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GAMER[Note:to the thisfinal THEORY text page /is McKenzie completeproof.] Wark except / Version for some 2.0 corrections and additions made The unreality of games gives notice that reality is notUnconsciously yet real. they rehearse the right life. -- Theodor Adorno There is an absolute in the moment of the game; and this absolute, like every reality or moment taken to the absolute,specific formrepresents of alienation. a -- Henri Lefebvre For Felix (and his playmates) Lude Feliciter designer, to redeploy GAMER THEORY / McKenzieAcknowledgements 4 Wark / Version 2.0 1 Agony (on The Cave ) 5Allegory (on The Sims) 21America (on Civilization III) 37 Analog (on Katamari Damacy) 53Atopia (on Vice City) 70Battle (on Rez) 85 Boredom (on State ofComplex Emergency) 100 (on Deus Ex) 116Conclusions (on SimEarth) 132 ht not require the ability to play any Cuts (list of samples) 148 Acknowledgements Firstly, I must thank networked all of the participants book for which comments in presentedGAM3R and 7H30RY, discussion. version a 1.1 Forof this version text as2.0, a pretextI made many changes to historical the text on the basistheoryheads, of the comments mediadigital hackers offered age. Anand there edited other by gamers, selection organic intellectuals of the comments of the pertaining directly to the text are included among theSecondly, notes at I wouldthe end. also like to thank The Institute for the Future of the Book for hostingstimulating GAM3R discussions. 7H30RYwithout version Bob It would Stein, 1.1, notand Ben have for Vershbow, many been half Ray as Cha, much Dan fun Visel and Jesse Wilbur. n the ruins of a Thirdly, I wouldComputer like to thank games mybegin studentsare the a key process atpart Eugene of the as Langlaborious shared College. culture as it is from playful which of one creating can a reflective and criticalhave been approach activebook. to participants the times. Myin the students shaping at ofLang the ideas in this Any remainingmy acts own of account.folly in this book are to be charged directly to Agony (on The Cave ) Fig. 1 001. Ever getwhich the feelingyou don t you know are playing the goal, some and vast can t and remember useless game the torules? Ever get the fierce desirethere s to quit,no capitulation?umpire, to resign, no toreferee, Everforfeit, get no only theregulator, to vague discover dreadto whom that to while announce you have your no choice but to play whothe game, keeps youopponentit? Ever can t suspect winmight it, that can tbe? youEver even don t get know mad even the over know score, the who obviousor your fact real that the dice are loaded,Welcome the deck tostacked,speculation gamespace. the tablesport. It s rigged, Noeverywhere, pain and no the gain. this fix atopianNo in? guts arena,no glory. this Give it your ig best shot. There sup: In gamespace, nogame, second you evenplace. will if Winnernotice,you know alltake thethe all. same,deal, Here s are that aa headsplayer,the game have has got got you. Welcome togreatest the thunderdome. gamemasters, of all. the Welcome only game to the in town. playoffs,terrordome. You the are Welcomebig a gamer league, towhether the the you like it or not, now thatnowhere. we all anywhere Aslive Microsoft in a gamespace you says: want Where thatin gamespace isdo everywhere you want but to neverand go today? leave it.You can go 002. Supposeoffers, there for an is ahourly business fee, in access your neighborhoodto game consoles called in a The darkened Cave . room.It new kind of practice. One that Suppose itand is part also of linkyou a chain. to are other a Thegamer such consoles in networks The form Cave . elsewhere a local You areatest in yournetwork, the chain.skills against Suppose other gamers. 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You communicate to fellow gamers in The Cave about the outside world of whichcave-dwellers The Cave and distinctions is hadjust established,a shadow. for those Or down try who to. there werePlato: in most And the keen-sightedcave, if the certain prizes in seeing the passingand shadows, after,future and and appearances simultaneously who were best in the withable shadow-world, towhat, remember thus best whatwill able our came to released predict before, prisoner hanker Cave after these isdistinction. a world prizes of or Butpure envy suppose agon, this power of you competitive are or honor? that rare, striving You stray, bet! after thoughtful The gamer who decidesSuppose toworld tryyou this beyond?emerge new game from You findTheof getting Cave that this beyondand other decide the world gameto takeis in again? stocksome ofcurious the ways rather likemade The ofCave . Cave . the same If The there digital pics is ofa stuffdifference, family, as yourthe it map favorites may of not the gamesbe hood, quite inside seemwhat The it seems. 006. Hereof life is appearswhat you as observe a vast accumulation about the world of commodities outside The Cave : and spectacles, The whole of thingsthese wrapped imagesanyone in and imagesand things everyone and organized, images to adopt sold and towards as what things. role them? But do howtheyImages arecall appeal for as prizes, . 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God of is thisFaith a game geek is a designer. matterdesign ofand He the score accordingly.To begamer, a loser All you that or area is lamer righteous left withis the nothing wins; mark all of to thatdamnation. believe wins isin righteous. butWhen your you own are God-givena abilities.whointernalized hasGamers been confront chosen its algorithm. byeach the other game For inthose as games the who one of despair skill who which has of mosttheir reveal fullyabilities, therethe are personaldice. games Roger qualificationsof chance,Caillois: where Chance are gracepowerless is courted reveals to because bringitself insuch thehard success roll work of andabout. The gambler014. Outside may know each what cave the is gamer sanother cave; faith refusesbeyond to the countenance. game is another game. o spend their time holed up in The Cave . Eachthat hasparalyzing all its there particular is? boredom. The rules; gamer each Paolo who has Virno: lifts its ranksan §At eye the of from high base the scores. of targetcontemporary Is risks a cynicism is theƒfacts¥... factunfoundedness that Learning men and the and women rules, conventionality . however,learn by experiencing also Wemeans now recognizing rulesface severalrather theirthan different ƒgames¥,of anbrutal immediate each and devoid arrogant, self-affirmation of all muchobviousness more -- an cynical, andaffirmation seriousness, the more that weisonly much employ, the more site with no illusionsconventionalitya butsummary with perfect decision: and mutability momentary That s weHot! adherence, have Or if perceived.§ not, thoseYou re very Each Fired! rules game Got whose questionsends in , about qualities015. 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Play newsuffer beautiful wassociety s oncefreaks apenalty). willgreat teach slogan Playus allof was liberation.how once to play the Richard againbattering (andNeville: ram they ll Theto break downat whatthebecomes Chinese has become work; walls work of play.alienated becomes Play iswork, play. no longer ofPlay divided outside a counter labor. of work to Only work. found look Play itself ork in realtime and use video displays. A much earlier version of of version earlier much A displays. video use and realtime in ork capturedboredomlevel by of the of difference the rise player of the as with digital more endless ofgame, the rounds same. which Play ofresponds repetition, no longer to the level functions after as a foil theforthe agame, critical extension of theory. a pure of gamespaceplayThe utopianbeyond into dreamthe everygame, of liberatingaspect merely of opened everydayplay from the life. way While for themilitary counter-cultureto the entertainment whole world,wanted complexcontaining worlds ofcountered play foreveroutside in turn withinthe by game; expanding it. the the game for utopia is in someone else s 017. EvenbecomesPick acritical risinganother theory, subfield. game. which ProveApply once yourto top took abilities. ranked its distance Getschools. yourself from Find damaged published. a good coach.life,
K-Punk, Cartesianism, Continuum, Catatonia: Beckett , Excarnate Thought, http://www.k-punk.abstractdynamics.org/ (26th March, 2006). Here gamespace replaced the now archaic term cyberspace. evidence of its existence such as global warming.
theory, reasserts itself in practice, now that it leaves such telling Gilles Deleuze and Felix Guattari, Anti-Oedipus (London: Athlone p. 19. The concept of totality, which one can quibble to death in in death to quibble can one which totality, of concept The 19. p. Press, 1983), p. 321.
