Retro Reviews for Consoles & Computers Including: Sega
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Cover art by Luis M Retro reviews for Consoles & Computers Including: Sega, Nintendo, Playstation, Commodore 64, Spectrum & more! © The Retro Games News Page 1 Monthly Reviews & Retro News Welcome to Issue 3 legends. First we have industry various systems, and the God Jeff Minter. Thanks again concluding article featuring the of TRGN to Jeff for agreeing to the SNES. interview. Hi Gang – we're back again for Editor - Phil Wheatley more Retro gaming news, Secondly we have the grand (theretrogamesnews ) reviews and interviews. We daddy of retro gaming youtube Reviewer – Pete Jones now have over 200 readers so videos, Mr Steve Benway. If ( ) thanks for your support. Also, Snestastic you're not one of his Reviewer – Michael Smith a huge thank you to all of you subscribers, then you need to ( ) who made a donation. head over there and subscribe Davidhass3lh0ff as his videos are awesome. Reviewer – Owen McCarthy This month has taken longer (LeBossu77 ) than expected, but I think you And of course, we have will agree it was worth the wait, reviews from more of our as we have interviews with two favourite retro games across Front cover art by Luis Martins: http://luismartinsartwork.daportfolio.com To view other available issue, please visit: http://www.theretrogamesnews.com/back-issues Contents Welcome.................................................................................... Page 2 Shining Force ( Mega Drive/Genesis )............................................ Page 3 Jeff Minter Interview ................................................................. Page 5 Ninja Turtles IV: Turtles In Time .............................................. Page 8 Steve Benway Interview ......................................................... Page 10 Super Back to the Future ....................................................... Page 13 Hover Bovver (C64)................................................................. Page 16 Rapid Reload (PS1)................................................................. Page 17 Run Saber (SNES)................................................................... Page 20 Mighty Morphine Power Rangers the Movie ......................... Page 22 © The Retro Games News Page 2 Shining Force ( Mega turn-based and tactical variety. Drive/Genesis ) A pre-title sequence Reviewed by Owen depicts a lore of McCarthy rampaging hordes and demonic beasts repelled Shining Force on the Mega by warriors of the light (de Drive played a major role in ja vu RPG fans?), and as shaping my tastes as a player the game begins in of video games, I first earnest you are given the encountered it in an article in role of the silent the pages of a rogue American protagonist hero games magazine that had (anybody?), Max by somehow forced its way onto default. the shelves in W.H.Smiths. At the time the game had yet to As Max you are tasked be released in the UK but with assembling a small there was something about the but skilled group of boldly drawn and colourful warriors to investigate Anime character models and Runefaust (Evil Empire) fantasy setting that captured activity at the ‘Gate of the my imagination. Ancients’, a gate that was closed by said ‘Ancients’ attack, magic, stay and search and that has been sealed for as well as the ability to use as long as anybody cares to I had been playing Mega Drive and transfer items. remember, and a gate that games for some time but this Vanquished fighters can also nobody really fancies opening was my first real contact with be resurrected for a fee in any for fear of what might be that rare and exotic beast, the church that you find along the behind it. Here is where you RPG. way. I find it hard to criticise encounter combat for the first the game because of it’s time and it is undeniably basic Developed by Climax standing as one of the by today’s standards. Entertainment and released by forefathers of the genre, where Sega to European audiences some people may see it as Set on a standard grid, battles in July of 1993, almost a year lacking in content, I’d prefer to offer you all of the options that after the rest of the world (!), say that it was uncomplicated you’d expect to find; move, Shining Force is an RPG of the by the need to innovate. You won’t find any combo attacks or arcane statistic multipliers as the game leans heavily on its naïve charm; characters are defined by only eight statistics to determine their performance in battle although these can be enhanced through the use of items, and as you’d expect, movement in battle is encumbered by difficult terrain. Computer AI is rudimentary to say the least but it passes muster and is never a game breaker, the difficulty of the game can be dependent on how much level grinding you’re inclined to do but you’re never likely to be tested to distraction. © The Retro Games News Page 3 