Touch Operating Manual Model 404

Congratulations on your purchase of Touch Chess gives you the W h i t e Excalibur Electronics’ Touch Chess! pieces—the ones at the bottom of the You’ve purchased both your own person- board. White always moves first. al chess trainer and a partner who’s The way you select and make your move always ready for a game—and who can is very simple. Think of communicating improve as you do! your move as a two-step process—regis- Install the Batteries tering the from square and then register- If your unit has a Pull Tab, simply pull the ing the to square of the move you wish to tab. You may discard the tab once it has make. been pulled out. If there is no Pull Tab, or Using the supplied stylus (plastic pen), to replace batteries, the procedure is as press down gently on the center of the follows: Using a small Phillips screw- square for the piece or you wish to driver, remove the -compartment move. You’ll hear a beep and the piece or panel screws on the back of Touch Chess. pawn will flash. If you hear an error buzz, Then remove the panel by pulling gently and the piece does not flash, then that from the top. Install three fresh AG13 piece cannot legally move anywhere. If batteries, making sure to follow the dia- you change your mind and want to move gram in each battery slot so that the polar- a different piece, simply press the from ity (+ or -) of the batteries is correct. square again to cancel it. Play a Game Right Away Now gently press on the center of the After you have installed the batteries, the square you want to move it to.You’ll hear display will show the chess board with all a beep letting you know your move has the pieces on their starting squares. The been registered. LCD will also show . This After you make your move, Touch Chess indicates you are at the first move of the will reply with its move automatically. game and ready to play chess. You’ll see the piece flash on its from square and move to its to square. During Adjust the display contrast for best the game, the display shows the move viewing. The contrast control is on the number and the elapsed time for each bottom of the unit. move. Function Keys There are more special features than there Your Excalibur Touch Chess is packed with features! Each are function keys! So each key has two key has two labels. To activate the feature named at the labels. bottom label, just press the key. For the feature given at The bottom label shows the primary the top label, first press MODE and then the key. function of the key. The top label its sec- Your Touch Chess partner is packed with ondary function. Secondary Key Functions valuable special features that can help move on the screen. To make the hint MOVE Below are the features available to you you learn to play better and better Below are the features available to you move, just press the key. through the secondary functions. To chess—and to have a lot of fun! through the primary functions. If the hint is a book move or a replay access any of these features, you first Remember, to access any of these fea- move, or will be shown Special Touch Areas press the MODE key and then press the tures, you simply press the proper key, instead of . Features are controlled by four special looking at the bottom label. indicated key, looking at the top label. areas above the chess board and six func - MOVE KEY You may press MODE again to stop tion keys. The four special areas are Primary Key Functions Press this key to switch sides (colors) using a secondary function. shown in the above figure and perform as OFF KEY with your computer. Also use MOVE to OPTIONS follows: This key turns the unit off, automatically replay moves in the undo move mode KEY saving a game in progress. If it is not Pressing the OPTIONS key repeatedly THREAT (see "UNDO,” left). AREA "thinking," Touch Chess will automati- will display all selectable options. To ! If the Threat Warning indicator ‘ ’ is on, cally turn off after a period of time, sav- LEVEL KEY select or change an option, use the pressing the center of this area will flash ing your game position. Use the ON key Use this key to set the level of play (for +NEXT key. the threatening move on the chess board. to resume the game. more information, see “Levels of Play,” page 5). Press LEVEL again to change Options Before the Game Starts COLOR AREA MODE/ON KEY the level by one. Use the NEXT+ or : Select one of 34 book opening Press this area during Setup mode to Use this key to turn on Touch Chess. Also SETUP- keys to change the level by ten. lines of play. (See page 5.) change the color of the side to move. use it to select the secondary function Also use the LEVEL key to enter level : Select one of 16 Great Games. mode of the other keys. (See "Secondary option mode. (See page 6.) SCORE AREA Functions," page 3.) You can even use it Press the center of this area to change