Georg Lukacs, History and Class Consciousness (London: Merlin, 1983), 1983), Merlin, (London: Consciousness Class and History Lukacs, Georg Guy Debord, Complete Cinematic Works: Scripts, Stills, Documents, (Oakland CA: AK Press, 2003), p. 151. might prefer to ignore them. ignore to prefer might
that its alienating necessities will not forget us, however much we we much however us, forget not will necessities alienating its that Wark/GAM3R 7H30RY/8/23/06/11:29 AM/page 133 horizon needs no particular theoretical justification: we may be sure sure be may we justification: theoretical particular no needs horizon
the ultimate sense in which History as ground and untranscendable untranscendable and ground as History which in sense ultimate the
its effects, and never directly as some reified force. This is indeed indeed is This force. reified some as directly never and effects, its
Jameson continues: But this History can be apprehended only through through only apprehended be can History this But continues: Jameson
Symbolic Act, (Ithaca NY: Cornell University Press, 1981), p. 102. 102. p. 1981), Press, University Cornell NY: (Ithaca Act, Symbolic
Fredric Jameson, The Political Unconscious: Storyline as a Socially Socially a as Storyline Unconscious: Political The Jameson, Fredric
require the game but rather calls it into being. being. into it calls rather but game the require
Massumi, attempts to restore movement to thought. A play that does not not does that play A thought. to movement restore to attempts Massumi,
and Virtual Philosophy, (London: Continuum, 2002). De Landa, like like Landa, De 2002). Continuum, (London: Philosophy, Virtual and
Zone Books, 1991), p. 4. See also Manuel De Landa, Intensive Science Science Intensive Landa, De Manuel also See 4. p. 1991), Books, Zone
Manuel De Landa, War In The Age of Intelligent Machines, (New York: York: (New Machines, Intelligent of Age The In War Landa, De Manuel
movement. movement.
either a poison or a cure, but either way is still a process, a a process, a still is way either but cure, a or poison a either
restore the thought of movement. A recipe (or an algorithm) may be be may algorithm) an (or recipe A movement. of thought the restore Get some grants. Get a job. Get another job offer to establish your speculative translation of pharmakon as recipe I am trying to to trying am I recipe as pharmakon of translation speculative
them, rather than trying to think movement itself. With this this With itself. movement think to trying than rather them,
static terms, and works toward uncovering the hidden transit between between transit hidden the uncovering toward works and terms, static
University Press, 2002), Brian Massumi argues that Derrida starts from from starts Derrida that argues Massumi Brian 2002), Press, University
Press, 1981), p. 82. In Parables of the Virtual, (Durham NC: Duke Duke NC: (Durham Virtual, the of Parables In 82. p. 1981), Press,
Jacques Derrida, Dissemination, (Chicago: University of Chicago Chicago of University (Chicago: Dissemination, Derrida, Jacques
speech could never stand ¥behindƒ it. ¥behindƒ stand never could speech
has to be thought as spacing, differencing and deferring to see that that see to deferring and differencing spacing, as thought be to has
against the notion of writing as written-down speech. For him, writing writing him, For speech. written-down as writing of notion the against
Niall Lucy: The move could be too fast here. Derridaƒs intervention is is intervention Derridaƒs here. fast too be could move The Lucy: Niall
transmission, back to tele. to back transmission,
David Parry: Theuth also becomes Hermes the God of speed and and speed of God the Hermes becomes also Theuth Parry: David level and bargain with your current employer. Keep your nose clean and term Derrida made famous: pharmakon . pharmakon . famous: made Derrida term
History, (Cambridge MA: MIT Press, 2004). Recipe here translates the the translates here Recipe 2004). Press, MIT MA: (Cambridge History,
Darren Tofts et al, eds., Prefiguring Cyberculture: An Intellectual Intellectual An Cyberculture: Prefiguring eds., al, et Tofts Darren
History of Cyberculture, (Melbourne: Fine Arts Publishing, 1998) and and 1998) Publishing, Arts Fine (Melbourne: Cyberculture, of History
media theory, see Darren Tofts & Murray McKeitch, Memory Trade: A Pre- A Trade: Memory McKeitch, Murray & Tofts Darren see theory, media
2005), p. 63 [274e]. On Phaedrus as the key text initiating a critical critical a initiating text key the as Phaedrus On [274e]. 63 p. 2005),
Plato, Phaedrus, translated by Christopher Rowe, (London: Penguin, , , Penguin, (London: Rowe, Christopher by translated Phaedrus, Plato,
Foreign Agents Series, 1990), p. 99. p. 1990), Series, Agents Foreign
Heiner M ller, ¥The Luckless Angelƒ, Germania (New York: Semiotext(e) Semiotext(e) York: (New Germania Angelƒ, Luckless ¥The M ller, Heiner get tenure. You won! Now you can play! Now you can do what you wanted,
Volume 4, (Cambridge MA: Harvard University Press, 2003), p. 392. p. 2003), Press, University Harvard MA: (Cambridge 4, Volume
Walter Benjamin, On the Concept of History , Selected Writings Writings Selected History , of Concept the On Benjamin, Walter
grammatron.com.
2001), p. 3. Amerika is also the author of the classic interactive text text interactive classic the of author the also is Amerika 3. p. 2001),
Mark Amerika, How To Be An Internet Artist, (Boulder CO: Alt-X, Alt-X, CO: (Boulder Artist, Internet An Be To How Amerika, Mark secretly, all those years ago Only now you can t remember. You became
Cioran s unrepentant fascism should not pass here without mention. mention. without here pass not should fascism unrepentant Cioran s
E M Cioran, Drawn and Quartered, (New York: Arcade, 1998), p. 134. 134. p. 1998), Arcade, York: (New Quartered, and Drawn Cioran, M E makes him a bit happier, but
Literary Theory, (London: Verso, 2005). Verso, (London: Theory, Literary
on literary gamespace: Graphs, Maps, Trees: Abstract Models for a a for Models Abstract Trees: Maps, Graphs, gamespace: literary on
here substitutes for rhetorical . See also Moretti s remarkable essays essays remarkable Moretti s also See rhetorical . for substitutes here
Franco Moretti, Modern Epic, (London: Verso, 1996), p. 6. Formal Formal 6. p. 1996), Verso, (London: Epic, Modern Moretti, Franco a win-win Situationist. Your critical theory became hypocritical cts one unhappy remains left behind by players of Spore. of players by behind left remains unhappy
of Star Maker traveling the universe observing and communing with the the with communing and observing universe the traveling Maker Star of
things are a little different, and one can imagine the luckless angels angels luckless the imagine can one and different, little a are things
barrier of time and historical transformation. In this fallen world, world, fallen this In transformation. historical and time of barrier
indeed the enigmatic writing destined to secure a continuity across the the across continuity a secure to destined writing enigmatic the indeed theory. It is against everything in the whole wide world except the
from out of the future into our own fallen present, as though it were were it though as present, fallen own our into future the of out from
returning to us as a sacred text or scripture mysteriously catapulted catapulted mysteriously scripture or text sacred a as us to returning
turned out to be the Divine Comedy of that realized new world, world, new realized that of Comedy Divine the be to out turned
of art would already have been answered, and Star Maker would have have would Maker Star and answered, been have already would art of
distinct from us in whatever far future or galactic space, the question question the space, galactic or future far whatever in us from distinct
posit that in an achieved utopia, one become unimaginably real and and real unimaginably become one utopia, achieved an in that posit gamespace that made it possible. But gamespace is now the very form of
124, Fredric Jameson offers this amazing sentence: Indeed, we may may we Indeed, sentence: amazing this offers Jameson Fredric 124,
2004), p. 94. In Archaeologies of the Future, London: Verso, 2005), p. p. 2005), Verso, London: Future, the of Archaeologies In 94. p. 2004),
Olaf Stapeldon, Star Maker, (Middleton CT: Wesleyan University Press, Press, University Wesleyan CT: (Middleton Maker, Star Stapeldon, Olaf
starting with his Forty Signs of Rain, (New York: Bantam Books, 2004). Books, Bantam York: (New Rain, of Signs Forty his with starting the world, and this world eluded your thought even as it brought home Robinson is also the author of a cycle of novels about global warming, warming, global about novels of cycle a of author the also is Robinson
Kim Stanley Robinson, Green Mars, (New York: Bantam, 1995), p. 560. 560. p. 1995), Bantam, York: (New Mars, Green Robinson, Stanley Kim
their conditions as a totality. a as conditions their
to think about the way human social relations create and transform transform and create relations social human way the about think to the glittering prizes. It is gamespace that won. The hypocritical being systematic thinkers, these utopian writers did bring themselves themselves bring did writers utopian these thinkers, systematic being
did really think that the sea would taste like lemonade. (p. 50) But But 50) (p. lemonade. like taste would sea the that think really did
five or six degrees . Of course Fourier thought this a good thing, and and thing, good a this thought Fourier course Of degrees . six or five
entire world will then be under cultivation, , bringing about a rise of of rise a about bringing , cultivation, under be then will world entire
Movements, (Cambridge: Cambridge University Press, 1996), p. 48. The The 48. p. 1996), Press, University Cambridge (Cambridge: Movements, theorist, in an agony of fitful sleep, dreams of meeting the ghost of
predicted global warming. See Charles Fourier, The Theory of the Four Four the of Theory The Fourier, Charles See warming. global predicted
its opponents. The utopian writers Bogdanov and Charles Fourier both both Fourier Charles and Bogdanov writers utopian The opponents. its
conceive of a totality because of the way it brackets off and ignores ignores and off brackets it way the of because totality a of conceive
attention on an opponent. Interestingly, utopian writing may be able to to able be may writing utopian Interestingly, opponent. an on attention Guy Debord, and proudly cites a list of achievements: Ivy League job,
conceiving of totality from within an agon which focuses all one s one s all focuses which agon an within from totality of conceiving . §What resists the IL: Indiana UP, 1984), p. 80. Bogdanov points to the difficulty of of difficulty the to points Bogdanov 80. p. 1984), UP, Indiana IL:
A. A. Bogdanov, Red Star: The First Bolshevik Utopia, (Bloomington (Bloomington Utopia, Bolshevik First The Star: Red Bogdanov, A. A.
