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Audio Middleware the Essential Link from Studio to Game Design
AUDIONEXT B Y A LEX A N D E R B R A NDON Audio Middleware The Essential Link From Studio to Game Design hen I first played games such as Pac Man and GameCODA. The same is true of Renderware native audio Asteroids in the early ’80s, I was fascinated. tools. One caveat: Criterion is now owned by Electronic W While others saw a cute, beeping box, I saw Arts. The Renderware site was last updated in 2005, and something to be torn open and explored. How could many developers are scrambling to Unreal 3 due to un- these games create sounds I’d never heard before? Back certainty of Renderware’s future. Pity, it’s a pretty good then, it was transistors, followed by simple, solid-state engine. sound generators programmed with individual memory Streaming is supported, though it is not revealed how registers, machine code and dumb terminals. Now, things it is supported on next-gen consoles. What is nice is you are more complex. We’re no longer at the mercy of 8-bit, can specify whether you want a sound streamed or not or handing a sound to a programmer, and saying, “Put within CAGE Producer. GameCODA also provides the it in.” Today, game audio engineers have just as much ability to create ducking/mixing groups within CAGE. In power to create an exciting soundscape as anyone at code, this can also be taken advantage of using virtual Skywalker Ranch. (Well, okay, maybe not Randy Thom, voice channels. but close, right?) Other than SoundMAX (an older audio engine by But just as a single-channel strip on a Neve or SSL once Analog Devices and Staccato), GameCODA was the first baffled me, sound-bank manipulation can baffle your audio engine I’ve seen that uses matrix technology to average recording engineer. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Developing Cooperative Agents for Nba Jam
DEVELOPING COOPERATIVE AGENTS FOR NBA JAM A Project Presented to the Faculty of California State Polytechnic University, Pomona In Partial Fulfillment Of the Requirements for the Degree Master of Science In Computer Science By Charlson So 2020 SIGNATURE PAGE Project: DEVELOPING COOPERATIVE AGENTS FOR NBA JAM Author: Charlson So Date Submitted: Spring 2020 Department of Computer Science Dr. Adam Summerville Project Committee Chair Computer Science _____________________________________ Dr. Amar Raheja Computer Science _____________________________________ ii ACKNOWLEDGEMENTS I would like to give a special thanks to Professor Adam Summerville for his lessons and advice with my project. I am extremely grateful to have such a caring and passionate advisor. I would also like to express my gratitude to Professor Amar Raheja. His class, Digital Image Processing, is one I will remember throughout my career. To my dad, Kyong Chin So, my mom, Jae Hyun So, and sister, Katherine So, it was only through your love and support that I was able to succeed in life. Through all the rough times and struggle, here’s to a brighter future. Charlson So iii ABSTRACT As artificial intelligence development has been rapidly advancing, the goal of creating artificial agents that can mimic human behavior is becoming a reality. Artificial agents are becoming capable of reflecting human behavior and decision making such as drawing creative art pieces and playing video games [10][24]. Therefore, they should be able to mimic one of the greatest human strengths, cooperation. Cooperation is an integral skill that allows humans to achieve feats that they cannot do alone. It is also a highly valuable skill that can be developed for artificial agents as software with intelligent programming becomes integrated into human society. -
The Duchess of Malfi
The Duchess of Malfi Return to Renascence Editions The Duchess of Malfi John Webster. Act I | Act II | Act III | Act IV | Act V Note on the e-text: this Renascence Editions text was transcribed by Malcolm Moncrief-Spittle from the 1857 Hazlitt edition and graciously made available to Renascence Editions in June 2001. Content unique to this presentation is copyright © 2001 The University of Oregon. For nonprofit and educational uses only. http://darkwing.uoregon.edu/%7Erbear/webster1.html (1 of 121)4/11/2005 6:23:14 AM The Duchess of Malfi TO THE RIGHT HONOURABLE GEORGE HARDING, BARON BERKELEY, OF BERKELEY CASTLE, AND KNIGHT OF THE ORDER OF THE BATH TO THE ILLUSTRIOUS PRINCE CHARLES. MY NOBLE LORD, THAT I may present my excuse