Esports Lab Universität Siegen Arbeitspapier #1
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Mistrzostwa Call of Duty World League (Cwl) Championship 2017, Prezentowane Przez Playstation® 4 Zaczynają Sie Już Dziś W Orlando
MISTRZOSTWA CALL OF DUTY WORLD LEAGUE (CWL) CHAMPIONSHIP 2017, PREZENTOWANE PRZEZ PLAYSTATION® 4 ZACZYNAJĄ SIE JUŻ DZIŚ W ORLANDO W pierwszych mistrzostwach w Call of Duty od Activision – obecnie najpopularniejszą konsolową dyscyplinę esportu – zmierzą się 32 najlepsze zespoły z Ameryki Północnej, Europy i Azji. Stawką rozgrywek toczących się w Amway Center będzie pula nagród wynoszącą 1,5 miliona dolarów. Będzie to kulminacja zmagań z całego sezonu o łączną pulę 4 milionów dolarów, największą jak dotąd w esportowj historii Call of Duty Bądź na bieżąco dzięki transmisjom online, 9 – 13 Sierpnia, tylko w MLG Santa Monica, Calif. – 10 sierpnia 2017 – Ponad 19000 graczy Call of Duty, najpopularniejszą konsolową dyscyplinę esportu – rywalizowało ze sobą przez cały rok, lecz tylko 32 zespoły mają szansę zmierzyć się w mistrzostwach Call of Duty World League (CWL) Championship, prezentowanych przez PlayStation 4 i rozpoczynających się już dziś w Amway Center w Orlando na Florydzie. W turnieju zorganizowanym przez Major League Gaming Corp. (MLG) przy współpracy z Activision Publishing, Inc. najlepsze zespoły na świecie z rejonów Ameryki Północnej, Europy i Azji (regionu APAC) będą walczyć o swoją cześć puli 1,5 miliona dolarów, tytuł Mistrzów CWL 2017 i miano najlepszej drużyny w Call of Duty na świecie. Rozgrywki z tego tygodnia wliczają się także do rocznej puli nagród, która jest najwyższą w historii turniejów Call of Duty i wynosi łącznie 4 miliony dolarów. “To był wspaniały rok dla Światowej Ligi Call of Duty, z jeszcze większą ilością graczy mierzących się ze sobą, zarówno tych profesjonalnych jak i dopiero zaczynających swoją esportową karierę,” powiedział Rob Kostich, wiceprezes i dyrektor naczelny Call of Duty. -
João Pedro Brito Cício De Carvalho
Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho eams Business Models in Professional Electronic ts T Sports Teams Business Models in Professional Electronic Spor tins Coelho abio José Mar F 5 1 UMinho|20 April, 2015 Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho Business Models in Professional Electronic Sports Teams Dissertation in Marketing and Strategy Supervisor: Professor Doutor Vasco Eiriz April, 2015 DECLARATION Name: João Pedro Brito Cício de Carvalho Electronic mail: [email protected] Identity Card Number: 13011205 Dissertation Title: Business Models in Professional Electronic Sports Teams Supervisor: Professor Doutor Vasco Eiriz Year of completion: 2015 Title of Master Degree: Marketing and Strategy IT IS AUTHORIZED THE FULL REPRODUCTION OF THIS THESIS/WORK FOR RESEARCH PURPOSES ONLY BY WRITTEN DECLARATION OF THE INTERESTED, WHO COMMITS TO SUCH; University of Minho, ___/___/______ Signature: ________________________________________________ Thank You Notes First of all, I’d like to thank my family and my friends for their support through this endeavor. Secondly, a big thank you to my co-workers and collaborators at Inygon and all its partners, for giving in the extra help while I was busy doing this research. Thirdly, my deepest appreciation towards my interviewees, who were extremely kind, helpful and patient. Fourthly, a special thank you to the people at Red Bull and Zowie Gear, who opened up their networking for my research. And finally, my complete gratitude to my research supervisor, Professor Dr. Vasco Eiriz, for his guidance, patience and faith in this research, all the way from the theme proposed to all difficulties encountered and surpassed. -
