Ad l a t u m

Be n j a m i n Ja c o b s o n , Ne i l Kl o p s c h , Se a n Ma c d o n a l d , Ch a r l e s Ma r t i n e l l , Br e t Sh e e l e y , a n d Jo e Ma s h u g a Ad l a t u m A Dr a g o n l a n c e Ne x u s Ac c e s s o r y

The tidal wave generated by the cataclysmic strike of the Fiery Mountain sent a third of Adlatum to a watery death. Intended by the gods or not, it changed the course of history on this distant shore.

Over four centuries later, new powers have arisen. Some claim to be the promise of security, others the force for freedom, and others the gods themselves. The true gods of Krynn have only just returned from a forty-year absence, and war is breaking out across the land.

The ancient Volumes of the Prophet contained the secrets of this continent’s future, but those mythic tomes are lost. With the future unknown, souls from all over Adlatum are maneu- vering themselves to grab at destiny... or simply survival.

The continent of Adlatum offers a new land to be explored and discovered on the world of Krynn. New nations. New faiths. New races. New conflicts.

The Adlatum Campaign Setting is set on a new continent in the world of . New legends and myths are ready to unfold, and players are able to make them their own.

Cover Art by Psycha Durmont

Dungeons & Dragons, D&D, , Dragonlance, the Dragonlance logo, are registered trademarks of Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. This is a fan-made accessory distributed through the Dragonlance Nexus. DDesigners:esigners: Special Th anks: Benjamin Jacobson To each and every soul of the Whitestone Neil Klopsch Council and at Productions whose Sean Macdonald eff orts brought Krynn into a new era. Charles Martinell To the authors who took the vision of Joe Mashuga Margaret, Tracy, and the rest of the original design Bret Sheeley crew and developed it into a world shared by many. AAdditionaldditional Design:Design: To the many Dragonlance Nexus contributors Tom Baumbach whose hours of sweat and love expanded the Psycha Durmont setting of Dragonlance to something unlike all others. EEditingditing andand Proofreading:Proofreading: And to everyone else who had taken a part of Cam Banks Krynn and put it into their hearts. Tom Baumbach Dave Foster Th e stat block format used in this sourcebook Benjamin Jacobson was developed by Publishing®. We wish to Sean Macdonald thank them for granting us permission to use their Joe Mashuga format. Gary Phillips Ashe Potter Th is d20 System® game accessory utilizes PProjectroject Managers:Managers: mechanics developed for the new Dungeons & Benjamin Jacobson Dragons® game by Jonathan Tweet, Monte Cook, Bret Sheeley Skip Williams, Richard Baker, and Peter Adkison.

