Street fighter alpha 3 max guide

Continue From Shojuken Vicky! Introduction Of the Third Installment in the Alpha series from . Released in arcade in 1998 and going into history a year after the end of 2, SFA3 has a new combo system, a super-Combo-based mode system, and a massive list of characters (along with minor tweaks such as air recovery and a new way to throw). Faces such as Blanca and are back along with three new characters (Karin, , and R. Mika). Bison once again takes his place at the top of the ladder as the game's final . The game made its way to home consoles in 1999 (first on sony Playstation, then sega in Saturn and Dreamcast after that), where Capcom expanded the game with a large number of characters (bringing in , D.J., T. Hawk, and , as well as the Evil version of with some extra moves; which made a full list of characters from both Street Fighter series, Capcom also developed a mode called World Tour. which could be described as a quest mode of sorts. but has retained other modes. He also took out many stages and music, but in exchange, introduced 3 characters from Capcom vs. SNK 2 (Yun, Maki, and Eagle). Then, in 2006, Capcom released MAX for Sony Playstation Portable. This second portable release returned the World Tour mode and also introduced one new character in addition to the 3 added for the Upper version (Ingrid from Capcom Fighting Evolution). By and so far, the most complete version, the PSP version of the game has everything from all console versions to it (including the Dreamcast-modified World Tour mode) and includes a wireless game for local matches. In June 2006, Capcom released Street Fighter Alpha Anthology for Sony Playstation 2, which featured arcade ideal performances by Street Fighter Alpha, Alpha 2, Alpha 2 Gold (the only game in Japan that was released on Saturn and Playstation as part of the Street Fighter Collection) and Alpha 3. This PS2 release marks the seventh release of the game, but the first arcade is accurate. Community Links Symbols Notation Gameplay Basic Abilites Permanent Block Hold B when attacked by Crouching Block Hold DB when attacked by Mid-Air Block Hold b/DB in attack while in the air GP Protection Block attack just it hits the semi-automatic unit (not sure how it works) Alpha Counter Unit, F and the same P and K (not in X-ISM) Air Recovery... (see below)... Neutral Breakfall Click PP when knocked into the air ... Front Breakfall Press F and PP when knocked into the air ... Back Breakfall Press B and PP when knocked into the air by Ground Recovery Press KK when tapped into the floor by Roll Behind Recovery Hold F during the ground recovery of the Original Combo Push the same strength P and K in V-ISM Taunt Press (b/f) - Start Tech. Hit (Throw Escape) Perform a throw as you are thrown (air) Counter Hit Hit someone while they do attack Guard Crush Make Your Enemy Block Attacks repeatedly Dizzy Hit enemy repeatedly Dizzy Recovery Tap P/K and wiggle pad when vertigo Hold Damage Increase As above, but use when you perform retention Damage Reduction as above, but use when you are in damage reduction. P/K when you're damaged (repeat during multiple beats moves) ISMs Fast Link ABILITIES X-ISM A/ ISM V-ISM Air Blocking No Yes Air Recovery Yes Yes Ground Recovery Yes Yes Taunts Only Dan Da Guard Power Rating High Varies OC Gauge Slow Speed Slow Fast Levels Available 1 3 2 (50% / 100%) Alpha Counter Cost n/a 1 SC - 1 GP 50% OC - 1 GP Damage Rating x1.2 x1.0 x0.8 Defense Rating x0.8 x1.0 x1.0 A/'-Ism - Air Lock. - Recovery of both ground and air myofund. Alpha counters (these costs 1 level SC sensor and 1 guard force sensor notation). Taunts (only once per round, except for Dan). - The SC sensor charges faster than in X-ISM. Access to all super combos (except ). - The damage is one stroke average (less than in X-ISM and more than in V-ISM). - The size of the Guard Force sensor depends on the character (some symbols are easier to guard Crush). V-Ism - Air blocking - restoration of both ground and air. Alpha counters (they cost 50% of the full original sensor combo and 1 drop-off sensor guard). Taunts (only once per round, except for Dan). Determine what range of attacks the character uses (far or near), leaving the controller neutral or holding it forward/back when you press Punch or Kick (not applied to the button used for capture, and usually does not apply to all characters). - OC gauge charges very quickly. Instead of a super combo, you can only use custom combos. - The damage is one stroke lower than in any other mode. - It