Frank Pierce Senior 3D Artist [email protected] www.frizzank.com

Summary

 Senior 3D artist with over 13 years of experience  Professional experience in management and mentoring other artists  10 shipped titles with 2 AAA products  Expert knowledge in PBR, real-time and baked Lighting  Consoles, PC, and mobile development experience  MMO's, FPS's, RPG's, open world, 2D, and side scrollers  Completed projects in teams as large as 200 and as small as 3  Development experience in project management, technical art, VFX, UI/UX, level design, and outsourcing

Industry Software Experience:

Modeling: 3DS Max, Maya, ZBrush, Mudbox, 3D Coat

Texturing: Photoshop, Substance, xNormal, Crazy Bump, Illustrator

Engines: UE4, Unity, and several other proprietary engines.

Employment:

11/2016 – Current Tasharen Entertainment Inc. Austin, Texas – Senior Artist Contractor in charge of environment art pieces, props and vehicles for Sightseer. 07/2016 – Current Part Time Evil, Austin, Texas – Art Lead Art lead for various 3D and prototyping projects for VR and mobile titles 03/2015 – 09/2015 Squad, Contractor – Senior Artist Created first person interior views or “IVA's” for Kerbal Space program. Mk3 Cockpit, Crew Compartment, Mk1 Inline, Science Lab, and the Mk2 Crew Com- partment. 07/2010 – 07/2015 Intific Inc, Austin, Texas – Senior Artist Senior Artist in charge of setting up art pipelines for projects both large and small. Creating style guides, technical documentation, asset lists, assessing artist’s skill level and assigning appropriate tasks, mentoring Jr. artists, created time saving tips to produce higher quality projects on time and under budget for both large and small projects. Intific is mostly a government contractor who has customers like DARPA, the U.S. Navy, U.S. Air Force, The Bill & Melinda Gates Founda- tion, Google, and several others. They deal mainly in experimental software and unique hardware software interfacing devices such as neuro input headbands. 08/2009 - 07/2010 General Contract Work, Austin, Texas – Senior Artist Graphic design and contract work. Various short term and low budget one off projects. 08/2008 - 05/2009 Stray Bullet Games, Austin, Texas -Art Lead Lead Artist for Crayola Colorful Journey for Wii. Created UI, effects, environ- ments, props, textures, menus, backgrounds and sky boxes. In charge of asset ap- proval, outsourcing, and implementing all art assets except for characters and ani- mation.

10/2007 - 10/2008 Midway Austin, Austin Texas – Senior Environment Artist Senior Environment artist for an unannounced AAA project done in the Unreal engine. In charge of organization and scheduling for assigned districts. In charge of planning and designing pivotal areas of game play. Worked with proprietary development tools to create content for 360, PS3 and PC.

04/2005 - 10/2007 Volition, Inc, Champaign, IL. – Interior Art Lead

Environment artist and interior lead for the AAA title Saints Row and Saints Row 2, in charge of organization and scheduling for all interior environments. Environment artist for Saints Row 2 for PC, 360, and PS3. Awarded most outstanding team by THQ.

11/2003 - 04/05 Ritual Entertainment, Inc, Dallas, Texas - Environment Artist

Environment artist with some level designing. Vehicle and prop implementation with an understanding of scripting. In-game special effects work with particle effects. Experience with PS2, XBox, and PC development. While there I shipped “25 to Life”, and worked on two other unreleased titles using Valve's Source engine.

Education:

The Art Institute of Austin, Austin Texas Bachelors of Fine Arts, Game Art and Design – 03/2017

The Art Institute of Dallas, Dallas Texas Associate of Applied Arts, Computer Animation – 10/2003