ANDREW M. COLMAN AND MICHAEL BACHARACH
PAYOFF DOMINANCE AND THE STACKELBERG HEURISTIC
ABSTRACT. Payoff dominance, a criterion for choosing between equilibrium points in games, is intuitively compelling, especially in matching games and other games of common interests, but it has not been justi®ed from standard game- theoretic rationality assumptions. A psychological explanation of it is offered in terms of a form of reasoning that we call the Stackelberg heuristic in which players assume that their strategic thinking will be anticipated by their co-player(s). Two-person games are called Stackelberg-soluble if the players' strategies that maximize against their co-players' best replies intersect in a Nash equilibrium. Proofs are given that every game of common interests is Stackelberg-soluble, that a Stackelberg solution is always a payoff-dominant outcome, and that in every game with multiple Nash equilibria a Stackelberg solution is a payoff-dominant equilibrium point. It is argued that the Stackelberg heuristic may be justi®ed by evidentialist reasoning.
KEY WORDS: Coordination games, evidentialism, games of common interests, payoff dominance, simulation heuristic, Stackelberg heuristic
1. INTRODUCTION
The concept of payoff dominance is widely accepted in non-cooper- ative game theory as a criterion for choosing between Nash equilib-
ria. A simple example in a 2 2gameisshowninTableI.
Player 1 and Player 2 both prefer the pure-strategy equilibrium A A1 2, which yields payoffs of (2, 2), to the other pure-strategy
TABLE I
Asimple2 2 game illus- trating payoff dominance
Theory and Decision 43: 1±19, 1997.
c 1997 Kluwer Academic Publishers. Printed in the Netherlands.
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2 ANDREW M. COLMAN AND MICHAEL BACHARACH B
equilibrium B1 2, which yields payoffs of (1, 1). The mixed-strategy A
equilibrium, with probabilities of 1/3 assigned to A1 and 2 and 2/3 B
to B1 and 2, yields even lower payoffs of (2/3, 2/3). The equilibrium
A B B
A1 2 is said to payoff dominate 1 2 because each player receives
A B B a greater payoff if the outcome is A1 2 than if it is 1 2. The matrix in Table I is an example of a pure coordination game (e.g., Colman, 1995, Ch. 3; Schelling, 1960, Ch. 3), or more speci®cally a unanimity game (Kalai and Samet, 1985) or a matching game (Bacharach and Bernasconi, 1994), because (a) the players have the same strategy sets, and (b) the payoffs are positive if the players choose the same strategy and zero otherwise. Games of this type are the simplest possible exemplars of games of common interests ± the class of games in which one outcome Pareto-dominates all other outcomes (Aumann and Sorin, 1989).
Intuitively, it seems obvious in the simple example of Table I that B
rational players will choose A rather than and that the payoff- A dominant equilibrium point A1 2 will therefore be the outcome, and there is general agreement in the game theory literature with this intuition (Bacharach, 1993; Crawford and Haller, 1990; Farrell, 1988; Gauthier, 1975; Harsanyi and Selten, 1988; Lewis, 1969; Sug- den, 1995). In fact, payoff dominance is so obvious in games of this
type that no experimental tests of it appear to have been published.