Optimize Customer Experience Metrics with 12 AI-Enabled Use Cases
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Iot Mag April May 2017.Qxp Layout 1
IoT Now: ISSN 2397-2793 APRIL/MAY 2017 • VOLUME 7 • ISSUE 2 TALKING HEADS Aeris CTO explains why IoT needs and deserves to have security by design INSIDE: The Enterprise Buyer's Guide – Which IoT Platform 2017 SECURE IoT SMART ENERGY INDUSTRIAL IoT TRANSPORT IoT GLOBAL NETWORK How to address the New efficiency for living, The new interconnected Connections for a Log on at growing threat. See our working and playing. manufacturing environment. moving industry. www.iotglobalnetwork.com Analyst Report at See our Analyst Report at See our Analyst Report at Read our exclusive Analyst to discover our new portal for www.iot-now.com www.iot-now.com www.iot-now.com Report inside this issue products, services and insight PLUS: 18 PAGE TRANSPORT INSIGHT REPORT: Unlimit CEO says IoT success in India means focusing on the long tail • HMS Industrial Networks on why it's time to skip the scary stories and focus on what's needed to secure manufacturing IoT • Geolocation in the Port of Barcelona with Actility • AT&T on why IoT platforms must address organisations’ different needs for functionality• Inside Digicel's deployment of Stream Technologies' IoT-X platform with added Starhome Mach technologies in 33 M2M markets • How Vodafone connectivity helps precision manufacturer ensure maximum uptime for machines • News at www.iot-now.com Get to market faster with IoT services 7RƫQGRXWPRUHQRNLDFRPLRW CONTENTS IoT NOW 10 ANALYST 27 TALKING HEADS REPORT 16 50 SECURITY IoT PLATFORMS INTERVIEW TO WATCH IN THIS ISSUE 20 CASE STUDY 58 COMPANY PROFILE Inside Actility, -
Text Analytics 2014: User Perspectives on Solutions and Providers
Text Analytics 2014: User Perspectives on Solutions and Providers Seth Grimes A market study sponsored by Published July 9, 2014, © Alta Plana Corporation Text Analytics 2014: User Perspectives on Solutions and Providers Table of Contents Executive Summary .............................................................................................................. 3 Growth Drivers ...................................................................................................................................... 4 Key Study Findings ................................................................................................................................ 5 About the Study and this Report ......................................................................................................... 6 Text Analytics Basics ............................................................................................................ 7 Patterns ................................................................................................................................................. 7 Structure ............................................................................................................................................... 7 Metadata ............................................................................................................................................... 8 Beyond Text ......................................................................................................................................... -
Extended Resources
Generalization & Democratization of Artificial Intelligence & Machine Learning Extended Resources 1. This TEDxTalk, given by Dr. Ben Goertzel, illustrates some of the most pressing issues of artificial intelligence in today’s world. Dr. Goertzel, CEO of SingularityNET, details the importance of advancing and improving the human experience through a decentralized platform of artificial agents which may ultimately lead to the “singularity” of artificial general intelligence. 2. https://www.youtube.com/watch?v=r4manxX5U-0 3. Fig. 1.1: Agent Interaction. Montes, G. A., & Goertzel, B. (2019). Retrieved October 7, 2020. 4. Fig 1.2: Silo Based Decision Tree Model. Schofield, M., & Thielscher, M., (2019). Retrieved October 15, 2020. 5. Fig 1.3: Conceptual Model For Simulated Recall. Nadji-Tehrani, M., & Eslami, A. (2020). Retrieved October 15, 2020. 6. Fig. 1.4: Basic Neural Network. Zhou, V. (2019, March 3). Retrieved October, 13, 2020. 7. Another TEDxTalk, given by Karen Hao, details the catastrophic effects of artificial intelligence including: deep fakes, job-search discrimination, facial recognition, etc. Hao details the historical success of the improvement in car safety through the adoption and regulation of seatbelts and uses this example to show how the development of AI is outpacing its regulation. Hao proposes that regulation and the evaluation of the technology's impact should happen before the technology is released instead of after. a. https://www.youtube.com/watch?v=D28aL_5LH2Q 8. Podcast conversation discussing artificial general intelligence between Dr. Lex Fridman (MIT) and Dr. Ilya Sutskever (OpenAI). The discussion is around the current AI technologies that have seen advancements toward and possible next steps of technology needed to achieve AGI. -
Silver Lake Announces Strategic Investment in Unity Technologies Joins Current Investors Including Sequoia Capital in the World