LLayout:ayout: Th is is an uunoffinoffi cialcial fan-developedfan-developed productproduct Bret Sheeley made for the Dragonlance Nexus to be used in conjunction with the D&D 3.5 ruleset and the AArtist:rtist: Dragonlance Campaign Setting. Psycha Durmont Dungeons & Dragons, D&D, Dungeon Master, CCartographers:artographers: Dragonlance, d20, Wizards of the Coast are Sean Macdonald registered trademarks of Wizards of the Coast, Dan Spitz Inc., a subsidiary of Hasbro, Inc. © Wizards of the Coast, Inc. BBasedased onon a conceptconcept bby:y: Cam Banks Additional information and content available at Sean Macdonald www.dlnexus.com Trampas Whiteman and www.dlnexus.com/adlatum. Table of Contents Forewords 4 Chapter Three: Introduction 5 Magic and the Gods 54 Arcane Magic 54 Chapter One: Primal Sorcery, the Ambient Arcane 54 Wizardry, the Focused Arcane 55 Races 6 Divine Magic 55 Bakali 6 Mysticism, the Ambient Divine 55 Dwarves 9 True Faith, the Focused Divine 56 Coin Dwarves (Hartdar) 9 Inherent Magic 57 Deep Dwarves (Adlar) 10 Mist Dwarves (Neskudar) 10 Domains 57 Reef Dwarves (Nordar) and Cliff Dwarves (Sundar) 10 Spells 58 Elves 10 New Magical Items and Artifacts 60 Coral Elves (Corinesti) 10 The Gods of Adlatum 64 Feral Elves (Sehknesti) 12 Gods of Good 65 Fractured Elves (Talonesti) 13 Gods of Neutrality 67 Winged Elves (Avanesti) 13 Gods of Evil 70 Gnomes, Talker (Mentoi) 14 Half-Elves (Gildanesti) 15 Half-Ogres (Oguna) 16 Chapter Four: Humans 17 Nations and Geography 74 Etlarnic Humans 17 Aecka, The Midlands 74 Midlander Humans 19 Bhadlum 74 Onarian Humans 20 Charant Aros 78 Teusten Humans 20 Dhu 81 Kunda 22 Drejor 85 Hoda Tribe 22 FyxZharar 90 Voda Tribe 24 Gnomorrah 94 Guiteger 98 Minotaurs 26 Hudiechia 103 Mahjoran Minotaurs 26 Isryan 107 Sakkaran Minotaurs 27 Iveraque 111 Ogres 28 Kedaltol 116 Brute Ogres 28 Mauritand 119 Noble Ogres (Igurna) 29 Solishairon 124 Tashramada 129 Trejor 134 Chapter Two: Vjenor 138 Aecka, Outside the Midlands 143 Classes and Feats 32 Dragon’s Noose 143 Core Classes 32 Heskeram Desert 144 Prestige Classes 37 Ironvald Empire (Nordarin) 149 Drake Handler 37 Ogun 153 Etlarn Defender 39 Sakkaras 158 High Arcanist 39 Selestianas 162 Knight of the Argent Crescent 41 Sundalin 162 Sentinel of the Throne 43 Terragrym 165 Gryphon Knight 44 Teusten 170 Icari 45 Vacant Lands 175 Ice Legionnaire 46 Keirmn and The Sargassi Sea 180 Eagle Rider 46 Esorucak Islands 180 Snowcap Legionary 48 Etlarn 183 Midland Guardsman 48 Galachot 188 Spellsinger 50 Gildanesti 192 New Feats 51 Helionost 197 Kundamarsh 199 No-Man’s End 202 Onar 204 Chapter Seven: Smoking Lands, Isle of 205 Dragons of Adlatum 260 Sodbottom 207 Th ule 209 Th e Elder Dragons 260 Tuval 211 Glastious, Th e Elder Green 260 Heriacious, Th e Elder White 265 Seresayon, Th e Elder Blue 268 Chapter Five: Traxus, Th e Elder Red 272 Xyvren, Th e Elder Black 277 Organizations and Others, Th e Unseen Elders 281 Personalities 214 So-Called “Dragons” 281 Normal Dragons 281 Organizations 214 Cruzanargus, the Silver Wolf 282 Brotherhood of the Prophet 214 Th e Golden Bull 284 Corinesti Trading Guilds 215 Etlarn Defenders 217 Midland Guard 218 Chapter Eight: Tao-Shin, Church of the Divine Paths 219 Tashrama, Church of the Divine Ladder 221 Adlatum in the River 286 Personalities 224 Marking Time 286 Pharon Blayda, Voice of the Red 224 Th e Clock 286 Damrye, Arm of the White 226 Th e Calendar 286 Dervin DuCroix, Paladin in Confl ict 228 Th e Eras 288 Grigk’shreeztuc, Th e Wandering Protector 229 Th e History of Adlatum 288 Nigormi Krestbroke, Voice of the Black 230 Th e Foundation 289 Calhan Mar’Troon, Lord Marshall 232 Time of Light 289 Montegron, Great Sovereign Lord 233 Time of Valor 290 Pahgan, Young Mama in Training 235 Time of the Minotaur 291 Th e Prophet, Th e Fallen Messenger 235 Time of Dark Tidings 293 Torvalin Rochecorvenath, Voice of the Blue 237 Time of the Prophet 297 Aynal Teralshall, Voice of the White 239 Kutudel Un-Non of Clan Lysagra, Mahkalif 241 Noragaen Veliya, Second Protector 242 Appendix A: Th e Warren, Voice of the Green 244 Maps 301 Average Temperatures 301 Chapter Six: Average Rainfall 302 Creatures of Adlatum 245 Continental Poster Map 303 Bestiary 245 Drake 245 