preface book deals, grants, promotion, tenure, recognition within the highest
Karl Marx, A Contribution to the Critique of Political Economy, Economy, Political of Critique the to Contribution A Marx, Karl
President of the United States. United the of President
Powerpoint show from the Apple laptop of Al Gore, formerly the next next the formerly Gore, Al of laptop Apple the from show Powerpoint ranks of the disciplinary guild. The ghost of Debord sighs: So little An Inconvenient Truth, 2006, directed by Davis Guggenheim, based on a a on based Guggenheim, Davis by directed 2006, Truth, Inconvenient An
Age, (New York: Columbia University Press, 2005). Press, University Columbia York: (New Age,
Russell Jacoby, Picture Imperfect: Utopian Thought for an Anti-Utopian Anti-Utopian an for Thought Utopian Imperfect: Picture Jacoby, Russell ambition in one so young.
156. On this utopia without prescription, or minimal prescription, see see prescription, minimal or prescription, without utopia this On 156.
Theodor Adorno, Minima Moralia, (London: New Left Books, 1974), p. p. 1974), Books, Left New (London: Moralia, Minima Adorno, Theodor
(January 1994), pp. 115-132. pp. 1994), (January
this chapter appeared as Third Nature , Cultural Studies, 8:1, 8:1, Studies, Cultural Nature , Third as appeared chapter this
to w to
worked on Project Whirlwind for the US Navy, perhaps the first computer computer first the perhaps Navy, US the for Whirlwind Project on worked
(Waltham MA: Pegasus Communications, 1973). Forrester had previously previously had Forrester 1973). Communications, Pegasus MA: (Waltham 018. What then has the gamer seen in that bright world, that gamespace,
the work of Jay Forrester, particularly his book World Dynamics, Dynamics, World book his particularly Forrester, Jay of work the Broderbund. As designer Will Wright has acknowledged, it is based on on based is it acknowledged, has Wright Will designer As Broderbund.
SimEarth is manufactured by the Maxis company and distributed by by distributed and company Maxis the by manufactured is SimEarth beyond The Cave ? You see people hunched over screens, their hands
show This Spartan Life at: thisspartanlife.com at: Life Spartan This show
to see this sort of hacking as a good thing. See Chris machinima TV TV machinima Chris See thing. good a as hacking of sort this see to rth. All of the previous such persona had many
but I believe there has been some recent tendency in the game industry industry game the in tendency recent some been has there believe I but compulsively jerking controllers. Each sits alone, and talks or texts
to media. I do not doubt that the corporations can put an end to this, this, to end an put can corporations the that doubt not do I media. to
blazed by the two-way nature of the internet, to bring some democracy democracy some bring to internet, the of nature two-way the by blazed
companies. I want to believe that we are part of a movement, trail- movement, a of part are we that believe to want I companies. to unseen others, dazzled by images that seem to come from nowhere, fact that online gaming is now so pervasive and lucrative for the big big the for lucrative and pervasive so now is gaming online that fact
from within the film itself. This is made more interesting to me by the the by me to interesting more made is This itself. film the within from
were able to comment on the text of the film by speaking your own lines lines own your speaking by film the of text the on comment to able were
personal. Itƒs as if you got a Hollywood set to your self for a day and and day a for self your to set Hollywood a got you if as Itƒs personal. awash in pulsing and beeping sounds. No one out here in the real a value, and that and thereby make the mass produced game do something new and more more and new something do game produced mass the make thereby and
made, while at the same time exercising the ability to bend those rules rules those bend to ability the exercising time same the at while made,
which one is beholden to play within the rules of the game as it was was it as game the of rules the within play to beholden is one which world really looks all that different to the stereotypical gamer,
hackingƒ a live online game to make something new, is the extent to to extent the is new, something make to game online live a hackingƒ
would like to discuss with McKenzie: the thing I love about ¥software ¥software about love I thing the McKenzie: with discuss to like would
longer working within their world. This goes to the core of what I I what of core the to goes This world. their within working longer thumb jittering on the controller. Now you are an enlightened gamer,
allows you to do nearly anything with the game and therefore you are no no are you therefore and game the with anything nearly do to you allows
for what I do, hardware hacking is less interesting, only because it it because only interesting, less is hacking hardware do, I what for
they are firmly against. I have done a little of both and to be honest, honest, be to and both of little a done have I against. firmly are they you see how the world beyond the games of The Cave seems like an brand by creating community. But hardware hacking is something that that something is hacking hardware But community. creating by brand
embraced and encouraged by the game companies as a way to extend their their extend to way a as companies game the by encouraged and embraced
hacking vs. software hacking. Much of the machinima world has been been has world machinima the of Much hacking. software vs. hacking array of more or less similar caves, all digital, each an agon with that world there are several divisions, most importantly, hardware hardware importantly, most divisions, several are there world that
Machinima [cinema made with game engines] is one example and within within and example one is engines] game with made [cinema Machinima lation to the
proprietary corporate culture and making it available to the public. public. the to available it making and culture corporate proprietary
radical mind, there is the advantage here of unlocking some part of the the of part some unlocking of here advantage the is there mind, radical its own rules, some arbitrary blend of chance and competition. And
from the ¥hmm, whatƒs inside this thingƒ sort of motivation. To the the To motivation. of sort thingƒ this inside whatƒs ¥hmm, the from
creating some new useful service or application, gamer hacks come more more come hacks gamer application, or service useful new some creating
maybe always not in the sense that McKenzie uses the term. Rather than than Rather term. the uses McKenzie that sense the in not always maybe beyond that? Not much. The real has become a mere epiphenomenon Press, 2004), s. 002. Chris Burke: Gamers definitely do hack, although although hack, do definitely Gamers Burke: Chris 002. s. 2004), Press,
McKenzie Wark, A Hacker Manifesto, (Cambridge MA: Harvard University University Harvard MA: (Cambridge Manifesto, Hacker A Wark, McKenzie without which gamespace cannot exist, but which is losing, bit by bit,
1983).