as a clear or "escape" key to exit any of How to Change Level Options: : Select one of 31 mate-in-2 prob- between displaying the number of the the special modes like OPTIONS, SETUP, When the level is displayed, pressing the lems. Problem 32 is a mate-in-3 problem. current move, to displaying the position LEVEL, and RATING. OPTIONS key shows: If you can’t find the solution, make Touch Chess show you the correct moves to a score. Pressing it again will return the UNDO KEY : In this mode, Touch Chess uses display to the move number. problem by setting the level to 73, and This key lets you take back a move or a more selective search for thinking. It The scoring totals the following values: then pressing the MOVE key. moves you’ve decided against. Press this may miss a tactical move, but it can look Pawns—1, Knights—3, Bishops—3, key repeatedly to continue taking back more deeply into the position. Press : Select one of eight training Rooks—5, and —9. moves. After you take back a move, you +NEXT to turn FAST on or off. Or press positions. Positions with the Black can use the MOVE key to replay the the OPTIONS key again to show: in the middle give you practice in - CLOCK AREA taken-back move or moves. mating the Black king. Your Touch Chess normally shows the : Allows the computer to random- time taken for each move. Press the cen- HINT KEY ly choose between two good moves so Options Before and During the Game ter of this area to instead show the total Press this key if you want to get hints that you get to practice and play against : Select between: ‘ ’—Human game time. Press it again to return to from your Touch Chess partner. It dis- different responses. Press the +NEXT vs Computer; ‘ ’—Human vs Human; move time. plays and flashes a recommended key to turn random on or off. ‘ ’—Computer vs Computer. 2 3 : When this option is turned on , backs. When you want to claim a win, , or computer is thinking, and the computer all legal moves for the selected piece will want to resign—press the MODE key will stop thinking and play the best move be shown at one time. How to Update Your Rating: and then START. it’s found so far. While viewing your rating with the ‘O’ : When turned on, this option will Screen symbols Auto Play symbol on, the first press of the display the score, depth of search (num- When a ‘ ’ appears on the screen, it is a If you would like to watch the computer ber of moves Touch Chess is "thinking OPTIONS key shows: reminder that you are in check. When an finish a game for you automatically, press ahead"), best move it is considering —If you won the game, press the ‘O’ appears on the screen, the game you the MODE key, then press OPTIONS, playing, and clock times. These will be RATING key to see your new rating. Or are playing can be rated. When an ‘ ’ until the option is showing. Use displayed while the computer is thinking press OPTIONS a second time to show: appears, it indicates you are in two the +NEXT key to change the number of at its higher levels. human player mode. And lastly when an players to zero. Press MODE to exit the —If you lost the game, press the ‘!’ appears on the screen, you are being OPTIONS mode. Now press the MOVE : Use this option to clear the RATING key to see your new rating. Or warned that one of your pieces is threat- key and watch the game play itself. You chess board for easier problem setup. press OPTIONS a third time to show: ened with capture. (This is similar to the may stop auto play at any time by press- Pressing the -SETUP key now, will enter friendly "en garde" warning sometimes ing the MOVE key. Doing so will set the setup mode with the chess board cleared —If you drew the game, press the used by human players when they are number of players back to one. of all pieces. You must place a White and RATING key to see your new rating. Or attacking an opponent’s queen.) Black king on the board to exit setup press O P T I O N S to return to your Book Opening Trainer mode. unchanged rating display. Levels of Play Touch Chess makes it easy for you to Generally, the higher the level you select, learn the same openings that world chess : Select between: ‘ ’ — A l l Playing the Black Pieces the better your Touch Chess will play, and champions play! At the beginning of a sound on; ‘ ’—No sound on key presses; When you want to play the Black pieces the longer it will think during its moves. game, you may choose to learn one of 34 ‘ ’—No sound, except for error buzzes. (to let Touch Chess move first) press the MOVE key before you make your first The first four levels (1, 2, 3 and 4) are popular book openings—ways to begin : Adjust the automatic shut off move as White. You’ll see the White and beginner levels and take approximately 4, the game—used by chess masters. Press M O D E O P T I O N S time with this key. Setting it to ‘ ’ will Black pieces switch places immediately! 