Sidebars: Golden Drake 246 Languages 8 Onyx Drake 248 Maliaru Plainsmen 18 Wood Drake 250 Coinage of the Land 33 Leodrakk, Red 252 Psionic Classes 35 Neocadon 252 Magic Restrictions 55 Ogre, Noble 253 Pools of Viriene 159 Scalebound 254 Th e Fist of Joj 189 Creating a Scalebound 255 Elder Dragons 263 Ready-Made Stat-Blocks 256 Bakali Elder 257 Gildanesti Centurion 257 Hoda Flamewalker 257 Icarii-in-Training 258 Mahjoran Philosopher 258 Neskudar Stalker 258 Nordar Pirate 259 Sakkaran Battlerager 259 Tashramadic Red Zealot 259 Forewords ear Fellow Dragonlancers, ver a year and a half ago during a Dragonlance roleplay session I was DMing, my wife’s character had a magical mishap. Th is was nothing new. Th e Back in June of 2005, I was introduced to a project that character was a wizard from the Fourth Age after had been started back in late August of 2002. Th is project all, and since characters like that were not supposed to DOwas of what was then termed “Krynn’s third continent, exist (and for good reason), mishaps were common. Nothing Adlatum”. I was excited to start trying things out that I had serious was going on adventure-wise at the time, and stuff never done, nation building, race building, and other things like that made the game fun. involved with the continent. At the time, Sean Macdonald Th is mishap occurred during a teleport, and to liven and Joe Mashuga were the only two that were involved things up, I made the group’s destination completely primarily with the project, while most other members were random. I estimated distance and direction off of die rolls, deeply involved in doing things for Sovereign Press. and her character ended up far far far off to Ansalon’s We went along with the project fi ne for a while, but by northwest. January of 2006, Sean would no longer be able to head up I sighed. I knew there was a third continent in that the project, and I took it over on top of the Lexicon project. direction. It said so in the Map Pouches. So I hopped onto Th e fi rst thing we did was bring in a new cast of people to the Nexus and the Dragonlance Forums to get some details overhaul the project. Bret and Joy Sheeley, Chuck Martinell, on this Adlatum place. Even though I was initially put off and Neil Klopsch to name a few. Th e project really began to at having to learn about someplace new in so short a time, take shape, and we were off and running again. So much so, I came to like the idea of going somewhere off -Ansalon. that we thought by the fall of 2007 we would be able to get Taladas, however, was in the other direction. Go fi g. a PDF out for the fans, but this proved to be unfounded. After asking on the boards for the status of Adlatum, Bret became the driving force behind the project, and I I found out it was still in development. Th ere was a lot gladly gave it over to his capable hands to head it up. I was done already, but there was more than plenty of stuff left so glad to see that the project had gone from being inactive, to do. Ben inquired if I would be interested in helping out. to a group of people who had great ideas for this new After getting some backstory, I started to fall in love with continent on Krynn. Most of the time, we attempted to stay the land. I agreed and began tossing in some ideas for the along the lines of the original creators, but as with most Midland Guard. projects taken over by others, the continent changed from I found my little corner to come up with ideas while the original ideas. trying to stay within the fl avor of the notes and write-ups I am hoping that people enjoy this Adlatum Campaign written by the original Adlatum staff . Other very talented Setting, as much as we had putting it together. I would like people (Sean, Joe, Chuck, Neil, Ben, and more) had already to thank the founding members of the project: Trampas, been developing some pretty darn good stuff , and I was Cam, Sean, Richard Connery, and Terry Doetzel. You all hoping I wasn’t mucking things up too badly. I was also gave us the tools to start with, to fi nally bring Adlatum to appreciative for my wife, Joy, who on occasion would spend the fans. time to create images for the setting. Momentum for the project turned away from

