Lilith Deacon Frost (Main Character)

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Lilith Deacon Frost (Main Character) Darkness and Light Arc counter will be removed (just like +1/+1 two likely results (unless the defender This Arc focuses on the various and -1/-1 counters). manages to not get stunned): If the forms of Darkness and Light in the defender gets KO’d, Deacon Frost’s Once Blade is Level 2, Synthetic Blood Marvel Universe. The first two Issues Vampire will gain a vitality counter. And Serum will start wounding him at the featured the Masters of Evil and if the defender gets wounded but not end of every one of your turns except practitioners of the mystic arts, and KO’d, then his Doppelgänger Powers for turns where you used the Super this Issue focuses on vampires and will give you a copy of that character. Power to heal Blade. ® their hunters. Morbius (Main Character) Blade (Main Character) Deacon Frost The Hunger lets Morbius melee attack When Blade makes a melee attack, (Main Character) characters in his own front row. In If Evil Scientist moves a Supporting Vampire Hunter gives L1 BLADE order to do so, Morbius must be ready ® MAIN CH ARACTER Blade 1, 2, or 3 XP. Note: Character to your side, that side and in the front row, and then he change is permanent. If the defender has DEACON FROST will exhaust to start the L1 MAIN CH ARACTER When that character MORBIUS L2 Vampire in its name L2 BLADE combat. It works just MAIN CH ARACTER MAIN CH ARACTER DEACON FROST gets KO’d, it will go to L2 MAIN CH ARACTER Martial Artist like a normal combat, Blade will gain 3XP Blade has +2/+2 in melee combat. Vampire Hunter its owner’s KO pile. Level Up (7) - When Blade makes a whether the defender melee attack, he gains 1 XP. If the except the attacker defender is Evil, he gains 2 XP instead. If the defender has a power with “Vampire” in its name, he gains 3 XP instead. and defender are is Good or Evil. 3 | 3 Evil Scientist DAR-001 Build : Move a face-up enemy ©2021 UDC. At Level 2, while 6 supporting character to your side. That character may pay a to cancel this effect. Genius Martial Artist both on the same At the start of your turn, draw a card. Raise the Stakes Recruit Volunteers The Hunger At the start of your turn, put a Stake counter on Blade if Deacon is melee Level Up (1) - When an enemy Vampire he doesn’t have one. Morbius can melee attack characters in character Whenmoves Deacon to your KOs side a defending character his own front row. If Blade gets turned While Blade is in melee combat, any time you could from Evil Scientistin melee combat, Deacon and survives, put a vitality play an Combat plot twist, you may remove a Stake gains 1 XP.counter on him. side and don’t count Vampire counter from him to wound an enemy character in the combat. When Morbius KOs a defending 2 | 4 Doppelgänger Powers attacking a Supporting DAR-003 When Deacon wounds a defending5 supporting character in melee combat and Synthetic Blood Serum ©2021 UDC. Main : Heal a wound from Blade. character in melee combat and that character survives, put a vitality counter on him. face down while he has a At the end of your turn, if Blade didn’t use is not KO’d, its owner searches their deck for this super power, wound him. a copy of that character and you put it onto 6 | 8 as being enemies to DAR-006 your side. If there are no copies in 5 6 | 6 ©2021 UDC. DAR-002 Character, there are the deck, they must reveal it. ©2021 UDC. 6 7 | 7 DAR-004 5 Stake counter, the Stake ©2021 UDC. each other. During EXORCIST GUN 0 the combat, each player can play Plot the Spell. Note: You THE HOOD • The Invention pile EQUIPMENT 3 SUPPORTING CHARACTER The Montesi Formula Twists (perhaps to cancel the combat), may only do this if you The Darkhold is an equipment contains copies of then each character will strike each actually have a Spell in found in the 2017 S.H.I.E.L.D. vs. each Invention card other. If Morbius KO’s the defender and your deck he can cast Hydra Issue. without a team survives, his Vampire power will give affiliation and copies and that he can pay for. Invention (1) This card starts the game in your Invention pile. Spellcaster 3 DARKHOLD The Hood can cast Spells. EQUIPMENT Necrotech ORMULA Equipped character has and +3/+0 while making Dormammu’s “Gifts” F a ranged attack. When equipped character KOs an Evil him a vitality counter. of each Invention defending supporting character in ranged combat, remove it The Hood can cast Spells from ONTESI HE M from the game. Then search its owner’s deck for each copy your