Characters are recruited to the types giving them cause by exploration and a cool Clint interaction with NPCs although Eastwood ‘Man the exploration element is with no name’ slightly misleading given that persona, leaving many new recruits will join you them free to automatically as the narrative dispatch bad guys progresses. at will without the added There are some that it’s complication of possible to miss such as emotion. Vankar (!) the Centaur who you could easily walk right by, Each character or Yogurt the Fighter has their own Pilot/Hamster/Beaver/Squirrel back story and thing who requires that you this is often woven into the each mid-battle action; any find a secret door so that you basic but effective ‘Good guys attack, spell cast or use of an can talk to him, although in against Bad guys looking to item is portrayed via a reality the game signposts bring about a demon sequence featuring the initiator them to such an extent that apocalypse’ plot. By today’s in the foreground and either missing them is not really an standards the game is the enemy in the background option. undeniably linear but it or an ally off to one side, complements the pared down, depending on the action. With up to twelve characters in or as some might say These sequences are a battle party the game offers uncomplicated, narrative beautifully realised with a nicely balanced range of nicely. The game isn’t difficult confidently drawn figures that people to recruit such as the either but it would be doing it a are both colourful and uber-cool but initially insane disservice to brand it as ‘entry attractively animated. War Wolf Zylo or Balbaroy the level’, it deserves higher praise noble Birdman, although than that epithet allows, level Aurally the game is similarly generally characters will fall grinding isn’t necessary but successful; menu navigation is into one of four broad types; you’ll often be tempted to punctuated by the standard Fighter, Mage, Healer or utilise the main characters bleeps although these will Archer. ‘Egress’ spell in order to fight eventually worm their way into the battles over again. your subconscious and have Those not chosen for battle you salivating like a scientists are housed in conveniently The menu interface can take dog should you hear them in located ‘club houses’ that some adjusting to, every action the future. In-game music sets occur regularly along your is accessed from a menu the bar higher with an route, here you can change rather than happening excellent selection of tunes personnel and rearrange items automatically at the touch of that are often tender or with the help of your guide an action/talk button, this will rousing, sometimes inspiring Nova who appears to conduct initially make basic actions but never less than business from behind some more drawn-out than they exceptionally catchy. sort of reception desk. The need to be but only really in majority of your recruits are the short term as you get used One caveat would be that able to be promoted once they to the system. dialogue is always reach level ten giving them Visually the game has a accompanied by a whirr or a access to greater weapons distinct charm, exploration and bleep to represent speech, this and skills as well as a nicely battle map graphics are is the 16bit era after all, and upgraded in-game character functional but boldly drawn and while this is perfectly functional model. colourful, character interaction it can become grating is accompanied by a dialogue especially at higher registers. Later recruitable characters box and an attractively realised have less personality although and animated character In the end this games lives by this demonstrates that the portrait that betrays the games its naïve charm, it undeniably designers are aware of the role Anime-style roots. set the bench mark for what that they will play, Musashi the was to come and for that it Samurai and Hanzou the Ninja The game excels visually with deserves respect, it’s neither are both the silent-but-deadly the animations that punctuate long nor challenging but it has more humour and charisma in © The Retro Games News Page 4 its impressively aging bones writing games on the than any mod or patch can 8 bit machines? give to one hundred identikit games on today’s market. JEFF: Really it was just the finite 90% - for the sake of nostalgia resources of those or machines - only so 65% - when judged by today’s many sounds, only so exacting standards many sprites, only so much time to move Interview with Jeff things around. There was a lot of emphasis Minter on using clever techniques to get This month we had the around such pleasure of interviewing Jeff limitations, improving Minter, who has written some efficiency of code and of the most memorable and exploiting hardware enjoyable games ever. Such peculiarities to wring as Attack of the Mutant out the best Camels, Hover Bovver, performance you Tempest 2000 and Space could.