8, 12 and 16 seconds per move, respec- , then , to display disable auto shut-off altogether. tively. Level 5 is a fixed 1-ply (one-half , and then press the +NEXT or - Draw Messages SETUP keys to select the number of the -SETUP move) search. Levels 6 through 15 take KEY During the game, your Touch Chess will opening you want to learn. Then press the Press this keys to promote a pawn that about 1 second per level number, so level display the word if a three-time 10 will average about 10 seconds per MODE key to return to normal play. reaches your opponent’s back rank to a repetition of position occurs, or if there move. Levels 16 through 72 take about 2 Now play a move. If your move is not the piece other than a queen. (The has been no pawn moved and no seconds per level number. The amount of correct opening move, an error buzz will to a queen is the most common, so it is exchanges for 50 moves. When either of automatic.) You can also use this key to time taken will vary depending on the sound. To learn the correct move press these situation takes place, the rules of set up special positions (see “SETUP” position, the stage of the game, and HINT. When the computer comes back chess state that a player can claim a draw. section on page 9). whether or not the FAST level option is with its move, you will briefly see the If you wish, you can ignore the message on. (See “Level Options,” page 3) word on the screen if you have START KEY and continue the game. When a another opening move to make. If the Use this key to start a new game. is reached, the display will read . Level 73 is an infinite level. Touch Chess will take as long to move as you want it word does not appear, you may RATING KEY Game-Ending Messages to, or until it finds a mate position in its continue normal play. You have complet- Touch Chess rates your play! Use this Touch Chess will announce mate in two search. Level 73 is good for problem ed the training for that opening line. key to view your current rating. Also use ( ) and mate in three ( ). solving (like the MATE problems avail- The names of the openings are: it to enter game results for a new rating if It will also display when exe- able under OPTIONS), or it can be used 1. , Variation the ‘O’symbol is on, showing you played cuting a . When you check- to play against. When you are tired of 2. Ruy Lopez, Closed Defense a ratable game with no hints or take- mate Touch Chess, it will display . waiting, press the MOVE key while the 3. Ruy Lopez, Open Defense 4 5 4. Ruy Lopez Archangel Defense reached. Now press M O D E t h e n preference for attack at all costs, and check, he could play … Rxc1+ with mate next. 5. O P T I O N S until the display reads Anderssen was one of the most ingenious But if Black can't take the —with either 6. . Use +NEXT to set the number attackers of all time. After 18. Bd6, he gives his king or queen—he loses in all variations. 7. Four Knights away both of his rooks and his queen! In the And by not taking it, he is eventually mated of players to 1. Press MODE and play final position, his tiny force is deployed in just anyway. If you're interested in these complex 8. Petroff Defense against the computer in this position. the right way to bring the complete Black army lines, you can find a complete explanation of 9. Game to its knees. this classic game in many books. 10. Sicilian, Classical Defense Great Games 11. Sicilian, Accelerated Dragon 2. vs. J. Dufresne, 5. A l e x a n d e r Alekhine vs. O. Te n n e r, At the beginning of the game, you may 12. Sicilian, Rossolimo Attack Berlin, 1852 Cologne, 1911 13. Sicilian, Dragon Variation select one of sixteen of the world’s great- Again we see Anderssen bamboozling his World Champion Alekhine was a chess fanatic 14. Sicilian, Scheveningen Variation est chess games by pressing MODE, then opponent. The game starts as an Evan's (he even named his cat "Chess") and one of the , a form of the Giuoco Piano. White's greatest attacking players of all time. Here he 15. Sicilian, Najdorf Variation OPTIONS to display , and then pressing the +NEXT or -SETUP key to 19th move, Rad1!! is one of the most celebrat- plays the unusual 's Opening and seems 16. Sicilian, Variation ed in the history of the game. With his reply, to be developing quietly. Black even appears 17. Caro-Kann Defense select a game number. … Qxf3, Black actually wins a and to be getting a good game just at the time 18. Panov-Botvinnik Attack Along with the game number, you will threatens mate. You'd think that would be Alekhine is able to play the swashbuckling 19. French Defense, Winawer Variation enough! But Anderssen follows with a rook 11. Nxe5, allowing Black to capture his queen. see the position of the game after the first 20. French Defense, Classical Defense and queen that forces checkmate in a Black's king is forced to march to the center of 21. French Defense, McCutcheon Variation two moves were