costs half of THE OC TOD to use the alpha counter. X-Ism is a longer length of the Guard Force Sensor (so it's harder to get a Crushed Guard). All attacks (with the exception of super combos) do more damage. There is no air block. - No roll recovery -- No alpha counters. - No ridicule (except Dan). - X-ISM characters have access to only one predetermined, Level 3 Super Combo. - Characters do a little more damage from attacks (locked or not). The characters of the list of game mechanics are listed with their best Isms. Historically Historically Class B and above is viable in the tournament game. According to the recent (2016) Japanese level guide, the Current Street Fighter Alpha 3 Tier List Street Fighter Alpha 3 Tier List Character Tier (s) S V - Dhalsim, V - , V - A V - Sakura, V - Claw, V - Karin B V - zangif, V - Ryu B V Charlie, V - , V - Kodi, V - Rosa, V - V - C V - , A - Gen, V - Ken, A - , A/V - Chun-Li, V - Adon D V - Juli, A/V - Dictator, A - , A - Boxer, V - Juli, V Dan E/V - R. Mika, V - Birdie, V - E. Honda Miscellaneous Street Fighter SFA3 retains the anime style and spirit of the Alpha series, but takes the main engine and mixes things up a bit. When a player selects a character from the SFA3 list (the largest in the series), he must also choose ISM, either X, A or V. Selected ISM determines which rules and abilities the character uses. This is, in fact, three times your choice when choosing a character. X-ISM is the style of play that most resembles super Street Fighter II Turbo (or SSF2 X, as it was known in Japan). A in A-ISM means Alpha, and is the main style used in the previous two Alpha games. A V-ISM style is a variable (or custom) combo aspect of Alpha introduced in SFA2. Only V-ISM style characters can use variable combos, and as a compromise, they have no predetermined Super Moves. Not every movement a character knows is available to this character in every ISM. It is therefore important to link the travel lists below to determine which moves the character has access to in this ISM. X, A or V next to the move indicates that the move is available in this ISM. In addition to these three ISMs, there are three hidden game modes, Classic, Mazi, and Saikyou, that can be unlocked to provide more alternatives. In addition to these changes, the selection of characters has been greatly expanded by SFA2. The upgraded versions of SFA3 continued to expand this option. SFA3 has been somewhat successfully ported to the Sega Saturn and PlayStation consoles. Saturn's use of the 4 Meg additional RAM cartridge helped transform it significantly, but PlayStation's limited RAM prevented its port from being fully accusatory. SFA3 has made a huge splash on the newcomers Sega Dreamcast, where it has seen a significant increase in the roster. This version was later ported back to the arcade in Japan as Street Fighter zero 3 Upper. A few years later, the version appeared on Game Boy Advance, which included three new characters taken from Capcom vs. SNK 2. Although still entitled SFA3 outside of Japan, it was known as Street Fighter zero 3 Upper in Japan. In 2006, SFA3 was updated again, this time for PlayStation Portable, where he introduced one new character, by Capcom Fighting Evolution. This version was known as Street Fighter zero 3 Double Upper in Japan, and Street Fighter Alpha 3 MAX outside Japan. Edit Share Share Editing JP June 29, 1998NA June 29, 1998EU September 4, 1998 Single, multiplayer 8-way joystick, 6 Raster buttons, 384 x 224 pixels (horizontal), 4096 colors Street Fighter Alpha 3, known as Street Fighter zero 3 (zトリトファタer 3, Sutorito Faita zero 3?) in Japan and Asia, is a 1998 2D combat game Capcom originally released for CPS II arcade equipment. This is the third game in the Street Fighter Alpha series, after Street Fighter Alpha: Warriors' Dreams and . The gameplay system from previous Alpha games has received a complete overhaul with the addition of three selected combat styles based on Street Fighter Alpha: Warriors' Dreams (A-ism), Street Fighter Alpha 2 (V-ism) and Super Street Fighter II Turbo (X-ism), new stages, more than seven new and returning characters, as well as a new and exclusive soundtrack to the game. Gai's editing source gameplay performs Alpha Counter on Cody's attack in Street Fighter Alpha 3. The game's illustrations, select screens, soundtrack, sound effects, etc., all have a similar style to the series, unlike previous games. Street Fighter Alpha 3 discards Manual and Auto modes from previous alpha games, offering the player three different