why, being a stranger to your lordship, I offer this poem to your patronage, I plead this warrant: men who never saw the sea, yet desire to behold that regiment of waters, choose some eminent river to guide them thither, and make that, as it were, their conduct or postilion: by the like ingenious means has your fame arrived at my knowledge, receiving it from some of worth, who both in contemplation and practice http://darkwing.uoregon.edu/%7Erbear/webster1.html (2 of 121)4/11/2005 6:23:14 AM The Duchess of Malfi owe to your honour their clearest service. I do not altogether look up at your title; the ancien’st nobility being but a relic of time past, and the truest honour indeed being for a man to confer honour on himself, which your learning strives to propagate, and shall make you arrive at the dignity of a great example. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Commercialism@ School. Com: the Third Annual Report on Trends In
DOCUMENT RESUME ED 446 390 EA 030 684 AUTHOR Molnar, Alex; Morales, Jennifer TITLE [email protected]: The Third Annual Report on Trends in Schoolhouse Commercialism. INSTITUTION Wisconsin Univ., Milwaukee. Center for the Analysis of Commercialism in Education. REPORT NO CACE-00-02 PUB DATE 2000-09-00 NOTE 47p. AVAILABLE FROM Full text: http://www.schoolcommercialism.org. PUB TYPE Reports Descriptive (141) EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS Business; *Charter Schools; Elementary Secondary Education; *Internet; *Merchandising; *Privatization; *Public Schools; *Vendors ABSTRACT This report details the seven categories tracked by the Center for the Analysis of Commercialism in Education (CACE) between 1990 and 1999-2000: sponsorship of programs and activities, exclusive agreements, incentive programs, appropriation of space, sponsored educational materials, electronic marketing, and privatization. The 1999-2000 report added an 8th category: fundraising. The total number of press citations found in CACE's database searches increased 23 percent between 1998-99 and 1999-2000. Commercial activities in schools appear to be continuing the upward trend observed throughout the 1990s. Furthermore, the growing interconnection of schoolhouse commercializing suggests that marketers are attempting to create a seamless advertising environment that surrounds children in and out of school. The drive to put technology in schools appears to be opening new channels for commercial activity in schools. In spite of the apparent increase in commercial activity, signs of disenchantment are beginning to emerge. Increasing attempts at the local, state, and federal levels to regulate or ban certain types of commercial activities are another indication of a developing public awareness of potential negative consequences of such activities. -
Wallenstein a Dramatic Poem
Open Book Classics Wallenstein A Dramatic Poem FRIEDRICH SCHILLER TRANSLATED BY FLORA KIMMICH, WITH AN INTRODUCTION BY ROGER PAULIN To access digital resources including: blog posts videos online appendices and to purchase copies of this book in: hardback paperback ebook editions Go to: https://www.openbookpublishers.com/product/513 Open Book Publishers is a non-profit independent initiative. We rely on sales and donations to continue publishing high-quality academic works. ONLINE SURVEY In collaboration with Unglue.it we have set up a survey (only ten questions!) to learn more about how open access ebooks are discovered and used. We really value your participation, please take part! CLICK HERE Wallenstein A Dramatic Poem By Friedrich Schiller Translation and Notes to the Text by Flora Kimmich Introduction by Roger Paulin https://www.openbookpublishers.com Translation and Notes to the Text © 2017 Flora Kimmich. Introduction © 2017 Roger Paulin. This work is licensed under a Creative Commons Attribution 4.0 International license (CC BY 4.0). This license allows you to share, copy, distribute and transmit the text; to adapt the text and to make commercial use of the text providing attribution is made to the authors (but not in any way that suggests that they endorse you or your use of the work). Attribution should include the following information: Friedrich Schiller. Wallenstein: A Dramatic Poem. Translation and Notes to the Text by Flora Kimmich. Introduction by Roger Paulin. Cambridge, UK: Open Book Publishers, 2017. http://dx.doi.org/10.11647/OBP.0101 -
Peter Mettler