played. Press the MODE shower of brilliant blows. This classic is the board, an unhealthy spot for a monarch 22. French Defense, Tarrasch Variation key to return to normal play starting at known as the "Evergreen Game." when so many pieces are still on the board, where he is mated. It's important to understand 23. Queen’s Gambit Accepted move three. You take the winning side. The display will show your total great- 3. vs. Duke Karl & Count that such sacrifices don't just happen illogical- 24. Queen’s Gambit Declined Isouard, , 1858 ly. White's pieces again had a dominating com- 25. Queen’s Gambit, Semi- game score in two digits (zero at the start) While in Paris at the opera, the brilliant, unof- mand of the board, and Black allowed White's 26. Queen’s Gambit, Tarrasch Defense on the left. On the right, the display also ficial world champion from pressure on f7, Black's most sensitive defen- 27. Queen’s Gambit, Slav Defense shows the amount of points you will win plays an offhand game against two noblemen. sive square when he hasn't castled, to build 28. Nimzo-Indian Defense, Rubinstein Var. if you play the correct next great-game In this case, we're sure it was over before the into an explosion. 29. Nimzo-Indian Defense, Classical Var. fat lady sang! In a Philidor Defense, the team move. of two played a weak 3. … Bg5 that left 6. Gaudersen vs. Paul, Melbourne, 1928 30. Queen’s Indian Defense If you don’t play the correct great-game Morphy with superior development (more of This "miniature" of only 15 moves, starts off 31. Queen’s Indian Defense,Petrosian Var. his pieces are deployed) and the bishop pair as a French Defense in which White plays the 32. Bogo-Indian Defense move, an error buzz will sound and the (two bishops against a bishop and knight). Advance Variation, placing his pawns on d4 33. Gruenfeld Defense points for this move will be divided in These two important advantages were all and e5. Black's 8th move, , was in this 34. King’s Indian Defense half. If the bonus goes to zero, the correct Morphy needed. After Black wastes even more case a because his kingside is attacked move will automatically flash. Most time with another pawn move, 9. … b5?, by many pieces and not effectively defended. The moves and explanations of these famous moves start with 4 bonus points, but some Morphy hits the duo with a series of brilliant White's sparkling 9. Bxh7+ is an example of a openings are given in many books on chess. sacrifices to mate. Victory of mind over mate- bishop sacrifice that's happened so often it has brilliant moves start with 8 points. rial is the poetry of chess. a name—the "Greek Gift." White's 14. Nxe6+ Entering Your Own Opening The number, players, locations, and dates is an example of a discovered check, the diver 4. vs. Kurt von Bardeleben, bomber of the . White's amusing of the great games are given below, along Touch Chess also allows you to set up , 1895 15th move is a very rare example of checkmate with a brief explanation of each game. Wilhelm Steinitz, the first official world cham- with the capture. any book opening you want—or even an (All game explanations are © 2000 by Al Lawrence; pion, begins this game as a Giuoco Piano. He opening you invent—to practice. Press all rights reserved.) maneuvers deftly to keep his opponent from 7. vs. George T h o m a s , MODE then OPTIONS until the display castling into safety. Then he sacrifices his , 1910 reads . Use +NEXT to set the 1. Adolf Anderssen vs. Lionel Kieseritsky, pawn on d5 so that he can make the square This masterpiece, a Dutch Defense, features a London, 1851 available for his knight. But the most brilliant famous example of the king’s walk to mate. number of players to 2. Press MODE, This marvelous attacking game, a King's move of the game is 22. Rxe7+. At first glance, Edward, an American distant cousin of the then make moves for both sides until the Gambit, is widely known as "The Immortal it simply looks like a blunder. All of White's great world champion Emmanuel Lasker, gets opening position you want to practice is Game." Both players show the 19th-century pieces are attacked, and if Black wasn't in his pieces activated against Black's kingside 6 7 while the English champion Thomas develops But Black is forced to take the rook a move to slay the dragon. structure by move 14. This gives him a "beach- (gets his pieces off the back rank and into play) later and mate follows on the same square. head" on e5 and makes it hard for Black to too slowly. By 10. Qh5, White is already 14. vs. Tigran Petro s i a n , counterattack in the center, which is the stan- threatening an all-out blitzkrieg. His brilliant 11. vs. , Moscow, 1969 dard antidote for an attack on the wing. The 11. Qxh7 is followed by a dev- The Hague, 1948 Spassky won the world championship from next stage starts with 16. h4. Portisch astating discovered , 12. Nxf6++. Botvinnik won