Guattari, Anti-Oedipus, (Minneapolis: University of Minnesota Press, Press, Minnesota of University (Minneapolis: Anti-Oedipus, Guattari, any form or substance or spirit or history that is not sucked into and posing of Artaud to Freud is of course from Gilles Deleuze and Felix Felix and Deleuze Gilles from course of is Freud to Artaud of posing Period, (Boston MA: Exact Change Press, 1995), p. 68. This counter- This 68. p. 1995), Press, Change Exact MA: (Boston Period,
Antonin Artaud, Watchfiends and Rack Screams: Works from the Late Late the from Works Screams: Rack and Watchfiends Artaud, Antonin transform
of psychoanalysts? of
Strachey, (London: Hogarth Press, 1953-74), p. 261. And the delusions delusions the And 261. p. 1953-74), Press, Hogarth (London: Strachey, fragments of nameless forms.
Psychoanalytic Theory of the Disease , Standard Edition ed. James James ed. Edition Standard Disease , the of Theory Psychoanalytic
Sigmund Freud, A Case of Paranoia Running Counter to the the to Counter Running Paranoia of Case A Freud, Sigmund
Chicago Press, 1999), p. 283. p. 1999), Press, Chicago
N. Katherine Hayles, How We Became Posthuman, (Chicago: University of of University (Chicago: Posthuman, Became We How Hayles, Katherine N. 019. Gamer theory starts with the suspension of the assumptions of The
7.
Schizophrenia, (Minneapolis: University of Minnesota Press, 1983), p. p. 1983), Press, Minnesota of University (Minneapolis: Schizophrenia, Cave , that there is a more real world beyond it, somewhere, and that Gilles Deleuze and Felix Guattari, Anti-Oedipus: Capitalism & & Capitalism Anti-Oedipus: Guattari, Felix and Deleuze Gilles
1989). 1989). someone some priest or professor knows where it is. The gamer
Ice T, You Played Yourself , The Iceberg/Freedom of Speech, (Sire (Sire Speech, of Iceberg/Freedom The Yourself , Played You T, Ice arrives at the beginnings of a reflective life, a gamer theory, by Guy Debord, Panegyeric, (London: Verso, 1998), p. 47. p. 1998), Verso, (London: Panegyeric, Debord, Guy
Century, (Cambridge MA: Harvard University Press, 1989), p. 361. p. 1989), Press, University Harvard MA: (Cambridge Century, stepping out of The Cave -- and returning to it. (See Fig. 1) If the
Greil Marcus, Lipstick Traces: A Secret History of the Twentieth Twentieth the of History Secret A Traces: Lipstick Marcus, Greil gamer is to hold gamespace to account in terms of something other than Johan Huizinga, Homo Ludens, (Boston: Beacon Press, 1950), p. 50. p. 1950), Press, Beacon (Boston: Ludens, Homo Huizinga, Johan
ideology than any trans-historical narrative form. narrative trans-historical any than ideology itself, it might not be that mere shadow of a shadow of the real, re Fredric Jameson, here Greimas is more of a key to plotting the codes of of codes the plotting to key a of more is Greimas here Jameson, Fredric
(Minneapolis: University of Minnesota Press, 1987), p. 48. Following Following 48. p. 1987), Press, Minnesota of University (Minneapolis: murky, formless, that lurks like a residue in the corners. It might A J Greimas, On Meaning: Selected Writings in Semiotic Theory, Theory, Semiotic in Writings Selected Meaning: On Greimas, J A
governing bodies have or even aspire to. aspire even or have bodies governing instead be the game proper, as it is played in The Cave. Grand Theft
credit for the kind of cleverness that these games suggest such such suggest games these that cleverness of kind the for credit er sele
certainly donƒt give the actual powers-that-be in ¥real lifeƒ enough enough lifeƒ ¥real in powers-that-be actual the give donƒt certainly Auto, maybe, or Deus Ex. Here at least the game shadows the ideal form and wheels-within-wheels plotting is vastly entertaining, but I I but entertaining, vastly is plotting wheels-within-wheels and
entertainment from playing the game .I think all the conspiracy stuff stuff conspiracy the all think game .I the playing from entertainment
question how much such consideration actually enters into it to derive derive to it into enters actually consideration such much how question of the algorithm. Here at least the digital logic to which gamespace
(perhaps shared?) with the majority of players, but I still have to to have still I but players, of majority the with shared?) (perhaps
reality is most likely only playing out in a subconscious level level subconscious a in out playing only likely most is reality merely aspires is actually realized. The challenge is ah, but even necessary to maximize appeal. I realize that the gamespace relation to to relation gamespace the that realize I appeal. maximize to necessary
reasonable designer will incorporate one more whit of theory than is is than theory of whit more one incorporate will designer reasonable to phrase it thus is to acknowledge the game to play at play itself, many potential players. In creating his design, I donƒt think a a think donƒt I design, his creating In players. potential many
to provide a piece of entertainment with broad enough appeal to sell to to sell to appeal enough broad with entertainment of piece a provide to
theorist) to keep in mind that the main objective of the designer was was designer the of objective main the that mind in keep to theorist) but from within the game. The gamer as theorist has to choose between
from many games, however it behooves the player (and perhaps the the perhaps (and player the behooves it however games, many from
out to create a thoughtful game with more depth than one might expect expect might one than depth more with game thoughtful a create to out two strategies for playing against gamespace. One is to play for the into the symbolism of the game itself. I think the game designers set set designers game the think I itself. game the of symbolism the into
after having read it, I question whether you are not reading too much much too reading not are you whether question I it, read having after real. (Take the red pill). But the real seems nothing but a heap of qualified to comment on what you have written. However, it seems to me me to seems it However, written. have you what on comment to qualified
but never played the sequel to any meaningful depth, perhaps I am not not am I perhaps depth, meaningful any to sequel the played never but
JohnR: As someone who has completed the first Deus Ex several times, times, several Ex Deus first the completed has who someone As JohnR: broken images. The other is to play for the game (Take the blue pill).
view...). view...).
about whatƒs wrong with Invisible War, from a game design point of of point design game a from War, Invisible with wrong whatƒs about Play within the game, but against gamespace. Be ludic, but also lucid.
rehashes what is basically the exact same story. (I could go on and on on and on go could (I story. same exact the basically is what rehashes
that it sought to make it so all three endings came about, and then then and about, came endings three all so it make to sought it that
second game. One of the things I didnƒt like about Invisible War is is War Invisible about like didnƒt I things the of One game. second
the end, which are each more compelling than anything offered by the the by offered anything than compelling more each are which end, the 020. For a gamer to be a theorist m Alexbb: Actually, the first game also has three different choices at at choices different three has also game first the Actually, Alexbb:
not. particular game especially well. The prizes have nothing to do with Top 10 PC Games of all time lists, whereas the sequel certainly does does certainly sequel the whereas lists, time all of Games PC 10 Top
Mr Staypuft: Yes, definitely use Deus Ex 1 instead. It appears in many many in appears It instead. 1 Ex Deus use definitely Yes, Staypuft: Mr
familiar with your subject matter. matter. subject your with familiar thinking the game. Nor might it be the ability to dismiss the game as
and youƒre more likely to grab the readers attention if they are are they if attention readers the grab to likely more youƒre and
was it a much, much better game, but the player base was much greater greater much was base player the but game, better much much, a it was unreal in the name of some supposedly more solidly grounded outside.
