – they will not come from the Squad’s church. Therefore, a 5-man Squad will provide for 7 people for those two meals. Lunch may be hot or cold, supper must be cooked. Cooking may be done over any type of camp stove, charcoal grill or open fire. If an open fire is used, the Squad must provide a fire container. Fires may not be built on the ground. No electric or electronic device may be used. Please note that everyone in the Squad, including your two guests, must eat the same meal – you may not have different meals for your guests.

See the attached Meal Evaluation Score Sheet for judging criteria. A potential top score of 50 points per meal per judge will be added to the raw score of the other events. An average score is “3” for each category other than questions #1 and #4. Judges may award higher or lower scores as they desire, however a “5” demonstrates an extraordinary quality to the meal in that category. Questions #1 and #4 are either scored “0” or “5” – either all washed their hands or not, either they prayed or didn’t. No adult men are to be involved in the preparation of any judged meal, either during the Camporal or prior to arrival. Competition Events

Memory Verses The memory passage for this year is James Chapter 3. Points will be given for each verse correctly quoted by each Squad member. Verses must be quoted word-for-word. Squad members my practice while in line, but must be out of earshot of the person quoting the verse for points. Any mistake will cause the verse to be stopped. That Squad member may not quote that verse again for at least 1 minute. Verses may be quoted for points only during the memory times on the schedule. Any Squad member may use any Bible translation. Each Squad must supply the judge with the translation, either a Bible or the verses typed that they will be quoting. Note: if a Squad is 4, 5, 6, or 7 members, ALL must be involved in the Scripture Memory. A 4- man Squad will receive 3.75 points per verse, a 5-man Squad will receive 3 points per verse, a 6-man Squad will receive 2.5 points per verse, and a 7-man Squad will receive 2.143 points per verse. A bonus of 7 points will be credited to the Squad for each member that correctly quotes all 18 verses, and that member will have his name added to the Scripture Memory log.

Fire Building Objective: to build a fire high enough and hot enough to burn through a string suspended several inches above the ground. Rules: Each Squad will be supplied with a hatchet, two wooden matches, a cotton ball, a pair of safety glasses, and a 2x4 one foot long. The Squad must provide two knives. A Squad may bring their own hatchet if they desire (not over 21” overall). Only wood from the 2x4 may be used in the fire (no twigs, grass, or other external props). The cotton ball must touch the base pan and may not go more than 2” above the pan. Once the match is lit, it may not go higher than 2” above the pan. No one may pick up a burning piece of wood. The pan may be moved as long as it remains on the ground; however, the ground may not be mounded up beneath the pan. The person using the hatchet must wear safety glasses. No wood may touch the string or its support frame. Each Squad is given only two matches, however additional matches may be “purchased” for a price of 30 seconds each. Fastest time to burn the string wins.

A tool may be brought by each squad to hold the log safely if they so desire.

Knot Tying There are 6 knots (each Squad member should know all 6 knots). Each knot is listed separately on a stick. Pull stick from a container and tie the knot listed on the stick. If the knot is tied, the stick is withdrawn from further competition. Once the knot is tied to the judge’s satisfaction, the Squad member must untie the knot before returning to the Squad. If a Squad member is not able to tie the knot listed on the stick, the stick is returned to the container and the Squad member must wait a total of two minutes before returning to the Squad. Rope will be provided. Refer to the attached Knot Sheet for the official knots. Fastest time wins. Please note that the bowline must be tied onto a ring. The Timber Hitch, 2 Half Hitches and Clove Hitch must be tied on a post/rail. And the Double Figure Eight is to be tied as a single figure eight then looped through a ring and back-wove into the single figure eight to form the double figure eight. Squad members are NOT allowed to yell out instructions to their team mates during competition.

Initiative Test Each Squad must work together to complete an Initiative Test which will be explained at the event. No Squad may observe another Squad during the Initiative Test, unless they themselves have already completed the event. Compass Course Objective: To complete the assigned course as accurately as possible. Each Squad will be supplied with a protractor style compass and course instructions. Nothing may be used other than the compass (personal or supplied) and Squad members for navigating the course. A 100- foot “measured strip” will be provided to measure the length of your stride. The stride must be paced off at a standard walking pace, no one may walk it toe-to-heal (even if someone has one- foot long feet!). The course will consist of three magnetic bearings and three distances. The Squad will navigate the assigned course along the provided coordinates. Once the Squad agrees upon the location of the final coordinate, the Squad will place the provided nail at the spot. A Squad may navigate their assigned course as many times as they wish in the allotted time, but must have only one final coordinate for scoring. The score is the distance between the Squad’s final coordinate and the proper end point.

Warning: The large nail used by the squad to mark the final position may potentially attract a compass needle. Please be aware of this as you are participating in the event.

Obstacle Course This is a timed event. The objective is for the Squad to carry as much water through a course and pour into a container at the finish line. The time will end when the Squad successfully carries 5 gallons of water. The Squad will be given two containers to carry the water. Each Squad member will take his turn carrying the water until the 5 gallons is reached.

Chariot Race The objective is to lash together a “chariot” and complete the designated course carrying one rider. Each Squad competing will be provided with three poles (two 8-foot poles and one 4-foot pole) and three 7-foot ropes. The Squad must construct an “A” frame, (not a “V” or any other shape), lashing the angles. The Squad will then drag the chariot through the course. The rider must ride on the crossbar of the chariot. Both lower legs of the chariot must touch the ground while the chariot is moving. If the ropes become untied, the Squad must stop and retie them. The chariot must be disassembled and laid out at the end of the course before the clock is stopped. This includes removing all knots from the ropes. Fastest time wins.

Swamp Crossing The objective is to cross a “swamp” without touching the ground with a board or Squad member’s body. The Squad will be given three boards of various length, and four 4x4 blocks. Nothing except the blocks may touch the ground while crossing the swamp. The boards may only be placed on the blocks or carried. If any person or board touches the ground then the Squad must start over with the clock still running. This is a team event and therefore all (4 or 5) Squad members and their equipment must cross the swamp together before the clock is stopped.

Canoe Race Each Squad will be provided with 5 life jackets and a canoe. Squads will paddle around a fixed course in a race against time. All Squad members must be inside the canoe. Life jackets must be worn. No paddles will be provided. Only hands (including arms) may be used to propel the craft. A “LeMans” start is required. If the canoe swamps, the time will stop while the canoe is brought to shore and its water dumped, but will then continue.

Tin Can Race Each Squad must provide a #10 can and 5 ropes (a maximum of 7 feet long each). The ropes can be any thickness the Squad chooses. Using only the 5 ropes, the Squad will tie a sling to suspend the can and carry it through a specified course to the finish line. The Squad will carry water in their can. At the finish line there must be a minimum of 4 inches of water in the can. The Squad can choose how much water they want to have in the can when they start the race. Each of the ropes must be used to make the sling with a Squad member holding on to his rope suspending the can as they move through the course. The can must not be physically touched when it is in motion. While moving through the course hands must be a minimum of 10 inches from the can. This is a group event. All Squads will participate at the same time. The spirit of this event is group participation, teamwork, ingenuity, and knot tying. No alterations may be made to the can except painting it.

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