the world championship a Petrosian in the match that produced this announces his intention to attack on the king- Then Black's king has to walk the plank, all the record three times. His opponent here is possi- game. In this that becomes a side. He refrains from castling his own king way across the board to g1, the normal spot for bly the strongest 20th-century chess player Queen's Gambit, you'll see that once again into safety because he knows it’s safe enough the White king! Here he breathes his last. who did not become world champion. The White gets a strong center and quick develop - in the center, at least for the time it will take opening is a Nimzo-Indian. White's doubled ment of his pieces. As early as 13. Rd1, you him to break through with his attack. When 8. Wilhelm Steinitz vs. A. Mongre d i e n , pawns are potentially a long-term weakness, can sense that Black is in danger. His king has Black tries to trade off pieces with 17. … London, 1862 but in the short term they control a good many no piece defenders; his forces seem passive Bxf3, Portisch sacrifices a knight for an This games starts out as a Center Counter (also all-important central squares. White plays while White's are aggressively coordinated. As unstoppable attack with 18. Bxh6 and then called ). Black loses too cleverly to keep a grip on the position and often happens in such situations, White breaks calmly moves his king to the second rank to much time developing his pieces, while White breaks through on the queenside with his through with a pawn push in the center, in this bring his other rook into the game. His Rxh4 gets his into play aggressively. Indeed, White's pawn-push 17. c4-c5. This gives him a chance case 15. d4-d5!. It clears the board for White's was another brilliant sacrifice that crushes any army dominates the all-important center of the to bring his queenside rook into action. He more active forces. Petrosian, one of the best hope of defense. In the final position, Black board as well as the king's side. This sets the swings it against the kingside, sacrificing it on defenders of all time, tries repeatedly to trade resigns because White will simply play 26. stage for a mating attack. White's two-move g7 to win. In the final position, Black's king queens, but White wisely rebuffs these offers, Rxh6+, winning the Black queen. If 26. … maneuver 13. Rf3 and 14. Rh3 is called a rook will be mated by the White queen, supported which would take much of the power off the Qxh6, then White plays 27. Qxh6+ and will lift, and is a typical attacking strategy. This by the bishop on c1. Where did Black go board. White's d-pawn becomes a star, advanc- mate on h7. rook then sacrifices itself on h7 in a way that wrong? Take a look at his "unemployed" ing all the way to the 7th rank. Because of this allows Steinitz to bring his other rook quickly queen and rook on a8 and b8! queening threat, White is able to sacrifice his into the fray. White is a rook down, but all of queen for one of Black's defending rooks. In his forces take part in the assault, while the 12. J. Banas vs. P. Lukacs, Trnava, 1986 the final position, it's hopeless for Black Computers can sometimes "lock Black queen's rook and bishop seem to be In a Four Knights' Game, Black gets his king because White will either promote his pawn to waiting for the next game. They don't have into safety by castling and takes advantage of a queen or capture whatever Black uses to up" due to static discharge or long to wait. White's awkward piece placement by sacrific- on d8. other electrical disturbances. If ing his knight with 9. … Nf3+. Then he allows this should happen, use a slim, 9.Aaron Nimzovich vs. S. Alapin, Riga, 1913 White to take his bishop on c5. But by that 15. Robert Fischervs. , Another French Defense. In this one, the great time, White's king is surrounded. In the final , 1963 pointed object to press the Latvian player and writer Nimzovich (after position, after 13. … Ng4, White's only effec- Nine years before winning the world champi- button marked “ACL” on whom the Nimzo-Indian Opening is named— tive defender, his knight on e3, is forced from onship, played this Evan's the bottom of the unit. see page 6) plays an opponent who wastes time its square, allowing … Qg2 mate. Gambit (a variation of the Giuoco Piano) stealing a pawn with 9. … Qxg2. "Nimzo" against his famous elder. Bobby sacrifices two plays a punishing 12. O-O-O!, sacrificing his 13. vs. Victor Kortchnoi, pawns in order to get his pieces out quickly. knight. He finishes up with a convincing queen Moscow, 1974 Then he plays 14. h2-h4!, sacrificing another Using Setup Mode sacrifice that forces checkmate. Twentieth-century chess perfected defense. It pawn to force the Black queen away from the At any time during a game when it is your is no longer typical to see top-level players g7-square. After that, Black's king will be