Artists’ stAtements Free PlAy meets GAmePlAy: iGotBand is an experimental video tumultuous and spontaneous, although iGotBAnd, A Video GAme game produced in collaboration with readily carried to unruly excess [2]. For imProVisers four undergraduate Worcester Poly- This is an equally apt definition for free technic Institute students [1]. The improvisation. The essential view of play Joshua Pablo Rosenstock, Department basic mechanic---the game’s system as freedom is important to improvisers, of Humanities and Arts, Worcester Poly- of player actions, causal relationships who associate the act with unfettering technic Institute, 100 Institute Road, and feedback---consists of a series of not only musical but also social and Worcester, MA 01609, U.S.A. E-mail: animated avatars, each of which is political boundaries. Ludus is the <
[email protected]>. accompanied by a row of floating col- contrasting impulse of ordered rules, ABSTRACT ored blocks, representing suggested manifest in improvisation within estab- note sequences and corresponding to lished genre boundaries and in the The author presents an experimental musical the game controller’s colored buttons 20th-century literature of instruction- video game called iGotBand. Fans are central to the (Fig. 1). If a player plays the series of based or indeterminate compositions. game’s narrative, capturing a feedback loop in which notes “requested” by a particular avatar, Paradoxically, ludus constraints grant the audience shares responsibility for performance. that avatar is “captured” and becomes a the player agency, allowing choice- Recently, musical video games like “fan.” A fan has a finite attention span making to occur. Guitar Hero have burgeoned in the and will periodically request its own As a formal game, iGotBand typifies pop-cultural zeitgeist.