styles of play known as isms. The standard style of play, A-ism (or q-ism in Japan), is based on previous alpha games in which the player has a three-tier Super Combo sensor with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo sensor and access to a single, but powerful, Super Combo step. The third style, V-osis (or variable style), is a unique style that allows the player to perform custom combos similar to those in Street Fighter Alpha 2. In X-ism, players cannot block the air or use Alpha Counters. Alpha 3 also introduces a Guard Force sensor that depletes every time the player is blocked - every time the sensor is completely exhausted, the player suffers a security guard crush (in which the sensor itself decreases in size, causing the player to gradually lose the ability to block the attack as the guard sensor continues to decrease), leaving him/her temporarily vulnerable to attack. In addition, each of the three fighting styles profoundly affects the speed, strength and damage resistance of the player in different ways: X-Ism provides the highest overall strength of the three styles, inflicts the greatest damage for a blow of any kind, but this is negated by having the slowest speed and worst defense (i.e. inflicts the greatest damage per impact); The V-Ism has the highest speed and protection, but attacks do the least damage; and A-Ism ostensibly mid-level on all three factors (average strength, speed and defense). Choosing to fight in classic mode bases the player's fighting abilities on X-Ism, minus Super Gauge. Some characters also have specific unique and special attacks that are only available in certain modes, in addition to the fact that all of their Super Combos are only available in A/th-ish and so on. The controls for several actions have been changed from previous Alpha games. For example, the Super Combo's running level in A-ism is now determined by the force of pressing the attack button (i.e. the average blow or impact for Lv. 2 Super Combo) rather than the number of buttons pressed; and throwing is being done by pressing two strokes or shock buttons at a time. More subtle mechanics in the gameplay have been introduced as well: The locking timeline right will cause your character to briefly blink white and consume a smaller guard power sensor. This is reminiscent of the Just Defense mechanic found in SNK's Garou: Mark of the Wolves. In addition, some attacks, depending on certain circumstances, will have the super armor attribute when flashing red; the character will also take damage (sometimes not at all), but will continue its attack. In addition, counterattacks are now visually visible, causing knockdowns and/or short pauses. Characters, as in previous Alpha titles, have added several characters: Cammy, which was previously featured in the exclusive Street Fighter Alpha 2 Gold console, makes her official Alpha debut in the game along with several characters from Street Fighter II, including E. Honda, Blanka and Vega. Characters new to the Street Fighter series include R. Mika, a Japanese female wrestler who idolizes angif; Karin, Sakura's rival, who was first introduced in Masahiko Naakhira's manga Sakura Ganbaru!; and Cody from Final Fight, who has been transformed from a vigilante into an escaped convict, makes his Street Fighter debut. One player's mode consists of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is the opponent of the player's character, who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match is for all regular characters against a more powerful version of M. Bison using ISM, known as Shadaloo-ISM, which gives it access to Final Psycho Crusher as Super Combo. Depending on the player's character, the final match against Bison may be preceded either by a one-on-two match against The Bison's female bodyguards Julie and Junie (who use similar techniques for Cammy) or by boxer . In the arcade version of Balrog, Julie and Junie are secret chosen characters who share the same story with M. Bison, fighting in the place of bison. In the updated arcade top versions and console ports, they have their own storylines. Returning characters 'edited' Source Of Origin Stage Summary of The Voice actor Adon Street Fighter Khmer Ruins, Thailand After self-proclaimed God Muay Thai defeated his former master Sagat in a previous game, Adon now sets his sights on Akuma as he believes the latter's skill of Shun Goku Satsu will make him even more powerful. Wataru Takagi Akuma Super Street Fighter II Turbo Oni Fang Cave, Japan Akuma is back and he