Examples of Conflict Resolution

Peace Table

1. If someone asks you have to go

2. Person who asks talks first

3. Person who talks puts one hand on the table

4. Talk about the conflict

5. Shake hands and stay friends

Teacher teaches conflict resolution using the previous peace table strategy whole group. The teacher has help from another student to model the use of peace table strategy at the peace table. Teacher reminds students when they have a conflict that it sounds like a peace table problem. Teacher helps redirect students to the peace table and helps facilitate problem – solving. By the end of the school year, most children are able to problem solve using the strategy without the help of a teacher or even the need of the physical table.

*the peace table is just a crate covered with material.

Time Machine (Dr. Becky Bailey’s Conscious Discipline)

Page 127 “The purpose of the time machine is to provide a designated space for children to go back in time and change hurtful interactions into helpful exchanges.”

1. Teacher approaches victim first and states the hurtful action. Ask “Are you willing to work with (name the other child) and help him/her learn another way to work with your friend?”

2. Teacher then turns to hurtful friend and asks if they are willing.

3. Both students and the teacher walk over to the time machine. Teacher facilitates the process by stating what happened, “You wanted (name) to share the blocks with you so that you could play too and you hit him. Can you think of another way you could have told (name) that you wanted to play?”

4. Continue to work out problem, finding a solution. Instant Replay (Dr. Becky Bailey’s Conscious Discipline)

Page 127 “The purpose of the instant replay is the same as the time machine. It provides an opportunity for the teacher to take moments of conflict and use them to teach. The center consists of a yellow flag similar to those used by referees in soccer or football. To introduce the instant replay concept, the teacher could ask students if they have seen an instant replay on television, if they know the function of a referee and if they can demonstrate ways a referee might signal a foul has occurred in the game. As children share their knowledge of the instant replay process in sports, the teacher can explain how it will work in class. The process can be summed up in the acronym F.A.I.R. F represents there has been a Foul committed. One person has said or done something hurtful to another. A stands for asking, “Are you willing to do an instant replay to change the interaction from hurtful to helpful?” I is for Igniting the brain. This will involve the children taking a deep breath to calm down and taking a moment to think about how the situation could be handled differently. The final step is represented by the letter R which stands for Replay the scene. The parties involved now replay the situation using helpful communication skills. The teacher may need to assist the children with the words to be used. Instant replay is summed up below.

F = Foul committed

A = Are you willing to be helpful instead of hurtful

I = Ignite your brain by breathing and thinking

R = Replay the scene using helpful communications