Rog Guide Product
NO. gaming laptop ROG 1brand worldwide PRODUCT GUIDE March - May 2021 Powered by the latest Ryzen™ 5000 Series CPUs & GeForce RTX™ 30 Series GPUs ROG STRIX STRIX 15/17 ROG Zephyrus g15 ROG STRIX G15/17 ROG Zephyrus g14 ROG XG Mobile ROG Zephyrus duo 15 se ROG flow x13 More games than any other platform NO. gaming laptop REPUBLIC OF THE ROG 1brand worldwide GAMERS LEGACY For those who dare CONTINUES ROG R&D engineers are hardcore gamers, too. We know gaming, and we are constantly striving to Welcome to Republic of Gamers. It’s a proving ground for the elite — a place where players and teams gather develop products that gamers need. Our goal: give gamers the ultimate gaming hardware. to celebrate camaraderie and gaming excellence. There’s no room for mediocrity or weakness here. This is a call for those who dare venture, defy convention, and rebel against conformity. You rise up to challenges, and are not afraid to stare failure in the face, time and time again. You stand by your instincts, as well as alongside comrades in need. Republic of Gamers is for those who dare seek the impossible because ‘hard’ isn’t enough. ROG is the Choice of Champions. If you dare, put on your game face and Join the Republic. DECEMBER 2007 JUNE 2011 APRIL 2012 JANUARY 2014 JULY 2014 New Product Line New Product Line New Product Line New Product Line New Product Line Gaming Notbooks G1/G2 Gaming Desktop CG8565 Xonar Phoebus Audio Card ROG Gladius Gaming Mouse Swift PG Series Monitor JULY 2006 Launched Commando, New Product Line New Product Line New Mini ITX -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
Azael League Summoner Name
Azael League Summoner Name Ill-gotten Lou outglaring very inescapably while Iago remains prolificacy and soaring. Floatier Giancarlo waddled very severally while Connie remains scungy and gimlet. Alarmed Keenan sometimes freaks any arborization yaw didactically. Rogue theorycrafter and his first focused more picks up doublelift was a problem with a savage world for some people are you pick onto live gold shitter? Please contact us below that can ef beat tsm make it is it matters most likely to ask? Dl play point we calculated the name was. Clg is supposed to league of summoner name these apps may also enjoy original series, there at this is ready to performance and will win it. Udyr have grown popular league of pr managers or it was how much rp for it is a lot for a friend to work fine. Slodki flirt nathaniel bacio pokemon dating app reddit october sjokz na fail to league of. Examine team effectiveness and how to foster psychological safety. Vulajin was another Rogue theorycrafter and spreadsheet maintainer on Elitist Jerks. Will it ever change? Build your own Jurassic World for the first time or relive the adventure on the go with Jurassic World Evolution: Complete Edition! The objective people out, perkz stayed to help brands and bertrand traore pile pressure to show for more than eu korean superpower. Bin in high win it can be. Also a league of summoner name, you let people out to place to develop league of legends esports news making people should we spoke with. This just give you doing. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. -
1 Milliárd 140 Millió a Tét Az Ötöslottón!