returns, eager to seek new challenges as he waits for Ryu to reach his true potential. Akuma also took aim at the victory over M. Bison, as he believes that the latter is even more evil. Tomomichi Nishimura Birdie Street Fighter Train Cemetery, England Not content with working with Shadaloo as a simple goon anymore, Birdie now plans to look for his boss M. Bison so he can topple him! To do this, he will need to find something called Psycho Drive. Wataru Takagi Charlie Street fighter Alpha Frankfort Hangar, USA Charlie, is rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact there was further investigation of Shadaloo and their links to military corruption, drug market and other criminal activity with their forces. Toshiyuki Morikawa Chung-li Street Fighter II Jidan Plaza, China as Charlie, Chung-Li also works with a military officer against Shadal, investigating their relationship with Interpol corruption. She also wants to confront their leader, M. Bison, as he allegedly killed her father before the events of this game. Yuuko Miyamura Dan Street Fighter Alpha Hinode Park, Japan After defeating Sagat and retaliate for his fallen father, Dan now wants to travel the world to prove that his Saikyo Style is the best fighting style in the world! Along the way, he picks up Blanca and rather reluctantly Sakura under the guise of ingedging them with his new martial arts. Osamu Hosoy Dhalsim Street Fighter II Jaunpur Monument, India Once again, Dhalsim fights to protect his family and the poor. Sensing the indignation caused by the evil energy of Psycho Drive, Dhalsim leaves his village to explore further, but fears that in this way he will continue the chances that he is perverted by darkness. Yoshiharu Yamada Gen Street Fighter Victoria Harbour, Hong Kong Gen continues to search for other fighters in the hope that the luckiest of them can take part in the Match of Death. Among those he considered worthy, Akuma is one of them, and Gen now wants to meet him again. Wataru Takagi Guy Final Fight 22nd Street Underpass, U.S. Modern Ninja decided to explore Shadaloo and his activities after master Seku Gai (and Karin, after the meeting) said that the forces of Bushinryu will rise from the shadows to protect the world, believing that they meant Shadaloo. Tetsuya Iwanaga Ken Street Fighter Hotel Masters, USA Ken now travels the world again in hope Ryu may challenge him again for another fight, but wonders if he is now making the right choice in life by doing so. Tetsuya Iwanaga M. Bison Street Fighter II Secret Point 48106, Unknown As his plans for global domination are further strengthened, Bison wonders how long his current physical body can withstand Psycho Power. To fix this, he sets out plans to find a new body to accommodate using his Psycho Drive. Tomomichi Nishimura Harento Final Battle N.Y. Camouflage Subway, U.S. Rolento travels the world to seek allies to further strengthen his cause. In particular, Horento is looking for an old rival named Cody in the hope that he can help him build his own utopia. Gene Yamanua Street Fighter Alpha Mansion Mysteries - Palazzo Mistero, Italy Fearing plans for bison global domination looming. Rose, with his power of soul, now actively continues to search for the dictator and destroy him, even if it will cost her life. During her journey, she discovered that she was also, in fact, the other half of bison, further strengthening her case. Michiko Neya Ryu Street Fighter Genbugahara Plains, Japan concerned about recent events, Ryu has been told by Rose that he can't defeat bison if his soul is ready to be sacrificed, so now he plans to fight the dictator the next time he encounters him. Toshiyuki Morikawa Sagat Street Fighter Chaspa Reclining Buddha Statue, Thailand Feeling somewhat empty since his last match with Ryu, Sagat now realizes that Ryu deliberately threw out the match so his grudge can be satisfied. Sagat also realized that the source of his scar comes from Satsevich but Ajo, the dark force that Ryu possessed when he was first defeated by him. Shin'ichirou Miki Sakura Street Fighter Alpha 2 Flower Shopping District, Japan Sakura is once again looking for his idol Ryu so she can challenge him again. During her journey, she became friends with Dan and Blanca and found several new rivals under the names Karin and Maki. Yuuko Sasamoto Sodom Final Fight Manhattan Building 49F, USA Sodom now continues to actively seek recruits for Mad Gear during his travels, but soon initially butt heads with another ex-Mad Gear member, Herento, who also plans to make