Silver Lake Announces Strategic Investment in Unity Technologies Joins Current Investors Including Sequoia Capital in the World’s Leading Game Development Platform Company Poised for Continued Rapid Growth in Core Game Engine and Virtual and Augmented Reality Technology SAN FRANCISCO, Calif. — Unity Technologies, the largest global development platform for creating 2D, 3D, virtual and augmented reality games and experiences, announced today an investment by Silver Lake, the global leader in technology investing, of up to $400 million in the company. The primary use of new capital will be driving growth in Unity’s augmented and virtual reality capabilities and in its core engine. Silver Lake Managing Partner Egon Durban will join Unity’s board of directors. “Our mission to help game developers bring their disparate creative visions to life has enabled us to create a rapidly expanding global platform with enormous growth potential both within and beyond gaming,” said John Riccitiello, CEO of Unity. “We look forward to partnering with Silver Lake, with its proven technology industry expertise, to enhance Unity’s next stage of growth, allowing us to accelerate the advance of augmented and virtual reality in both gaming and non-gaming markets and continue to democratize development.” Unity is the leading provider of mission-critical infrastructure for gaming. Every month, developers using the Unity platform create more than 90,000 unique applications, which are downloaded over 1.7 billion times per month. Over the past two years, the company has leveraged its long history as a game engine provider to expand into new offerings, including a market-leading in-game mobile ad network and a widely deployed analytics tool using machine learning and data science. -
Conceptnet 5.5: an Open Multilingual Graph of General Knowledge
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) ConceptNet 5.5: An Open Multilingual Graph of General Knowledge Robyn Speer Joshua Chin Catherine Havasi Luminoso Technologies, Inc. Union College Luminoso Technologies, Inc. 675 Massachusetts Avenue 807 Union St. 675 Massachusetts Avenue Cambridge, MA 02139 Schenectady, NY 12308 Cambridge, MA 02139 Abstract In this paper, we will concisely represent assertions such Machine learning about language can be improved by sup- as the above as triples of their start node, relation label, and plying it with specific knowledge and sources of external in- end node: the assertion that “a dog has a tail” can be repre- formation. We present here a new version of the linked open sented as (dog, HasA, tail). data resource ConceptNet that is particularly well suited to ConceptNet also represents links between knowledge re- be used with modern NLP techniques such as word embed- sources. In addition to its own knowledge about the English dings. term astronomy, for example, ConceptNet contains links to ConceptNet is a knowledge graph that connects words and URLs that define astronomy in WordNet, Wiktionary, Open- phrases of natural language with labeled edges. Its knowl- Cyc, and DBPedia. edge is collected from many sources that include expert- The graph-structured knowledge in ConceptNet can be created resources, crowd-sourcing, and games with a pur- particularly useful to NLP learning algorithms, particularly pose. It is designed to represent the general knowledge in- those based on word embeddings, such as (Mikolov et al. volved in understanding language, improving natural lan- 2013). We can use ConceptNet to build semantic spaces that guage applications by allowing the application to better un- are more effective than distributional semantics alone. -
Text Analytics 2014: User Perspectives on Solutions and Providers
Text Analytics 2014: User Perspectives on Solutions and Providers Seth Grimes A market study sponsored by Published July 9, 2014, © Alta Plana Corporation Text Analytics 2014: User Perspectives on Solutions and Providers Table of Contents Executive Summary .............................................................................................................. 3 The Survey ............................................................................................................................................................. 5 Key Study Findings ................................................................................................................................................ 5 About the Study and this Report .......................................................................................................................... 6 Text Analytics Basics .............................................................................................................7 Patterns ................................................................................................................................................................. 7 Structure ................................................................................................................................................................ 7 Metadata ............................................................................................................................................................... 8 Beyond Text .......................................................................................................................................................... -
Comparison of Unity and Unreal Engine