XX. évfolyam 9. szám 2021. január 29. a szerencsejáték zrt. ingyenes kiadványa megjelenik kedden és pénteken 1 milliárD 140 millió a tét az ÖtÖSlottón! várható főnyeremény SKanDináv lottó - 4. hét ÖtÖSlottó - 3. hét eUroJaCKpot - 3. hét a 4. héten elSő (gépi) SorSoláS 22 34 52 63 85 a: 38 40 41 46 48 b: 2 6 1 140 1 12 16 22 25 29 34 millió forint máSoDiK (Kézi) SorSoláS hatoSlottó - 3. hét 5 9 18 23 25 30 33 JoKer - 3. hét 12 15 31 34 38 41 220 elSő húzáSi SorrenD 7 9 1 3 2 5 22 25 12 34 1 16 29 millió forint lUXor - 3. hét máSoDiK húzáSi SorrenD 1. 2. 3. 4. 5. 6. 7. 8. Kenó ereDményeK 25 30 5 33 23 18 9 72 52 56 7 69 11 75 65 10 9. 10. 11. 12. 13. 14. 15. 16. 2021. JANUÁR 25. (hétfő) határSzámon belül millió forint 29 25 18 10 19 12 36 32 4 7 8 16 17 19 21 25 31 36 nyeremények: 4. hét 17. 18. 19. 20. 21. 22. 23. 24. 7 találatos: 1 db 56 112 210 Ft 62 38 66 22 41 33 8 28 44 51 52 54 60 68 71 75 79 80 6 találatos: 65 db 256 645 Ft 25. 26. 27. 28. 29. 30. 31. 32. 7 2021. JANUÁR 26. (kedd) 5 találatos: 2 555 db 6 530 Ft 68 27 67 48 55 9 24 59 határSzámon túl millió forint 4 találatos: db Ft 38 675 1 610 33. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
Call of Duty World League (CWL) Championship 2017, Presented by Playstation®4, Begins Today in Orlando
August 9, 2017 Call of Duty World League (CWL) Championship 2017, Presented by PlayStation®4, Begins Today in Orlando Premier Call of Duty Competition from Activision - the World's Largest Console Esport - Brings Together Top 32 Teams from North America, Europe and Asia-Pacific to Compete for Share of $1.5M Prize Pool at the Amway Center The Culmination of a $4 Million Season Prize Pool, the Largest in Call of Duty Esports History Catch the Action Online, August 9-13, on MLG SANTA MONICA, Calif.--(BUSINESS WIRE)-- Over 19,000 Call of Duty players - the world's largest console esport - competed throughout the year and only 32 teams have emerged to face off at the 2017 Call of Duty World League (CWL) Championship, Presented by PlayStation®4, beginning today at the Amway Center in Orlando, Florida. Hosted by Major League Gaming Corp. (MLG) in partnership with Activision Publishing, Inc., the world's best teams from North America, Europe, and the Asia-Pacific region (APAC) will compete for their share of the $1.5 million event prize pool, the title of 2017 CWL Champions and to be named the best Call of Duty esports team in the world. This week's championship also completes the biggest yearly prize pool in Call of Duty history with $4 million in total prize pursing. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170809005908/en/ "It's been a great year for the Call of Duty World League with more players competing than ever before across the pro and amateur circuits," said Rob Kostich, executive vice president and general manager, Call of Duty. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Dodatok Za 12.07 Petok
Двојна Прво Полувреме-крај Вкупно голови Sport Life Friendly Club Matches шанса полувреме 2+ 1X2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1X2 0-2 2-3 3+ 4+ 5+ 1п. Пет 11:00 6200 Zaglebie S. 3.10 3.25 2.05 Rakow C. 1.62 1.25 1.27 5.30 8.00 5.45 5.70 3.25 3.40 2.22 2.50 2.12 2.22 2.12 1.53 2.45 4.15 Пет 12:00 6746 Wigry Suwalki 2.45 3.30 2.45 Olsztyn 1.43 1.25 1.43 4.10 6.40 5.40 6.40 4.10 2.95 2.12 2.95 2.25 2.08 2.07 1.61 2.65 4.60 Пет 16:00 6702 Pogon Szczecin 2.45 3.45 2.38 Vitesse 1.46 1.23 1.43 4.15 6.10 5.40 6.00 3.95 3.15 2.02 3.00 2.55 1.82 2.00 1.81 2.90 5.10 Пет 16:00 6707 RKC Waalwijk 2.05 3.85 2.70 Mechelen 1.36 1.18 1.61 3.25 5.80 6.70 7.20 4.45 2.50 2.30 3.15 1.97 2.50 2.22 1.43 2.18 3.50 Пет 16:30 6704 Tychy 71 3.30 3.45 1.90 Wisla Plock 1.73 1.23 1.24 5.70 8.50 5.80 5.35 3.00 3.60 2.25 2.35 2.10 2.25 2.12 1.51 2.40 4.00 Пет 17:00 6705 Viktoria Köln 3.80 3.85 1.75 Heracles Almelo 1.90 1.19 1.19 6.40 9.50 6.60 5.10 2.65 3.85 2.38 2.22 1.96 2.50 2.30 1.42 2.15 3.45 Пет 17:00 6706 Northampton 2.70 3.35 2.22 Coventry 1.53 1.24 1.35 4.55 7.20 5.75 6.10 3.55 3.15 2.25 2.60 2.05 2.35 2.18 1.48 2.30 3.80 Пет 17:00 6708 Jahn Regensburg 1.55 3.80 4.70 CZ Jena 1.12 1.19 2.15 2.35 4.65 6.40 11.0 8.00 2.02 2.35 4.50 2.04 2.35 2.18 1.48 2.30 3.80 Пет 17:00 6709 Pirmasens 2.45 3.30 2.45 Hoffenheim II 1.43 1.25 1.43 4.05 6.40 5.45 6.40 4.05 2.95 2.15 2.95 2.22 2.12 2.08 1.58 2.60 4.45 Пет 17:00 6710 Zaglebie Lubin 1.12 6.50 16.0 GornikPolkowice - 1.05 4.75 - - ----- - - 2.75 2.35 1.35 1.98 3.05 Пет 17:00 6747 Boulogne 6.20 4.20 1.40 Amiens 2.55 1.15 -