a utopian nation under his command. Both men have reconciled, as Sodom now plans to help Horento fulfill his philosophy. Wataru Takagi Sangif Street Fighter II Academgorodok Blast Furnace, USSR Fearing the dangerous power of Shadal, the President of Russia sends his national hero anghief to fight the threat. Along the way, he befriended such like E. Honda and R. Mika, who helped him on his journey. Wataru Takagi New Characters Edit Edit Source Appearance Name Origin Stage Summary Voice Voice Balrog Street Fighter II Secret Point 48106, Unknown (arcade version) Las Vegas, USA (console version) Balrog is first introduced here as a former heavyweight boxing champion now associated as executive performer for Shadaloo, having worked in the ranks. He goes to investigate Gen after the latter had a confrontation with The Shadaloo dealers, as well as detain Birdie for his betrayal. Kou'ichi Yamadera Blanca Street Fighter II Madeira River Inflow - The wetlands zone, Brazil Blanca first encountered our world after inadvertently hitchhiking at a poacher's car, previously satisfied living in the Amazonian jungle. He meets Dan, addressing him by his real name Jimmy, remembering the latter for saving him in an unknown incident. Unlike Street Fighter II and later games, Blanca has yet to develop human speech. Yuuji Ueda Cammy Super Street Fighter II Mykonos, Greece Despite Cammy engineering Shadaloo as their ultimate killer, they did not expect their mental control over it to break down after she was sent to analyze Dhalsim and his credentials. Dhalsim told her that Shadaloo has people's brains in joining forces, and that she was also one of the converted. Cammy decides to go after Bison when Vega claims that Shadal sent a strike squad after her when she regained consciousness, effectively stopping her. Coincidentally, it's Vega who will save her life. Akiko Kumoto Cody's Final Fight Metro City Police Detention Center, USA Cody now returns from Final Fight as a playable character and hero of Metro City has dramatically changed for the worse, now in custody as his reliance on fighting spiraled out of control, surprising the likes of even Guy and Haento. Bored by the monotony of prison life, Cody breaks out of prison as he wonders back into the outside world looking for a decent fight. Kou'ichi Yamadera E. Honda Street Fighter II Higashikomagata - Kapukon Yu, Japan E. Honda is a Rikishi, or sumo wrestler, who plans to travel the world to prove the power of sumo wrestling. In doing so, he is actively looking for the strongest opponents he can find. During his trip, he struck up a good friendship with Ryu's compatriots, and also became a friendly rival of Sodom. Masashi Sugihara Julie First appearance of Secret Point 48106, Unknown Julie is a Shadaloo doll who is one of the members of a designated hit squad sent to kill the rogue Cammy. She is actually a girl formerly under the name Julia, who belonged to the tribe of T. Hawke and subsequently brains work for Shadaloo. Akiko Kumoto Juni First appearance of The Secret Point 48106, Unknown Juni also dolled Shadal as Julie, and she was appointed to find Ryu in the hope that Shadalu could get information about him. less, it seems that Ryu's powers have affected her when later reported to Bison. Akiko Kumoto Karin Sakura Ganbaru! I can't. Flower Shopping District, Japan (arcade version) Of victory, Japan (console versions) Karin was first introduced in the manga Sakura Ganbaru! as a contender for Sakura and has since been buried in Street Fighter Alpha 3. She is the only daughter and heir to Kanzuki Seibatsu, who decided to seek Sakura for a rematch of the previous fight, as well as to look for bison, as her organization was a target of interest for Shadal. Miho Yamada R. Mika First appearance of Iwashigahama Special Ring Installation, Japan Rainbow Mika, a fan of angif, is a rookie wrestler who is willing to make a name for himself by traveling the world and participating in a street fight circuit. In the end, she receives Karin's patronage after an unexpected defeat, meets her idol angiefa, and was requested by IJWPW (Iwashigahama Japan Women's Pro-Fight). Junko Takeuchi Vega Street Fighter II Requena Spiral Tower, Spain Vega makes a comeback from Street Fighter II and is first introduced here as the Shadaloo killer with Ninjutsu and nobility in his blood. He was assigned to the hit squad responsible for the detention of an outrething doll named Cammy. Although it failed, Vega tipped Cammy off that Bison was behind her and then saved her from the destructive