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Myst V End of Ages Prima Official Eguide PRIMA Official Game Guide Bryan Stratton Katherine "Kha'tie" Postma Table of Contents Letter from the Author ____3 Behind the Scenes of The Journey Begins ______4 Cyan and Myst V ______185 Tahgira ____________20 Tim Larkin ________185 Todelmer ____________46 Ryan Miller ________186 Noloben ____________75 Ryan Warzecha ______187 Laki'ahn ____________101 Eric Anderson ______188 The End of the Journey __124 Josh Staub __________189 Yeesha's Journals ______138 Bill Slease __________190 Quick Reference________150 Richard "RAWA" Watson __191 The Myst Mythos ______175 Rand Miller ________193 Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Ste. 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2005 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Damien Waples Editor: Rebecca Chastain Design: José de Jesus Ramirez Layout: Keating Design © 2005 Ubisoft Entertainment. All Rights Reserved. Based on Myst® and Riven® created by Cyan Worlds, Inc. © Cyan Worlds, Inc. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. D'ni™, Cyan®, and Myst® are trademarks of Cyan, Inc. and Cyan Worlds, Inc. under license to Ubisoft Entertainment. Developed by Cyan Worlds, Inc. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M," "AO," and "RP" are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5137-9 Library of Congress Catalog Card Number: 2005923803 The authors would like to thank: From Cyan: Rand Miller, Chris Brandkamp, Tim Larkin, Ryan Miller, Richard Watson, Ryan Warzecha, Eric Anderson, Josh Staub, and Bill Slease From Ubisoft: Ashley Bushore, Yan Charron, Sarah Berridge, and Ron Meiners From the Myst fan community: Lucille "Memiki" Cali, Andrew "Deg" Chernauskas, Larry "Rex Havoc" Brown, Gary "Alahmnat" Budell, Cate "Jerle" Fagan, Ian "Navah" Gazzotti, Matt "EatMyShorts" Giuca, Brian "SR388" Hagan, Keith "Tweek" Lord, Amberle "Saphira" Matthews, Marcel Paans, Joe "RRCaz" Pedrosa, Rick "Timeposter" Postma, John Rizzo, Daniel "Dan'ni" Sadowski, Bryan "Blue Max" Siegfried, and Roy "LRBolt" Smith 2 From Prima: Damien Waples, Rebecca Chastain, Asha Johnson, and Andy Rolleri A special thanks to: Steve Stratton, David Hodgson, and Holly Hannam Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 18 July 2005 Hey all, Please pardon the handwritten letter, but considering the subject at hand, it only seemed fitting for me to put an ink pen to an actual sheet of pressed wood pulp paper. Katie Postma, a D'ni scholar from the Richard A. Watson Institute, sent the pen and paper along as a gift after proofing the manuscript. I tried to tell her that the sidebars that she added to the text were enough of a gift, but she would have none of it. Anyway, thanks for all of your support in making this book happen. If there's one thing I've learned in my travels, it's that books hold power...certain books in particular. I know that it wasn't easy to convince the higher-ups to go for it. If they actually get around to reading what I've written, there won't be any doubt in their minds that I've lost mine. But it's all true, I swear it. I'm still disappointed that the book is going to be published as a work of fiction, but I understand that you've already pulled as many strings as you can, and I appreciate it. Those who feel called to the Quest will realize the truth, and those who don't will get a good story out of it, at least. Best, Bryan 3 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE The Journey Begins What Has Come Before I have always been an explorer. My natural curiosity, encouraged by those around me in childhood, blossomed into an overpowering desire to learn as much about the world around me as possible. Every mystery or unanswered question I have encountered has always seemed like a personal challenge, and few things delight me more than successfully testing myself against the unknown and peeling back its mysteries. As society continues The Lost Children of D'ni its reckless race toward the future, I find myself drawn ever Although considered "fantasy" and more strongly to the past. But, "fiction" by many throughout the anachronistic as they are in world, the tales of Myst in games this digital age, I have always and novels were soon recognized loved books. by one part of the population as In fact, it was my love for more than just pleasant diversions. the printed word that ultimately The stories deeply resonated with led me to the journey I am these people as something more about to embark upon. My than just a tale. research into the rumors of a In fact, certain members of the hidden underground city D'ni Restoration Council (DRC) underneath the New Mexico believe that many of these people desert began as a teenager as I are the distant descendants of played through the Myst series of games. The funny thing was, ancient explorers that came to the I didn't know that they were surface from D'ni thousands of more than just games. Upon years ago. Whether that belief is first glance, I thought that they correct or not, it is undeniable that were simply meant as amusing something was "awakened" in diversions and nothing more, many people worldwide when they and I wasn't alone in this first ventured into these worlds and assumption. read these stories…something that 4 called them to D'ni. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. However, an offer to meet with Dr. Richard A. Watson of the now-defunct D'ni Restoration Council (see Uru: Ages Beyond Myst) led me to realize that they were not merely works of fiction. Instead, they were a representational documentation of an actual society that existed on earth for thousands of years, until its Note cataclysmic destruction approxi- See the "Myst Timeline" appendix mately 200-300 years ago. of this journal for more information. My research began with the events detailed in the first Myst "game," the most popular interactive entertainment of its time. Using a fantastic "Linking Book" that permits instantaneous travel across time and space, a traveler arrives on a mysterious island at some point in the 19th century. There, the traveler rescues Atrus, one of the last of the D'ni, a human-like race from a cavernous city deep underneath the surface of the earth. Like his D'ni ancestors, Atrus is a master of the Art of Writing, allowing him to create Linking Books that lead to an infinite variety of Ages. Two of these Ages become prisons for Atrus's sons, Sirrus and Achenar, for their crimes against the peoples of several other Ages. Five years later, the traveler returns to help Atrus rescue his wife, Catherine, from the clutches of Atrus's twisted father, Gehn. In doing so, Catherine's home Age of Riven is destroyed, and Gehn is presumably killed in Riven's death throes. (The complete story is recounted in Riven, the "sequel" to Myst.) After Catherine's rescue, Atrus turns his efforts to rebuilding D'ni. Atrus lives in relative peace for a decade before his efforts are interrupted by Saavedro, a bitter survivor of an Age destroyed by Sirrus and Achenar. Again, Atrus relies on the help of his anonymous "friend" to stop Saavedro and rescue Atrus's family, which by this point includes a infant daughter, Yeesha. The scholars of the time referred to this story as Myst III: Exile. Twenty years after Myst, Sirrus and Achenar break free from their prison Ages. Both are initially treated as threats to their family, but it is revealed that Sirrus is the sole menace, while Achenar has legitimately rehabilitated himself. Atrus's anonymous "friend" from the first three stories helps Achenar to save Yeesha from Sirrus's clutches. By the end of the story (referred to as Myst IV: Revelation), Sirrus and Achenar are dead.
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