Games We Play

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Games We Play

GAMES WE PLAY

Module Fun and Games

Unit Playing Games

Key Stage 1 Learning Targets ~ to state opinions using information and ideas in simple spoken and written texts (K.S.c) ~ to establish and maintain relationships and routines in carrying out classroom activities (I.S.a) ~ to obtain and provide objects and information in simple classroom situations and through activities such as interactive games and role-play (I.S.e)

Programme Outline Adams is not happy about losing a football game to his friend Kelly. William always loses to his sister May in playing Noughts and Crosses. Seeing the boys’ disappointment, a Spider robot whisks Adams, Kelly, William and May off to an adventure where the boys learn to be losers and winners. After an explosion, the children find themselves in strange places. They are told to find a spider because it will show them the way home. During their search, they also have to play a set of language games: solving a riddle, answering a quiz question, saying tongue twisters and putting scrambled words in the right order. Can they win the games, find the spider and go home? Play the games and experience the fun with them.

Communicative functions 1. Express good wishes and concerns 2. Give and respond to simple rules and instructions 3. State opinions and feelings 4. Talk about playing games

Suggested Activities 1. Motivate pupils by asking them about their favourite games. 2. Ask how they feel about winning and losing. Brainstorm ideas. 3. Explain the outline of the programme. Introduce the main characters: Spider robot, Kelly, Adams, William and May.

1 4. Draw pupils’ attention to the language the children use in playing group games- how they should cheer one another up, congratulate the winner and comfort the looser.

5. Explain to pupils the language games in the programme such as solving a riddle, answering a quiz question, saying tongue twisters and arranging scrambled words to form meaningful sentences. Tell pupils to play the games together while watching the programme.

6. In COPYMASTER Part 1a, pupils have to fill in the names of the games they learn from the programme. Answers: a. I love skipping. b. Do you want to play Blind Man ’ s Buff? c. Let’s play Noughts and Crosses. d. Let’s play football. In COPYMASTER Part 1b, pupils write down the games they like best. They might come up with other games they know only in Chinese and teachers’ help is needed.

7. To facilitate pupils’ learning of using good language in playing group games, teachers help pupils complete the conversation in COPYMASTER Part 2a. Teachers may play again the segments where the children are skipping, playing football, Blind Man’s Buff, and Noughts and Crosses. Answers: a. Keep going. Good work./ Well done. b. We win. Well done./ Good work. c. It’s your turn now . d. Let’s play again. You might win this time.

8. COPYMASTER Part 2b includes the four language games the main characters played in their adventure. The games are integrated with listening, speaking, reading and writing skills. Teachers can make pauses in between the activities and encourage pupils to try the games together.

A Riddle Tell pupils to write the answer on the line. a. What has two hands but no arms? Answers: A watch/A clock Explain that a watch/ a clock has a short hand and a long hand.

2 A quiz question Write the answer. b. How many months have 28 days? Answer: 12 months

Scrambled words Put the scrambled words in the right order. c. the Take path right d. bars Climb the Answers: Take the right path. Climb the bars. Ask pupils to put the scrambled words in the correct order. Teachers explain that those sentences do not make sense if they read “the Take path right” or “bars Climb the”. Ask what pupils think of “Take the right path.” and “Climb the bars”. Point out that a sentence starts with a capitalized word and ends with a full stop.

Tongue twisters Say them in ten seconds. e. Peter Piper picks some pepper. f. She sells seashells on the seashore. Practise reading and pronouncing words with pupils. Have students read sentences individually first. Then invite pupils to say the tongue twisters as fast as they can.

3 COPYMASTER 1 GAMES WE PLAY Part 1a. Fill in the names of the games.

Blind Man’s Buff skipping football Noughts and Crosses

a. I love ______.

b. Do you want to play ______

______?

c. Let’s play______.

d. Let’s play______.

Part 1b. Games you play

Write down the games you like to play.

______

4 COPYMASTER 2 GAMES WE PLAY

Part 2a. Complete the conversation. Fill in the speech bubbles with the following.

Good work. You might win this time. Well done. It’s your turn now.

b. a. Keep going. ______. ______.

We win.

c. ______d. Let’s play again. ______._

I want to win.

Well ______.

5 COPYMASTER 2 GAMES WE PLAY Part 2b. Let’s play the games together

A Riddle Write the answer on the line.

a. What has two hands but no arms?

Answer: ______

A quiz question Write the answer.

b. How many months have 28 days?

Answer: ______

6 COPYMASTER 2 GAMES WE PLAY

Scrambled words Put the scrambled words in the right order.

c. the/Take/ path/ right/

Answer: ______

d. bars/ Climb/ the

Answer:______

Tongue twisters Say them in ten seconds.

e. Peter Piper picks some pepper.

f. She sells seashells on the seashore.

7

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