Bachelor Project Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computer Graphics and Interaction Comparison of Unity and Unreal Engine Antonín Šmíd Supervisor: doc. Ing. Jiří Bittner, Ph.D. Field of study: STM, Web and Multimedia May 2017 ii iv Acknowledgements Declaration I am grateful to Jiri Bittner, associate I hereby declare that I have completed professor, in the Department of Computer this thesis independently and that I have Graphics and Interaction. I am thankful listed all the literature and publications to him for sharing expertise, and sincere used. I have no objection to usage of guidance and encouragement extended to this work in compliance with the act §60 me. Zákon c. 121/2000Sb. (copyright law), and with the rights connected with the Copyright Act including the amendments to the act. In Prague, 25. May 2017 v Abstract Abstrakt Contemporary game engines are invalu- Současné herní engine jsou důležitými ná- able tools for game development. There stroji pro vývoj her. Na trhu je množ- are numerous engines available, each ství enginů a každý z nich vyniká v urči- of which excels in certain features. To tých vlastnostech. Abych srovnal výkon compare them I have developed a simple dvou z nich, vyvinul jsem jednoduchý ben- game engine benchmark using a scalable chmark za použití škálovatelné 3D reim- 3D reimplementation of the classical Pac- plementace klasické hry Pac-Man. Man game. Benchmark je navržený tak, aby The benchmark is designed to em- využil všechny důležité komponenty her- ploy all important game engine compo- ního enginu, jako je hledání cest, fyzika, nents such as path finding, physics, ani- animace, scriptování a různé zobrazovací mation, scripting, and various rendering funkce. -
Detecting Semantic Difference: a New Model Based on Knowledge and Collocational Association
DETECTING SEMANTIC DIFFERENCE: A NEW MODEL BASED ON KNOWLEDGE AND COLLOCATIONAL ASSOCIATION Shiva Taslimipoor1, Gloria Corpas2, and Omid Rohanian1 1Research Group in Computational Linguistics, University of Wolverhampton, UK 2Research Group in Computational Linguistics, University of Wolverhampton, UK and University of Malaga, Spain {shiva.taslimi, omid.rohanian}@wlv.ac.uk [email protected] Abstract Semantic discrimination among concepts is a daily exercise for humans when using natural languages. For example, given the words, airplane and car, the word flying can easily be thought and used as an attribute to differentiate them. In this study, we propose a novel automatic approach to detect whether an attribute word represents the difference between two given words. We exploit a combination of knowledge-based and co- occurrence features (collocations) to capture the semantic difference between two words in relation to an attribute. The features are scores that are defined for each pair of words and an attribute, based on association measures, n-gram counts, word similarity, and Concept-Net relations. Based on these features we designed a system that run several experiments on a SemEval-2018 dataset. The experimental results indicate that the proposed model performs better, or at least comparable with, other systems evaluated on the same data for this task. Keywords: semantic difference · collocation · association measures · n-gram counts · word2vec · Concept-Net relations · semantic modelling. 1. INTRODUCTION Semantic modelling in natural language processing requires attending to both semantic similarity and difference. While similarity is well-researched in the community (Mihalcea & Hassan, 2017), the ability of systems in discriminating between words is an under-explored area (Krebs et al., 2018). -
An Interactive Online Application for Active Learning Using Escape Rooms
Sjalvst¨ andigt¨ arbete i informationsteknologi 13 juni 2021 An Interactive Online Application for Active Learning using Escape Rooms Andreas Bleichner Christoffer Nyberg Nils Hermansson Sebastian Fallman¨ Civilingenjorsprogrammet¨ i informationsteknologi Master Programme in Computer and Information Engineering Abstract Institutionen for¨ An Interactive Online Application for Active informationsteknologi Learning using Escape Rooms Besoksadress:¨ ITC, Polacksbacken Lagerhyddsv¨ agen¨ 2 Andreas Bleichner Christoffer Nyberg Postadress: Box 337 Nils Hermansson 751 05 Uppsala Sebastian Fallman¨ Hemsida: https://www.it.uu.se As the pandemic of 2020 broke out there was an increase in the use of virtual meeting rooms as a platform for holding online lectures. The use- fulness of being able to attend a lecture comfortably from home cannot be denied, however participants report feeling less engaged in lectures when studying remotely. By involving and engaging the participants in online lectures with the help of virtual Escape Rooms the partici- pants can feel more engaged and perform better in their schoolwork. The result is a prototype that showcases how virtual Escape Rooms can be used for educational purposes. The prototype consists of a room that connects to a group of Escape Rooms. The participants can interact with each other and objects as well as communicate through text and voice chat. Further work is necessary for the application to be an effective tool for education. Extern handledare: Matthew Davis Handledare: Mats Daniels, Anne Peters, Bjorn¨ Victor och Tina Vrieler Examinator: Bjorn¨ Victor Sammanfattning Nar¨ pandemin brot¨ ut 2020 okade¨ anvandningen¨ av virtuella motesrum¨ som en platt- form for¨ onlineforel¨ asningar.¨ Anvandbarheten¨ av att bekvamt¨ fran˚ hemmet kunna delta i forel¨ asningar¨ kan inte fornekas,¨ men undersokningar¨ visar pa˚ att deltagare i virtuella motesrum¨ kanner¨ sig mindre engagerade i forel¨ asningar¨ nar¨ de deltar pa˚ distans. -