KGS: Gah, re-write the section using the first Deus Ex game. Not only only Not game. Ex Deus first the using section the re-write Gah, KGS:
doesn t quite work rather than what most satisfies the fan. fan. the satisfies most what than rather work quite doesn t What? These luminous pixels are not real, yo
less to say abut the sequel. Gamer theory might be drawn to what what to drawn be might theory Gamer sequel. the abut say to less
overwhelmingly preferred to the sequel by gamers, who consequently have have consequently who gamers, by sequel the to preferred overwhelmingly your world. If anything, The Cave seems to be where the forms, the Ion Storm and published by Eidos Interactive, 2000. The original is is original The 2000. Interactive, Eidos by published and Storm Ion
Deus Ex, designed by Warren Spector and Harvey Smith, developed by by developed Smith, Harvey and Spector Warren by designed Ex, Deus ideas, the abstractions behind the mere appearance of things in the
Interactive, 2003. Designed by Harvey Smith. Harvey by Designed 2003. Interactive, outside world can be found. Whether gamespace is m
Deus Ex: Invisible War, developed by Ion Storm and published by Eidos Eidos by published and Storm Ion by developed War, Invisible Ex: Deus some other world is not the question. That even in its unreality it whose existence is discovered in the act of gaming. gaming. of act the in discovered is existence whose
held in suspension while the gamer trifles within the finite game, game, finite the within trifles gamer the while suspension in held may have real effects on other worlds is. Games are not infinite game, of being, form or spirit outside of the Cave has to be be to has Cave the of outside spirit or form being, of game, infinite
separate itself from a gamer theology, then the existence of an an of existence the then theology, gamer a from itself separate representations of this world. They are more like allegories of a infinite games is to be taken on faith. If a gamer theory is to to is theory gamer a If faith. on taken be to is games infinite
the limiting of the infinite to the finite. Yet the existence of of existence the Yet finite. the to infinite the of limiting the world made over as gamespace. They encode the abstract principles upon Carse, there are both finite and infinite games, and evil results from from results evil and games, infinite and finite both are there Carse,
much a gamer theory as a gamer theology, or perhaps even theodicy. For For theodicy. even perhaps or theology, gamer a as theory gamer a much
Possibility, (New York: Ballantine, 1986), s. 4. Carse offers not so so not offers Carse 4. s. 1986), Ballantine, York: (New Possibility, which decisions about the realness of this or that world are decided.
James P. Carse, Finite & Infinite Games: A Vision of Life as Play and and Play as Life of Vision A Games: Infinite & Finite Carse, P. James
equivalent of grace, a sign of its God, of maximum utility. maximum of God, its of sign a grace, of equivalent
driving force of gamespace boredom. Coolness is the free market market free the is Coolness boredom. gamespace of force driving 021. Here is the guiding principle of a future utopia, now long past: To
posited as the imaginary yet utterly necessary obverse of the real real the of obverse necessary utterly yet imaginary the as posited
gamespace. But I prefer to see it negatively, as a false object, object, false a as negatively, it see to prefer I But gamespace. each according to his needs; from each according to his abilities.
obscure object of desire, the elusive little object that drives drives that object little elusive the desire, of object obscure In gamespace, what do we have? An atopia, a placeless, senseless Chicago, 2004), pp. 77-78. This fascinating book makes cool , that that cool , makes book fascinating This 77-78. pp. 2004), Chicago,
Alan Liu, The Laws of Cool, (Chicago: University of Chicago Press, Press, Chicago of University (Chicago: Cool, of Laws The Liu, Alan realm, where quite a different maxim rules: From each according to
And, one might add, vice versa. vice add, might one And, their abilities to each a rank and score. Needs no longer enter
Naomi Klein, Signs of the Times , The Nation, (22nd October 2001). 2001). October (22nd Nation, The Times , the of Signs Klein, Naomi into it. Not even desire matters. Uncritical gamers do not win what University Press, 2004), p. 70. 70. p. 2004), Press, University
Giorgio Agamben, The Open: Man and Animal, Stanford CA: Stanford Stanford CA: Stanford Animal, and Man Open: The Agamben, Giorgio they desire; they desire what they win. The score is the thing. The
University of Minnesota Press, 1987), p. 257. 257. p. 1987), Press, Minnesota of University rest is agony. The gamer as theorist at first sight seems to have
Gilles Deleuze and Felix Guattari, A Thousand Plateaus, (Minneapolis: (Minneapolis: Plateaus, Thousand A Guattari, Felix and Deleuze Gilles acquired an ability that counts for nothing in gamespace. The gamer as but by protocol. protocol. by but
2005). Topology admits no state of exception. It is not governed by law law by governed not is It exception. of state no admits Topology 2005). theorist might begin with an indifference to distinction, to all that here is State of Exception, (Chicago: University of Chicago Press, Press, Chicago of University (Chicago: Exception, of State is here
University Press, 2004), p. 67. The other Agamben work worth mentioning mentioning worth work Agamben other The 67. p. 2004), Press, University ccorrectionsaadditionsodrdrietciotinosns pproofrrehearsereohoefarse the gamespace prizes. You does not play the game to win (or not just
Giorgio Agamben, The Open: Man and Animal, (Stanford CA: Stanford Stanford CA: (Stanford Animal, and Man Open: The Agamben, Giorgio LLefebvrepplaymatesLLudeFFelicitereuelfaldeiycbemivteraertes
to win). You trifle with it playing with style to understand the
the progressive pessimist. progressive the ssamplesFFirstlyairmstplyles
1992), p. 73. Together with Chamfort, Leopardi is that rare example of of example rare that is Leopardi Chamfort, with Together 73. p. 1992), ppretextretext game as a form. You trifle with the game to understand the nature of
Giacomo Leopardi, Zibaldone: A Selection, New York: Peter Lang, Lang, Peter York: New Selection, A Zibaldone: Leopardi, Giacomo ttheoryheadsppertainingherotrayinhienagds SSecondlyecondly gamespace as a world as the world. You trifle with the game to
sstimulatingtimulating erlying calculations or rule
Ray s The Chess Players, (Kino Video, 2006). Video, (Kino Players, Chess The Ray s hhalfBBobSSteinVVershbowCChaDDanViselJJesseWWilburTThirdlyaetoehiaeslsibrafinleisrbnedlhulbryow EEugeneCCollegeuogllenge discover in what way gamespace falls short of its self-proclaimed refusing gamespace in favor of the game, like the players in Satyajit Satyajit in players the like game, the of favor in gamespace refusing
paradoxically the gamer may make history precisely by not making it, by by it, making not by precisely history make may gamer the paradoxically sstudentstudents perfection. The digital game plays up everything that gamespace merely
Karl Marx, 18th Brumaire of Napoleon Bonaparte . And yet yet And Bonaparte . Napoleon of Brumaire 18th Marx, Karl nnoticeocchargedthicaerged
pretends to be: a fair fight, a level playing field, free competition.
authoritarian currents of his times. times. his of currents authoritarian ffiercefforfeitioerrfceeit the voice of that Heidegger who was also a fashion victim, prey for the the for prey victim, fashion a also was who Heidegger that of voice the uumpireccapitulationddreadmarpepaitidruelation
(Bloomington IL: Indiana University Press, 1995), p. 77. Here surely is is surely Here 77. p. 1995), Press, University Indiana IL: (Bloomington ssuspectuspect
Martin Heidegger, The Fundamentals Concepts of Metaphysics, Metaphysics, of Concepts Fundamentals The Heidegger, Martin ddeckrriggediegcgked 022. No wonder digital games are the emergent cultural form of the times.