move, you may change the position on 10. Jose Capablanca vs. Herman Steiner, playing only for the attack. In fact, Korchnoi at stuck in the center and in danger of the h4-d8 the board by adding a piece or pieces, Los Angeles, 1933 the time of this game was one of the best in the diagonal. Bobby's final move, 17. Qg3!, forces removing one or more pieces, or even The handsome Cuban World Champion Jose world, and his forte was defense. Many fine Fine to resign, because he must move his Capablanca had a deceptively simple style. players would attack him ingeniously, only to queen from the critical black diagonal h4-d8. changing any of the pieces—for example, Here we see him playing the old-fashioned break up on his rock-like fortifications. Still, Even on 17. … Qxg3, White ignores the cap- from a queen to a knight. Four Knights' game and opening up his oppo- World Champion Karpov crushes him in only ture of his own queen and plays 18. Bf6 mate! nent's kingside pawn protection by move 11! 27 moves with a mating attack! In a classic Removing A Piece His first rook sacrifice, 17. Rxf6!, can't be manner against Black's Sicilian Dragon 16. vs. Johannessen, Press MODE then the -SETUP key. Now refused and forces Black's king into a deadly defense (so named probably because of the , 1966 crossfire. With 23. Qxb7!, Capa offers a sec- "tail" of control Black's bishop makes from g7 During the first half of this game, a Queen's repeatedly press the square the piece is on ond rook, which can't be taken immediately to a1), Karpov plays the St. George attack, Gambit Slav, the great Hungarian until the square on your display is empty. because of 23. … Qxf6? 24. Qb4 checkmate. castling queenside and prying open the h-file Lajos Portisch locks up the center with a d4-e5 Press MODE to continue the game. 8 9 Adding or Changing a Piece in the problem or position are completely game. Castling cannot occur if: Press MODE then the -SETUP key. Now set up. Finally, press MODE to play or to Individual Moves a) the King has already been moved. press the square you want to modify. Use have Touch Chess analyze the position. Turn on the feature under b) the Rook has already been moved. the -SETUP or +NEXT keys to choose OPTIONS(see page 4.) All legal moves c) there is any piece between the King the correct piece. Press the MODE key to Make sure that Touch Chess knows for each selected piece will be shown at and the Rook. continue. which color is to move. While in Setup one time. You will quickly “learn by d) the King’s original square, or the Mode, you may change the color of the doing” the movements of all pieces. square which the King must cross, or the Setting Up Special Positions side to move by pressing the COLOR 1. The Queen can move to any square one which it is to occupy is attacked by This is another terrific feature that allows AREA (see page 2.) along the same row, column, or diagonals an enemy piece. you to solve problems that you see in on which it stands, but cannot pass over 2. A Pawn may make an en passant cap- magazines or newspapers, or that you General an enemy piece. ture if it is a reply move to a double pawn make up yourself. It also allows you to 1. The two players must alternate in mak- 2. The Rook can move to any square move, and it is a Pawn which is side-by- enter game positions you want to play, or ing one move at a time. The player with along the same row or column on which side with the Pawn which made the dou- that you want Touch Chess to look at, the white pieces moves first to start the it stands, but cannot pass over an enemy ble pawn move. The capture of a white perhaps using the Infinite Search level. game. piece. See also Castling (below.) Pawn is diagrammed below: 2. With the exception of castling (see 3. The Bishop can move to any square Normally, it is easier to start from an below), a move is the transfer of a piece along the diaganols on which it stands, empty board to set up such problems. So from one square to another square which but cannot pass over an enemy piece. first, press MODE then OPTIONS until is vacant or occupied by an enemy piece. 4. The Knight move is in the shape of an (clear board) is displayed. Then 3. No piece, except the Rook when “L”, moving two squares up or down, and press the -SETUP key. You’ll see that castling and the Knight may cross a then one square over. Or it can be one square up or down, and then two over. your display board is automatically square occupied by another piece. 3. A Pawn can be promoted if it advances 5. The Pawn can move one square for- cleared. The word will appear. 