Ben Jacobson individual Nexus entries a year ago, and eff orts to put together a PDF Sourcebook went full-force. Each of March, 2008 everyone’s corners kept their own fl avor, and yet everything slowly began to knit-together into a much larger picture as eff orts unifi ed. A lot of us have been working through most of our formerly-known-as “free hours” to push this project to its completion. It is through the Herculean eff ort of that group of talented people I mentioned, in addition to the original creative staff and the rest of the Whitestone Council, that made this book reality. I really hope you enjoy the fruits of their labor. Enjoy, for the War of the Prophet has only just begun.

Bret Sheeley March, 2008 P.S. Th e kender escaped. We’ll get her next time. Introduction ow shall I leave my people without a stirring of sorrow within my breast? Th e foreknowledge brought through the gift of the prophet has been a saving grace to the survival of our people, yet I cannot withdraw from those that remain without a burden and an ache.H How I wish that the voices, of those just outside the walls, could carry the unlucky souls that give those voices wings.”

Salindar Fe Larsandar

Circa 3450 PD

Th e world of Krynn has largely treated the continent of Ansalon as its center stage. When one thinks of Krynn they usually imagine Solamnic Knights, Wizards of High Sorcery, curious kender, bumbling gnomes and xenophobic elves. Yet the planet of Krynn holds more than one large land mass. Along with Ansalon there are such locations as the wild continent Taladas with its powerful Minotaur League, industrious and competent thinker gnomes, withdrawn and sullen Marak Kender and a plethora of other racial and organizational diff erences. Th ere is the subterranean land of Chorane, the Isle of Selasia and the Dragon Isles each with a unique set of races and monsters. Yet so little is known about these lands. Other than Taladas, none of the lands of Ansalon could match the size or majesty of the continent of Ansalon. Volumes of the Prophet Until now. Adlatum, the mysterious third continent of Krynn has the wrath of the gods? Was it the divined prophecies that been unexplored for centuries. Its existence only heard of drove the elves to the sea or was it the choice of the elven in rumors, its tales untold waiting for a chance to unfold king that sent them into the waters of Adlatum? Now that to a willing audience. From the cold and callous reaches of the Volumes have been lost those questions may never be the noble ogres to the untamed southern jungles Adlatum answered. sets itself apart from both Ansalon and Taladas. It is a land For as many diff erences Adlatum displays from other of exploration and intrigue where the gods have taken a lands in its history and its people it is still closely tied to personal interest in the people, where the touch of the the world of Krynn. At their core, minotaurs are forever fabled gray gemstone endowed the dragons of Adlatum honorable, kender are curious and fearless, ogres are with abilities beyond those of their brethren across the cruel and devious, dwarves are industrious, and gnomes sea, and the races of Krynn have experienced cultural and are eternally tinkering. Th e wrath of the Cataclysm was physical changes that diff erentiate them from the other felt around the world. Th e destruction of Chaos was not lands of the world. limited to the shores of Ansalon. Th e Age of Mortals and A central theme of the continent of Ansalon is the War of Souls was experienced on every land of Krynn. that of destiny and who holds the reigns. Th e legend Yet each culture of Krynn experienced these events and of the Prophet who supplied the folk of Adlatum with dealt with them in their own way, viewed through their miraculous Volumes from which they could study the own actions and based on their own experiences. past, the present, and even divine the future of their own Hopefully the writings gathered together here piece race is known to the learned people of Adlatum. Was by piece will assist you in familiarizing yourself with the it the Volumes of the Prophet that brought about the prominent, people, places and storylines of Krynn’s third Drowning that slew hundreds of thousands of people, or continent. was it the actions of the warring races that called down Happy Wanderings.