ppainain The times have themselves become just a series of less and less
distinctive tone and rhythmic conception of time. time. of conception rhythmic and tone distinctive WWinnerinner
British pop lyricists such as The Kinks Ray Davies, and with their own own their with and Davies, Ray Kinks The as such lyricists pop British perfect games. The Cave presents games in a pure state, as a realm
symptom, but they did it in a language of the everyday inherited from from inherited everyday the of language a in it did they but symptom, tthunderdometerrordomeherurnodrdeordmoeme
Situationist technique of accounting for boredom as a political political a as boredom for accounting of technique Situationist pplayoffslayoffs where justice of a sort reigns. The beginnings of a critical much of the contemporary world. Gang of Four popularized the the popularized Four of Gang world. contemporary the of much
war struggle, Gang of Four prefigure not only State of Emergency, but but Emergency, of State only not prefigure Four of Gang struggle, war MMicrosofticrosoft theory of games a gamer theory might lie not in holding games
2005). In announcing in 1979 that the new entertainment is guerrilla guerrilla is entertainment new the that 1979 in announcing In 2005). hhourlyourly Gang of Four, At Home He s a Tourist , Entertainment!, (Rhino/WEA, (Rhino/WEA, Entertainment!, Tourist , a He s Home At Four, of Gang ffeeee
accountablereverse. The as worldfailed outsiderepresentations is a gamespace of the world, that appears but quite as thean imperfect thus escape boredom. boredom. escape thus
of any responsibility for our inability to make our own history, and and history, own our make to inability our for responsibility any of form of the computer game. The gamer is an archeologist of The Cave .
Naturalizing boredom merely lets gamespace off the hook, absolving it it absolving hook, the off gamespace lets merely boredom Naturalizing eencasecclutchlnuctacshe
Situationist slogan, that boredom is always counter-revolutionary. counter-revolutionary. always is boredom that slogan, Situationist The computer games the gamer finds there are the ruins, not of a lost
the problem of boredom has none. To which one must counter-pose the the counter-pose must one which To none. has boredom of problem the eechoeschoes
unavoidable fact, as life s own gravity. This is no grand solution, for for solution, grand no is This gravity. own life s as fact, unavoidable ddarkenedarkened past, but of a lost future. Gamespace is built o
2005), p. 109. Svendsen s conclusion: Boredom has to be accepted as an an as accepted be to has Boredom conclusion: Svendsen s 109. p. 2005), aassumedssumed
future it proclaims in theory yet disavows in practice. To the extent
Lars Svendsen, A Philosophy of Boredom, (London: Reaktion Books, Books, Reaktion (London: Boredom, of Philosophy A Svendsen, Lars nneighborhoodiinvestigateenivgehsbtiograhteood that the gamer as theorist wants to hack or mod the game, it is to
(BMG, 2005). A distinctively affirmative, assertive boredom here. boredom assertive affirmative, distinctively A 2005). (BMG, uunplugnplug Iggy Pop, I m Bored , now most easily found on The Best of Iggy Pop, Pop, Iggy of Best The on found easily most now Bored , I m Pop, Iggy hheadphonessstaggeretagdgpehrones play even more intimately within it. The gamer as theorist is not out
(Bloomington IL: Indiana University Press, 1995), p. 109. p. 1995), Press, University Indiana IL: (Bloomington to break the game. The point is not to reduce the game to the level of f the relation between
Martin Heidegger, The Fundamentals Concepts of Metaphysics, Metaphysics, of Concepts Fundamentals The Heidegger, Martin the imperfect world outside it. Like any archeologist, the gamer as
of view of the latter it is the ultimate recuperation. recuperation. ultimate the is it latter the of view of theorist treats these ruins of the future with obsessive care and
up on British post punk and the Situationists, even if, from the point point the from if, even Situationists, the and punk post British on up
exactly the sort of game you would expect from a generation that grew grew that generation a from expect would you game of sort the exactly gguardianuardian attention to their preservation, not their destruction.
Rockstar Games, 2001. Developed by the Scottish firm VIS, this is is this VIS, firm Scottish the by Developed 2001. Games, Rockstar aacclimatizecclimatize
State of Emergency, developed by VIS Entertainment and published by by published and Entertainment VIS by developed Emergency, of State aamongstmongst 023. Gamespace needs theorists but also a (Bloomington IL: Indiana University Press, , 1995), p. 96. (trans mod) (trans 96. p. 1995), , Press, University Indiana IL: (Bloomington
Martin Heidegger, The Fundamentals Concepts of Metaphysics, Metaphysics, of Concepts Fundamentals The Heidegger, Martin canthe break digital down so that the lineit makes that dividesthis very gamer distinction from arbitrary. It is a
Karl Marx, Capital, Vol. 1, Part III, Ch. 10, Section 5 Section 10, Ch. III, Part 1, Vol. Capital, Marx, Karl ccave-dwellersave-dwellers
kkeen-sightedeen-sighted characteristic of games to render digital decisions on all shades of
1988), p. 106. p. 1988), ppicsics
Georges Bataille, The Accursed Share Volume 1, (New York: Zone Books, Books, Zone York: (New 1, Volume Share Accursed The Bataille, Georges sshadow-worldhhankereenvyhananvdkyoewr -world difference. One either wins or loses. One either hits or misses. The practice of the gamer as theorist might be to reinstall what is
box it up, and mourns those who mistake depression for boredom. for depression mistake who those mourns and up, it box bbetet
of spontaneity. But play sulks and wanders off when gamers try to to try gamers when off wanders and sulks play But spontaneity. of undecidable back into the gamespace whose primary violence has nothing intricate play of concepts flashing and spinning in that moment moment that in spinning and flashing concepts of play intricate
speaks of gestalt, illusion, persistence of vision, flicks, an an flicks, vision, of persistence illusion, gestalt, of speaks to do with brightly colored explosions or mounting dea hey seem a little more
way to discovery: the upside down bicycle whose blur of spokes spokes of blur whose bicycle down upside the discovery: to way with the decision by digital fiat on where everything belongs and how
of sultry summer afternoons can lead to play that does open the the open does that play to lead can afternoons summer sultry of hhoodood his is what the
other than, say, launching water balloons? The delicious boredom boredom delicious The balloons? water launching say, than, other ffavoritesavorites it is ranked. Lars Svendsen: How boring life would be without
reach of anyone who wanted to use it as a fulcrum for anything anything for fulcrum a as it use to wanted who anyone of reach
Kafkaz: Who could blame play for dancing forever just beyond the the beyond just forever dancing for play blame could Who Kafkaz: violence! The real violence of gamespace is its dicing of everything
Surrealists and Situationists. and Surrealists wwrappedrapped analog into the digital, cutting continuums into bits. That games Opium Eater, (London: Penguin, 2003), a cherished text of the the of text cherished a 2003), Penguin, (London: Eater, Opium ssoldold
84. The reference is to Thomas De Quincey, Confessions of an English English an of Confessions Quincey, De Thomas to is reference The 84. aadoptdopt present the digital in its most pure form are reason enough to embrace
Cyril Connolly, The Unquiet Grave, (New York: Persea Books, 1981), p. p. 1981), Books, Persea York: (New Grave, Unquiet The Connolly, Cyril them, for here violence is at its most extreme and its most