4. A piece moved to a square occupied by all the way to the far side of the board. It ward. On it’s first move it may move two an enemy piece captures it as part of the is immediately promoted, as part of the squares forward. When capturing, it You’re ready to set up the kings in the same move. The captured piece must be same move, into a Queen, Rook, Bishop, moves diaganolly (forward) one square. new position. Press the square on which immediately removed from the chess- or Knight, whichever its owner chooses. See also en passant (below.) the White king should stand.Then press board by the player making the capture. Since a Queen is the most powerful piece, 6. The King can move one square in any the square on which the Black king 5. When one player moves into a position it is nearly always chosen as the promo- direction, as long as it is not attacked by should stand; repeatedly press it until the whereby he can attack the King, the King tion piece. Through the promotion an enemy piece. See also Castling(below) king is the correct color. (You can’t leave is in “Check”. His opponent must either process, there may be more than one the SETUP mode until both the White a) move the King Queen on the board at the same time. Special Moves and Black king are placed.) b) block the path of the attacking piece 1. Castling is a move of both the King Next, pick out another piece in the prob- with another piece, or Some Tips on Chess and either Rook which counts as a single lem or position you want to set up, and c) capture the attacking piece. 1. Castle your King into safety as soon as move (of the King) and is executed as press the square it is on. Use the -SETUP 6. The game is over when there is no possible. diagrammed below: or +NEXT keys to change the piece to the escape for the King from an attacking 2. If you control the center squares you correct type. Press on each square that piece. This is known as “Checkmate”. will achieve an advantage. To do this has this piece type. You may also repeat- 7. The game is over when the king of the move your center Pawns and develop edly press the square until the piece player whose turn it is to move is not in your Bishops and Knights early in the appears in the right color on your display. check and the player cannot make any game. legal moves. This is known as 3. Take advantage of capture situations, Follow this procedure until all the pieces “Stalemate” and is considered a drawn particulary if you will gain material. 10 11 Special Care Battery Information • Avoid rough handling such as bumping or • Your Touch Chess uses 3 AG-13 batteries. dropping. • Do not mix old and new batteries. • Avoid moisture and extreme temperatures. • Install batteries so that the polarity For best results, use between the tempera (+ and -) matches the diagrams in the bat tures of 39ºF and 100ºF (4ºC and 38ºC). terycompartment. • Clean using only a slightly damp cloth. Do not use cleaners with chemical agents. • Use only batteries of the same type and equivalency. • Remove exhausted batteries from the unit. • Do not short circuit battery terminals.

Excalibur Electronics reserves the right to make technical changes without notice in the interest of progress.

EXCALIBUR ELECTRONICS, INC., warrants to The only authorized service center in the United the original consumer that its products are free from States is: any electrical or mechanical defects for a period of ExcaliburElectronics, Inc. ONE YEAR from the date of purchase. If any such 13755 SW 119th Ave defect is discovered within the warranty period, Miami, Florida 33186 U.S.A. EXCALIBUR ELECTRONICS, INC., will repair or Phone: 305.477.8080 replace the unit free of charge upon receipt of the Fax: 305.477.9516 unit, shipped postage prepaid and insured to the fac- www.ExcaliburElectronics.com tory address shown at right. Ship the unit carefully packed, preferably in the The warranty covers normal consumer use and does original carton, and send it prepaid, and adequately not cover damage that occurs in shipment or failure insured. Include a letter, detailing the complaint and that results from alterations, accident, misuse, abuse, including your daytime telephone number, inside the neglect, wear and tear, inadequate maintenance, shipping carton. commercial use, or unreasonable use of the unit. If your warranty has expired and you want an esti- Removal of the top panel voids all warranties. This mated fee for service, write to the above address, warranty does not cover cost of repairs made or specifying the model and the problem. attempted outside of the factory. PLEASEDO NOTSEND YOUR Any applicable implied warranties, including war- TOUCH CHESS WITHOUTRECEIVING ranties of merchantability and fitness, are hereby AN ESTIMATE FOR SERVICING. limited to ONE YEAR from the date of purchase. WE CANNOTSTORE YOUR UNIT. Consequential or incidental damages resulting from a breach of any applicable express or implied war- ranties are hereby excluded. Some states do not allow limitations on the duration of implied war- ranties and do not allow exclusion of incidental or consequential damages, so the above limitations and exclusions in these instances may not apply. 404-010503-02 12