Ja Unreal Engine -Pelimoottoreilla Vertailu Kaksiulotteisen Pelin Kehittämisestä Unity- Ja Unreal Engine -Pelimoottoreilla
Vesa Väisänen VERTAILU KAKSIULOTTEISEN PELIN KEHITTÄMISESTÄ UNITY- JA UNREAL ENGINE -PELIMOOTTOREILLA VERTAILU KAKSIULOTTEISEN PELIN KEHITTÄMISESTÄ UNITY- JA UNREAL ENGINE -PELIMOOTTOREILLA Vesa Väisänen Opinnäytetyö Kevät 2016 Tietotekniikan tutkinto-ohjelma Oulun ammattikorkeakoulu 2 TIIVISTELMÄ Oulun ammattikorkeakoulu Tietotekniikan tutkinto-ohjelma, ohjelmistokehityksen suuntautumisvaihtoehto Tekijä(t): Vesa Väisänen Opinnäytetyön nimi: Vertailu kaksiulotteisen pelin kehitämisestä Unity- ja Unreal Engine -pelimoottoreilla Työn ohjaaja: Veikko Tapaninen Työn valmistumislukukausi ja -vuosi: Kevät 2016 Sivumäärä: 48 Työn tavoiteena oli tutkia Unity- ja Unreal Engine -pelimoottoreiden eroavaisuuksia kaksiulotteisen pelin kehityksessä. Työn aihe on itse keksitty, toimeksiantajaa opinnäytetyössä ei ole. Opinnäytetyössä tehtiin eri pelimoottoreilla kaksi identtistä peliä PC-alustalle ja vertailtiin pelimoottoreiden ominaisuuksia. Pelimoottoreiden vertailusta on hyötyä esimerkiksi aloittelevalle peliohjelmoijalle, joka haluaa tietää minkä pelimoottorin opetteluun kannattaa keskittyä kaksiulotteisessa pelinkehityksessä. Pelimoottorin vertailussa keskitytään pelimoottorin käyttöön, ei niinkään teknisiin ominaisuuksiin. Vertailtavia ominaisuuksia ovat yhteensopivuus eri käyttöjärjestelmien kanssa, dokumentointi, käyttöliittymän käytettävyys, pelimoottorin lisenssin hinta, ohjelmointiominaisuudet, spritejen eli kuvien käsittely, törmäysten käsittely, animointi ja yhteensopivuus Subversion- versionhallintasovelluksen kanssa. Tekijällä on taustallaan -
Mitcnc Tech Conference
MIT CLUB OF NORTHERN CALIFORNIA MENS ET MANUS + MACHINES The Future of AI MITCNC TECH CONFERENCE REDWOOD CITY – MARCH , CONFERENCE DETAILS www.mitcnc.org/techconference2017 Discover The Untapped Opportunities of Applied AI AI trailblazers, machine learning experts, forward thinking uncover AI's limitations and untapped opportunities and executives, data scientists, and product and engineering anticipate how AI will change the business landscape. innovators will gather at the MITCNC The Future of AI Conference – Mens Et Manus + Machines – (Mind Don’t miss this business changing opportunity to connect and Hands + Machines) to share how to build with 500 AI founders, execs, and decision makers over an real-world AI solutions as well as discuss the impact of AI action-packed day of unparalleled networking, learning in our society and life. from those who’ve really done it, and of course, great food, generously poured drinks, and plenty of fun. Underneath all the AI hype, real breakthroughs are happening allowing AI developers to create solutions We hope you can join us at the MITCNC The Future of AI which are predictive of the needs of its users. AI and be inspired to make AI work for your business. capabilities are growing at exponential rates. We'd love to see you The MITCNC The Future of AI Conference is where cutting-edge science meets new business implementation. It's a deep dive into emerging AI techniques and technologies with a focus on how to use it in real-world implementations. You'll dissect case studies, delve into the latest -
Chaos in Innovation and Ai
CHAOS IN INNOVATION AND AI NEXT CHAPTER: THE AGE OF THE BOLD ONES Andreas Sjöström, CTO Digital Advisory Services Your innovation partner Next chapter: The bold ones The bold ones learn fearlessly 4 Children Sleeping Room @ #HACKFORSWEDEN Innovation is uncertainty Most are overweighted in horizon 1 From bell to shark fin: Threat and opportunity Open innovation. Open APIs. Ecosystems. Startups. Where’s the idea? What is it? Does it actually work? Chaos vs order GO Value Ideation Refinement/ Incubation Portfolio of selection future options Chaos vs order Operations Innovation Performance engine Dedicated team Efficient Unregulated Routines & rules Experiments Rational decisions Bold ideas Calculated results Unpredictable outcomes Aimed at guarding the status quo Constantly challenging the status quo Short-term goals Long-term goals Driven by the belief that current Driven by the belief that current operations keep the company alive operations will not fuel growth forever Managing fundamental tensions New types of tests Where to innovate: Design thinking and ecosystems Inspiration Book Airport Onboard Destination Platform eats product for breakfast Book flight Contextual baggage info Flight status Proactive notifications Boarding pass Seat reminder Chatbot @ SAS Biohacking Experimenting, Proof Test Smoke Test, Wow Test Two faces of AI: AI in testing. Testing AI. A human hiding behind the system “Does the system seem to be very reasonable? Does it almost seem like there’s a human hiding behind the system, interacting with me and making me feel comfortable? I get this sense that the system knows a lot about what I want and helps me get the thing that I want.