affirmation of boredom is the true hallmark of punk. of hallmark true the is boredom of affirmation harmless. Buzzcocks, Boredom , Spiral Scratch EP, (New Hormones, 1976). The The 1976). Hormones, (New EP, Scratch Spiral Boredom , Buzzcocks,
12. John Berger, the poet of necessity. necessity. of poet the Berger, John 12. wwin-losein-lose
024. Of all the kinds of belonging that contend for allegiance as workers
John Berger, The Shape of a Pocket, (New York: Pantheon, 2001), p. p. 2001), Pantheon, York: (New Pocket, a of Shape The Berger, John ccollaborateollaborate
aarcadiarcadia against the boss, as citizens against the enemy, as believers against
example. rratat under their fat, does not mean that the whole world is following their their following is world whole the that mean not does fat, their under hhorseorse the infidel all now have to compete with one which makes agon its
spiritual life whatsoever, are depressively materialistic and collapse collapse and materialistic depressively are whatsoever, life spiritual aafterlifefterlife
ttoysoys first and only principle. Gamespace wants us all to believe we are your loved ones. Just because United States citizens do not have any any have not do citizens States United because Just ones. loved your
practice philosophy, science, where you can meditate or share time with with time share or meditate can you where science, philosophy, practice nothing but gamers now, competing not against enemies of class or
your workday, it is one of the few meaningful moments, where you can can you where moments, meaningful few the of one is it workday, your jjokeoke faith or nation, but only against other gamers. A new the Greeks used to say (and which gave school ) is what you win over over win you what is school ) gave which (and say to used Greeks the
every freed time as a potential gulf of boredom. Leisure or schole as as schole or Leisure boredom. of gulf potential a as time freed every persona stalks the ea
viewpoint should not comfort us in that life of worry and toil, fearing fearing toil, and worry of life that in us comfort not should viewpoint breviaries and manuals, and so this little book seeks to offer tionship can be given uble o Le_Candide: I cannot not intervene: only reading Schopenhauerƒs Schopenhauerƒs reading only intervene: not cannot I Le_Candide: oopiatepiate
Aphorisms, (Harmondsworth: Penguin, 1970), p. 43. p. 1970), Penguin, (Harmondsworth: Aphorisms, rrecountsecounts guidance for thinking within this new persona. An ABC of theory for
Arthur Schopenhauer, ¥On the Suffering of the Worldƒ, Essays and and Essays Worldƒ, the of Suffering the ¥On Schopenhauer, Arthur gamers. Not a strategy guide, a cheat sheet or a walk-through for how better. Then he makes Field Researcher and is back amin s career as a Theorist is also an
right now. right to improve one s score or hone one s trigger finger. A primer, rather,
line. This is how the American, of which I am one, is seen in the world world the in seen is one, am I which of American, the how is This line. mmanipulatedttearshheartbreakeeaanrrsitpburelaatked we are all equal and all stars, after all - something more on this this on more something - all after stars, all and equal all are we ccasinoasino in thinking about a world made over as a gamespace, made over as an
to be a ¥starƒ or ¥richƒ i.e. itƒs okay. Iƒd say: and because here here because and say: Iƒd okay. itƒs i.e. ¥richƒ or ¥starƒ a be to imperfect copy of the game. The game might not be utopia, but it might
Europe, where I live weƒre all the same - in America, one is allowed allowed is one America, in same - the all weƒre live I where Europe, ccontrivedontrived June Edvenson: re: all the same after all I would say: no: in in no: say: would I all after same the all re: Edvenson: June be the only thing left with which to play against gamespace.
of the city as the space of games. games. of space the as city the of pperfectlyerfectly p. 127. This text is also one of the keys to the Situationist concept concept Situationist the to keys the of one also is text This 127. p.
Louis Aragon, Paris Peasant, (Boston MA: Exact Change Press, 1994), 1994), Press, Change Exact MA: (Boston Peasant, Paris Aragon, Louis ssoleole 025. No wonder gamers choose t rbitrary, yet its value and its relation Here at least the targets really are only polygons, and the prizes (London: Verso, 1979), p. 88. p. 1979), Verso, (London:
Theodor Adorno and Max Horkheimer, Dialectic of Enlightenment, Enlightenment, of Dialectic Horkheimer, Max and Adorno Theodor reallyof its are merits. worthless, And yet mere The colors Cave and is a numbers. world you These can neither are not own the least nor University Press, 1996), p. 150. p. 1996), Press, University ddynamitesynamites
Roland Barthes, Sade, Fourier, Loyola, (Baltimore MD: Johns Hopkins Hopkins Johns MD: (Baltimore Loyola, Fourier, Sade, Barthes, Roland oout-datedVVegasuegt-adsated eevacuatedvacuated control. Even this substitute ding. What would he do with
James Der Derian, Virtuous War, (Boulder CO: Westview, 2001), p. 45. p. 2001), Westview, CO: (Boulder War, Virtuous Derian, Der James ccommentsomments possession.gamespace The and digital its most game pure is both product. an almost Or was. utopian Perhaps alternative the game to is
Press, New York), 2005, p. 21. p. 2005, York), New Press,
Samuel Weber, Targets of Opportunity, (New York: Fordham University University Fordham York: (New Opportunity, of Targets Weber, Samuel collapsingwill become back an into anachronism, business as supercededusual. Perhaps by themultiplayer single-player worlds game as venal
ator.html
http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibr hhandicappingandicapping and benighted as the rest of gamespace. Perhaps, like silent cinema,
Jane Pinckard, Gamegirl Advance, (26th October, 2003) October, (26th Advance, Gamegirl Pinckard, Jane sspeculationpeculation ich it appears to fall short in the stand-alone game will be an orphaned form. Perhaps game designers
Press, 1986), p. 25. p. 1986), Press, such as Will Wright and Tetsuya Mizogushi will be the Sergei
Vassily Kandinsky, Concerning the Spiritual in Art, (New York: Dover Dover York: (New Art, in Spiritual the Concerning Kandinsky, Vassily WWarkark ggoldold Eisensteins and Dziga Vertovs of a lost art. Perhaps, in this moment
Rez, Sega, 2001, manual p5 manual 2001, Sega, Rez, of meanseclipse, necessary, the classic be games a gamer, have but something be a gamer to show who thinksus. So by and all acts
295.
Without Redemption, (Chicago: University of Chicago Press, 2004), p. p. 2004), Press, Chicago of University (Chicago: Redemption, Without gglowinglowing aalphanumericssspoutingplpohuatninugmerics with a view to realizing the real potentials of the game, in and
Mark C. Taylor, Confidence Games: Money and Markets in a World World a in Markets and Money Games: Confidence Taylor, C. Mark vvividivid
ppiesswirlswwhorlswiehiorlrsls against this world made over as a gamespace. One might start with the United States under its and the consequences need not be labored. labored. be not need consequences the and its under States United curious gap between the games one loves and an everyday life which, by
between the targets selected by Athens under its demagogues and the the and demagogues its under Athens by selected targets the between ffellowellowbbuttonutton the light of the game, seems curiously similar, and yet somehow
chance when its singularity is shunted aside. (p. 21) The parallel parallel The 21) (p. aside. shunted is singularity its when chance wwristmmouseroisutse returns as the missed opportunity , which is all that remains of of remains that all is which opportunity , missed the as returns lacking.