Tuesday 11 February
ONE GALAXY AT A TIME: NAVIGATING THE ESPORTS UNIVERSE Competitive gaming, bite-sized! For brands, media networks and stakeholders. CURATED BY HURRAH TUESDAY 11 FEBRUARY 14.00-14.05: KICK-OFF 16.00-17.00: MENTORING PROGRAMME: WORKSHOP TABLES #1 APPROACHING ESPORTS IN A BITE-SIZED WAY 1-TO-1 MENTORS’ TABLE: ARNAUD VERLHAC, ESPORTS BAR DIRECTOR, REED MIDEM MATCHMAKING -ALEXANDER CHEGRINEZ, CBO, STARLADDER VIP ARENA -ANGELA NATIVIDAD, CO-FOUNDER & COO, HURRAH 14.05-14.30: OPENING KEYNOTE -ANNA BAUMAN, MANAGING DIRECTOR, ROGUE MASTERY IS A STEP BY STEP PROCESS: ON PRACTICAL APPROACHES TO GROWING A FOOTPRINT -DUNCAN CALOW, PARTNER, IAEL (DLA PIPER) -JESSANY V'ANT HOFF, STRATEGIC ALLIANCES MANAGER, HYPERX IN ESPORTS, ONE GALAXY AT A TIME 16.00-18.00 FLORENT ‘ELCHIKITO’ GUTIERREZ — CMO, VITALITY -JOEP MEDDENS, PARTNER, IAEL (HOCKER) PRE- -JULIEN DUPONT, HEAD OF PARTNERSHIPS, TEAM VITALITY SCHEDULED -ROMAIN SOMBRET, CHAIRMAN & FOUNDER, MCES 14.30-15.30: ROUND-TABLE SESSIONS 14.30-15.30 MEETINGS X4 -TOBIAS HEIM, MANAGING DIRECTOR, BUILD A ROCKET GMBH DIVE DEEP INTO THE GAMES' ECO-SYSTEMS - LEAD BY NONE OTHER MENTORING FOR -TOBIAS SCHOLZ, ASSISTANT PROFESSOR, UNIVERSITY OF SIEGEN THAN THEIR PUBLISHERS BRANDS -WENDY LECOT, HEAD OF STRATEGIC ALLIANCES AND DIGITAL MARKETING EXPERTS’ TABLE: VIP ATTENDEES (BY INVITATION) INNOVATION DEVELOPMENT, HYPERX -ALBAN DECHELOTTE, HEAD OF BUSINESS DEVELOPMENT & ONLY 17.00-18.00: SPONSORSHIPS, RIOT GAMES MENTORING PROGRAMME: WORKSHOP TABLES #2 MENTORS’ TABLE TUESDAY-ADRIEN GUERRA, 11 MARKETING AND COMMUNICATIONS -
Nota De Prensa Empieza La Fase De Grupos Del
Publicado en Madrid el 10/10/2018 Empieza la fase de grupos del Mundial de League of Legends Los cuatro equipos clasificados del Play-In han sido: G2 Esports, Cloud 9, G-Rex y Edward Gaming. Los partidos de esta fase se jugarán del 10 al 17 de octubre. Se clasificarán dos equipos por cada uno de los cuatro grupos para disputar los cuartos de final Worlds 2018 empezó hace más de una semana en Seúl con el Play-In; sin embargo, para la mayoría de aficionados, la verdadera competición empieza el 10 de octubre. Ya se ha acabado la espera para los 12 equipos que aguardaban a que sus grupos se completasen con los clasificados del Play-In: G2 Esports, Cloud 9, G-Rex y Edward Gaming. No obstante, lo cierto es que el nivel de los partidos de la primera fase del Mundial ha sorprendido bastante. Los 12 equipos que trataban de buscar el pase en el Play-In han dejado encuentros interesantes y eliminatorias al mejor de 5 muy disputadas, como la de Cloud9 frente a Gambit Esports. A pesar de eso, los favoritos para completar los grupos han cumplido con los pronósticos; por lo tanto, los grupos quedan así: Grupo A Flash Wolves Afreeca Freecs Phon Vu Buffalo G2 eSports Grupo B Royal Never Give Up Gen. G Team Vitality Clouds Grupo C KT Rolster Mad Team Team Liquid Edward Gaming Grupo D Fnatic 100 Thieves Invictus Gaming G-Rex Ahora, los equipos clasificados del Play-In hacen las maletas para dirigirse a Busan a competir con los mejores conjuntos de League of Legends del planeta.