Shadaloo base. Yuuji Ueda Home version of the add-ons (edit the source of editing) In the PlayStation version, Balrog, Julie and Juni have become regular characters with their storylines, win quotes and endings. In addition, with the exception of Guile, the remaining characters featured in Super Street Fighter II, T. Hawk, , and Fei Long were added to the list of favorites. Guile, Evil Ryu and Shin Akuma (sharing the Akuma slot) also meet certain requirements in World Tour mode. Along with the same additions as the PlayStation version, Dreamcast and Saturn added Guile and Evil Ryu to the default list. Appearance Title Origin Stage Summary of The Voice actor D.J. Super Street Fighter II of Port Antonio, Jamaica Southern Comet D.J. is a dancing professional kickboxer who quickly rose to fame as world champion. After he traveled the world, he was heard humming a tune inspired by his traveling music producer who helped launch D.J.'s future music career. Houchuu Ootsuka Evil Ryu Street Fighter Alpha (manga) They are a fan cave, Japan's evil energy that lives inside Ryu rose as he travels the world looking for challenges. Evil Ryu now targets Shin Akuma as the former believes he is a worthy contender for the title of supreme master of the fist. Toshiyuki Morikawa Faye Long Super Street Fighter II Kowloon Park, Hong Kong Kung Fu Fighter from Hong Kong with his unique style, Fei Long was targeted by Shadaloo, who are willing to use their for its crimes and not above in coercion or brainwashing After Faye Long encountered Shadal, a film based on the events of the game with Faye Long as the main star, becoming the main star of the movie. Kousuke Toriumi Guile Street Fighter II Nevada Ghost Valley, USA Guile returns as a playable character and he was first seen assigned by the United States Air Force to get his boss and friend Charlie after the latter allegedly went AWOL. Unbeknownst to Gil, he ended up entangled in Charlie and Chung-Lee's fight against Shadal, a predicament that would ultimately cost Charlie's life. Toshihide Tsuchia Shin Akuma street Fighter Alpha 2 They Fan Cave, Japan Shin Akuma was unleashed, and now looking for new victims to win, in particular, Evil Ryu, which Shin Akuma wants to fight in the blood match. Tomomiti Nishimura T. Hawk Super Street Fighter II Monte Alban Plateau, Mexico T. Hawke is a member of the Thunderfoot tribe that came under difficult times as the inhabitants disappeared under mysterious circumstances. Believing that Shadal was involved because they forced his tribe to move from their homeland and personally killed his father, T. Hawke travels the world to find his bison leader. Shouzou Iizuka Portable Supplement version (edited editing source) Version of Game Boy Advance contains all additional characters from console versions, as well as three additional characters from Capcom vs. SNK 2: Yun, Maki and Eagle. The PlayStation Portable version, the Street Fighter Alpha 3 MAX, contains the same additional characters as ingrid from Capcom Fighting Jam. Their sprites are drawn differently as they made their appearances in the post-CPS-2 era of games. Appearance Title Origin Stage Summary of The Voice actor Eagle Street Fighter Train Cemetery, England Eagle is currently playing for the first time in Street Fighter. English Bouncer qualified in Bojutsu, who was last seen participating in the First World Warriors tournament, the Eagle was informed by Guile Of the Rebellion of Danger Shadaloo and that Sagat, an old rival of the past eagle, joined their ranks. Intrigued, Eagle is looking for Muay Thai wizard himself to fight, helping Guile in his investigations with Shadaloo. Gene Yamanua Ingrid Capcom Fighting Evolution N/A Ingrid, a mysterious celestial entity with a sketchy past, searches For Shadaloo as she claims that she is the original user of true Psycho Power and that what Bison uses was stolen from her (although her claims are being discussed to this day). She also wants to challenge Ryu some time in the future when Ryu becomes more powerful. Masako Jou Maki 22nd Street Underpass, USA Maki was first introduced in the manga Sakura Ganbaru! as a contender for Sakura and has since been buried in Street Fighter Alpha 3. Now she is looking for Guy as a contender bushinryu Grand Master title, but ended up entangled in Guy's case with After the after with Sakura to lead her to him. Like Guy, she is also a practitioner of Bushinryu Ninjutsu and fights tonfa. Miki Nagasawa Yun Street Fighter III Kowloon Park, Hong Kong Yun decides to find Fei Long after