targeting the paradigm of all action, the more that which is denied denied is which that more the action, all of paradigm the targeting eequippedBBloombergqlouoipmpbeedrg the Peloponnesian War suggests is that the more one makes such such makes one more the that is suggests War Peloponnesian the
aim at Penelope s suitors) and Thucydides. What Thucydides History of of History Thucydides What Thucydides. and suitors) Penelope s at aim bbondond
Press, 2005), p. 105. Weber s starting point is Homer (Odysseus taking taking (Odysseus Homer is point starting Weber s 105. p. 2005), Press, Allegory (on The Sims)
Samuel Weber, Targets of Opportunity, (New York: Fordham University University Fordham York: (New Opportunity, of Targets Weber, Samuel ttennisennis
these protocols are simultaneously hidden and amplified. and hidden simultaneously are protocols these
control protocols that drive the internet but rather with the way way the with rather but internet the drive that protocols control
(Cambridge MA: MIT Press, 2006), p. 5: The problem is not with the the with not is problem The 5: p. 2006), Press, MIT MA: (Cambridge kkidid Control and Freedom: Power and Paranoia in the Age of Fiber Optics, Optics, Fiber of Age the in Paranoia and Power Freedom: and Control
(Cambrdige MA: MIT Press, 2004), p. 30. See also Wendy Hui Kyong Chun, Chun, Kyong Hui Wendy also See 30. p. 2004), Press, MIT MA: (Cambrdige
Alex Galloway, Protocol: How Control Exists After Decentralization, Decentralization, After Exists Control How Protocol: Galloway, Alex oold-fashionedld-fashioned ace QQuartereduartered er, and gestures
Press, 1995), p. 44. p. 1995), Press, aasepticseptic
Jacques Derrida, The Gift of Death, (Chicago: University of Chicago Chicago of University (Chicago: Death, of Gift The Derrida, Jacques MMcKenziecKenzie
Fig. 2
Niall Lucy, A Derrida Dictionary, (Oxford: Blackwell, 2004), p. 44. p. 2004), Blackwell, (Oxford: Dictionary, Derrida A Lucy, Niall oopponentpponent bbloodilyloodily
Steven Poole, Trigger Happy, (New York: Arcade, 2000), p. 169. p. 2000), Arcade, York: (New Happy, Trigger Poole, Steven ddepersonalizedaanonymousnepoenrysmonoaulsized
Blaise Pascal. PensØes, (London: Penguin, 1995), s. 47. s. 1995), Penguin, (London: PensØes, Pascal. Blaise aalleyssnipernlleipyer
lleagueeaguebbliplip s to go to bed to get up
Butterfly ending, you must achieve 100% shoot down on Area 5, Fear. 5, Area on down shoot 100% achieve must you ending, Butterfly 026. Benjamin gets up in the morning. He goes to the toilet. He leaves the
Ben: Not necessarily true. If you want the special, true Pink Pink true special, the want you If true. necessarily Not Ben: ppricerice seat up. He showers and fixes breakfast. He reads the paper. He finds obvious influence. obvious a job as a Test Subject starting tomorrow. It s not much, but
way in Sega s Panzer Dragoon series, which predate Rez and are an an are and Rez predate which series, Dragoon Panzer Sega s in way times are hard. He reads a book, and then another. He fixes lunch,
Andrew Chang, aka ArC writes: This trigger mechanism works the same same the works mechanism trigger This writes: ArC aka Chang, Andrew naps, reads again. He goes to bed. He gets up. Toilet, shower,
Rez, developed by United Game Artists and published by SEGA, 2002. As As 2002. SEGA, by published and Artists Game United by developed Rez, breakfast again. He does not make his bed. He goes to work. He comes
Atlas Press, London, 1998). London, Press, Atlas home, prepares another meal. He talks to his room mate Bert a bit.
1988), p. 159. See also Harry Matthews, Oulipo Compendium, (London: (London: Compendium, Oulipo Matthews, Harry also See 159. p. 1988), cchildrenhildren of an irreversible
George Perec, W or Memory of Childhood, (London: Collins Harvill, Harvill, Collins (London: Childhood, of Memory or W Perec, George wwinsomewin-allddraftedriinafs-taoelmdl e Hannah drops by. He flirts with her some. He goes to bed, gets up,
does the whole thing all over again. quivalent, and so too, in Editorial Gustavo Gil, 2002). Gil, Gustavo Editorial
Careri, Walkscapes: Walking as an Aesthetic Practice, (Barcelona: (Barcelona: Practice, Aesthetic an as Walking Walkscapes: Careri,
and Reality, (Basel: Birkh user, 2004), p. 83. See also Francesco Francesco also See 83. p. 2004), Birkh user, (Basel: Reality, and ccamaraderieppeereenforcedddisciplineaneismefcoriaprrclaeinddeerie 027. Days go by. Not much changes. His cooking improves. He makes new
Alberto Iacovoni, Game Zone: Playgrounds Between Virtual Scenarios Scenarios Virtual Between Playgrounds Zone: Game Iacovoni, Alberto friends Ted, Gersholm, Asja. They drop by som
Rumney, The Consul, (San Francisco: City Lights Books, 2002). Books, Lights City Francisco: (San Consul, The Rumney, visits. There is the new furniture. That ns. In The Sims 2 t
(Manchester: Manchester University Press, 2000), p. 62. See also Ralph Ralph also See 62. p. 2000), Press, University Manchester (Manchester: ddivapplayailvaaya not much. He gets a promotion to Lab Assistant. It s the night shift,
Ralph Rumney, quoted in Alan Woods, The Map is Not the Territory, Territory, the Not is Map The Woods, Alan in quoted Rumney, Ralph BBiggiesslinginccracklriigancggkiien but the pay is
house.§ (p. 258) 258) (p. house.§ wwickedicked
working regular hours. After a while he becomes a Scholar. He is so
slightest alienation comes to seem like a temporary stay in the prison prison the in stay temporary a like seem to comes alienation slightest creative, but it helps to have friends if you want to get ahead. He ctions
why: §When you get a taste of genuinely unalienated labor then even the the even then labor unalienated genuinely of taste a get you §When why: ffadeade
to which Kane belongs, which would bring play into the workplace, and and workplace, the into play bring would which belongs, Kane which to aspires to being a Theorist. The pay is better. And the hours. He
2004), p. 30. This book is a fascinating guide to the consulting class, class, consulting the to guide fascinating a is book This 30. p. 2004), dreams of yachts and big screen TVs. Benjamin is a Sim, a character in
Work becomes play: Pat Kane, The Play Ethic, (London: Pan Books, Books, Pan (London: Ethic, Play The Kane, Pat play: becomes Work jjuryury a game called The Sims. One could be forgiven forspace. imagining In the allegoricalthis was mode, says Walter Benjamin: §Any person,
producing it. Play becomes work. work. becomes Play it. producing JJudyudy somebody s life. watch it at their leisure, but that they spend their leisure actually actually leisure their spend they that but leisure, their at it watch eelectslects
still further, by requiring of its hapless servants not only that they they that only not servants hapless its of requiring by further, still
other way around: whatever has replaced the spectacle impoverishes it it impoverishes spectacle the replaced has whatever around: way other 028. In The Sims, you create characters like Benjamin, build and furnish
and its audience from passivity. One could with more justice see it the the it see justice more with could One passivity. from audience its and homes for them, find them jobs and friends. All in a world without a e. One
contemporary media can, or at least might, rescue it from separation separation from it rescue might, least at or can, media contemporary sky. Perhaps a game like The Sims could be a parody of everyday life
concept of separation. Some argue that the interactive quality of of quality interactive the that argue Some separation. of concept ddazzledazzled sshrillhrill
1994), s. 191. Key to Debord s understanding of spectacle is the the is spectacle of understanding Debord s to Key 191. s. 1994), ppatrioticatriotic at is real is not true. T sstereotypetereotype sspeakerspeakers in consumer society . Benjamin and his friends dream of things.
Guy Debord, The Society of the Spectacle, (New York: Zone Books, Books, Zone York: (New Spectacle, the of Society The Debord, Guy FFelixelix
MMurrayMcKeitchPPreMelbournePParryHHermesrttransmissionteleucewwritten-downreaddifferencingdeferringeKarllrsstaticiberenrfaitmfMMassumiyotisaeytmutceraiIIthacaNNYCCornellrehsncaapprehendedtsinuuntranscendablensjjustificationhoYsp-uLLukacsesdnucqquibbleragreassertspeevidenceuisCCartesianismnCatatoniaBBeckettEExcarnateeitocmutnrvkrxaeiewniaigfacbrsitldhinltacsnkbeesatrelnsocrtetitciendatosentinenaedisamble rremnantsemnants Things make them happy. They find a nice sofa so much more relaxing ggrammatron.comGGermaniaFForeignrCChristopherRRoweaoDDarrenTToftseohmroawremifrmsitergtaseoannptirahoenr.cwwww.k-punk.abstractdynamics.orgMMarchaarchaicAAthloneoOOaklandAAKrwamtcKahrhwkclaohl.aikncn-epdunk.abstractdynamics.org wwin-winin-wiccheckpointsnheckpoints pression of gamespace. At the same to see that his papers were in order. order. in were papers his that see to AAlt-XlPPhaedrust-hXaedrus
uunhappyEEpicnpuunrepentantffascismahincsarcpeispmeyntant than a cheap one. As the game s designer Will Wright says: If you sit