The End of Time A film by Peter Mettler 114 min, English, Digital (DCP, Blu-ray), Canada, 2012, DoCumentary FIRST RUN FEATURES The Film Center Building 630 Ninth Ave. #1213 New York, NY 10036 (212) 243-0600 / Fax (212) 989-7649 Website: www.firstrunfeatures.com Email: [email protected] www.firstrunfeatures.Com/endoftime Synopsis "Recalling the work of Terrence Malick, Werner Herzog and the late Chris Marker" (Hollywood Reporter), Peter Mettler’s enthralling new film combines elements of documentary, essay, and experimental cinema to create a tour de force that challenges our conception of time — and perhaps the very fabric of our existence. With stunning cinematography and a knack for capturing astonishing moments, The End of Time travels the planet — from the CERN particle accelerator outside Geneva to the lava flows of Hawaii; from a disintegrating Detroit where Henry Ford Built his first factory to the tree where Buddha was enlightened. Both mind-expanding and eerily familiar, Mettler's provocative film explores the links between renewal and destruction, between primordial mysticism and the furthest reaches of modern science, giving the viewer a transcendent cinematic experience. Praise for The End of Time "Recalling the work of Terrence Malick, Werner Herzog and the late Chris Marker...THE END OF TIME Becomes immersive and hypnotic...a ravishingly Beautiful experience." – Stephen Dalton, The Hollywood Reporter "A work of vision...A gloBe-trotting cine-essay about time...poetic and lovely." – Adam Nayman, POV "Mettler's trippy -
Design and Development of a Mixed Reality Application in the Automotive Eld
Politecnico di Torino Department of Control and Computer Engineering (DAUIN) Master Degree in Computer Engineering Design and development of a Mixed Reality application in the automotive eld Supervisors: Author: Prof. Maurizio Morisio Giovanna Galeano December 2017 Contents 1 Mixed Reality1 1.1 Real Environment . .2 1.2 Augmented Reality . .2 1.2.1 Augmented Reality (AR) Categories . .2 1.2.2 Key Components to Augmented Reality Devices . .3 1.2.3 AR headsets categories . .4 1.3 Augmented Virtuality . .5 1.4 Virtual Reality . .5 1.4.1 Virtual Reality (VR) Categories . .5 1.4.2 Key Components in a Virtual Reality System . .6 1.4.3 Key Components Inside of a Virtual Reality Headset . .7 1.4.4 Performance parameters . .8 2 Context 11 2.1 Technological scouting . 12 2.1.1 Automotive eld . 13 2.1.2 Other examples . 17 3 System design 23 3.1 Helmet-mounted display design features . 25 3.2 Devices Comparison . 28 3.2.0.1 Final considerations . 29 3.3 Architecture design . 32 4 Development environment 35 4.1 Game engine components . 36 4.2 Game engines for Mixed Reality . 37 4.2.1 Unreal Engine 4 . 37 4.2.2 CryEngine . 38 4.2.3 Unity . 39 4.2.4 Unity as nal choice . 41 4.2.4.1 ARToolkit SDK . 42 4.2.4.2 Vuforia SDK . 43 4.2.4.3 Wikitude . 44 1 5 Prototype design and development 46 5.1 HoloLens hardware review . 46 5.2 Hololens inputs . 48 5.3 Hololens emulator . 49 5.4 Development basics . -
May-June, 2017
ASSOCIATION OF RETIRED SEATTLE CITY EMPLOYEES Non-Profit Organization For: Active & Retired Seattle City Employees U.S. Postage P.O. Box 75385, WA 98175-0385 PAID Seattle, WA ARSCE Website: www.arsce.org Permit No. 1100 ACTIVE & RETIRED SEATTLE CITY EMPLOYEES NEWS May/June, 2017 Volume 44, No. 6 OUR PRESIDENT’S MESSAGE JOIN US FOR... ARSCE’s By John Masterjohn Summer Luncheon Well we made it back from Puerto Vallarta after 17 warm, sunny days with soft breezes. I’m sorry; I heard you all suffered through Wednesday, June 7th endless rain and cold temperatures. Karen always argues that there Reservation form on page 12. can be dry, sunny days in January and February, nice sunrises and sunsets, and then winter comes back in March—making it the best time to get away. She thinks she won the argument. However, it’s always nice to actually see spring with green shoots in Seattle, even with gray skies. Okay, enough about us; now on to ARSCE issues. The seat on the SCERS (Seattle City Employees’ Retirement System) Board for the retired member opened for filing on April 13th and closed on April 27th. More information regarding eligibility and the process for applying W th was on the SCERS website on April 13 , 2017. While we at ARSCE can’t endorse any one candidate, Lou Walter has represented us as the retiree member of the Board for a number of years and I think he has done a great job. Speaking of elections, I want to congratulate the winning candidates who ran for the ARSCE Board along with the alternates.