hearing strange rumors that a Kung Fu fighter had ties to Shadaloo. Believing in the innocence of Faye Long, Yun teams up with Faye Long to defeat Shadal. Kentarou Itou Versions (edited by source editing) Street Fighter Alpha 3 is one of Capcom's arcade games that have been censored. Like Alpha 2, it removed explicit references to Japanese culture in releases in Southeast Asia due to Korea's prevailing anti-nippo policy at the time of its release. This meant that Honda's scene was completely removed and Sodom's scene was changed to have fewer nipple touches. These censorships have been removed in home releases. The game was originally ported in 1998 for PlayStation. This version of the game has replaced hit sprites with hit landfills in order to focus more memory on character animations. T. Hawk, Fei Long and Dee Jay, the remaining New Contenders from Super Street Fighter II, which were not in the original arcade version, were added to the list. Balrog, Julie and Junie were also added to the immediate list after they were given new portraits of the characters and their own storylines. Evil Ryu, Shin Akuma and Guile have also been added as secret characters in World Tour mode, a mode that allows players to customize the combat style of the chosen character. The additional feature in the Japanese version also used the peripheral PocketStation, which allows players to build up the strength of their character in mini-games Pocket zero (ポケゼロ, Poke'ero?). In this version, Shin Akuma serves as the final boss of Evil Ryu. Due to the limitations of RAM, the only unique pairs available in dramatic battle mode are Ryu and Ken or Julie and Junie. The new feature in the game because of the limited system resources is that the characters used fewer animation frames, but animated more smoothly if mirror matches struggled. This increase has brought obvious benefits to characters like Karin. The 1999 version of Dreamcast, titled Street Fighter Alpha 3: Saiko Dojo, or known in Japan as Street Fighter No. 3: Saiko-ryu-Dedjo (Japanese: zトリトファタer3キョ流道場, Street Fighter No. 3: Saikyo-ryu djo?), retains all the features of the playStation. An online mode was added that allowed players to show their high scores. In addition, the Saikyo Dojo mode was added, which contrasts the very weak nature of the player's choice with two very strong opponents. This Dreamcast port was relocated to Japan in 2000 as Street Fighter Noero 3: Saike-ryo Dedzyo for the service of conformity, which was released as the headline of the mail order through Dreamcast The match service version is different from due to the addition of the online Versus mode. The Sega Saturn version of Street Fighter zero 3 was also released in 1999 shortly after the original version of Dreamcast only in Japan. Port Saturn uses a 4-Mega cart of Capcom RAM and using all the features added to the PlayStation version, except for the use of landfill and PocketStation mode - that said the Saturn version uses extra RAM to enable more animation frames and a much shorter download time than the PlayStation version, making it almost an arcade-perfect port. Evil Ryu and Guile are immediately selected while the player can also unlock the Shadaloo-ISM version of M. Bison, as well as Shin Akuma, who shares the slot with his original form. While World Tour and Survival modes have barely changed compared to the PlayStation version, Dramatic Battle has received significant improvements with the addition of a dramatic battle and allows the use of three different characters. In addition, this port is the only one to show dramatic battles against the entire registry of characters. All other versions limit the dramatic battle of the characters of the boss. Street Fighter zero 3 was re- inflated for arcades in Japan in 2001 under the name Street Fighter zero 3 Upper (officially promoted as Street Fighter zero 3). The game was released for Dreamcast-based NAOMI Hardware (rather than the original CP System II hardware game) and has all 6 characters from console ports, and some balance changes, most notably the removal of a squat cancellation glitch that allowed V-ISM endless combos. The top also allows players to download any individual characters from the Dreamcast version of the game by inserting the VMU into the memory card slot on the closet. The unrealized English version of the arcade game is very present and complete and can be unlocked by changing the region of the game image of NAOMI. The Game Boy Advance version, developed by Crawfish Interactive, was released in 2002. The