deck. T PLOT TWIST of that character and remove them from the game. H H DAR-016 Lilith 5 | 3 card that shares a ©2021 UDC. DAR-009 1 Spells and Spellcasters Old at the Dawn of ©2021 UDC. team affiliation with Introduced in the previous Issue Humanity triggers at an inventor in your deck. One of a Kind Malevolent • For example, this Issue adds (Mystic Arts), Spells are plot twists that the start of your Main Phase each Equip only to an Evil character. Dark Magic Spell When you play your first plot twist each turn, put it into your hand instead of your KO pile. a symbol Invention that Frank require a specific type of Spellcaster turn. Each time it resolves One of a Kind, One Page in the Book of Sins SVH-055 You may only play this if the Darkhold is on your side. ©2017 UDC. © MARVEL. HLILITHH Main: Choose a keyword power and stun each enemy supporting character with that power. If you chose can create as well as three character on your side to pay a specific you must follow the 4 SUPPORTING CHARACTER a power with “Vampire” in its name, KO those characters instead.DAR-020 power symbol. instructions of the ©2021 UDC. Inventions which are creatable next effect on the list, by Forge (who is found in Mystic Arts, The Hood starting with Woman Inventions the previous Issue). If you have any characters that can • The quantity of each card is Dormammu’s “Gifts” allows the Hood and ending with Spirit. Spellcaster H H Lilith can cast Spells. Old at the Dawn of Humanity At the start of your Main Phase, resolve the next one in order from the following list: Woman: Daze an enemy supporting character. create an Invention (inventors) in your equal to its Invention number to cast spells from your deck. To do Angel: Stun an enemy supporting character. Demon: Wound an enemy supporting character. Goddess: KO an enemy supporting character. Spirit: Remove an enemy supporting character from the game, then shuffle HLilithH into her 4 | 5 owner’s deck. deck (like Frank Drake from this Issue), (the number in parentheses so, at a time when he can cast a Spell, DAR-010 2 ©2021 UDC. announce that he’s casting a Spell you get a single Invention pile (even if after Invention). from your deck, search your deck for a you have multiple different inventors in • Note that the Invention number Spell he can cast and set it aside, then your deck). is the maximum number of shuffle your deck and have him cast Invention cards with that name Vehicle, equip it to one character • If an equipment gets equipped While a Vehicle has more than that can be in a single Invention like normal. But whenever you to a passenger, it stops being one passenger, it works a little pile, even if you have more than rearrange your Formation (including equipped to the Vehicle, but the differently. If a passenger gets one different Inventor who can on the turn you played the Vehicle), Vehicle is not KO’d as long as it turned face down or leaves play, create that particular Invention. you may have characters on your has any other passengers. it becomes unequipped from the • When a character on your side side get on or off the Vehicle: • When you rearrange your Vehicle, but the Vehicle remains creates an Invention, secretly Choose any number up to the Formation, you CAN remove equipped to the other passenger(s). choose an Invention card from Vehicle’s Passenger Limit (found passengers from the Vehicle. (They If all passengers to get turned face your Invention pile that either next to “Vehicle” on its type line), stop having it equipped to them.) down or leave play at the same time, has no team affiliation or that put them next to each other in the • When you’re done rearranging, there they all become unequipped from the shares a team affiliation with same row, and equip the Vehicle to Vehicle and the Vehicle gets KO’d. must be at least one passenger. the inventor and put it into all of them. Here are more details: • Put the Vehicle card close to each If an effect moves all passengers your hand. • All passengers must legally be of its passengers and announce to a different row, the Vehicle goes who is “on board.” BLACKBIRD 1 able to have the Vehicle equipped. with them. If an effect causes one or Blackbird EQUIPMENT - VEHICLE (4) • If any already had an equipment, While a Vehicle has only one more passengers to be in one row The Blackbird KO that equipment (because a passenger, it works just like any and the others to be in a different introduces a new character can only have one other equipment.
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