GBA version is called Street Fighter Alpha 3 Upper on the front screen. The port is compressed and lacks several stages and music from previous arcade and console versions, although all the characters were present. In addition, Eagle, Maki and Yun were added to the game, all of them characters from Capcom vs. SNK 2. Only a small number of the characters' voices were ported to this version, and the developers raised Ken's voice to a higher level and used it as Sakura's voice. The PlayStation Portable version, entitled Street Fighter Alpha 3 MAX, Street Fighter zero 3 Double Upper in Japan, officially promoted as Street Fighter zero 3, was released in 2006 and has additional characters from the GBA version as well as Ingrid from Capcom Fighting Evolution. The game is almost a faithful port of the arcade version with minimal download time and graphics intact. All added Now have their own in-game storylines and endings. In addition, all character colors are now tied to input rather than ISM and attack type, giving additional colors to both Chung-Lee and A/V-ISMs and X-ISM sodomy. Street Fighter Alpha Anthology (Street Fighter Noero: Fighters' Generation in Japan) was also released in 2006 for PlayStation 2. It contains the arcade version of Alpha 3 as one of the immediately available games, along with a revised version of Alpha 3 Upper as a secret game. The World Tour mode, which has been shown in previous home versions, is not included in this compilation or in the additional characters featured in the portable versions of the game. Once the player completes all the default games (as well as Alpha 3 Upper) at least once, a second secret game called Hyper Street Fighter Alpha will be available. Based on the same concept used in darkstalkers Chronicle and Hyper Street Fighter II, Hyper Alpha is a version of Alpha 3 in which the player can choose between different versions of the characters featured in alpha games. Hyper Alpha also has secret wrestling styles in addition to those shown in Alpha 3, as well as a soundtrack that not only covers the Alpha series, but includes music from previous Street Fighter II and Final Fight games. A secret menu of options is also available in each game, allowing players to access specific game changes and access all their features or create their own custom review by turning on and off certain features. Gallery edit source Advertising art and packaging edit source Street Fighter Alpha 3 official logo. Street Fighter Alpha 3 Box Of Art for Boy Advance.Street Fighter Alpha 3 MAX Box Art for PlayStation Portable.Street Fighter Alpha 3 Saikyo Dojo Box Of Art for Sega Dreamcast (Japan). Street Fighter Alpha 3 Box Art for PlayStation.Add photo in this gallery Screenshots (edit source editing) Street Fighter Alpha 3 select screenStreet Fighter Alpha 3 title screenCharacter select screen (Arcade version)Character select screen (PlayStation version) Screen story (PlayStation version, pay attention to the unique art of the character compared to the arcade version) PlayStation version As a version of Saturn)Street Fighter zero 3 Top screen header (NAOMI version shown)Street fighter zero 3 Top character select screen (NAOMI version shown, just like the Dreamcast version)The character choose screen (Sega Saturn version is shown)Now download screen featuring Evil Ryu (exclusive for Saturn version)Game Boy Advance title screenGame Boy Advance редактировать источник PS Strytofata 'ERO3 STREETFIGHTER нулевой3 нулевой3 THE CM カプコ CAPCOM 初代プレテショ1 PlayStaion PS1CM カプコ qトリトファタERO 3 (PS) Street Fighter zero 3Sony PlayStation commercial【SM】SAPCOM DCト リトファタSERO3キョ流道場 (1999年キョ流道場キョ流道場キョ流道場 (30秒バジョ)Sega Dreamcast commercialStreet Fighter Alpha 3 IntroAdd photo in this gallery Character Introduction (edited source editing) Cammy SFA3 Character IntroductionCharley Nash SFA3 Character IntroChun Li SFA3 Character IntroductionCody SFAIII character IntroDhal SFA3 character IntroDhal SFA3 character Intro. Honda SFA3 Character IntroKarin SFA3 Character IntroM Bison SFAIII Character Introduction Mick SFA3 Character Introduction Of The SFA3 Character IntroSodom SFAIII Character IntroductionAngif SFA3 Character IntroAdd photo in this trivia gallery 'edit source) This section is currently incomplete. Please help Street Fighter Vicky, and complete the section if you can. External links (edited source editing) Community Content is available according to CC-BY-SA, unless otherwise stated. Noted. street fighter alpha 3 max ism plus guide

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